A Link Between Worlds
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''The Legend of Zelda: A Link Between Worlds'' is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
. The game is an installment in ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' series and a spiritual successor to the 1991
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
game '' The Legend of Zelda: A Link to the Past''. Officially announced in April 2013, ''A Link Between Worlds'' was released in Australia, Europe, and North America in November, and in Japan a month later. The story is set many years after the events of ''A Link to the Past''. Players assume the role of a young adventurer named Link, who sets out to restore peace to the kingdom of Hyrule after the evil sorcerer Yuga captures
Princess Zelda is the titular character in Nintendo's ''The Legend of Zelda'' video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game ''The Legend of Zelda''. She is one of the central characters in the series, having ...
and escapes through a rift into the parallel world of Lorule. Yuga desires to kidnap the Seven Sages and use their power to resurrect the demon king
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
. Shortly into his adventure, Link is granted the ability to merge into walls as a 2D painting after obtaining a magic bracelet from the eccentric merchant Ravio, which allows him to reach previously inaccessible areas and travel between the worlds of Hyrule and Lorule. Concept development began with a small team in 2009, shortly following the completion of '' The Legend of Zelda: Spirit Tracks''. During this phase, the game mechanic of Link merging onto walls was prototyped. However, development suffered several setbacks and ceased entirely in late 2010 as core team members were reassigned to different projects. A year later, development restarted and, after several failed pitches to series creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, the game entered full production in 2012. At Miyamoto's request, the game's world and setting were based on ''A Link to the Past'', though with many of the areas significantly reworked. Rethinking the established conventions of the series became a goal for the game's designers. This led to two key changes in the game's structure: allowing players to clear the majority of dungeons in any order they choose, and the introduction of the item rental system. ''A Link Between Worlds'' received critical acclaim and sold over 2.5 million copies worldwide in its first five months and by 2020, the game had sold over 4.21 million copies worldwide. It receives praise for its soundtrack, engaging gameplay and new features, and nostalgic feeling, though the art style received mixed reviews. The game also received multiple awards and nominations.


Gameplay

''The Legend of Zelda: A Link Between Worlds'' is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
presented in
stereoscopic Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the depth perception, illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stere ...
3D polygonal graphics, with gameplay predominantly experienced from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. Players control a young boy named Link, who embarks on an adventure to rescue the Seven Sages and defeat Yuga, the game's primary antagonist. The game is set in two kingdoms— Hyrule and Lorule—both of which bear a
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
structure and similar layout, but contrast in style and tone. ''A Link Between Worlds'' is a successor to the 1991
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
title '' The Legend of Zelda: A Link to the Past'', and is similar in many aspects. The worlds of Hyrule and Lorule in ''A Link Between Worlds'' are analogous to ''A Link to the Past''s depiction of Hyrule and the Dark World. A number of items, enemies, and audio tracks featured in ''A Link to the Past'' return in ''A Link Between Worlds''. The top screen of the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
displays hearts, an energy gauge, and an action icon. Link's life energy decreases when he is hit by an enemy and can be replenished by collecting hearts that can be found in a variety of ways, such as defeating enemies breaking pots, or cutting shrubbery. The energy gauge governs item and ability usage; it depletes on use and replenishes over time. The action icon notifies the player of interactive objects. A map of the kingdoms is displayed on the bottom screen of the 3DS, showing Link's current position and marked locations. The bottom screen is also used to view and select Link's gear and items. Friendly and enemy
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s inhabit the two worlds. Friendly characters can provide Link with assistance or side quests to complete. Link wields a sword and shield, which can be used to defeat enemies and deflects their attacks. Other combat items from past ''Zelda'' games return, such as the bow, the fire rod, and bombs. Unlike previous games, the methods for obtaining and using these items is different. Rather than finding them in dungeons, they are rented or purchased from the merchant Ravio. If Link dies, his rented items will be returned to Ravio. They also do not require ammunition; instead, their use is limited by a shared energy gauge. Link's total life energy can be increased by collecting heart pieces. His weapons can be upgraded by completing a long term side quest that involves searching for small hidden creatures and returning them to their parent. Link can also participate in several minigames to earn rupees, Hyrule's primary currency. As with many previous ''The Legend of Zelda'' games, solving puzzles and clearing dungeons is a fundamental part of gameplay. Progression through ''A Link Between Worlds'' is more open-ended than previous titles, with the possibility of tackling many of the game's dungeons in any order. Certain dungeon obstacles will require the use of the rented or purchased items. Towards the end of each dungeon, Link will encounter a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
that must be defeated. A unique
mechanic A mechanic is an artisan, skilled tradesperson, or technician who uses tools to build, maintain, or repair machinery, especially cars. Duties Most mechanics specialize in a particular field, such as auto body mechanics, air conditioning and r ...
is Link's ability to merge onto walls and move horizontally along them. Link is presented as a
mural A mural is any piece of graphic artwork that is painted or applied directly to a wall, ceiling or other permanent substrate. Mural techniques include fresco, mosaic, graffiti and marouflage. Word mural in art The word ''mural'' is a Spani ...
when he is merged on a wall, and the game's perspective shifts to a side view to follow Link around corners. While merged to a wall, Link's energy gauge will deplete. The mechanic can be used to traverse the environment, solve puzzles, avoid hazards, reach previously inaccessible areas, and travel between Hyrule and Lorule via fissures that connect the two kingdoms. The game uses the 3DS's Play Coin and StreetPass systems. Play Coins can be used to request a tip from Hint Ghosts that are located at points of interest. If another system that has played the game is passed by via StreetPass, a shadow version of their Link will appear somewhere on the field. Players can fight against these Links, which are AI-controlled opponents based on their game's data. Winning against Shadow Link earns a rupee bounty based on their difficulty, and achievements can be earned for fulfilling certain conditions. A more challenging "Hero Mode" is unlocked upon completing the main adventure, wherein the player takes four times the damage and no hearts spawn from defeated enemies.


Synopsis


Setting

''The Legend of Zelda: A Link Between Worlds'' takes place in a fictional fantasy setting. Within the series's chronology, ''A Link Between Worlds'' falls in the "Defeated Hero" timeline, taking place some time after the events of ''A Link to the Past'' and falling between the ''Oracle'' games and the original ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''. The game is set in Hyrule, a location used in many past ''Zelda'' games, and Lorule, a new kingdom that acts as Hyrule's dark twin. An ancient Hyrulean legend tells of the events prior to ''A Link Between Worlds''.
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
sought to dominate the kingdom using the power of the sacred Triforce, but he was defeated by a legendary hero and sealed away by the Seven Sages. The Triforce was divided into three pieces to prevent evil from rising again. One part stayed with the royal family, one part was returned to Ganon, and the third part took its rightful place in the heart of the hero and his descendants. Lorule is a kingdom that once possessed a Triforce, which was destroyed to stop Lorule's people from fighting for its power. Without a Triforce, Lorule decayed and became a ruined land. In ''A Link Between Worlds'',
Princess Zelda is the titular character in Nintendo's ''The Legend of Zelda'' video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game ''The Legend of Zelda''. She is one of the central characters in the series, having ...
rules Hyrule, while her counterpart Hilda rules Lorule.


Plot

Link, the apprentice of a blacksmith, goes to deliver a sword to a captain at Hyrule Castle, only to encounter a mysterious figure named Yuga, who transforms a descendant of one of the Seven Sages, Seres, into a painting. Link underestimates Yuga and is defeated. A merchant, Ravio, proposes help to Link and gives him a bracelet and his items. To Ravio's advice, Link reports the events to Princess Zelda. She gives him the Pendant of Courage; in Hyrule exists three Pendants that once found gives the power to wield the
Master Sword The is a Fiction, fictional divine magic sword in Nintendo's ''The Legend of Zelda'' series. It is also known as "The Blade of Evil's Bane", the "Sword of Resurrection", the "Sword that Seals the Darkness", and the "Sacred Sword". It was introdu ...
. During his search, Link defeats Yuga but is transformed into a painting, letting the latter flee. Yuga's curse is contained into Ravio's bracelet, giving Link the ability to merge at his will. Link uses his new power to find the other Pendants; successful, Link wields the Master Sword and visits Zelda, only to witness Yuga capturing her into a painting and confronts him once more. Yuga flees into a dimensional crack leading to Hyrule. The captured sages are used to resurrect Ganon, which Yuga merges with. Lorule's princess Hilda assists Link by trapping Yuga. To Hilda's orders, Link treks through Lorule to rescue the Seven Sages across the kingdom's dungeon. Each rescued Sage is kept into the Chamber of Sage. The Seven Sages rescued, their combined powers create the Triforce of Courage for Link, worthy of wielding it. Link returns to Lorule' Castle, confronting Yuga. However, before doing so, Hilda steals Zelda's Triforce of Wisdom. Hilda reveals her goal: long ago, Lorule was once a peaceful kingdom until her ancestors destroyed its Triforce, falling Lorule into the present ruin. Deciding to use Hyrule's Triforce, she sent Yuga to steal the Triforce of Courage from Link, to no avail; she tricked Link into finding it himself for her. With the three Triforce together, Yuga betrays Hilda to get the Triforce for himself. Link confronts Yuga and finally defeats him. He restores the two princesses. During Hilda's apology, Ravio suddenly appears, revealing himself as Link's counterpart. He and Hilda makes amends and decide to help each other rebuilding Lorule. Link and Zelda returns to Hyrule, and use its Triforce to grant their wish; Lorule's Triforce is restored and the kingdom returns to its former glory. Link disposes of the Master Sword in its pedestal and leaves with both the returned Sages and Zelda.


Development


Concept and production

In late 2009, following the completion of '' The Legend of Zelda: Spirit Tracks'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, the majority of its development team were assigned to work on ''
Skyward Sword is a 2011 action-adventure game developed and published by Nintendo for the Wii. A high-definition remaster of the game, ''The Legend of Zelda: Skyward Sword HD'', was co-developed by Tantalus Media and released for the Nintendo Switch in July ...
'' for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. Three members of the ''Spirit Tracks'' team began working on a new handheld title in the ''Zelda'' series for the upcoming
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
console. Two of the three members working on the new game were Hiromasa Shikata and Shiro Mouri. During this early phase, they had not considered developing a sequel to ''The Legend of Zelda: A Link to the Past''; instead they were building a game around the theme of "communication". Around six months into the project, they presented their concept for the game to series creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, who called the idea outdated. The three then decided to rethink the concept. Shikata proposed the idea of Link having the ability to enter and merge onto walls; this feature would eventually become one of the title's unique gameplay aspects. Within a day, Mouri had created an initial prototype to demonstrate the feature, and seeing it in action led to an influx of ideas. Link was able to transform from a 3D character to a 2D character by entering walls, and then move smoothly around corners to reach places he previously could not. This ability opened up possibilities for creating new puzzles and using new mechanics. At this stage in the project, they still considered the game an extension of the DS ''Zelda'' games and used the same viewpoint and design of Link from ''Spirit Tracks''. Around October 2010, the prototype was presented to Miyamoto, who approved of the new concept. However, within two weeks of entering production, core members of the development team were reassigned to work on launch games for Nintendo's
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
console which was scheduled for release in 2012. With the team disbanded, development ceased. In November 2011, ''Skyward Sword'' was released for the Wii, and ''Zelda'' series producer Eiji Aonuma began thinking about the next project in the series. While Nintendo had released a remake of ''Ocarina of Time'' for the 3DS, demand for an original ''Zelda'' title to be released on the 3DS was growing. Aonuma chose to revisit the idea of Link entering walls. With Shikata and Mouri still engaged in the development of Wii U launch games, Aonuma decided to revive the project without its core members, 13 months after it was shelved. Kentaro Tominaga was brought onto the team to continue where Shikata had left off. He refined the system of entering walls and designed some small dungeons, which he presented to Miyamoto in May 2012. Tominaga planned to create 50 more small dungeons that would use the wall-entering mechanic, but Miyamoto criticised this approach and suggested basing the new game on ''A Link to the Past''. Aonuma proposed combining the wall-entering mechanic with the top-down perspective and
landform A landform is a natural or anthropogenic land feature on the solid surface of the Earth or other planetary body. Landforms together make up a given terrain, and their arrangement in the landscape is known as topography. Landforms include hills, ...
s of ''A Link to the Past''. He felt that the shift in perspective when entering a wall would be complemented by the stereoscopic 3D capabilities of the 3DS. Aonuma converted the two-dimensional landforms of ''A Link to the Past'' into three-dimensional space and the team placed Link into the setting with the wall-entering mechanic to test the feature. After several more presentations to Miyamoto, development of the project was allowed to progress in July. The development team began expanding before the end of 2012, with people joining from finished projects; Shikata rejoined as director and Mouri returned as assistant director and lead programmer. Development was completed in October 2013.


Technical and design

The development team encountered challenges in the creation of the game. Implementing the top-down perspective became a particular issue and resulted in a lot of trial and error. With a true top-down view, players would be unable to see characters' faces and bodies. To circumvent this issue, objects in the world were slanted at an angle so they were more visible. Mouri requested that the game run at 60 frames per second instead of 30 to stabilize the stereoscopic 3D and smoothen movement animations. While doubling the frame rate increased the processing load, it allowed the developers to implement a feature where players could select items by dragging and dropping them from their inventory using the Nintendo 3DS's
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often ...
and
stylus A stylus (plural styli or styluses) is a writing utensil or a small tool for some other form of marking or shaping, for example, in pottery. It can also be a computer accessory that is used to assist in navigating or providing more precision w ...
; at 30 frames per second this feature felt too sluggish for the stylus's movement. Rethinking the conventions of ''Zelda'' became an important theme as development progressed. In previous ''Zelda'' games, the player would go into a dungeon, obtain a new item, and then move onto the next dungeon in a specific order. The development team felt that this formula was flawed as a player could get stuck on a dungeon and be unable to progress. They wanted to give the player more freedom in the ways they could advance through the game, allowing them to tackle dungeons in any order and clear multiple dungeons in parallel, but this meant that the method for acquiring items had to be changed. They opted for a system where players could rent or purchase items using the game's currency, rupees. In the final game, rented items are returned to the merchant when the player is defeated, but the team had considered other ideas for returning rented items, such as setting a timer on the rental period and imposing fees if they were returned late. The development team found out about the Nintendo 2DS during the game's production. As the Nintendo 2DS lacked 3D capabilities, the team decided to revise some of the game's dungeon designs to be certain that they could be completed without the 3D effect. The designers thought that Link's appearance should change when Link entered a wall and the perspective switched from a top-down view to side view. They chose to make Link a mural while he was on a wall; this led to the creation of the antagonist Yuga, a sorcerer that can transform himself and others into paintings. Aonuma mentioned that the idea of Link turning into a mural was inspired by Phantom Ganon jumping into paintings during his encounter in ''Ocarina of Time''. As the game's story takes place long after the events of a ''A Link to the Past'' and the player travels between the two worlds of Hyrule and Lorule, the development team chose ''A Link Between Worlds'' instead of ''A Link to the Past 2'' for the game's English-language title.


Audio

''A Link Between Worlds'' features original music along with tracks from ''A Link to the Past''. Ryo Nagamatsu composed and orchestrated new music for ''A Link Between Worlds'', and played the flute music featured in the game's
milk bar In Australia, a milk bar is a suburban local general store. Similar, but not identical, establishments include tuck shops, delicatessens or "delis", and corner shops or corner stores. Milk bars are traditionally a place where people buy new ...
. He also composed arrangements and adapted
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
's original music from ''A Link to the Past''. Nagamatsu wanted to balance arrangements of past music with new music to please both old and new players. He began by revisiting old tracks and thinking how he could best adapt them for ''A Link Between Worlds''. He was eager to include choral performances as a way to add tension to the eerie and unpleasant scenes in the game. Nagamatsu performed the vocals and made use of
multitrack recording Multitrack recording (MTR), also known as multitracking or tracking, is a method of sound recording developed in 1955 that allows for the separate recording of multiple sound sources or of sound sources recorded at different times to create a ...
to layer the different vocals tracks. The audio team decided not to use a live orchestra for recording the game's music—the primary reason for this was to create optimal sound for the 3DS. The reverberations and low-pitch sounds created by a live orchestra were not suitable for the 3DS speakers. The majority of the string music was created using a
synthesizer A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and ...
, with
Toru Minegishi is a Japanese video game composer known for his work on Nintendo games, most notably in ''The Legend of Zelda'' and ''Splatoon'' series. He was raised in a musical family and developed an interest in video games and their music from an early ag ...
playing guitar on one track.


Release

In April 2013, during a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
presentation, a new ''The Legend of Zelda'' game was announced for the 3DS with a late 2013 release date. The game was described by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
as a successor to ''A Link to the Past'', set within the same world but featuring new mechanics, new dungeons, and an original story. Shortly after the presentation, Nintendo released a gameplay video on the
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
. Later in June, at the
Electronic Entertainment Expo 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, ...
, the English title for the game was revealed as ''The Legend of Zelda: A Link Between Worlds''. In Japan, the game was titled ''The Legend of Zelda: Triforce of the Gods 2''. At the
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showing of The Legend of Zelda: Symphony of the Goddesses Second Quest concert tour the same year, ''A Link Between Worlds'' was playable along with '' The Legend of Zelda: The Wind Waker HD''. ''A Link Between Worlds'' was released in Europe and North America on November 22, 2013, in Australia the following day, and later in Japan on December 26. The European version of the game contained a reversible cover sleeve; the inside cover featuring multicoloured art and the outside cover featuring the golden-hued version. Alongside the game's launch, Nintendo released a bundle including a copy of the game and a themed
Nintendo 3DS XL The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation ...
with the Triforce logo. In 2015, ''A Link Between Worlds'' was rereleased under the
Nintendo Selects ''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 ...
label in Europe, along with five other Nintendo 3DS titles. Earlier that year, Nintendo released the original soundtrack for ''A Link Between Worlds'' on CD in Europe via Club Nintendo. Music from the soundtrack was included in the concert tour The Legend of Zelda: Symphony of the Goddesses Master Quest.


Reception

''The Legend of Zelda: A Link Between Worlds'' received "universal acclaim" according to the
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Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, and it was 2013's second highest scoring 3DS game behind '' Fire Emblem Awakening''. It is also the fourth highest scoring 3DS game of all time on Metacritic. Sales tracker
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reported that ''A Link Between Worlds'' was the top selling video game during its first week of launch in Japan, surpassing 224,000 sales. , ''A Link Between Worlds'' has sold 4.21 million copies worldwide. Many critics saw ''A Link Between Worlds'' as a worthy successor to ''A Link to the Past'', but also remarked that the game was outstanding in its own right. It was commended for making enhancements to core and traditional elements of the series. New additions and changes to the established formula were also welcomed. ''Polygon'' called it the best ''Zelda'' game in 20 years, and ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' said it was an essential title for every 3DS owner. ''
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'' felt the story was one of the best and darkest in the series, showing Link in a very different light from previous games. Reception towards the game's puzzles was positive; praise was directed towards how well the wall-merging mechanic had been incorporated into dungeon puzzles and integrated into every area of the game. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' thought ''A Link Between Worlds'' was Nintendo's best puzzle game. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' wrote some of the game's dungeons and boss encounters were among the best in the franchise's history. The level of difficulty present in the puzzles and dungeons was met with approval; the challenge was described as a perplexing experience rather than a frustrating one by ''
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''. Discussing the usage of ''A Link to the Past''s version of Hyrule in ''A Link Between Worlds'', ''GamesRadar'' thought that while revisiting familiar places was a nostalgic experience, the mystery of exploring new areas was absent and having to retread the same game world again was "somewhat unsatisfying". ''GameSpot'' called the loose structure and openness of the game a "revelatory change", and was glad to see that some restrictions in previous ''Zelda'' titles were not present in ''A Link Between Worlds''. The introduction of the item rental system was well received, with many reviewers pointing out that the system granted players with more freedom. ''Game Informer'' enjoyed having items available from the beginning, saying that it allowed them to experiment in combat. ''IGN'' and ''Polygon'' agreed that losing rented items upon defeat added another layer of challenge and consequence to the game. '' Nintendo Life'' found streamlining the item system allowed a greater emphasis on aspects such as exploration, solving puzzles and boss fights. However, ''GamesRadar'' expressed that the missing excitement of finding key items in dungeons was a drawback of the system. While reviewers agreed that ''A Link Between Worlds'' excelled at using the console's 3D capabilities, the art direction was divisive among critics. Some writers disliked the graphics, and others called them gorgeous. The game's music composition was complimented; ''Game Informer'' called the game's soundtrack one of the best in gaming, and ''GamesRadar'' thought it was some of the best in the series, praising both the new compositions and the adapted renditions music from ''A Link to the Past''.


Awards


Legacy

''A Link Between Worlds'' has been prominently represented in other Zelda-related media since its original release. In 2016, Ravio and Yuga appeared as
downloadable In computer networks, download means to ''receive'' data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar system. This contrasts with uploading, where data is ''sent to'' a remote s ...
playable characters in the 2014 game '' Hyrule Warriors''. Several music tracks from the game feature in the ''
Super Smash Bros. ''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
'' series on stages based on ''The Legend of Zelda''. In addition, Princess Zelda's design in '' Super Smash Bros. Ultimate'' is partially based on her incarnation from ''A Link Between Worlds'', replacing her previous incarnations from ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
'' and ''
Twilight Princess ''The Legend of Zelda: Twilight Princess'' is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. Originally planned for release exclusively on the GameCube in November 2005, ''Twi ...
'' in the previous games. Ravio's hood has been added to ''
Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U consoles. The game is an installment of ''The Legend of Zelda'' series and is set at the end of its timeline. The player controls an am ...
'' with the DLC "The Champion's Ballad". It can be found in an EX treasure chest in the Deja Village ruins after Link leaves the Great Plateau. Wearing Ravio's Hood in the game increases Link's sideways climbing speed.


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* {{DEFAULTSORT:Legend of Zelda: A Link Between Worlds, The 2013 video games Action-adventure games Nintendo 3DS eShop games Nintendo 3DS games Nintendo 3DS-only games Open-world video games Single-player video games The Legend of Zelda video games Video games developed in Japan Video game sequels Video games about parallel universes Video games scored by Ryo Nagamatsu Spike Video Game Award winners