Virtual Boy
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The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An H ...
, placing the head against the eyepiece to see a red monochrome display. The games use a
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system. Development of the Virtual Boy lasted four years and began under the project name VR32. Nintendo entered a licensing agreement to use a stereoscopic LED eyepiece technology which had been developed since the 1980s by US company Reflection Technology. It also built a factory in China to be used only for Virtual Boy manufacturing. Over the course of development, the console technology was downscaled due to high costs and potential health concerns, and an increasing amount of resources were reallocated to the development of the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
, Nintendo's next home console. Lead game designer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
had little involvement with the Virtual Boy software. The Virtual Boy was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64. The Virtual Boy was panned by critics and was a
commercial failure Failure is the state or condition of not meeting a desirable or intended objective, and may be viewed as the opposite of success. The criteria for failure depends on context, and may be relative to a particular observer or belief system. One ...
, even after repeated price drops. Its failure has been attributed to its high price, monochrome display, unimpressive stereoscopic effect, poor ergonomics, lack of true portability, and health concerns. Stereoscopic technology in video game consoles reemerged in later years to more success, including Nintendo's
3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
handheld console. , it is Nintendo's lowest-selling standalone console and the only to have less than 1 million units sold, seconded by the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
's 13.6 million units.


History


Development

Since 1985, a red LED eyepiece display technology called Scanned Linear Array was developed by
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-based Reflection Technology, Inc. (RTI). The company produced a stereoscopic head-tracking prototype called the Private Eye, featuring a tank game. Seeking funding and partnerships by which to develop it into a commercial technology, RTI demonstrated Private Eye to the consumer electronics market, including
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
and
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of ...
.
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declined the technology, due to its single-color display and concerns about motion sickness. Nintendo enthusiastically received the Private Eye, as led by
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
, the general manager of Nintendo's R&D1 and the inventor of the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 in video gam ...
and
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
handheld consoles. He saw this as a unique technology that competitors would find difficult to emulate. Additionally, the resulting game console was intended to enhance Nintendo's reputation as an innovator and to "encourage more creativity" in games. Codenaming the project "VR32", Nintendo entered into an exclusive agreement with Reflection Technology, Inc. to license the technology for its displays. While Nintendo's Research & Development 3 division (R&D3) was focused on developing the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
, the other two engineering units were free to experiment with new product ideas. Spending four years in development and eventually building a dedicated manufacturing plant in China, Nintendo worked to turn its VR32 vision into an affordable and health-conscious console design. Yokoi retained RTI's choice of red LED because it was the cheapest, and because unlike a backlit LCD, its perfect blackness could achieve a more immersive sense of infinite depth. RTI and Nintendo said a color LCD system would have been prohibitively expensive, retailing for more than . A color LCD system was also said to have caused "jumpy images in tests". With ongoing concerns about motion sickness, the risk of developing lazy eye conditions in young children, and Japan's new Product Liability Act of 1995, Nintendo eliminated the head tracking functionality and converted its headmounted goggle design into a stationary, heavy, precision steel-shielded, tabletop form factor conformant to the recommendation of the Schepens Eye Research Institute. Several were used to show the Virtual Boy's capabilities. ''Driving Demo'' is one of the more advanced demos; its 30-second clip shows a first-person view of driving by road signs and palm trees. This demo was shown at E3 and CES in 1995. The startup screen of the Virtual Boy prototype was shown at Shoshinkai 1994. A "very confident" projection of "sales in Japan of 3 million hardware units and 14 million software units as of March 1996" was given to the press. The demo of what would have been a ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'' game showed an
Arwing is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
doing various spins and motions. Cinematic camera angles were a key element, as they are in ''
Star Fox 2 is a shooter game developed by Nintendo and Argonaut Software for the Super Nintendo Entertainment System (SNES). It was completed in 1995 but did not see an official release until 2017 on the Super NES Classic Edition. Like the original ''Sta ...
''. It was shown at E3 and CES in 1995. As a result of increasing competition for internal resources alongside the flagship Nintendo 64, and little involvement from lead game designer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, Virtual Boy software was developed without Nintendo's full attention. According to
David Sheff David Sheff (born December 23, 1955) is an American author of the books '' Beautiful Boy: A Father's Journey Through His Son's Addiction'', ''Clean: Overcoming Addiction and Ending America's Greatest Tragedy'',Sussman, Mick (April 19, 2013)"A Di ...
's book '' Game Over'', the increasingly reluctant Yokoi never intended for the increasingly downscaled Virtual Boy to be released in its final form. However, Nintendo pushed it to market so that it could focus development resources on its next console, the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
.


Release

''
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'' previewed the Virtual Boy on November 13, 1994. The console was officially announced via press release the next day, November 14. Nintendo promised that Virtual Boy would "totally immerse players into their own private universe". Initial press releases and interviews about the system focused on its technological capabilities, avoiding discussion of the actual games that would be released. The system was demonstrated the next day at Nintendo's Shoshinkai 1994
trade show A trade fair, also known as trade show, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and cu ...
.
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
showed the Virtual Boy at the
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
on January 6, 1995. Even with cost-saving measures in place, Nintendo priced the Virtual Boy at a relatively high . Though slightly less expensive and significantly less powerful than a home console, this was considerably more costly than the Game Boy handheld. With seemingly more advanced graphics than Game Boy, the Virtual Boy was not intended to replace the handheld in Nintendo's product line, as use of the Virtual Boy requires a steady surface and completely blocks the player's peripheral vision. ''
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'' described the Virtual Boy as the logical evolution of the
View-Master View-Master is the trademark name of a line of special-format stereoscopes and corresponding View-Master "reels", which are thin cardboard disks containing seven Stereoscopic 3-D pairs of small transparent color photographs on film.Mary Ann & Wo ...
3D image viewer. The Virtual Boy was released on July 21, 1995, in Japan and on August 16, 1995, in North America with the
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
s ''
Mario's Tennis is a 1995 sports game developed by Nintendo for the Virtual Boy video game console. The game was released at the launch of the Virtual Boy, and later as a pack-in game in North America. Gameplay ''Mario's Tennis'' is a sports game in which t ...
'', ''
Red Alarm is a 1995 shoot 'em up video game developed by T&E Soft and published by Nintendo. Released as a Virtual Boy launch game, it requires the player to pilot a space fighter and defeat the army of a malevolent artificial intelligence called "KA ...
'', ''
Teleroboxer is a game for Nintendo's Virtual Boy video game console. The game is a boxing simulator played in the first-person point of view. Gameplay and premise ''Teleroboxer'' takes place in the 22nd century, when a technology called "Telerobotics" is u ...
'', and ''
Galactic Pinball is a pinball video game for Nintendo's Virtual Boy game console. The game was released on July 21, 1995 in Japan and on August 14, 1995 in the United States. It is set in the Milky Way galaxy, and has players maneuvering a puck around one of fo ...
''. It was not released in PAL markets. In North America, Nintendo shipped ''
Mario's Tennis is a 1995 sports game developed by Nintendo for the Virtual Boy video game console. The game was released at the launch of the Virtual Boy, and later as a pack-in game in North America. Gameplay ''Mario's Tennis'' is a sports game in which t ...
'' with every Virtual Boy sold, as a
pack-in game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
. Nintendo had initially projected sales of 3 million consoles and 14 million games. The system arrived later than other 32-bit systems like
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, 3DO, and
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, but at a lower price. At the system's release, Nintendo of America projected hardware sales of 1.5 million units and software sales numbering 2.5 million by the end of the year. Nintendo had shipped 350,000 units of the Virtual Boy by December 1995, around three and a half months after its North American release. The system is number 5 on ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s "Top 10 Worst Selling Consoles of All Time" list in 2007. The Virtual Boy had a short market timespan following its disappointing sales. The last game officially released for the Virtual Boy was '' 3D Tetris'', released on March 22, 1996. More games were announced for the system at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
in May 1996, but these games were never released. The Virtual Boy was discontinued that year without any announcement. In June 1996, Nintendo reported to ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' worldwide sales of 770,000 Virtual Boy units, including 140,000 in Japan. '' Next Generation'' reported that 13,000 Virtual Boy units were sold in December 1996.


Promotion

Nintendo extensively advertised the Virtual Boy and claimed to have spent on early promotional activities. Advertising promoted the system as a paradigm shift from past consoles; some pieces used
cavemen The caveman is a stock character representative of primitive humans in the Paleolithic. The popularization of the type dates to the early 20th century, when Neanderthals were influentially described as " simian" or "ape-like" by Marcellin Bo ...
to indicate a historical evolution, while others utilized psychedelic imagery. Nintendo targeted an older audience with advertisements for the Virtual Boy, shifting away from the traditional child-focused approach it had employed in the past. Nintendo portrayed the system as a type of virtual reality, as its name indicates. Nintendo also focused on the technological aspects of the new console in its press releases, neglecting to detail specific games. Challenged by showing 3-dimensional gameplay on 2-dimensional advertisements, the company partnered with
Blockbuster Blockbuster or Block Buster may refer to: *Blockbuster (entertainment) a term coined for an extremely successful movie, from which most other uses are derived. Corporations * Blockbuster (retailer), a defunct video and game rental chain ** Bl ...
and
NBC The National Broadcasting Company (NBC) is an Television in the United States, American English-language Commercial broadcasting, commercial television network, broadcast television and radio network. The flagship property of the NBC Enterta ...
. A campaign promoted NBC's late 1995 lineup alongside the Virtual Boy. American viewers were encouraged via television advertisements on NBC to rent the console for $10 at a local Blockbuster. This affordable demonstration provided 750,000 consoles for rent, some in a clamshell Blockbuster case. Upon returning the unit, renters received a coupon for $10 off its purchase from any store. The promotion included 3,000 Blockbuster locations, and sweepstakes with prizes including trips to see the taping of NBC shows. The popular rental system proved harmful to the Virtual Boy's long-term success, allowing gamers to see just how non-immersive the console was. By mid-1996, Blockbuster was selling its Virtual Boy units at $50 each. The marketing campaign overall was commonly thought of as a failure.


Hardware

The CPU is an
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
V810 32-bit
RISC In computer engineering, a reduced instruction set computer (RISC) is a computer designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set comput ...
chip, making the Virtual Boy Nintendo's first 32-bit system. The Virtual Boy system uses a pair of 1×224 linear arrays (one per eye) and rapidly scans the array across the eye's field of view using flat oscillating mirrors. These mirrors vibrate back and forth at a very high speed, thus the mechanical humming noise from inside the unit. Each Virtual Boy game cartridge has a yes/no option to automatically pause every 15–30 minutes so that the player may take a break before any injuries come to the eyes. One speaker per ear provides the player with stereo audio.


Display

The Virtual Boy is the first video game console that was supposed to be capable of displaying stereoscopic "3D" graphics, marketed as a form of virtual reality. Whereas most video games use
monocular cues In human species Monocular vision vision is known as seeing and using only one eye in the human species. Depth perception in monocular vision is reduced compared to binocular vision, but still is active primarily due to accommodation of the eye a ...
to achieve the illusion of three dimensions on a two-dimensional screen, the Virtual Boy creates an illusion of depth through the effect known as
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
. Like using a
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An H ...
, the user looks into an eyeshade made of
neoprene Neoprene (also polychloroprene) is a family of synthetic rubbers that are produced by polymerization of chloroprene.Werner Obrecht, Jean-Pierre Lambert, Michael Happ, Christiane Oppenheimer-Stix, John Dunn and Ralf Krüger "Rubber, 4. Emulsion R ...
on the front of the machine, and then an eyeglass-style projector allows viewing of the
monochromatic A monochrome or monochromatic image, object or color scheme, palette is composed of one color (or lightness, values of one color). Images using only Tint, shade and tone, shades of grey are called grayscale (typically digital) or Black and wh ...
red image. The display consists of two 2-bit (four shade) monochrome red screens of 384×224 pixels and a
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
of approximately 50.27 Hz. It uses an oscillating mirror to transform a single column of 224 red LEDs into a full field of pixels. Nintendo claimed that a color display would have made "jumpy" images and have been too expensive. A color display would have required red, green, and blue LEDs; blue LEDs were then considerably expensive. This, plus the other drawbacks, influenced the decision for monochrome.


Controller

The Virtual Boy is meant for the player to be seated at a table, and Nintendo promised but did not release a harness to wear while standing. The Virtual Boy's heavy emphasis on three-dimensional movement requires the controller to operate along a Z-axis. Its controller is an attempt to implement dual digital
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
s to control elements in the 3D environment. The controller is shaped like an "M", like a
Nintendo 64 controller The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Europe, ...
. The player holds onto either side of the controller which has a unique extendable power supply that slides onto the back, housing the system's six
AA batteries AA, Aa, Double A, or Double-A may refer to: Arts, entertainment and media * ''America's Army'', a 2002 computer game published by the U.S. Army * '' Ancient Anguish'', a computer game in existence since 1992 * Aa!, a J-Pop musical group * Dou ...
. The batteries can be substituted with a wall adapter, via a "slide-on" attachment for constant power. In more traditional 2-dimensional games, the two directional pads are interchangeable. For others with a more 3D environment, like ''
Red Alarm is a 1995 shoot 'em up video game developed by T&E Soft and published by Nintendo. Released as a Virtual Boy launch game, it requires the player to pilot a space fighter and defeat the army of a malevolent artificial intelligence called "KA ...
'', '' 3D Tetris'', or ''
Teleroboxer is a game for Nintendo's Virtual Boy video game console. The game is a boxing simulator played in the first-person point of view. Gameplay and premise ''Teleroboxer'' takes place in the 22nd century, when a technology called "Telerobotics" is u ...
'', each pad controls a different feature. The symmetry of the controller also allows left-handed gamers to reverse the controls, as does the
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
.


Connectivity

During development, Nintendo promised the ability to link systems for competitive play. A Virtual Boy link cable was being worked on at Nintendo as late as the third quarter of 1996. The system's EXT (extension) port, located on the underside of the system below the controller port, was never officially supported because no "official" multiplayer games were ever published. Two games were intended to use the EXT port for multiplayer play, but the multiplayer features were removed from ''Waterworld'' and ''Faceball'' was canceled.


Games

Nintendo initially showcased three
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
s and planned two or three per month thereafter. Given the system's short lifespan, only 22 games were actually released. Of them, 19 games were released in the Japanese market, and 14 were released in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
. Third party support was extremely limited compared to previous Nintendo platforms. According to
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
, Nintendo president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
had dictated that only a select few third-party developers be shown the Virtual Boy hardware before its formal unveiling, to limit the risk of poor-quality software appearing on the system. When asked if Virtual Boy games were going to be available for download on the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
for the
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, Nintendo of America President
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said he could not answer, as he was unfamiliar with the platform. He noted that, given his lack of familiarity, he would be hard-pressed to make the case for the inclusion of the games on the Virtual Console. The hobbyist community at ''Planet Virtual Boy'' has developed Virtual Boy software. Two previously unreleased games, '' Bound High'' and ''Niko-Chan Battle'' (the Japanese version of ''
Faceball ''MIDI Maze'' is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns ...
'') were released.


Reception

The Virtual Boy garnered negative critical reviews and was a
commercial failure Failure is the state or condition of not meeting a desirable or intended objective, and may be viewed as the opposite of success. The criteria for failure depends on context, and may be relative to a particular observer or belief system. One ...
. It failed for several reasons including "its high price, the discomfort caused by play ..and what was widely judged to have been a poorly handled marketing campaign". Gamers who previewed the system at the Shoshinkai 1994
trade show A trade fair, also known as trade show, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and cu ...
complained that the ''Mario'' demo was not realistic enough, was not in full color, and didn't motion-track the image when players turn their heads. In the lead editorial of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' following the show, Ed Semrad predicted that the Virtual Boy would have poor launch sales due to the monochrome screen, lack of true portability, unimpressive lineup of games, and the price, which he argued was as low as it could get given the hardware but still too expensive for the experience. '' Next Generation''s editors were also dubious of the Virtual Boy's prospects after the show, and concluded their article on the system by commenting, "But who will buy it? It's not portable, it's awkward to use, it's 100% antisocial (unlike multiplayer
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
/
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
games), it's too expensive and – most importantly – the 'VR' (i.e. 3D effect) doesn't add to the game at all: it's just a novelty." Following its release, reviews of the Virtual Boy tended to praise its novelty but questioned its ultimate purpose and longtime viability. ''
The Los Angeles Times ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the m ...
'' described the gameplay as being "at once familiar and strange". The column praised the quality of motion and immersive graphics but considered the hardware tedious to use and non-portable. In a later column, the same reviewer found the system to be somewhat
asocial Asociality refers to the lack of motivation to engage in Social relation, social interaction, or a preference for solitary activities. Asociality may be associated with avolition, but it can, moreover, be a manifestation of limited opportunities ...
, but held hope for its future. Reviewing the system shortly after its North American launch, ''Next Generation'' said, "Unusual and innovative, the Virtual Boy can be seen as a gamble in the same way that the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
was, but it's a lot harder to see the VB succeeding to the same world-conquering extent that the Game Boy did." They elaborated that while the sharp display and unique 3D effect are impressive, aspects such as the monochrome display and potential vision damage to young gamers severely limit the system's appeal. They added that the software library was decent, but failed to capitalize on Nintendo's best-selling franchises because ''Zelda'' and ''Metroid'' games were absent, the ''Mario'' games were not in the same style as the series's most successful installments, and it lacked a system seller to compare with the Game Boy's ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the approp ...
''. Though Nintendo had promised a virtual reality experience, the monochrome display limits the Virtual Boy's potential for immersion. Reviewers often considered the 3-dimensional features a gimmick, added to games that were essentially 2- or even 1-dimensional. ''
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'' said that even when a game gives the impression of 3-dimensionality, it suffers from "hollow vector graphics". Yokoi, the system's inventor, said the system did best with action and puzzle games, although those types of games provided only minimal immersion. Multiple critics lamented the absence of head-tracking in the Virtual Boy hardware. Critics found that, as a result, players were unable to immerse themselves in the game worlds of Virtual Boy games. Instead, they interacted simply via a controller, in the manner of any traditional 2-dimensional game. Boyer said the console "struggles to merge the two distinct media forms of home consoles and virtual reality devices". Though the device employs some basic virtual reality techniques, it does so like the traditional home console with no bodily feedback incorporated into gameplay. Many reviewers complained of painful and frustrating physiological symptoms when playing the Virtual Boy. Bill Frischling, writing for ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'', experienced "dizziness, nausea and headaches". Reviewers attributed the problems to both the monochromatic display and uncomfortable ergonomics. Several prominent scientists concluded that the long-term side effects could be more serious, and articles published in magazines such as ''
Electronic Engineering Times ''EE Times'' (''Electronic Engineering Times'') is an electronics industry magazine published in the United States since 1972. EE Times is currently owned by AspenCore, a division of Arrow Electronics since August 2016. Since its acquisition ...
'' and
CMP Media UBM Technology Group, formerly CMP Publications, was a business-to-business multimedia company that provided information and integrated marketing services to technology professionals worldwide. It offered marketers and advertisers services such as ...
's ''TechWeb'' speculated that using any immersive headset such as the Virtual Boy could cause sickness, flashbacks, and even
permanent brain damage Neurotrauma, brain damage or brain injury (BI) is the destruction or degeneration of brain cells. Brain injuries occur due to a wide range of internal and external factors. In general, brain damage refers to significant, undiscriminating ...
. Nintendo, in the years after Virtual Boy's demise, has been frank about its failure.
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball tea ...
, chairman of
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
, said flatly that the Virtual Boy "just failed".


Legacy

According to ''Game Over'', Nintendo blamed the machine's faults directly on its creator, Gunpei Yokoi. The commercial failure of the Virtual Boy was reportedly a contributing factor to Yokoi's withdrawal from Nintendo, although he had already planned to retire years prior and then finished the successful Game Boy Pocket, which was released shortly before his departure. According to his Nintendo and Koto colleague Yoshihiro Taki, Yokoi had originally decided to retire at age 50 to do as he pleased but had simply delayed it. Nintendo held that Yokoi's departure was "absolutely coincidental" to the market performance of any Nintendo hardware. ''The New York Times'' maintained that Yokoi kept a close relationship with Nintendo. After leaving Nintendo, Yokoi founded his own company, Koto, and collaborated with
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
to create the
WonderSwan The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
, a handheld system competing with the Game Boy. The commercial failure of the Virtual Boy reportedly did little to alter Nintendo's development approach and focus on innovation. The console's focus on peripherals and haptic technology reemerged in later years. The original inventor, Reflection Technology, Inc., was reportedly financially "devastated" by the Virtual Boy's performance, with dwindling operations by 1997. The
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
console was launched in 2011, as a handheld gaming console with autostereoscopic 3D visuals, without any special glasses. Prior to launch,
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
discussed the Virtual Boy. He said it renders wireframe graphics, but its effects are generally used for two-dimensional games with depth-separated planes. He stated that the graphics are not as appealing, and while developing the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
, he had ruled out the use of wireframe graphics as too sparse to draw player characters. Finally, he stated that he perceived the Virtual Boy as a novelty that should not have used the Nintendo license so prominently. In February 2016,
Tatsumi Kimishima is a Japanese businessman who served as the 5th president of Nintendo from September 2015 to June 2018. He was formerly the president of Nintendo of America from January 2002, succeeding Minoru Arakawa, until Reggie Fils-Aimé took his place in ...
stated that Nintendo was "looking into" virtual reality but also explained that it would take more time and effort for them to assess the technology, and in a February 2017 interview with Nikkei, he stated that the company was "studying" VR, and would add it to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
once it is figured out how users can play for long durations without any issues. Nintendo introduced a VR accessory for the Switch as part of Labo, a line of player-assembled cardboard toys leveraging the console's hardware and
Joy-Con Joy-Con are the primary game controllers for the Nintendo Switch video game console. They consist of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch cons ...
controllers. In this case, the console is used as a head-mounted display for the headset. Hobbyists adapted Virtual Boy to other displays.
Emulation Emulation may refer to: *Emulation (computing), imitation of behavior of a computer or other electronic system with the help of another type of system :*Video game console emulator, software which emulates video game consoles *Gaussian process em ...
enabled modern stereoscopic goggles such as
Google Cardboard Google Cardboard is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and developme ...
and
Samsung Gear VR The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on November 27, 2015. When in use, a compatible Samsung Galaxy device acts ...
in 2016 and
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
in 2018. In 2018, hobbyist Furrtek released a board that replaces the display circuitry, allowing the Virtual Boy to be played on a VGA monitor or television set. Nintendo has referenced the Virtual Boy in other games, such as ''
Tomodachi Life ''Tomodachi Life'' is a social simulation video game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game follows the day-to-day interactions of Mii characters (referred to as "islanders") as they build friendships, ...
''—where a trailer for the
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
included a scene of several
Mii A Mii ( ) is a customizable avatar used on several Nintendo video game consoles and mobile apps. Miis were first introduced on the Wii console in 2006 and later appeared on the 3DS, Wii U, the Switch, and various apps for smart devices. Miis c ...
characters worshipping the Virtual Boy. In ''
Luigi's Mansion 3 is a 2019 action-adventure video game developed by Next Level Games and published by Nintendo for the Nintendo Switch. It is the third main installment in the ''Luigi's Mansion'' series following '' Luigi's Mansion: Dark Moon''. The game sees ...
'',
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
uses a device by
Professor E. Gadd The ''Mario'' franchise is a video game series by Nintendo. While Nintendo is usually the developer and publisher of games in the franchise, various series are developed by third-party companies, such as Hudson Soft and Intelligent Systems. ...
known as the "Virtual Boo" to access maps and other information in-game (succeeding the use of devices referencing the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
and first-generation
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
in previous installments). Its menus use a red and black color scheme, while E. Gadd optimistically boasts that the device would "fly off the shelves".


See also

*
Virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
*
Entex Adventure Vision Adventure Vision is a cartridge-based video game console released by Entex Industries in either August or October 1982. The launch price of the system was $79.95. The monitor, game controls, and computer hardware are all contained within a single ...
, a 1982 video game console with similar mechanical operation *
Sega VR The Sega VR is a unreleased virtual reality headset developed by Sega in the early 1990s. Planned as a add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and l ...
, a 1993 prototype
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
add-on for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
*
R-Zone The R-Zone is a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics. The R-Zone was shown at the American International Toy Fair in February 1995, and was released later that year. The R-Z ...
, a 1995
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
released by
Tiger Electronics Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) was an independent American toy manufacturer best known for its handheld LCD games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as ''Brain Warp'' and the Br ...
*
Famicom 3D System The Famicom 3D System is a Japan-exclusive accessory for the Nintendo Nintendo Entertainment System, Family Computer releasedPlunkett, Luke. Nintendo's First 3D Technology Shot A Spaceship At Mario's Face'. Kotaku. 30 April 2010. in 1987. Overv ...
*
Virtuality Virtual reality (VR) is a Simulation, simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video g ...
, virtual reality-based arcade games of the 1990s *
Nintendo Labo is a toys-to-life concept developed by Nintendo and released in April 2018. Labo consists of 2 parts, where one part is a game and one part is multiple sheets of cardboard. The games come as kits that include cardboard cut-outs and other materi ...
's VR Kit, a peripheral to be used in conjunction with the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...


Notes


References


Further reading

*


External links

*
archived versions
at the
Internet Archive Wayback Machine The Wayback Machine is a digital archive of the World Wide Web founded by the Internet Archive, a nonprofit based in San Francisco, California. Created in 1996 and launched to the public in 2001, it allows the user to go "back in time" and see ...
)
List of Virtual Boy games
at
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...
*
Virtual Boy Hardware Specifications
at Planet Virtual Boy

at Planet Virtual Boy
Virtual Boy Review
at GBAtemp.net {{Mixed reality Products introduced in 1995 Products and services discontinued in 1996 Fifth-generation video game consoles Regionless game consoles Head-mounted displays