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Vulkan is a low- overhead,
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software r ...
API An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how ...
, open standard for
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
and
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, e ...
. Vulkan targets high-performance real-time 3D graphics applications, such as
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s and
interactive media Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various fo ...
. Vulkan is intended to offer higher performance and more efficient CPU and
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
usage compared to older
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
and
Direct3D 11 Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
APIs. It provides a considerably lower-level API for the application than the older APIs, making Vulkan comparable to Apple's Metal API and
Microsoft's Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
Direct3D 12 Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
. In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores. Vulkan was first announced by the non-profit
Khronos Group The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation ...
at GDC 2015. The Vulkan API was initially referred to as the "next generation
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
initiative", or "OpenGL next" by Khronos, but use of those names was discontinued when Vulkan was announced. Vulkan is derived from and built upon components of
AMD Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactur ...
's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry. Vulkan is not backwards compatible with OpenGL,The process of setting up a graphics rendering pipeline doesn't differ drastically from OpenGL Sones. E.g. shaders written in GLSL still can be reused: the source code can be compiled/translated by a standalone compiler into a new intermediate binary format called SPIR-V, which can then be consumed by the Vulkan API. although there are certain projects that implement OpenGL as a layer on top of Vulkan, such as Google's
ANGLE In Euclidean geometry, an angle is the figure formed by two Ray (geometry), rays, called the ''Side (plane geometry), sides'' of the angle, sharing a common endpoint, called the ''vertex (geometry), vertex'' of the angle. Angles formed by two ...
and
Mesa A mesa is an isolated, flat-topped elevation, ridge or hill, which is bounded from all sides by steep escarpments and stands distinctly above a surrounding plain. Mesas characteristically consist of flat-lying soft sedimentary rocks capped by ...
's Zink.


Features

Vulkan is intended to provide a variety of advantages over other APIs as well as its predecessor,
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
. Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage. The overall concept and feature set of Vulkan is similar to concepts seen in Mantle and later adopted by Microsoft with
Direct3D 12 Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
and Apple with
Metal A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typicall ...
. Intended advantages of Vulkan over previous-generation APIs include the following:


Unified API

Vulkan provides a single API for both desktop and mobile graphics devices, whereas previously these were split between OpenGL and
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accel ...
respectively.


Cross platform

Vulkan is available on multiple modern operating systems. Like OpenGL, and in contrast to Direct3D 12, the Vulkan API is not locked to a single OS or device form factor. Vulkan runs on Android,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
,
BSD Unix The Berkeley Software Distribution or Berkeley Standard Distribution (BSD) is a discontinued operating system based on Research Unix, developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berk ...
,
QNX QNX ( or ) is a commercial Unix-like real-time operating system, aimed primarily at the embedded systems market. QNX was one of the first commercially successful microkernel operating systems. The product was originally developed in the early ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
,
Raspberry Pi Raspberry Pi () is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom. The Raspberry Pi project originally leaned towards the promotion of teaching basic ...
,
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
,
Fuchsia ''Fuchsia'' () is a genus of flowering plants that consists mostly of shrubs or small trees. The first to be scientifically described, '' Fuchsia triphylla'', was discovered on the Caribbean island of Hispaniola (Haiti and the Dominican Republi ...
,
Tizen Tizen () is a Linux-based mobile operating system backed by the Linux Foundation, mainly developed and used primarily by Samsung Electronics. The project was originally conceived as an HTML5-based platform for mobile devices to succeed MeeGo. Sa ...
,
Windows 7 Windows 7 is a major release of the Windows NT operating system developed by Microsoft. It was released to manufacturing on July 22, 2009, and became generally available on October 22, 2009. It is the successor to Windows Vista, released nearly ...
, 8, 10, and 11; ,
Haiku is a type of short form poetry originally from Japan. Traditional Japanese haiku consist of three phrases that contain a ''kireji'', or "cutting word", 17 '' on'' (phonetic units similar to syllables) in a 5, 7, 5 pattern, and a ''kigo'', or se ...
, and
MoltenVK MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to hav ...
provides freely-licensed third-party support for
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
,
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
and
tvOS tvOS (formerly known as Apple TV Software) is an operating system developed by Apple Inc. for the Apple TV, a digital media player. In the first-generation Apple TV, Apple TV Software was based on Mac OS X. Starting with the second-generation ...
by wrapping over Apple's Metal API.


Lower CPU usage

Vulkan reduces load on CPUs through the use of batching and other low-level optimizations, therefore reducing CPU workloads and leaving the CPU free to do more computation or rendering than would otherwise be possible.


Multi-threading friendly design

Direct3D 11 and OpenGL 4 were initially designed for use with single-core CPUs and only received augmentation to be executed on multi-cores. Even when application developers use the augmentations, these APIs regularly do not scale well on multi-cores. Vulkan offers improved scalability on multi-core CPUs due to the modernized threading architecture.


Pre-compiled shaders

OpenGL uses the high-level language
GLSL OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeli ...
for writing
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of spec ...
s, which forces each OpenGL driver to implement its own
compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
for GLSL. This then executes at application runtime to translate the program's shaders into the GPU's machine code. In contrast, Vulkan drivers are supposed to ingest shaders already translated into an intermediate binary format called
SPIR-V Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel compute and graphics by Khronos Group. It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to re ...
(Standard Portable Intermediate Representation), analogous to the binary format that
HLSL The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language f ...
shaders are compiled into in
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
. By allowing shader pre-compilation, application initialization speed is improved and a larger variety of shaders can be used per scene. A Vulkan driver only needs to perform GPU specific optimization and code generation, resulting in easier driver maintenance, and potentially smaller driver packages. The developers of applications now can also more easily obfuscate proprietary shader code, due to shaders not being stored directly as source code.


Others

* Vulkan provides unified management of
compute kernel In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main progr ...
s and graphical
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of spec ...
s, eliminating the need to use a separate compute API in conjunction with a graphics API. * Ray tracing is provided in a set of cross-vendor extensions, which together are analogous to the
OptiX Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only av ...
and
DirectX Raytracing DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Rade ...
APIs. No such functionality is exposed in OpenGL.


OpenGL vs. Vulkan

NVIDIA states that "OpenGL is still a great option for a lot of use cases, as it comes at a much lower complexity and maintenance burden than Vulkan, while in many cases still providing great overall performance." AMD states that "Vulkan supports close-to-metal control, enabling faster performance and better image quality across Windows 7, Windows 8.1, Windows 10, and Linux. No other graphics API offers the same powerful combination of OS compatibility, rendering features, and hardware efficiency."


Versions


Vulkan 1.1

At
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2016, Khronos announced that Vulkan would be getting support for automatic multi-GPU features, similar to what is offered by Direct3D 12. Multi-GPU support included in-API removes the need for SLI or Crossfire which requires graphics cards to be of the same model. API multi-GPU instead allows the API to intelligently split the workload among two or more completely different GPUs. For example, integrated GPUs included on the CPU can be used in conjunction with a high-end dedicated GPU for a slight performance boost. On March 7, 2018, Vulkan 1.1 was released by the Khronos Group. This first major update to the API standardized several extensions, such as multi-view, device groups, cross-process and cross-API sharing, advanced compute functionality, HLSL support, and YCbCr support. At the same time, it also brought better compatibility with DirectX 12, explicit multi-GPU support, ray tracing support, and laid the groundwork for the next generation of GPUs. Alongside Vulkan 1.1,
SPIR-V Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel compute and graphics by Khronos Group. It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to re ...
was updated to version 1.3.


Vulkan 1.2

On January 15, 2020, Vulkan 1.2 was released by the Khronos Group. This second major update to the API integrates 23 additional commonly-used proven Vulkan extensions into the base Vulkan standard. Some of the most important features are "timeline semaphores for easily managed synchronization", "a formal memory model to precisely define the semantics of synchronization and memory operations in different threads", and "descriptor indexing to enable reuse of descriptor layouts by multiple shaders". The additional features of Vulkan 1.2 improve its flexibility when it comes to implementing other graphics APIs on top of Vulkan, including "uniform buffer standard layout", "scalar block layout", and "separate stencil usage".


Vulkan 1.3

On January 25, 2022, Vulkan 1.3 was released by the Khronos Group. This third major update to the API integrates 23 additional commonly-used proven Vulkan extensions into the base Vulkan standard. Vulkan 1.3 focuses on reducing fragmentation by making the new features not optional in order for a device to be considered Vulkan 1.3 capable. The new features in Vulkan 1.3 include dynamic rendering, additional dynamic state, improved synchronization API, and device profiles.


Planned features

When releasing
OpenCL OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-progra ...
2.2, the Khronos Group announced that OpenCL would converge where possible with Vulkan to enable OpenCL software deployment flexibility over both APIs. This has been now demonstrated by Adobe's Premiere Rush using the clspv open source compiler to compile significant amounts of OpenCL C kernel code to run on a Vulkan runtime for deployment on Android.


History

The Khronos Group began a project to create a next generation graphics API in July 2014 with a kickoff meeting at
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
. At
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2014, the project was publicly announced with a call for participants. According to the US Patent and Trademark Office, the trademark for Vulkan was filed on February 19, 2015. Vulkan was formally named and announced at
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
2015, although speculation and rumors centered around a new API existed beforehand and referred to it as "glNext".


2015

In early 2015, LunarG (funded by
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
) developed and showcased a Linux driver for Intel which enabled Vulkan compatibility on the HD 4000 series integrated graphics, despite the open-source Mesa drivers not being fully compatible with OpenGL 4.0 until later that year. There is still the possibility of Sandy Bridge support, since it supports compute through Direct3D11. On August 10, 2015,
Google Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. ...
announced that future versions of Android would support Vulkan. Android 7.x "Nougat" launched support for Vulkan on August 22, 2016. Android 8.0 "Oreo" has full support. On December 18, 2015, the Khronos Group announced that the 1.0 version of the Vulkan specification was nearly complete and would be released when conforming drivers were available.


2016

The full Vulkan specification and the open-source Vulkan SDK were released on February 16, 2016.


2018

On February 26, 2018, Khronos Group announced that the Vulkan API became available to all on
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
through the
MoltenVK MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to hav ...
library, which enables Vulkan to run on top of
Metal A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typicall ...
. Other new developments were shown at
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2018. Previously MoltenVK was a proprietary and commercially licensed solution, but
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
made an arrangement with developer Brenwill Workshop Ltd to open-source MoltenVK under the Apache 2.0 license and as a result the library is now availabl
on GitHub
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
also announced that ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota 2' ...
'' can as of 26 February 2018 run on
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
using the Vulkan API, which is based on MoltenVK.


2019

On February 25, 2019, the Vulkan Safety Critical (SC) Working Group was announced to bring Vulkan GPU acceleration to safety critical industries. Google's
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
streaming
cloud gaming Cloud gaming, sometimes called gaming on demand or gaming-as-a-service or game streaming, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game rem ...
service uses Vulkan on Linux based servers with AMD GPUs.


2020

On January 15, 2020, Vulkan 1.2 was released. Alongside the Vulkan 1.2 release, the Khronos Group posted a blog post which considered that HLSL support in Vulkan had reached "production ready" status, given the improvements in Microsoft's DXC compiler and Khronos's glslang compiler, and new features in Vulkan 1.2 which enhance HLSL support. On February 3, 2020, the Raspberry Pi Foundation announced that it was working on an open source Vulkan driver for their
Raspberry Pi Raspberry Pi () is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom. The Raspberry Pi project originally leaned towards the promotion of teaching basic ...
, a popular single board computer. On June 20, 2020, a graphics engineer revealed that he had created one after two years of work that was capable of running VkQuake3 at over 100FPS on the small computer. On March 17, 2020, Khronos Group released the Ray Tracing extensions, based on
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
's proprietary extension, with some major extensions and many minor changes, which in turn was based on Nvidia's
OptiX Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only av ...
API. On November 23, 2020, these Ray Tracing extensions were finalized. On November 24, 2020, Raspberry Pi Foundation announced that their driver for the
Raspberry Pi 4 Raspberry Pi () is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom. The Raspberry Pi project originally leaned towards the promotion of teaching basic c ...
is Vulkan 1.0 conformant.


2022

On January 25, 2022, Vulkan 1.3 was released. On March 1, 2022, Vulkan SC 1.0 was released, bringing Vulkan graphics and compute for the safety-critical industry while being based on the Vulkan 1.2 standard. On August 1, 2022, Raspberry Pi Foundation announced that their driver for the
Raspberry Pi 4 Raspberry Pi () is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom. The Raspberry Pi project originally leaned towards the promotion of teaching basic c ...
is Vulkan 1.2 conformant. On September 1, 2022 Mesh Shading for Vulkan was released


Support across vendors

Initial specifications stated that Vulkan drivers can be implemented on any hardware that supports OpenGL ES 3.1 or OpenGL 4.x and up. As Vulkan support requires new graphics drivers, this does not necessarily imply that every existing device that supports OpenGL ES 3.1 or OpenGL 4.x will have Vulkan drivers available.


Intel, Nvidia and AMD

All three major PC vendors provide free of charge the Vulkan API implementations in the form of drivers for the Linux and Windows systems. On
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, Vulkan is supported by the newer lines of hardware like Intel Skylake and higher, AMD GCN 2.0 and higher, and Nvidia
Kepler Johannes Kepler (; ; 27 December 1571 – 15 November 1630) was a German astronomer, mathematician, astrologer, natural philosopher and writer on music. He is a key figure in the 17th-century Scientific Revolution, best known for his laws o ...
and higher. On
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
, the open-source
Mesa A mesa is an isolated, flat-topped elevation, ridge or hill, which is bounded from all sides by steep escarpments and stands distinctly above a surrounding plain. Mesas characteristically consist of flat-lying soft sedimentary rocks capped by ...
driver supports AMD (GCN 1.0/1.1 unofficially, GCN 2.0 and above officially) and Intel ( Ivy Bridge and later unofficially, Broadwell and later officially); while support for Nvidia GPUs requires Nvidia's official proprietary driver.


Android and mobile GPUs

Most modern Android devices support Vulkan. Android 7.0 Nougat includes optional Vulkan 1.0 support, Android 9.0 Pie includes optional Vulkan 1.1 support, and
Android 10 Android 10 ( codenamed Android Q during development) is the tenth major release and the 17th version of the Android mobile operating system. It was first released as a developer preview on March 13, 2019, and was released publicly on Septembe ...
requires all 64-bit devices support Vulkan 1.1. On
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
and some
ChromeOS ChromeOS, sometimes stylized as chromeOS and formerly styled as Chrome OS, is a Linux-based operating system designed by Google. It is derived from the open-source ChromiumOS and uses the Google Chrome web browser as its principal user interfac ...
devices, the open-source
Mesa A mesa is an isolated, flat-topped elevation, ridge or hill, which is bounded from all sides by steep escarpments and stands distinctly above a surrounding plain. Mesas characteristically consist of flat-lying soft sedimentary rocks capped by ...
driver provides support for
Arm Mali In human anatomy, the arm refers to the upper limb in common usage, although academically the term specifically means the upper arm between the glenohumeral joint (shoulder joint) and the elbow joint. The distal part of the upper limb between th ...
(Midgard and Bifrost),
Qualcomm Adreno Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs. History Adreno (an anagram of AMD's graphic card brand ''Radeon''), was originally developed by ...
, and Broadcom VideoCore VI hardware.


Apple

As of June 2022, there is no native support for Vulkan API provided by Apple devices. Vulkan 1.2 support is available via the open-source library
MoltenVK MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to hav ...
, which provides a Vulkan implementation on top of the
Metal A metal (from Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. Metals are typicall ...
graphics API provided on iOS and macOS devices, though it has some limitations in regards to certain advanced API features. In June 2022, version 1.3.217 of Vulkan added support for Metal objects, facilitating import and export between the two APIs.


See also

*
List of 3D graphics libraries 3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have also proved vital to ...


Notes


References


Further reading

* Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL), Nov 10, 2016, by Graham Sellers and John Kessenich * Learning Vulkan, Dec 2016, by Parminder Singh * Introduction to Computer Graphics and the Vulkan API, Jul 1, 2017, by Kenwright * Vulkan Cookbook, Apr 28, 2017, by Pawel Lapinski


External links

* {{Use mdy dates, date=September 2017 2015 software 3D graphics APIs Cross-platform software Graphics libraries Graphics standards Software using the Apache license Video game development Virtual reality