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Counter-Strike Online
''Counter-Strike Online'' is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on ''Counter-Strike'' and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam. Overview The game features a variety of additions over the international Counter-Strike, such as the introduction of female characters, numerous new weapons and skins for previous weapons. Most of the weapons are "locked" by default, so virtual cash or in-game points are essential to purchase them. Most special weapons, skins, power-ups, etc. can be purchased with cash points. A variety of other special items can also be bought with in-game points as well. Counter-Strike Online itself is free to play, but some weapons are bought using points purchased with real money. These weapons usually expire after a certain amount of time but sometimes can be purchased permanently durin ...
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Nexon
Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization and maintains over 45 titles across 190 countries with popular IP franchises such as ''MapleStory, Dungeon & Fighter, Dungeon&Fighter, Sudden Attack, and KartRider''. As of 2022, Nexon games have registereclose to one billion registered playerswith multiple games that rank among the world's top-grossing entertainment franchises. Nexon was founded in Seoul, South Korea in 1994 by Kim Jung-ju and Jake Song. In 2005, the company moved its headquarters to Tokyo, Japan. Nexon's largest shareholder is NXC, a South Korean entertainment conglomerate headquartered in Jeju Island, South Korea. History Nexon Group was established in Seoul, South Korea on December 26, 1994, and is currently based in Japan. It also has offices located in South Korea, ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Source (game Engine) Games
Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute or other record or document that gives information * Source document, a document in which data collected for a clinical trial is first recorded * Source text, in research (especially in the humanities), a source of information referred to by citation ** Primary source, a first-hand written evidence of history made at the time of the event by someone who was present ** Secondary source, a written account of history based upon the evidence from primary sources ** Tertiary source, a compilation based upon primary and secondary sources * Sources (website), a directory of expert contacts and media spokespersons * Open source, a philosophy of dissemination of intellectual products Law * Sources of international law, the materials and processes ou ...
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Products And Services Discontinued In 2018
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup pro ...
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Online Games
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorporation of complex ...
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Nexon Games
Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization and maintains over 45 titles across 190 countries with popular IP franchises such as ''MapleStory, Dungeon&Fighter, Sudden Attack, and KartRider''. As of 2022, Nexon games have registereclose to one billion registered playerswith multiple games that rank among the world's top-grossing entertainment franchises. Nexon was founded in Seoul, South Korea in 1994 by Kim Jung-ju and Jake Song. In 2005, the company moved its headquarters to Tokyo, Japan. Nexon's largest shareholder is NXC, a South Korean entertainment conglomerate headquartered in Jeju Island, South Korea. History Nexon Group was established in Seoul, South Korea on December 26, 1994, and is currently based in Japan. It also has offices located in South Korea, the United State ...
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Inactive Multiplayer Online Games
Inactive is a TRPV channel in invertebrates Invertebrates are a paraphyletic group of animals that neither possess nor develop a vertebral column (commonly known as a ''backbone'' or ''spine''), derived from the notochord. This is a grouping including all animals apart from the chordate .... Inactive mutant flies show locomotor and hearing deficits. References Ion channels Nervous system {{animal-anatomy-stub ...
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Multiplayer Online Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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GoldSrc Games
GoldSrc ( ) is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It originally made its debut in 1998 with ''Half-Life'', and would power future games developed by or with oversight from Valve, including ''Half-Life'' expansions, ''Day of Defeat'', and multiple games in the ''Counter-Strike'' series. GoldSrc was succeeded by the Source engine with the releases of '' Half-Life: Source'', ''Half-Life 2'', and '' Counter-Strike: Source'' in 2004. However, Valve continues to support the engine with periodic updates. Development The basis of GoldSrc is the engine used in the video game '' Quake'', albeit with heavy modification by Valve. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. The engine also reuses ...
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First-person Shooters
First-person shooter (FPS) is a video game genre, sub-genre of shooter video games centered on gun and other weapon-based combat in a First person (video games), first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have challenged hardware development, and Multiplayer video game, multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom (1993 video game), Doom'' (1993), often considered the most influen ...
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2013 Video Games
Numerous video games were released in 2013. Many awards went to games such as ''BioShock Infinite'', ''Grand Theft Auto V'', ''The Last of Us'' and '' The Legend of Zelda: A Link Between Worlds''. New video game consoles released in 2013 include the PlayStation 4 from Sony Computer Entertainment and the Xbox One from Microsoft. Top-rated games Major awards Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Highest-grossing games The following were 2013's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Events Console releases The list of game consoles released in 2013 in North America. Series with new entries Series with new installments in 2013 include ''Ace Attorney'', '' ARMA'', ''Army of Two'', ''Assassin' ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include ''Army of Two'', ''Dead Space'', ''iRacing'', ''Left 4 Dead'', ''LittleBigPlanet'', ''Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sales in the ...
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