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GoldSrc ( ) is a proprietary
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It originally made its debut in 1998 with '' Half-Life'', and would power future games developed by or with oversight from Valve, including ''Half-Life'' expansions, '' Day of Defeat'', and multiple games in the ''Counter-Strike'' series. GoldSrc was succeeded by the Source engine with the releases of '' Half-Life: Source'', '' Half-Life 2'', and '' Counter-Strike: Source'' in 2004. However, Valve continues to support the engine with periodic updates.


Development

The basis of GoldSrc is the engine used in the video game '' Quake'', albeit with heavy modification by Valve. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. The engine also reuses code from other games in the ''Quake'' series, including '' QuakeWorld'' and '' Quake II'', but this reuse is minimal in comparison to that of the original ''Quake''. In 1997, Valve hired Ben Morris and acquired , a tool for creating custom ''Quake'' maps. The tool was later renamed to
Valve Hammer Editor Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succ ...
and became the official mapping tool for GoldSrc. The engine supports skeletal animation, which allowed for more realistic body kinematics and facial expression animations than most other engines at the time of release. Prior to the creation of the Source engine, the GoldSrc engine had no real title and was simply called "The Half-Life engine". When the need arose for Valve to work on the engine without risking introducing bugs into ''Half-Life''s codebase, Valve forked the code from the Half-Life engine, creating two main engine branches: one
gold master Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master), the source from which all copies will be produced (via meth ...
branch titled "GoldSrc" and the other "Src". Internally, any games using the original branch were referred to as "Goldsource" in order to differentiate it from the second branch, which evolved into the Source engine. Eventually, "GoldSrc" became something of a moniker for the engine and was adopted as the official title externally. Valve released versions of the GoldSrc engine for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and Linux in 2013, eventually porting all of their first-party games utilizing the engine to the platforms by the end of the year.


History


''Half-Life'' series

'' Half-Life'' was Valve's debut title and the first to use GoldSrc. It received critical acclaim, winning over fifty PC Game of the Year awards. The game was followed up with two expansions, '' Half-Life: Opposing Force'' and '' Half-Life: Blue Shift'', both of which ran GoldSrc and were developed by Gearbox Software. '' Half-Life: Decay'', an expansion pack for ''Half-Life'' only released on
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, was released in 2001 alongside ''Half-Life'' debut on the platform. Unlike other games in the series, it never received an official version for Windows, however an unofficial version of the game was released by
independent developers An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
in 2008. ''Half-Life: Decay'' was the final iteration in the ''Half-Life'' series to run on GoldSrc, with all future entries in the series using the Source and Source 2 engines.


Other Valve games

Valve developed several games using the GoldSrc engine, many of which were based on original user-made modifications. Valve's '' Team Fortress Classic'', released in 1999, was developed primarily by two of the developers of the '' Quake'' mod ''
Team Fortress A team is a group of individuals (human or non-human) working together to achieve their goal. As defined by Professor Leigh Thompson of the Kellogg School of Management, " team is a group of people who are interdependent with respect to info ...
''. '' Counter-Strike'' and '' Day of Defeat'' were also originally ''Half-Life'' modifications that Valve purchased the rights to and re-released as standalone titles. ''Counter-Strike'' evolved into its own series with the debut of the Japanese arcade game ''
Counter-Strike Neo ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'' in 2003 and Valve's own follow-up in 2004, '' Counter-Strike: Condition Zero'', both of which run on the GoldSrc engine. Although Valve's further instalments in the series starting with '' Counter-Strike: Source'' use the newer Source engine instead, ''
Counter-Strike Online ''Counter-Strike Online'' is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on ''Counter-Strike'' and was developed by Nexon with oversight from license-holder Valve. It uses a m ...
'' and '' Counter-Strike Nexon: Zombies'', two spinoff titles released by Nexon in 2008 and 2014 respectively, utilize GoldSrc as their basis.


Third-party games and modifications

The GoldSrc engine was also used for a variety of third-party games and modifications not directly developed by Valve.
Rewolf Software ''Gunman Chronicles'' or ''Half-Life: Gunman'' (previously ''Gunman: TC'' and simply ''Gunman'') is a first-person shooter space Western video game originally created as a mod by the now defunct Rewolf Software. Gunman Chronicles was originally ...
used the engine for the game ''
Gunman Chronicles ''Gunman Chronicles'' or ''Half-Life: Gunman'' (previously ''Gunman: TC'' and simply ''Gunman'') is a first-person shooter space Western video game originally created as a mod by the now defunct Rewolf Software. Gunman Chronicles was originally ...
'' in 2000, and the PC version of '' James Bond 007: Nightfire'' was developed by Gearbox Software using a modified version of GoldSrc in 2002. Unofficial, community-made modifications of GoldSrc have also been produced. Notable games include '' Natural Selection'', ''
Cry of Fear ''Cry of Fear'' is a survival horror game developed by independent Sweden, Swedish studio Team Psykskallar. Though originally a mod (video gaming), mod for the video game ''Half-Life (video game), Half-Life'' in 2012, it was released as a standal ...
'' and ''
Sven Co-op ''Sven Co-op'' is a co-op variation of the 1998 first-person shooter ''Half-Life''. The game, initially released as a mod in January 1999, and created by Daniel "Sven Viking" Fearon, enables players to play together on online servers to complete ...
'', with Valve's ''Team Fortress Classic'', ''Counter-Strike'', and ''Day of Defeat'' all being based on GoldSrc mods of the same names. ''Cry of Fear'' and ''Sven Co-op'' have since been released for free as standalone games on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
, both of which use a licensed derivative of the engine with their own customisations.


Games using GoldSrc


References

{{Video game engines, state=autocollapse 1998 software Game engines for Linux Id Tech Video game engines