Video Game Art
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Video game art is a specialized form of
computer art Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditi ...
employing
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s as the
artistic medium Arts media is the material and tools used by an artist, composer or designer to create a work of art, for example, "pen and ink" where the pen is the tool and the ink is the material. Here is a list of types of art and the media used within tho ...
. Video game art often involves the use of
patched Patched (Ptc) is a conserved 12-pass transmembrane protein receptor that plays an obligate negative regulatory role in the Hedgehog signaling pathway in insects and vertebrates. Patched is an essential gene in embryogenesis for proper segm ...
or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of
art game An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be un ...
s either from scratch or by modifying existing games. Notable examples of video game art include
Cory Arcangel Cory Arcangel (born May 25, 1978) is an American post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is best known. Arcangel often uses the ...
's '' Super Mario Clouds'' and ''
I Shot Andy Warhol ''I Shot Andy Warhol'' is a 1996 biographical drama film about the life of Valerie Solanas and her relationship with the artist Andy Warhol. The film marked the feature film directorial debut of Canadian director Mary Harron. The film stars Lil ...
'',Andy Clarke and Grethe Mitchell (eds.),''Videogames and Art'' (Intellect Books, 2006). Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's
Molleindustria Paolo Pedercini (born 1981) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and Queer theory, in explicit opposition with ...
games such as "Unmanned" and " Every Day the Same Dream", and
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
's " Cowclicker." Artistic modifications are frequently made possible through the use of
level editor In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...
s, though other techniques exist. Some artists make use of
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications. Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods. Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.


Techniques


Machinima

Machinima is the use of real-time
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3-D) graphics rendering engines to generate
computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
. The term also refers to works that incorporate this animation technique.


In-game intervention and performance

Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include
Anne Marie Schleiner Anne-Marie Schleiner (born 1970) is a theorist, an educator, a new media and performance artist, a hacktivist, a scholar, a gamer, and a curator. Her work is focused on gender construction, ludic activism, situationist theory, political power ...
's ''Velvet-Strike'' (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement) and ''Dead in Iraq'' (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War).


Site-specific installations and site-relative mods

Site-specific installations and site-relative gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds. An example is ''What It Is Without the Hand That Wields It'', where blood from kills in Counterstrike manifests and spills into a real life gallery.


Real-time performance instruments

Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as
electronic keyboards An electronic keyboard, portable keyboard, or digital keyboard is an electronic musical instrument, an electronic derivative of keyboard instruments. Electronic keyboards include synthesizers, digital pianos, stage pianos, electronic organs ...
embedded with music chips. See also
chiptune Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The t ...
and the Fijuu project.


Generative art mods

Generative art Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that wo ...
mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks. Examples include
Julian Oliver Julian may refer to: People * Julian (emperor) (331–363), Roman emperor from 361 to 363 * Julian (Rome), referring to the Roman gens Julia, with imperial dynasty offshoots * Saint Julian (disambiguation), several Christian saints * Julian (gi ...
's '' ioq3apaint'', a generative painting system that uses the actions of software agents in combat to drive the painting process, Alison Mealy's '' UnrealArt'' which takes the movements of game entities and uses them to control a drawing process in an external program, Kent Sheely's "Cities in Flux," a '' Grand Theft Auto: San Andreas'' mod that glitches and distorts the game's world in real-time, and RetroYou's '' R/C Racer'' a modification of the graphic elements of a racing game which results in rich fields of colour and shape.


See also

*
Art game An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be un ...
*
Demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
*
Digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names ...
*
Electronic art Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electr ...
*
Electronic Language International Festival The Festival Internacional de Linguagem Eletrônica (FILE; English: Electronic Language International Festival) is a New media art festival that usually takes place in three cities of Brazil: São Paulo, Rio de Janeiro and Porto Alegre and it has ...
* Game Masters *
Game studies Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
*
Interactive art Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
*
Internet art upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the phys ...
* In-game photography *
Mod (video gaming) Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes an ...
*
Software art Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software ...
*
Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and s ...


Notes


Sources


''GameScenes: Art in the Age of Videogames''.
(Johan & Levi, 2006). Edited by Matteo Bittanti and Domenico Quaranta.
Introduction to artistic computer game modification
by Rebecca Cannon (
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
file) Backed up her

by Rebecca Cannon (
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
file) Backed up her


''Videogames and Art''
by Andy Clarke and Grethe Mitchell (eds.)
Journal of Media Practice vol 7, no. 1
(special edition on videogames and art) by Andy Clarke and Grethe Mitchell (eds.)

online magazine of the
CADRE Laboratory for New Media San José State University (San Jose State or SJSU) is a public university in San Jose, California. Established in 1857, SJSU is the oldest public university on the West Coast and the founding campus of the California State University (CSU) sy ...
,
San Jose State University San José State University (San Jose State or SJSU) is a public university in San Jose, California. Established in 1857, SJSU is the oldest public university on the West Coast and the founding campus of the California State University (CSU) sys ...

From "First-Person Shooter" to Multi-User Knowledge Spaces
Mathias Fuchs and Sylvia Eckermann
Konsum Art-Server nTRACKER
Margarete Jahrmann and Max Moswitzer
Messages For A First Person Perspective
Maia Engeli *


External links



* ttp://maia.enge.li/gamezone/taxonomy.html Art games archive with examples of artistic modifications {{DEFAULTSORT:Video Game Art Visual arts genres Digital art Works based on video games Modern art