Chell (Portal)
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Chell (Portal)
Chell is the silent protagonist in the ''Portal'' video game series developed by Valve. She appears in both ''Portal'' and ''Portal 2'' as the main player character and as a supporting character in some other video games. Not much is known about Chell but some posit she is the daughter of an employee at Aperture Science Laboratories, the main setting of the games. Chell's face- and body-model were derived from those of Alésia Glidewell. She experienced a redesign in ''Portal 2'' which was often changed during development. For example, the original redesign featured a laboratory-hat. A character presented in first-person perspective, Chell can only be seen through reflections and portals in the game. Chell was generally well-received by critics and gamers, with many people praising that she does not speak and looks like a "normal-looking and normal-dressing woman" in contrast to many other female characters in first-person shooters. Development and design Valve's Erik Wolpaw f ...
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Portal 2
''Portal 2'' is a 2011 puzzle-platform video game developed by Valve Corporation, Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam (service), Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of ''Portal: Companion Collection''. Like the original ''Portal (video game), Portal'' (2007), players solve puzzles by placing portals and teleporting between them. ''Portal 2'' adds features including tractor beams, lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. In the single-player campaign, players control Chell (Portal), Chell, who navigates the dilapidated Aperture Science Laboratories, Aperture Science Enrichment Center during its reconstruction by the supercomputer GLaDOS (Ellen McLain); new characters include robot Wheatley (Portal), Wheatley (Stephen Mercha ...
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Gordon Freeman
Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Caucasian man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and ''GameSpot''. Character design ''Half-Life'' director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidl ...
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Computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as Computer program, programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the Computer hardware, hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devi ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Aperture Science
The Half-Life (series), ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, Half-Life (video game), ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe, but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension. ''Half-Life'' and expansions Black Mesa Research Facility The Black Mesa Research Facility (shortened to B.M.R.F) is the primary setting for ''Half-Life (video game), Half-Life'' and its three expansions: ''Half-Life: Opposing Force, Opposing Force'', ''Half-Life: Blue Shift, Blue Shift'', and ''Half-Life: Decay, Decay''. The base is a decommissioned Intercontinental ballistic missile, ICBM Missile launch facility, launch complex at an undisclosed New Mexic ...
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