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Virtual reality applications are applications that make use of
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
(VR), an immersive sensory experience that digitally simulates a virtual environment. Applications have been developed in a variety of domains, such as education, architectural and urban design, digital marketing and activism, engineering and robotics, entertainment, virtual communities, fine arts, healthcare and clinical therapies, heritage and archaeology, occupational safety, social science and psychology.


Architecture and urban design

One of the first recorded uses of virtual reality in
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing building ...
was in the late 1990s when the
University of North Carolina The University of North Carolina is the multi-campus public university system for the state of North Carolina. Overseeing the state's 16 public universities and the NC School of Science and Mathematics, it is commonly referred to as the UNC Sy ...
virtually modelled Sitterman Hall, home of its computer science department. Designers wore a headset and used a hand controller to simulate moving around a virtual space. With an Autodesk Revit model they could "walk through" a schematic. VR enables architects to better understand the details of a project such as the transition of materials,
sightline In architecture, sightlines are a particularly important consideration in the design of civic structures, such as a stage, arena, or monument. They determine the configuration of such items as theater and stadium design, road junction layout ...
s, or visually displays of wall stress, wind loads, solar heat gain, or other engineering factors. By 2010, VR programs had been developed for urban regeneration, planning and transportation projects. Entire cities were simulated in VR.


Industrial design

Virtual reality and artificial intelligence are used by automotive firms like Porsche and BMW to optimize their production chain. Software developers are building VR solutions to skip redundant design workflow phases and meet end-user expectations faster and more accurately.


Restorative nature experiences

Studies on exposure to nature environments shows how it is able to produce relaxation, recover attention capacity and cognitive function, reduce stress and stimulate positive mood. Immersive virtual reality technology is able to replicate believable restorative nature experiences, either using 360 degree video footage or environments created from 3D real-time rendering often developed using game engines (for example
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of g ...
or
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; ...
) This is useful for users who are deprived from accessing certain areas, due to e.g. physical restraints or complications, such as senior citizens or nursing home residents. Restorative virtual environments are able replicate and mediate real world experiences using video footage, replicate these using 3D rendering or can be based loosely on real world environment using real-time 3D rendering.


Healthcare and medical

VR began to appear in rehabilitation in the 2000s. For
Parkinson's disease Parkinson's disease (PD), or simply Parkinson's, is a long-term degenerative disorder of the central nervous system that mainly affects the motor system. The symptoms usually emerge slowly, and as the disease worsens, non-motor symptoms becom ...
, evidence of its benefits compared to other rehabilitation methods is lacking. A 2018 review on the effectiveness of VR mirror therapy and robotics found no benefit. Virtual reality exposure therapy (VRET) is a form of
exposure therapy Exposure therapy is a technique in behavior therapy to treat anxiety disorders. Exposure therapy involves exposing the target patient to the anxiety source or its context without the intention to cause any danger (desensitization). Doing so is thou ...
for treating anxiety disorders such as post traumatic stress disorder (PTSD) and phobias. Studies have indicated that combining VRET with
behavioral therapy Behaviour therapy or behavioural psychotherapy is a broad term referring to clinical psychotherapy that uses techniques derived from behaviourism and/or cognitive psychology. It looks at specific, learned behaviours and how the environment, or o ...
, patients experience a reduction of symptoms. In some cases, patients no longer met the
DSM-V The ''Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition'' (DSM-5), is the 2013 update to the ''Diagnostic and Statistical Manual of Mental Disorders'', the taxonomic and diagnostic tool published by the American Psychiatric ...
criteria for PTSD. Virtual reality is also tested in the field of
behavioral activation Behavioral activation (BA) is a third generation behavior therapy for treating depression. It is one form of functional analytic psychotherapy, which is based on a Skinnerian psychological model of behavior change, generally referred to as app ...
therapy. BA therapy encourages patient to change their mood by scheduling positive activities into the day-to-day life. Due to a lack of access to trained providers, physical constraints or financial reasons, many patients are not able to attend BA therapy. Researchers are trying to overcome these challenges by providing BA via virtual reality. The idea of the concept is to enable especially elderly adults to participate in engaging activities that they wouldn't be able to attend without VR. Possibly, the so called "BA-inspired VR protocols" will mitigate the lower mood, life satisfaction, and likelihood of depressions. Furthermore researchers are using VR to study how people with
social anxiety Social anxiety is the anxiety and fear specifically linked to being in social settings (i.e., interacting with others). Some categories of disorders associated with social anxiety include anxiety disorders, mood disorders, autism spectrum disor ...
learn and make decisions. Aim is to improve interventions of anxiety disorders. Immersive VR can motivate exercise with challenged sedentary users, such as for rehabilitation centers or senior citizen homes, increasing quality of life and independence through increased physical activity (see right image). Immersive VR has also been shown useful for acute pain management, on the theory that it may distract people, reducing their experience of pain. Some companies and researchers are adapting VR for fitness, either motivating physical therapy or exercise, e.g. by contextualizing e.g. biking through VR-based experiences (see right image), or by using
gamification Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished thro ...
concepts to encourage exercise. Research has shown that dementia patients given virtual
reminiscence therapy Reminiscence therapy is used to counsel and support older people, and is an intervention technique with brain-injured patients and those who appear to have "Alzheimer's and other forms of cognitive disease." A 2018 AARP article about a standalone ...
reduced incidences of dementia related symptoms. Virtual reminiscence therapy allows for creating virtual environments tailored to the patient allowing them to remember old memories more easily which may improve overall quality of life. Developments in VR usage in dementia could also make
psychological therapies for dementia Psychological therapies for dementia are starting to gain some momentum. Improved clinical assessment in early stages of Alzheimer's disease and other forms of dementia, increased cognitive stimulation of the elderly, and the prescription of drugs ...
more cost-effective by providing alternate sources of stimulation that are cheaper and work better.


Virtual reality and surgery

The first collaborative virtual reality surgery was successfully performed June 2022, in Brazil by paediatric surgeron Noor ul Owase Jeelani, of Great Ormond Street Hospital in London. The surgery, a separation of conjoined twins, was conducted collaboratively in a 'virtual reality room' by Dr. Jeelani and Dr. Gabriel Mufarrej, head of paediatric surgery at Instituto Estadual do Cerebro Paulo Niemeyer in Brazil.


Virtual reality medical simulation training

With the rise of COVID-19 in 2020, opportunities for clinical training and education were greatly reduced due to the lack of availability of clinical educators and the need to establish social distancing by avoiding in-person interaction.


Digital marketing

Virtual reality presents an opportunity and an alternative channel for
digital marketing Digital marketing is the component of marketing that uses the Internet and online based digital technologies such as desktop computers, mobile phones and other digital media and platforms to promote products and services. Its development d ...
.
International Data Corporation International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technol ...
expected spending to increase for augmented and virtual reality, forecasting a
compound annual growth rate Compound annual growth rate (CAGR) is a business and investing specific term for the geometric progression ratio that provides a constant rate of return over the time period. CAGR is not an accounting term, but it is often used to describe some ele ...
of 198% in 2015–2020. Revenues were expected to rise to $143.3 billion in 2020. Global spending on digital advertisements was forecast to increase to $335.5 billion by 2020. A 2015 study found that 75% of companies on Forbes' World's Most Valuable Brands list had developed a VR or AR experience. Although VR is not widespread among consumers compared to other forms of digital media, many companies have invested in VR. Some companies adopted VR to enhance workplace collaboration. VR can present high definition, three-dimensional interactive imaging. Its marketing benefits were observed by Suh and Lee through via laboratory experiments: with a VR interface, participants' product knowledge and product attitude noticeably increased. VR marketing can engage consumers' emotions. Both studies indicate an increased desire to purchase products marketed through VR; however, these benefits showed minimal
return on investment Return on investment (ROI) or return on costs (ROC) is a ratio between net income (over a period) and investment (costs resulting from an investment of some resources at a point in time). A high ROI means the investment's gains compare favourably ...
(ROI). Suh and Lee found that products that are primarily experienced through hearing and vision (but not others) benefit more from VR marketing. Ads that appear during a VR experience (
interruption marketing Interruption marketing or outbound marketing is promoting a product through continued advertising, promotions, public relations and sales. It's the opposite of permission marketing. It is considered to be an annoying version of the traditional way o ...
) may be considered invasive. Consumers want to decide whether to accept an ad. Organizations can for example require the user to download a mobile app before experiencing their VR campaign. Non-profit organizations have used VR to bring potential supporters closer to distant social, political and environmental issues in immersive ways not possible with traditional media. Panoramic views of the conflict in Syria and face-to-face encounters with CGI tigers in Nepal are some examples. Retailers use VR to show how a product will fit in consumers' homes. Consumers looking at digital photos of the products can virtually spin the product to view it from the side or back. Architectural design firms allow clients to tour virtual models of proposed buildings. Architects can use VR to experience their developing designs. VR models can replace scale models. Developers and owners can create VR models of existing structures.


Education and training

VR is used to help learners develop skills without the real-world consequences of failing, especially useful in realms with life-or-death implications. The specific device used to provide the VR experience, whether it be through a mobile phone or desktop computer, does not appear to impact on any educational benefit. In recent case studies the VR training approach not only proofs better understanding, but also higher satisfaction amongst students. The number of errors can be reduced and the completion time for specific tasks can be shortened. An increasing number of companies rely on virtual reality when it comes to onboarding of employees. VR onboarding is cheaper and more efficient compared to conventional training, as no demo equipment is required.


Mining Industry

Many mining accidents can be attributed to inadequate or insufficient training. With virtual reality training, one may simulate the exposure to a real working environment, without the associated risk.


Flight and vehicular applications

Flight simulators A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
are a form of VR training. They can range from a fully enclosed module to computer monitors providing the pilot's point of view. Driving simulations can train tank drivers on the basics before allowing them to operate the real vehicle. Similar principles are applied in truck driving simulators for specialized vehicles such as fire trucks. As these drivers often have limited opportunity for real-world experience, VR training provides additional training time.


Medicine

VR technology has many useful applications in the medical field. Through VR, novice surgeons have the ability to practice complex surgeries without stepping into the operating room. Physicians who experience VR simulations improved their dexterity and performance in the operating room significantly more than control groups. VR can produce a three-dimensional representation of a particular patient's anatomy that allows surgeons to map out the surgery ahead of time. Trainees may use real instruments and video equipment to practice in simulated surgeries. Through the revolution of computational analysis abilities, fully immersive VR models are currently available in neurosurgery training. Ventriculostomy catheters insertion,
endoscopic An endoscopy is a procedure used in medicine to look inside the body. The endoscopy procedure uses an endoscope to examine the interior of a hollow organ or cavity of the body. Unlike many other medical imaging techniques, endoscopes are insert ...
and endovascular simulations are used in neurosurgical residency training centers across the world. Experts see VR training as an essential part of the curriculum of future training of neurosurgeons.


Military

In 1982
Thomas A. Furness III Thomas A. Furness III is an American inventor, professor, and virtual reality pioneer based in Seattle, Washington. He is a Professor in the University of Washington Department of Industrial & Systems Engineering, and the founder of the Human Inter ...
presented the
United States Air Force The United States Air Force (USAF) is the Aerial warfare, air military branch, service branch of the United States Armed Forces, and is one of the eight uniformed services of the United States. Originally created on 1 August 1907, as a part ...
with a working model of his virtual flight simulator, the Visually Coupled Airborne Systems Simulator (VCASS). The second phase of his project, which he called the "Super Cockpit", added high-resolution (for the time) graphics and a responsive display. The United Kingdom has been using VR in military training since the 1980s. The United States military announced the Dismounted Soldier Training System in 2012. It was cited as the first fully immersive military VR training system. Virtual training environments have been claimed to increase realism while minimizing cost,Shufelt, Jr., J.W. (2006) "A Vision for Future Virtual Training". In ''Virtual Media for Military Applications'' (pp. KN2-1 – KN2-12). Meeting Proceedings RTO-MP-HFM-136, Keynote 2. Neuilly-sur-Seine, France: RTO. Available from: http://www.rto.nato.int/abstracts.asp e.g., by saving ammunition. In 2016, researchers at the U.S. Army Research Laboratory reported that instructor feedback is necessary for virtual training. Virtual training has been used for combined arms training and instructing soldiers to learn when to shoot. Military programs such as Battle Command Knowledge Systems (BCKS) and Advanced Soldier Sensor Information and Technology (ASSIST) were intended to assist the development of virtual technology. Described goals of the ASSIST initiative were to develop software and wearable sensors for soldiers to improve battlefield awareness and data collection. Researchers stated that these programs would allow the soldier to update their virtual environment as conditions change. Virtual Battlespace 3 (VBS3, successor to the earlier versions named VBS1 and VBS2) is a widely used military training solution adapted from a
commercial off the shelf Commercial off-the-shelf or commercially available off-the-shelf (COTS) products are packaged or canned (ready-made) hardware or software, which are adapted aftermarket to the needs of the purchasing organization, rather than the commissioning of ...
product. Live, Virtual, Constructive – Integrated Architecture (LVC-IA) is a U.S. military technology that allows for multiple training systems to work together to create an integrated training environment. Reported primary uses of the LVC-IA were live training, virtual training, and constructive training. In 2014, the LVC-IA version 1.3 included VBS3.


Space

NASA The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the US federal government responsible for the civil List of government space agencies, space program ...
has used VR technology for decades. Most notable is their use of immersive VR to train astronauts before flights. VR simulations include exposure to zero-gravity work environments, training on how to spacewalk and tool usage using low-cost tool mock-ups.


High School and College Education

Immersive virtual reality is used in the High school classroom as a tool to help students learn and be immersed in their subject matter. Immersive virtual reality has been used to teach students interactive history lessons and STEM subjects such as
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
. In some cases, virtual reality laboratories have been set in up in schools to provide students with immersive virtual reality experiences focused on specific curriculum outcomes and subject matter. Through virtual eality mediums such as
Google Cardboard Google Cardboard is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and developme ...
, foreign languages have also been taught in the classroom by teachers. These few examples, showcase some of the applications of virtual reality and immersive virtual reality in the secondary classroom. Virtual eality is also being applied at the collegiate level to help enhance student education in core subjects such as science, geography, and history.


Engineering and robotics

In the mid-to-late 1990s 3D computer-aided design (CAD) data took over when video projectors, 3D tracking and computer technology enabled its use in virtual reality environments. Active shutter glasses and multi-surface projection units appeared. Virtual reality has been used in automotive, aerospace, and ground transportation
original equipment manufacturers An original equipment manufacturer (OEM) is generally perceived as a company that produces non-aftermarket parts and equipment that may be marketed by another manufacturer. It is a common industry term recognized and used by many professional or ...
. Virtual reality aids
prototyping A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
, assembly, service and performance use-cases. This enables engineers from different disciplines to experience their design. Engineers can view the bridge, building or other structure from any angle. Simulations allow engineers to test their structure's resistance to winds, weight, and other elements. Virtual reality can control robots in
telepresence Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location. Telepresence requires that the use ...
,
teleoperation Teleoperation (or remote operation) indicates operation of a system or machine at a distance. It is similar in meaning to the phrase "remote control" but is usually encountered in research, academia and technology. It is most commonly associat ...
and telerobotic systems.Rosenberg, Louis (1992). "The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments." ''Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992''.Rosenberg, L., "Virtual fixtures as tools to enhance operator performance in telepresence environments," SPIE Manipulator Technology, 1993. VR has been used in experiments that investigate how robots can be applied as an intuitive human user interface. Another example is remotely-controlled robots in dangerous environments.


Entertainment


Video games

Early commercial
virtual reality headset A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR ...
s were released for gaming during the early-mid 1990s. These included the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
, , Cybermaxx and
VFX1 Headgear The Forte VFX1 was a consumer-level virtual reality headset marketed during the mid-1990s. It comprised a helmet, a handheld controller, and an ISA interface board, and offered head tracking, stereoscopic 3D, and stereo audio. History The VFX1 was ...
. Since 2010, commercial headsets for VR gaming include the
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
,
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
and
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
. The
Samsung Gear VR The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on November 27, 2015. When in use, a compatible Samsung Galaxy device acts ...
is an example of a phone-based device. Other modern examples of VR for gaming include the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
, the Kinect, and the
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
/
PlayStation Eye The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to i ...
, all of which track and send player motions to the game. Many devices complement VR with controllers or haptic feedback. VR-specific and VR versions of popular video games have been released.


Cinema

Films produced for VR permit the audience to view scenes in 360 degrees. This can involve the use of VR cameras to produce interactive films and series. Pornography makers use VR, usually for POV-style porn. The 2016
World Chess Championship The World Chess Championship is played to determine the world champion in chess. The current world champion is Magnus Carlsen of Norway, who has held the title since 2013. The first event recognized as a world championship was the 1886 match ...
match between
Magnus Carlsen Sven Magnus Øen Carlsen (born 30 November 1990) is a Norwegian chess grandmaster who is the reigning five-time World Chess Champion. He is also a three-time World Rapid Chess Champion and five-time World Blitz Chess Champion. Carlsen has h ...
and
Sergey Karjakin Sergey Alexandrovich Karjakin, . (born 12 January 1990) is a Russian chess grandmaster (formerly representing Ukraine). A chess prodigy, he previously held the record for the world's youngest ever grandmaster, (until it was eventually taken ...
was promoted as "the first in any sport to be broadcast in 360-degree virtual reality." However, a VR telecast featuring Oklahoma hosting
Ohio State The Ohio State University, commonly called Ohio State or OSU, is a public land-grant research university in Columbus, Ohio. A member of the University System of Ohio, it has been ranked by major institutional rankings among the best public ...
, preceded it on September 17, 2016. The telecasts (which used roughly 180 degrees of rotation, not the 360 required for full VR) were made available through paid smartphone apps and head-mounted displays.


Music

VR can allow individuals to virtually attend concerts. VR concerts can be enhanced using feedback from the user's heartbeat and brainwaves. Virtual reality can be used for other forms of music, such as
music video A music video is a video of variable duration, that integrates a music song or a music album with imagery that is produced for promotional or musical artistic purposes. Modern music videos are primarily made and used as a music marketing device ...
s and
music visualization Music visualization or music visualisation, a feature found in electronic music visualizers and media player software, generates animated imagery based on a piece of music. The imagery is usually generated and rendered in real time and in a way ...
or visual music applications.


Family entertainment centers

In 2015 roller coasters and theme parks began to incorporate VR to match visual effects with haptic feedback. The Void is a theme park in Pleasant Grove, Utah that offers VR attractions that stimulate multiple senses. In March 2018, a VR water slide was launched using a waterproof headset.


Virtual communities

Large
virtual communities A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communi ...
 have formed around social virtual worlds that can be accessed with VR technologies. Popular examples include
VRChat ''VRChat'' is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. ''VRChat'' is designed primarily ...
,
Rec Room A recreation room (also known as a rec room, rumpus room, play room, playroom, games room, or ruckus room) is a room used for a variety of purposes, such as parties, games and other everyday or casual activities. The term ''recreation room'' is c ...
, and
AltspaceVR AltspaceVR is a social VR platform that was founded in 2013 by Eric Romo and launched its initial product in May 2015. In 2017 it was acquired by Microsoft and is now part of the Mixed Reality division (alongside notable products like HoloLens and ...
, but also social virtual worlds that were originally developed without support for VR, for example
Roblox ''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released i ...
.


Fine arts

David Em David Em (born 1952) is an American artist known for his pioneering breakthroughs in computer art. Early life David Em was born in 1952 in Los Angeles, California. His father was a petroleum engineer and his mother was an illustrator and water ...
was the first fine artist to create navigable virtual worlds, in the 1970s. His early work was done on mainframes at
Information International, Inc. Information International, Inc., commonly referred to as Triple-I or III, was an early computer technology company. Background The company was founded by Edward Fredkin in 1962 in Maynard, Massachusetts. It then moved (serially) to Santa Monic ...
,
Jet Propulsion Laboratory The Jet Propulsion Laboratory (JPL) is a federally funded research and development center and NASA field center in the City of La Cañada Flintridge, California, United States. Founded in the 1930s by Caltech researchers, JPL is owned by NASA an ...
, and
California Institute of Technology The California Institute of Technology (branded as Caltech or CIT)The university itself only spells its short form as "Caltech"; the institution considers other spellings such a"Cal Tech" and "CalTech" incorrect. The institute is also occasional ...
. Jeffrey Shaw with ''Legible City'' in 1988 and
Matt Mullican Matt Mullican (born September 18, 1951) is an American artist and educator. He is the child of artists Lee Mullican and Luchita Hurtado. Mullican lives and works in both Berlin and New York City. Early life and education Matt Mullican was b ...
with ''Five into One'' in 1991, were among the first to exhibit elaborate VR artworks. ''Virtopia'' was the first VR artwork to premiere at a film festival. Created by artist/researcher Jacquelyn Ford Morie with researcher Mike Goslin, it debuted at the 1992
Florida Film Festival The Florida Film Festival, produced by Enzian Theater in Maitland, Florida, is an annual international film festival. Overview The Festival includes narrative and documentary features and shorts, animation, midnight movies, and educational forum ...
. A more developed version of the project appeared at the 1993 Florida Film Festival. Other artists to explore the early artistic potential of VR through the 1990s include Jeffrey Shaw,
Ulrike Gabriel Ulrike Gabriel was born in 1964 in Munich and is an artist and researcher focussing on generative systems. Ulrike co-founded the laboratory Codelab, Berlin where she spent some time as a director. She also worked in ecological agriculture in Arg ...
,
Char Davies Char Davies (born 1954) is a Canadian contemporary artist known for creating immersive virtual reality (VR) artworks. A founding director of Softimage, Co, she is considered a world leader in the field of virtual reality and a pioneer of bio-fee ...
,
Maurice Benayoun Maurice Benayoun (aka MoBen or 莫奔) (born 29 March 1957) is a French new-media artist, curator, and theorist based in Paris and Hong Kong. His work employs various media, including video, computer graphics, immersive virtual reality, th ...
,
Knowbotic Research Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. History ...
, Rebecca Allen and Perry Hoberman. The first Canadian virtual reality film festival was the
FIVARS Festival of International Virtual & Augmented Reality Stories Festival of International Virtual & Augmented Reality Stories (FIVARS) is a media festival that showcases stories or narrative forms from around the world using immersive technology that includes virtual reality, augmented reality, live VR perfor ...
, founded in 2015 by
Keram Malicki-Sánchez Keram Malicki-Sánchez is an actor, musician, writer, filmmaker, interactive media and virtual reality developer, multimedia artist, and event producer. Acting career Malicki-Sánchez debuted in musical theatre at the age of seven in the title ...
. In 2016, the first Polish VR program, ''The Abakanowicz Art Room'' was realized – it documented the art office of
Magdalena Abakanowicz Marta Magdalena Abakanowicz-Kosmowska (20 June 1930 – 20 April 2017) was a Polish sculptor and fiber artist. She was known for her use of textiles as a sculptural medium and her outdoor installations. She is widely regarded as one of Poland ...
, made by
Jarosław Pijarowski Jaroslaw Pijarowski (born 18 December 1971) is a Polish avant-garde artist, art curator and founder of Teatr Tworzenia (Theater of Creation). He creates contemporary music, poetry, photography, fine arts and theatre-music spectacles. Career He ...
and Paweł Komorowski. Some museums have begun making some of their content virtual reality accessible including the
British Museum The British Museum is a public museum dedicated to human history, art and culture located in the Bloomsbury area of London. Its permanent collection of eight million works is among the largest and most comprehensive in existence. It docum ...
and the Guggenheim. Great Paintings VR is a fully immersive virtual reality museum on Steam. It provides more than 1000 famous paintings from different museums of all over the world.


Heritage and archaeology

Virtual reality enables heritage sites to be recreated. The sites may be have restricted or no access for the public, such as caves, damaged/destroyed structures, or sensitive environments that are closed to allow them to recover from overuse. The first use of VR in a heritage application was in 1994 when a museum visitor interpretation provided an interactive "walk-through" of a 3D reconstruction of
Dudley Castle Dudley Castle is a ruined fortification in the town of Dudley, West Midlands, England. Originally a wooden motte and bailey castle built soon after the Norman Conquest, it was rebuilt as a stone fortification during the twelfth century but su ...
in England as it was in 1550. This consisted of a computer controlled laserdisc-based system designed by engineer Colin Johnson. The system was featured in a conference held by the
British Museum The British Museum is a public museum dedicated to human history, art and culture located in the Bloomsbury area of London. Its permanent collection of eight million works is among the largest and most comprehensive in existence. It docum ...
in November 1994.


Occupational safety

VR simulates real workplaces for occupational safety and health (OSH) purposes. Within work scenarios, for example, some parts of a machine move of their own accord while others can be moved by human operators. Perspective, angle of view, and acoustic and haptic properties change according to where the operator is standing and how he or she moves relative to the environment. VR can be used for OSH purposes to: * Review and improve the usability of products and processes during design and development. * Safely test potentially hazardous products, processes and safety concepts. * Identify cause-effect relationships following accidents on and involving products. This saves material, personnel, time and financial outlay associated with in-situ testing.


Social science and psychology

Virtual reality offers social scientists and psychologists a cost-effective tool to study and replicate interactions in a controlled environment. It allows an individual to embody an avatar. "Embodying" another being presents a different experience from simply imagining that you are someone else. Researchers have used
immersion Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux#Immersion, Léo Quievreux * Immersion (album), ''Immersion'' (album), the third album by Australian gro ...
to investigate how digital stimuli can alter human perception, emotion and physiological states, and how can change
social interactions A social relation or also described as a social interaction or social experience is the fundamental unit of analysis within the social sciences, and describes any voluntary or involuntary interpersonal relationship between two or more individuals ...
, in addition to studying how digital interaction can enact social change in the physical world.


Altering perception, emotion and physiological states

Studies have considered how the form we take in virtual reality can affect our perception and actions. One study suggested that embodying the body of a child can cause objects to be perceived as much larger otherwise. Another study found that white individuals who embodied the form of a dark-skinned avatar performed a drumming task with a more varied style than otherwise. Research exploring perception, emotions and physiological responses within VR suggest that virtual environments can alter how a person responds to stimuli. For example, a virtual park coupled affects subjects' anxiety levels. Similarly, simulated driving through dark areas in a virtual tunnel can induce fear. Social interaction with virtual characters has been shown to produce physiological responses such as changes in heart rate and galvanic skin responses. Research suggests that a strong presence can facilitate an emotional response, and this emotional response can further increase the feeling of presence. Similarly, breaks in the presence (or a loss in the sense of presence) can cause physiological changes.


Understanding biases and stereotypes

Researchers have utilized embodied VR perspective-taking to evaluate whether changing a person's self-representation may help in reducing bias against particular social groups. However, the nature of any relationship between embodiment and bias is not yet defined. Individuals who embodied old people demonstrated a significant reduction in negative stereotyping when compared with individuals embodying young people. Similarly, light-skinned individuals placed in dark-bodied avatars showed a reduction in their implicit racial bias. However, other research has shown individuals taking the form of a black avatar had higher levels of implicit racial bias favoring whites after leaving the virtual environment.


Investigating basal mental abilities like Spatial Cognition

One of the most general abilities in order to perform in everyday life is Spatial Cognition, which involves orientation, navigation etc. Especially in the field of its investigation, virtual reality became an invaluable tool, since it allows to test the performance of subjects in an environment which is highly-immersive and controllable at the same time. Furthermore, the newest
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one ( monocular HMD) or each eye ( binocular HMD). An ...
s allow also the implementation of eye-tracking, which provides precious insight in cognitive processes, for example in terms of attention.


Fostering the human griefing process

Starting in the early 2020s, virtual reality has also been discussed as a technological setting that may support people's griefing process, based on digital recreations of deceased individuals. In 2021, this practice received particular media attention following a South Korean TV documentary, which invited a griefing mother to interact with a virtual replica of her deceased daughter. Subsequently, scientists have debated several potential implications of such endeavours, including its potential to facilitate adaptive mourning behavior, but also many ethical challenges involved.


Obstacles

,
motion sickness Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include de ...
is still a major issue for virtual reality. The delay between a motion and the updating of the screen image is the source. Users often report discomfort. One study reported that all 12 participants complained of at least two side effects while three had to withdraw from severe nausea and dizziness. Along with motion sickness, users can also become distracted by the new technology hardware. A study showed how when VR was incorporated into a laboratory environment, the students felt more engaged with the concept, but retained less information due to the new distraction. Virtual reality users remove themselves from the physical environment. This creates a risk that the user will experience a mishap while moving. Immersion in a virtual world has the potential for social exclusion that may decrease positive mood and increase anger. Behavior in virtual reality may have lasting psychological impact when returning to the physical world. Russian news agency,
TASS The Russian News Agency TASS (russian: Информацио́нное аге́нтство Росси́и ТАСС, translit=Informatsionnoye agentstvo Rossii, or Information agency of Russia), abbreviated TASS (russian: ТАСС, label=none) ...
, reported in 2017, a death from VR use, when a 44-year old man "tripped and crashed into a glass table, suffered wounds and died on the spot from a loss of blood". It is thought to be the first death from VR use. Philosopher David Pearce argues that even with the most sophisticated VR, “there is no evidence that our subjective quality of life would on average significantly surpass the quality of life of our hunter-gatherer ancestors”. According to Pearce, without genetically reprogramming the negative feedback mechanisms of the
brain A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a ve ...
, one returns to one’s baseline level of
happiness Happiness, in the context of mental or emotional states, is positive or pleasant emotions ranging from contentment to intense joy. Other forms include life satisfaction, well-being, subjective well-being, flourishing and eudaimonia. ...
or ill-being, which is determined by one’s
gene In biology, the word gene (from , ; "... Wilhelm Johannsen coined the word gene to describe the Mendelian units of heredity..." meaning ''generation'' or ''birth'' or ''gender'') can have several different meanings. The Mendelian gene is a b ...
s and life history. He thus argues that VR, like any other “purely environmental improvement”, cannot deliver a sustainable level of elevated happiness on its own.


References

{{Virtual reality
Virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
Virtual reality