Weighted Companion Cube
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The Weighted Companion Cube (also simply called the Companion Cube) is a fictional item featured in the ''
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'' series of
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by
Valve Corporation Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam an ...
. Initially featured in a single level of the original ''
Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
,'' Test Chamber 17, as one of
Aperture Science The ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, a ...
's ubiquitous Weighted Storage Cubes with heart symbols printed on the outside, it is given to the game's main character, Chell, as part of the antagonist
GLaDOS GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificial intelligence, artificially superintelligent computer, computer system from the video game series ''Portal (video game series), Portal''. GLaDOS later appeared in ''Th ...
's sinister testing initiative. After carrying it through the entire level and ostensibly
anthropomorphizing Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
and "bonding" with the Cube, the malevolent AI forces her to unceremoniously dispose of it in an
incinerator Incineration is a waste treatment process that involves the combustion of substances contained in waste materials. Industrial plants for waste incineration are commonly referred to as waste-to-energy facilities. Incineration and other high ...
device. Companion Cubes later re-appear in the game's sequel with a slightly different design. The original Companion Cube is shown to have survived the events of both ''Portal'' and ''
Portal 2 ''Portal 2'' is a 2011 puzzle-platform video game developed by Valve Corporation, Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam (service), Steam service, while al ...
'', appearing as part of an ending gag. While GLaDOS has suggested the Companion Cube may be sentient, it is unclear whether this was solely to psychologically torment Chell. However, in the comic '' Portal 2: Lab Rat'', Doug Rattman's Companion Cube is shown speaking to him, possibly as part of a
schizophrenic Schizophrenia is a mental disorder characterized by continuous or relapsing episodes of psychosis. Major symptoms include hallucinations (typically hearing voices), delusions, and disorganized thinking. Other symptoms include social withdra ...
hallucination. Following the game's release, the Weighted Companion Cube quickly increased in popularity among fans, spawning a wide array of official merchandise and fan works. It has since become a
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fi ...
for Valve's games, and has also been referenced in other, unrelated games as
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.


Development

The Companion Cube was initially conceived as part of the gameplay of Test Chamber 17, due to players constantly forgetting to bring the crate along with them. Making the Weighted Companion Cube visually distinct and stating it as being so informed the player that it was of importance and was to be used and reused for the duration of the Test Chamber. The Cube was made to appear "vulnerable" rather than ubiquitous through GLaDOS's dialog, conditioning players to feel responsible for its well-being and want to take it along. In early versions of the game, the player was forced to simply abandon it and move on. However, the developers were seeking a way to make the player familiar with how Aperture Science's incinerators worked in order to use them to destroy the personality cores in the final battle against GLaDOS. They hit upon the idea to have GLaDOS force Chell to destroy the Cube in the incinerator, believing the idea to be a "perfect thing" and "way stronger" emotionally, and attributing its success to "design arguments" between members of the development team.


Merchandise

Some of the first official Companion Cube merchandise released by Valve in 2007 included a
plushie A stuffed toy is a toy doll with an outer fabric sewn from a textile and stuffed with flexible material. They are known by many names, such as plush toys, plushies, stuffed animals, and stuffies; in Britain and Australia, they may also be cal ...
and
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. In 2015, the Companion Cube was featured in a ''
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'' Portal 2 pack, in 2017, a Companion Cube skin was added to ''
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'' for the character Io, and in 2020, the Steam version of ''
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'' added charms that included the Companion Cube being hugged by the character Wattson.


Reception

The Companion Cube has been cited as an example of
experimental science An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when ...
's "sacrificial logic". ''Respawn: Gamers, Hackers, and Technogenic Life'' compares the fact that it must be "euthanized" for the sake of progress to real-world
animal testing Animal testing, also known as animal experimentation, animal research, and ''in vivo'' testing, is the use of non-human animals in experiments that seek to control the variables that affect the behavior or biological system under study. This ...
, especially because GLaDOS implies that it may or may not be sentient. GLaDOS claims that "an independent panel of ethicists" have absolved Aperture Science or its test subjects from "moral responsibility" for the death of the Companion Cube, but continues to obscure whether or not it can feel any pain, suggesting that only "eight out of ten" engineers agree that it "cannot feel much", much like the debate over
pain in animals Pain negatively affects the health and welfare of animals. "Pain" is defined by the International Association for the Study of Pain as "an unpleasant sensory and emotional experience associated with actual or potential tissue damage, or descri ...
when used in scientific and medical research. The Companion Cube has also been shown to demonstrate how fans are willing to go outside the bounds of the game's logic in order to "rescue" the Cube, a form of resistance that is similar to
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and
culture jamming Culture jamming (sometimes also guerrilla communication) is a form of protest used by many anti-consumerist social movements to disrupt or subvert media culture and its mainstream cultural institutions, including corporate advertising. It atte ...
.
Kim Swift Kimberly Swift (born ) is an American video game designer best known for her work at Valve with games such as '' Portal'' and ''Left 4 Dead''. Swift was featured by ''Fortune'' as one of "30 Under 30" influential figures in the video game indust ...
, head designer of ''Portal'', noted that many players were willing to do almost anything to save the Companion Cube, including jumping into the incinerator themselves. Others attempted to
exploit Exploit means to take advantage of something (a person, situation, etc.) for one's own end, especially unethically or unjustifiably. Exploit can mean: *Exploitation of natural resources *Exploit (computer security) * Video game exploit *Exploitat ...
or glitch the game in order to escape the test chamber with the Cube, such as jamming the doors with security cameras so that the player could leave the room despite not having incinerated it. This places players entirely into the role of Chell, with both player and Chell trying to escape a situation that is "algorithmically controlled" by GLaDOS. The desire to save the Cube also manifested in the many fan created works based on it, which "liberate" it from the game itself. The Cube has been called an "object of desire", as it is purposely described by GLaDOS using the language of affection. While the relationship between the player and Cube appears to be
platonic Plato's influence on Western culture was so profound that several different concepts are linked by being called Platonic or Platonist, for accepting some assumptions of Platonism, but which do not imply acceptance of that philosophy as a whole. It ...
at first, the romantic and sexual implications are shown shortly after the player obtains the Cube as they can find a wall of
graffiti Graffiti (plural; singular ''graffiti'' or ''graffito'', the latter rarely used except in archeology) is art that is written, painted or drawn on a wall or other surface, usually without permission and within public view. Graffiti ranges from s ...
depicting human figures with their heads replaced by Companion Cubes, including a nearly naked human-object hybrid
pin-up A pin-up model (known as a pin-up girl for a female and less commonly male pin-up for a male) is a model whose mass-produced pictures see widespread appeal as part of popular culture. Pin-up models were variously glamour models, fashion models ...
wearing a red bra and matching underwear. Matt Margini of ''
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'' compared the Companion Cube to other video game sidekicks that must be escorted through levels, calling it both an object of "annoyance" as well as "disproportionate emotional investment". Johnathan Neuls of ''
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'' praised the Companion Cube as "probably the strongest inside joke to come out of a game since ' All your base'". ''
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'' featured an Easter egg based on the Companion Cube outside of Stormwind, during the game's 2008 "Love is in the Air"
Valentine's Day Valentine's Day, also called Saint Valentine's Day or the Feast of Saint Valentine, is celebrated annually on February 14. It originated as a Christian feast day honoring one or two early Christian martyrs named Saint Valentine and, throu ...
festivities. Fan Magnus Persson created a fully functioning Companion Cube PC, which ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'' called "a triumph" in reference to "
Still Alive "Still Alive" is a song featured in the closing credits of the 2007 video game ''Portal''. It was composed and arranged by Jonathan Coulton and was performed by Ellen McLain, who voiced the ''Portal'' antagonist and subject of the song, GLaDOS. ...
". Another fan, Stephen Granade, turned a
Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ...
into a Companion Cube, albeit noting that it was "always solved".


References

{{Portal series Portal characters Fictional cubes Fictional elements introduced in 2007 Internet memes introduced in 2007 Non-human characters in video games Video game characters introduced in 2007 Video game objects Video game mascots