Wipeout 2097
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Wipeout 2097
''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a futuristic racing game developed and published by Psygnosis. It is the second installment released in the '' Wipeout series'' and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002. Whereas the original game introduced the F3600 anti-gravity racing league in 2052, ''Wipeout 2097'' is set over four decades later and introduces the player to the much faster, more competitive, and more dangerous F5000 AG racing league. The game introduced a new damage interface and new weapons and tracks. The Sega Saturn version supported analogue control by using its 3D Control Pad, whereas the PlayStation version supported analogue control only through using the optional NeGcon twist controller. ''Wipeout ...
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Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Commodore Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's Sony Computer Entertainment Europe, European stable of developers, and became best known for franchises such as ''Lemmings (video game), Lemmings'', ''Wipeout (video game series), Wipeout'', ''Formula One (Studio Liverpool video game series), Formula One'', and ''Colony Wars''. Reports of Studio Liverpool's closure surfac ...
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Wipeout 2097 Gameplay
__NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American trivia competition show ** ''Wipeout'' (British game show), a 1994–2003 British derivative of the above program ** ''Wipeout'' (1999 game show), a 1999–2000 Australian derivative of the above program * ''Wipeout'' (2008 game show), an American competition television show featuring obstacle courses that was broadcast on ABC ** Any of various international versions of this show ** Any of various video games based on the show ** ''Wipeout'' (2021 game show), a 2021 American reboot of the 2008 game show that airs on TBS Video games * ''Wipeout'' (video game series), a video game series ** ''Wipeout'' (video game), the first game in the series * Total party kill or wipeout, in roleplaying games, when an entire group is killed by hostil ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Hard Drivin'
''Hard Drivin'' is a Sim racing, driving simulation video game developed by Atari Games in 1989 in video games, 1989. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D computer graphics, 3D Polygon (computer graphics), polygon driving environments via a simulator cabinet with a Haptic technology, force feedback steering wheel and a custom rendering architecture. According to the in-game credit screen, ''Hard Drivin was designed by two teams working concurrently in the United States and Ireland. ''Hard Drivin'' was released in arcades in February 1989, when Racing video game, driving games were largely implemented with 2.5D, scaled 2D computer graphics, 2D Sprite (computer graphics), sprites and filled-polygon 3D graphics of any kind were rare. It is the second commercially released arcade racing game to use 3D polygons; Namco's ''Winning Run'' was the first and released two months earlier. In total, th ...
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Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games, Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division ...
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Softimage
Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments. Released in 2000 as the successor to Softimage3D, Softimage, XSI was developed by its eponymous company, then a subsidiary of Avid Technology. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. as a distinct entity. In February 2009, Softimage, XSI was rebranded Autodesk Softimage. A free version of the software, called ''Softimage Mod Tool'', was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve's Source e ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax, and capabilities. Beginning in 1988 with DR-DO ...
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The Designers Republic
The Designers Republic (also tDR, and styled as The Designers Republic™) is a British graphic design studio based in Sheffield, England, founded in 1986 by Ian Anderson and Nick Phillips. They are best known for electronic music logos, album artwork, and anti-establishment aesthetics, embracing "brash consumerism and the uniform style of corporate brands". Work by tDR is held in the permanent collections of the Museum of Modern Art and the Victoria and Albert Museum. The studio in its larger form closed in January 2009, with Anderson stating it would continue in a more "slimline" form. Style Work by the Designers Republic generally is viewed as "playful and bright" and considered Maximum-minimalist, mixing images from Japanese anime and subvertised corporate logos, with a postmodern tendency towards irony. It often features statements/slogans such as ''"Work Buy Consume Die"'', ''"Robots Build Robots"'', ''"Customized Terror"'', ''"Buy nothing, pay now"'', and ''" ...
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