''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a futuristic
racing game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
developed and published by
Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
. It is the second installment released in the ''
Wipeout series'' and the direct sequel of the
original game released the previous year. It was originally released in 1996 for the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, and in 1997 for
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. It was later ported by Digital Images to the
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
in 1999 and by Coderus to
Mac OS
Two major famlies of Mac operating systems were developed by Apple Inc.
In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
in 2002.
Whereas the original game introduced the F3600
anti-gravity
Anti-gravity (also known as non-gravitational field) is a hypothetical phenomenon of creating a place or object that is free from the force of gravity. It does not refer to the lack of weight under gravity experienced in free fall or orbit, or to ...
racing league in 2052, ''Wipeout 2097'' is set over four decades later and introduces the player to the much faster, more competitive, and more dangerous F5000 AG racing league. The game introduced a new damage interface and new weapons and tracks. The Sega Saturn version supported analogue control by using its 3D Control Pad, whereas the PlayStation version supported analogue control only through using the optional
NeGcon
The , stylized as neGcon, is a motion-based video game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twi ...
twist controller.
''Wipeout 2097'' received critical acclaim upon release; reviewers praised the game for its dramatic improvements to the controls, graphics, and gameplay of the original ''Wipeout''. It has appeared on lists of the greatest games of all time by multiple publications.
Gameplay
Gameplay does not differ much from the previous title. Aside from the different circuits and new weapons, the fundamental aspects were kept. Pilots race each other or computer-controlled A.I. opponents to finish in the highest position possible.
Though the crafts move at very high straight-line speeds, ''Wipeout'' takes its inspiration from Formula 1 breakthroughs by aspiring for even greater turning speeds.
Using the Formula 1 parallel, rather than using aerodynamics to increase wheel grip by down-force for faster turning speeds, Wipeout uses a fictionalised method of air braking for ever greater turning force. Just moving a craft left or right alone is very responsive, but by applying an air-brake in the direction of movement, players zip around very tight turns at near top speed, including those greater than 90 degrees. By applying an air-brake, the turn starts out gradually but as it continues, change in direction increases sharply. Where necessary, the player may also use dual air-brakes for rapid deceleration, typically used if the pilot has flown off the racing line in tight corners and needs to steady. The player can also take damage from enemy fire and be blown up, but the ship can be "recharged" to health at the
pit stop
In motorsports, a pit stop is a pause for refuelling, new tyres, repairs, mechanical adjustments, a driver change, as a penalty, or any combination of the above. These stops occur in an area called the pits, most commonly accessed via a pit la ...
in exchange for a precious few seconds of the race.
Aside from the usual tactical aspects of racing, ''Wipeout 2097'' (unlike its predecessor) offered the chance to eliminate other drivers from the competition by destroying their craft with weapons. Each craft has a shield energy quota, and when this quota reaches zero—either from damage sustained from weapon attacks, or impact from other craft or the edges of the circuit—the craft blows up. The craft also blows up if the time limit is reached, though this only applies to human players. The biggest weapon introduced in ''2097'' was the Quake Disruptor, which has been a series hallmark ever since.
This weapon causes a quake to whip up the track, sending opponent craft into the air and smashing back down.
The aim of the game remains the same from its predecessor: complete increasingly difficult challenges to move on to the next race. The difficulty level is changed by increasing the top speed of the craft, through four different classes (Vector, Venom, Rapier, and Phantom). The number of laps needed to complete a race also increased with each new class.
Victory in the challenge modes is the game's ultimate accomplishment.
These modes are similar to a championship where players have to race every track to become a champion; however, rather than tallying up points, Challenge mode takes a very single player-centric approach by only allowing progress to the next track by coming in first on the current track. Players can lose the mode by losing all three lives, which are lost by finishing a race in worse than third position. By winning all the races, the player is crowned champion and given access to faster modes, new tracks and ultimately the Piranha craft.
Development
As with the
first installment, ''Wipeout 2097'' was developed by Liverpudlian developer
Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
and the promotional art was designed by
Sheffield
Sheffield is a city status in the United Kingdom, city in South Yorkshire, England, whose name derives from the River Sheaf which runs through it. The city serves as the administrative centre of the City of Sheffield. It is Historic counties o ...
-based
The Designers Republic
The Designers Republic (also tDR, and styled as The Designers Republic™) is a British graphic design studio based in Sheffield, England, founded in 1986 by Ian Anderson and Nick Phillips. They are best known for electronic music logos, a ...
.
The development cycle ran for seven months.
To cater for the increase in ''Wipeout'' players, an easier learning curve was introduced whilst keeping the difficulty at the top end for the experienced gamers.
The game was originally intended as a tracks add-on for the original ''Wipeout''. No sequel had been planned, but Andy Satterthwaite (who worked on the
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
version of the original) was asked by Psygnosis to apply for the role "internal producer". He did, and during the interview, asked to do a sequel to ''Wipeout'', but instead ended up developing extra tracks. The add-on was titled ''Wipeout 2097'' because Psygnosis did not want to give the impression that it was a full sequel. In the United States, it went by the name of ''Wipeout XL'' because it was felt that American players would not understand the concept of the game being set a century in the future. The American title was originally to be ''Wipeout XS'' (for "Excess"), but it was pointed out that XS could also stand for "extra small". Satterthwaite ended up with a team of two coders (two of whom were new), six artists, and Nick Burcombe.
The game's look was influenced by Japanese culture because the team had worked with The Designers Republic. Nicky Westcott was the lead artist, and her team built on the original vehicle designs. She also worked with the designers and coders on the tracks. Custom tools were created in
Softimage
Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predomi ...
to develop the tracks, which were tweaked and the team played each other's tracks to obtain feedback. During the process, Satterthwaite realised that he could do more than the tracks add-on he was tasked with producing. Work on the tracks began in January 1996, and the plan was to select eight tracks out of twenty designed and built in a month. Their "skinning" was expected to be complete by June, with the game anticipated for release in October. Despite the work involved, Satterthwaite had three uninvolved coders.
The collision code from the original ''Wipeout'' was also completely overhauled.
[
Burcombe wanted to improve on the original's ship handling and introduce a new weapon, which led to new power-up ideas. Westcott said that it was a collaboration between the areas because of the strict deadline. The gameplay change that had the most interest was what happened to ships that hit track edges. That ships stopped immediately in the original game was considered too harsh. It was desired that ships scraped the edges instead, and this took longer than expected to develop. Ghost vehicles were only featured in the European version because ]Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
had a patent on them from ''Hard Drivin'
''Hard Drivin'' is a driving simulation video game developed by Atari Games in 1989. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D polygon driving environments v ...
'' in the United States. The team wanted to make it possible to win races in any ship, and a challenge was to make them all feel different and to still have their worth. Months of work rebalancing the artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
was undertaken to ensure all vehicle and track settings were a challenge. Sony wanted a link-up feature, which proved difficult due to syncing issues and the frame rate differences between PAL
Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
and NTSC
The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
. Much extra content, such as more difficult tracks and a prototype ship, was added because, according to Westcott, the team were both enthusiastic and stressed, and described their development as "a period of great energy and immense exhaustion at the same time".
An entire United Kingdom nightclub tour was initiated in conjunction with the Red Bull
Red Bull is a brand of energy drinks of Austria, Austrian company Red Bull GmbH. With 38% market share, it is the most popular energy drink brand as of 2019. Since its launch in 1987, more than 100 billion cans of Red Bull have been sold worldwid ...
energy drink, which was featured prominently throughout the game before the drink actually gained popularity in the American market.
The game was first unveiled in the form of a pre-alpha
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
demo at the May 1996 Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
. ''Wipeout 2097'' was released in 1996 and sold around a million copies. Ports for the Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, Apple Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
, and PC were later released.
Music
New music was mostly recorded from Psygnosis's in-house music team, CoLD SToRAGE, for versions released outside the PlayStation. The songs of the PlayStation, Sega Saturn and the Windows and Mac versions could also be listened to by inserting the CD into a CD player (and skipping the first track). The soundtrack was also released as an audio CD
Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standard format for audio compact discs. The standard is defined in the ''Red Book'', one of a series of Rainbow Books (named fo ...
, though with a different artist and track listing.
Reception
PlayStation
In the United Kingdom, it was among the nineteen best-selling PlayStation games of 1996, according to HMV
Sunrise Records and Entertainment, trading as HMV (for His Master's Voice), is a British music and entertainment retailer, currently operating exclusively in the United Kingdom.
The first HMV-branded store was opened by the Gramophone Company ...
.
Air Hendrix scored the PlayStation version a perfect 5 out of 5 in every category (FunFactor, control, sound, and graphics) in ''GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', citing "across-the-board innovations" over the already excellent original ''WipeOut''. He particularly remarked that the controls are much more refined, fairer, and easier to master, and that the frame rate and graphical effects are much more impressive. Tom Ham of ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' also commented on the control improvements and approved of the new ability to destroy opponents. Additionally praising the elaborate backgrounds, detailed sound effects, and more aggressive A.I., he deemed it "a must buy." ''IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' said that it had topped the original in terms of music, number of simultaneous racers, A.I., weapons, and graphics, and concluded, "It's games like this that make you proud to be a PlayStation owner." In 1996, '' Next Generation'' ranked ''Wipeout 2097'' as the 32nd top game of all time for how "playing linked ''Wipeout'' comes close to gaming at its very best", noting that the game could have been a technology demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of ...
for PlayStation. ''Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' gave both the PlayStation and Sega Saturn versions a score of 8 out of 10, with similar remarks of its improved graphics and its gameplay.
''Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The m ...
'' editors awarded ''Wipeout 2097'' Best Music of 1996 and a runner-up (behind ''Super Mario 64
is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'') for Best Graphics. In 1997, '' The Official PlayStation Magazine'' named it the fifth top PlayStation game yet, and ''Electronic Gaming Monthly'' named the PlayStation version the 96th best game of all time, calling it "the first game of the cyberpunk-esque 'electronic age,' before the electronic age was just a hype-filled buzzword." In ''IGN''s top 25 PlayStation games of all-time list it ranked 13th, noted for being often considered the PlayStation's best racing game of its time and was chosen ahead of others in the series because ''Wipeout 2097'' was "the one they preferred to keep coming back to". In 2003, ''Wipeout 2097'' was inducted into GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's list of the greatest games of all time. It ranks as the third-best PlayStation game at GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
with an average review score of 94.75 per cent from ten different sources.
Ports
Rich Leadbetter of ''Sega Saturn Magazine
''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' commented that the Saturn version, while not as good as the PlayStation original, is a much closer conversion than the Saturn port of the first ''Wipeout'', particularly in terms of the fluidity, control, and sense of speed. He deemed it the second best racing game on the Saturn, exceeded only by ''Sega Rally Championship
''SEGA Rally Championship'' is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. The unique sellin ...
''.[
]Jeff Gerstmann
Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in th ...
reviewed the PC version in ''GameSpot'', assessing that "The PC version's Direct3D support gives this new release a nice face-lift, while still keeping intact the fast action and stylized graphics that console players have come to know and love." He said that the new soundtrack, while good, is a disappointment compared to the PlayStation version's techno tracks, but gave the game a strong recommendation. ''Next Generation'' stated that "If you have a 3D accelerator of any sort, you owe it to yourself to pick up this game. Its nearly flawless gameplay, pumping soundtrack, and visual excellence mark it as a showcase title and all around good time."
References
External links
*
{{Good article
1996 video games
2097
Amiga games
Classic Mac OS games
Golden Joystick Award winners
Multiplayer and single-player video games
PlayStation (console) games
Sega Saturn games
Video games developed in the United Kingdom
Video games set in the 2090s
Video games scored by Tim Wright (Welsh musician)
Video games set in Canada
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Wipeout (series)