Xbox Indie Games
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Xbox Live Indie Games (XBLIG; previously called Xbox Live Community Games; XBLCG) are video games created by individual developers or small teams of developers released on
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's
Xbox Live Marketplace Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
for the
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. The games were developed using
Microsoft XNA Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Win ...
, and developed by one or more independent developers that are registered with App Hub. Unlike
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and , over 3,300 games had been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia, due to the requirement for all games to be rated by the
Australian Classification Board The Australian Classification Board (ACB or CB) is an Australian government statutory body responsible for the classification and censorship of films, video games and publications for exhibition, sale or hire in Australia. The ACB was establis ...
, and the prohibitive expenses involved. The Xbox Live Indie Games program did not continue with the release of the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, and the marketplace for these games was shuttered on October 7, 2017.


History

Initial tools for the development of games on the Xbox 360 platform were bundled in the XNA Game Studio Express 1.0, released in December 2006, as a means of introducing newer programmers to the steps in game programming. Additional releases of the XNA Game Studio added further features with the core software libraries, but the created games were limited to the developer's own console unit and could not be shared with others. During the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
in February 2008, Microsoft announced that it would be bringing the Xbox Live Community Games service to Marketplace, allowing these games to be shared with others. According to Microsoft's David Edery, portfolio planner for Xbox Live Arcade's, the company envisioned the Community Games as a way for programmers to bring niche experimental games to wider attention without justifying the cost of a full Arcade title with only a limited audience, while still potentially earning some money for the effort. Edery also cited the Community Games as a potential differentiator from either of the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable content ...
and
WiiWare WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii S ...
services. A closed beta of Community Games was introduced on May 21, 2008, limited to Premium members of the XNA Creators' Club. Community Games were introduced with the New Xbox Experience on November 19, 2008. Upon the release of XNA 3.1, Microsoft changed the games to "Xbox Live Indie Games" with hopes that it will help increase the "understanding and discoverability" of user-created games. After the fourth quarter Dashboard update in 2010, the Indie Games tab on the Marketplace was moved to the "Specialty Shops" section of the dashboard, away from where regular Xbox Live Arcade titles would be shown. Independent developers that published through the Indie Game service were concerned that this move reduced the visibility of the games, leading to lower sales and fewer incentives to develop for the series. Microsoft stated that the move was designed to benefit independent game developers, highlighting such games through the Specialty Shop tab. However within a week, Microsoft quietly reverted this change, moving the Indie Games tab back to the main "Game Marketplace" section. Currently, the most successful game on XBLIG is DigitalDNA Games' '' CastleMiner Z'', which was the first title on the service to reach one million paid downloads.


Game development

Xbox Live Indie Games were developed under certain distribution restrictions: *The binary distribution package must be no larger than 500 MB, upgraded from the original 150 MB, as of January 4, 2012. *The games are priced at 80, 240, or 400 Microsoft Points (approximately US$1, $3, and $5, respectively). Games larger than 150 MB (previously larger than 50 MB) must be priced at least 240 Microsoft Points as of the January 4, 2012 update. Prior to the August 2009 update, the pricing structure was set at 200, 400, or 800 Microsoft Points (approximately US$2.50, $5, and $10, respectively). *An eight-minute trial period is enforced for Indie Games, after which, if the player has not yet purchased the game, the game will end and inform them they need to purchase the full version to keep playing. The developers have no control over this trial period. This limit was initially four minutes but feedback from players and developers extended the trial period. *XBLIG titles lack some of the features found in XBLA games. XBLIG games do not have achievements or leaderboards, nor are they listed on a player's "Gamer Card". However, such games can be integrated with other parts of the Xbox Live Experience, including using multiplayer support, game invitations, and game information on friend lists. XNA also includes support for party chat and
Xbox Live Avatar Xbox Avatars are Avatar (computing), avatars and characters that represent users of the Xbox Live service on the Xbox 360, Xbox One, and Xbox Series X and Series S video game consoles, Windows 10, and Windows 10 Mobile. Avatars originally debuted o ...
s. *XBLIG developers were only allowed to publish up to eight titles, but as of January 4, 2012, the limit has been raised to twenty. Indie Games were created and added to the Xbox Live service by a four-step process: *Create – Games are written in C# or
Visual Basic .NET Visual Basic, originally called Visual Basic .NET (VB.NET), is a multi-paradigm, object-oriented programming language, implemented on .NET, Mono, and the .NET Framework. Microsoft launched VB.NET in 2002 as the successor to its original Visua ...
using the
XNA Game Studio Microsoft XNA Game Studio is a discontinued integrated development environment (IDE) for building video games on the Microsoft XNA platform. Such video games can run on Xbox 360, Microsoft Windows, Windows Phone and the Zune. XNA Game Studio is ta ...
framework, allowing the developers to debug and test their game internally before release. The final code is compiled into a single binary package. *Submission – The developer uploads their binary to the App Hub website, during which they can specify metadata for the game such as the target region for release, the cost they wish to offer the game, media for the game that can be displayed in the Marketplace screens, and suggested content ratings for the game. *Playtest – Initially not part of the beta program for Indie Games, the playtest phase allows for developers to allow the game to be played by Premium members of the App Hub for a week, giving them feedback which they can use to revise their submissions prior to the peer review process. *Peer Review – Indie Games must undergo peer review before they are released to the service. These are performed by other developers on the Indie Games service, who review the game for unacceptable content, game instability, and other factors that would be detrimental for wide release on the service, though these reviewers do not attempt to qualify the quality of the game itself. Reviewers also provided suggested content ratings for the games, similar to the submission phase. Games require multiple trusted reviews before they are released. Rejected games can be resubmitted using feedback provided by the reviewers. When the program moved out of beta phase, which was limited to the United States, and into wide distribution, covering both North America and Western Europe, the peer review process was amended to include additional review for games that support multiple languages. *Release – Games that pass the Peer Review are released onto the service. Developers receive 70% of sales of the game, with Microsoft retaining the right to an additional 10–30% of the sales if they have decided to market the game further. However, until they have worked out how to factor in the benefits of the marketing efforts, Microsoft has promised to maintain the 70/30 split for all games. With an August 11, 2009, update to the Xbox Live system, Xbox Live Indie Games supported user ratings, a feature which was also applied to other content in the Xbox Live Marketplace. Most XBLIG games had been developed by students or hobbyist developers, who have invested a minimal amount of money, including the yearly fee for the App Hub membership, to develop their games. However, at least one game has incurred much larger development costs: ''
Biology Battle ''Biology Battle'' is a multidirectional shooter for the Xbox 360 and Microsoft Windows. It is a dual-stick shooter with elements similar to '' Robotron: 2084'', ''Smash TV'', and '' Geometry Wars''. Development According to an interview with Nov ...
'' by Novaleaf, developed by Novaleaf Software, took eleven months to complete the game with development costs just under $100,000. The game was originally planned as a standard Xbox Live Arcade title, but was rejected by Microsoft about seven months into the project; Novaleaf decided to press forward and release the game as an Indie Game. Another game, ''
Techno Kitten Adventure ''Techno Kitten Adventure'' is a side-scrolling video game developed by 21st Street Games and published by creative design studio Elite Gudz for the iOS App Store, Xbox Live Indie Games market, Android Market and Windows Phone market. In the game ...
'', was developed by a smaller developer, XMONOX, who then partnered with design studio
Elite Gudz ''Techno Kitten Adventure'' is a side-scrolling video game developed by 21st Street Games and published by creative design studio Elite Gudz for the iOS App Store, Xbox Live Indie Games market, Android Market and Windows Phone market. In the gam ...
to relaunch the game with gameplay improvements and ports to mobile devices. While distributing for XBLIG was relatively easy, games on the platform often made very small earnings, compared to other platforms, prompting many indie developers to move on from the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
platform.
Zeboyd Games Zeboyd Games is a Indie developer of 8-bit and 16-bit-style indie role-playing games . Zeboyd is run and its games are created by Robert Boyd and William Stiernberg. The studio got its start with ''Breath of Death VII'' and ''Cthulhu Saves the W ...
, who developed ''Breath of Death VII'' and ''Cthulhu Saves the World'' for XBLIG, ported the games to Microsoft Windows about a year and a half later; within six days of their release on the Steam platform, the Windows-version sales, roughly $100,000, had surpassed the previous year-and-a-half sales from XBLIG.


Promotions

Developers had come together to promote Xbox Live Indie Games with community driven promotions featuring select games, called the
Indie Games Uprising The Indie Games Uprising is a developer led event designed to promote the "best of the best" Xbox Live Indie Games. The promotion was originally conceived by Robert Boyd of Zeboyd Games and Ian Stocker of MagicalTimeBean, when they noticed that the ...
. There had been four "uprisings", the "
Indie Games Winter Uprising The Indie Games Uprising is a developer led event designed to promote the "best of the best" Xbox Live Indie Games. The promotion was originally conceived by Robert Boyd of Zeboyd Games and Ian Stocker of MagicalTimeBean, when they noticed that the ...
", which took place during December 2010, and the "
Indie Games Summer Uprising The Indie Games Uprising is a developer led event designed to promote the "best of the best" Xbox Live Indie Games. The promotion was originally conceived by Robert Boyd of Zeboyd Games and Ian Stocker of MagicalTimeBean, when they noticed that the ...
" which took place during August 2011, and the "
Indie Games Uprising III The Indie Games Uprising is a developer led event designed to promote the "best of the best" Xbox Live Indie Games. The promotion was originally conceived by Robert Boyd of Zeboyd Games and Ian Stocker of MagicalTimeBean, when they noticed that the ...
" which took place during September 2012. On September 28, 2015, the Uprising returned with a tribute page showcasing developers that got their start on XBLIG and are now working on projects for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
thanks to the platform.


End of service

As Microsoft transitioned from the Xbox 360 to the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. The Indie Games Marketplace was originally scheduled to be shuttered on September 29, 2017; users that had already purchased these games could continue to play and download the titles. However, due to player demand, Microsoft extended the shutdown date until October 7. Microsoft has stated they are interested in helping to bring more successful titles from the program into their Xbox Live Creators Program, part of their
ID@Xbox ID@Xbox (Independent Developers @ Xbox) is a program by Microsoft allowing independent video game developers to self-publish titles for Windows, and the Xbox One and Xbox Series X and Series S home video game consoles. Overview ID@Xbox was anno ...
indie game initiative, to help preserve these titles.


Notable games

*'' Apple Jack'' *'' AvaGlide'' *''
Biology Battle ''Biology Battle'' is a multidirectional shooter for the Xbox 360 and Microsoft Windows. It is a dual-stick shooter with elements similar to '' Robotron: 2084'', ''Smash TV'', and '' Geometry Wars''. Development According to an interview with Nov ...
'' *''
Blocks That Matter ''Blocks That Matter'' is a 2D puzzle-platform game developed by French independent studio Swing Swing Submarine. It was released on August 19, 2011 for Windows, Mac, Linux and Xbox 360. Gameplay The player takes the role of "Tetrobot", a robot ...
'' *'' CarneyVale: Showtime'' *''
CastleMiner ''CastleMiner'' is a 2011 video game developed by American indie studio DigitalDNA Games and released on Xbox Live Indie Games on July 27, 2011. It is a block-building sandbox game that uses Xbox Live Avatars as the player characters. Less than ...
'' *''
Flotilla A flotilla (from Spanish, meaning a small ''flota'' (fleet) of ships), or naval flotilla, is a formation of small warships that may be part of a larger fleet. Composition A flotilla is usually composed of a homogeneous group of the same class ...
'' *''
FortressCraft ''FortressCraft'' is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. ''FortressCraft'' cites ''Minecraft'', ''Infiniminer'' and '' Dwarf Fortress'' as direct inspirations for the design ...
'' *'' I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1'' *''
Kodu Game Lab Kodu Game Lab, originally named ''Boku'', is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10 And Windows 11. It was ...
'' *''
Snops Attack! Zombie Defense ''Snops Attack! Zombie Defense'' (aka ''Snops Attack! Zombie Defense Squadron'') is a vertical scrolling shooter video game developed by SnopsGames for the Xbox 360’s Xbox Live Indie Games service and released on September 11, 2012. Plot The gam ...
'' *''
Solar 2 Solar 2 is an open world sandbox video game developed by Australian developer Jay Watts' video game studio, Murudai. It was released on 17 June 2011 on Steam for Microsoft Windows and on 19 June 2011 on Xbox Live Indie Games for the Xbox 360. ...
'' *'' Super Amazing Wagon Adventure'' *''
Techno Kitten Adventure ''Techno Kitten Adventure'' is a side-scrolling video game developed by 21st Street Games and published by creative design studio Elite Gudz for the iOS App Store, Xbox Live Indie Games market, Android Market and Windows Phone market. In the game ...
'' *''
Total Miner ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'' *'' Weapon of Choice''


References


External links


List of Xbox Live Indie Games

App Hub
{{Microsoft video gaming Xbox 360 games
Indie Games An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...