Mantle (API)
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Mantle (API)
Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity. Overview The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics pipeline by eliminating certain aspects of hardware abstraction inherent to both current prevailing grap ...
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Advanced Micro Devices
Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactured its own processors, the company later outsourced its manufacturing, a practice known as going fabless, after GlobalFoundries was spun off in 2009. AMD's main products include microprocessors, motherboard chipsets, embedded processors, graphics processors, and FPGAs for servers, workstations, personal computers, and embedded system applications. History First twelve years Advanced Micro Devices was formally incorporated by Jerry Sanders, along with seven of his colleagues from Fairchild Semiconductor, on May 1, 1969. Sanders, an electrical engineer who was the director of marketing at Fairchild, had, like many Fairchild executives, grown frustrated with the increasing lack of support, opportunity, and flexibility within th ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing unit'' ...
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Crytek
Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek also operates further studios in Kyiv, Ukraine and Istanbul, Turkey. Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the ''Far Cry'' series (subsequent sequels and spin-offs being developed by Ubisoft Montreal) and the ''Crysis'' series, and the open world nature of their games which showcase the company's CryEngine. History 1999–2004: CryEngine and ''Far Cry'' Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. One of their first projects was a tech demo of a game called ''X-Isle: Dinosaur Island'', which showcased their game engine technology that allowed for larger viewing distances than other game ...
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Phoronix
Phoronix Test Suite (PTS) is a free and open-source benchmark software for Linux and other operating systems which is developed by Michael Larabel and Matthew Tippett. The Phoronix Test Suite has been endorsed by sites such as Linux.com, LinuxPlanet, and Softpedia. Features * Supports over 220 test profiles and over 60 test suites; * Uses an XML-based testing architecture. Tests include MEncoder, FFmpeg and lm sensors along with OpenGL games such as ''Doom 3'', ''Nexuiz'', and '' Enemy Territory: Quake Wars'', and many more. * Contains a feature called PTS Global where users are able to upload their test results and system information for sharing. Then through executing a single command, other users can compare their test results to a selected system in an easy-comparison mode; * Allows report benchmark results to the Phoronix Global online database; * Allows to compare results side-by-side; * Is extensible and new tests can be added easily * Can do anonymous usage reporting; ...
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Puma (microarchitecture)
The Puma Family 16h is a low-power microarchitecture by AMD for its APUs. It succeeds the Jaguar as a second-generation version, targets the same market, and belongs to the same AMD architecture Family 16h. The ''Beema'' line of processors are aimed at low-power notebooks, and ''Mullins'' are targeting the tablet sector. Design The Puma cores use the same microarchitecture as Jaguar, and inherits the design: * Out-of-order execution and Speculative execution, up to 4 CPU cores * Two-way integer execution * Two-way 128-bit wide floating-point and packed integer execution * Integer hardware divider * Puma does not feature clustered multi-thread (CMT), meaning that there are no "modules" * Puma does not feature Heterogeneous System Architecture or zero-copy * 32 KiB instruction + 32 KiB data L1 cache per core * 1–2 MiB unified L2 cache shared by two or four cores * Integrated single channel memory controller supporting 64bit DDR3L * 3.1 mm2 area per core ...
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Jaguar (microarchitecture)
The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD. It is used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out-of-order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: ''Kabini'' aimed at notebooks and mini PCs, ''Temash'' aimed at tablets, ''Kyoto'' aimed at micro-servers, and the ''G-Series'' aimed at embedded applications. Both the PlayStation 4 and the Xbox One use chips based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs. Design * 32 KiB instruction + 32 KiB data L1 cache per core, L1 cache includes parity error detection * 16-way, 1–2 MiB unified L2 cache shared by two or four cores, L2 cache is protected from errors by the use of error correcting code * Out ...
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Steamroller (microarchitecture)
AMD Steamroller Family 15h is a microarchitecture developed by AMD for AMD APUs, which succeeded Piledriver in the beginning of 2014 as the third-generation Bulldozer-based microarchitecture. Steamroller APUs continue to use two-core modules as their predecessors, while aiming at achieving greater levels of parallelism. Microarchitecture ''Steamroller'' still features two-core modules found in ''Bulldozer'' and ''Piledriver'' designs called clustered multi-thread (CMT), meaning that one module is marketed as a dual-core processor. The focus of ''Steamroller'' is for greater parallelism. Improvements center on independent instruction decoders for each core within a module, 25% more of the maximum width dispatches per thread, better instruction schedulers, improved perceptron branch predictor, larger and smarter caches, up to 30% fewer instruction cache misses, branch misprediction rate reduced by 20%, dynamically resizable L2 cache, micro-operations queue, more internal regist ...
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AMD Radeon Rx 200 Series
The Radeon 200 series is a series of graphics processors developed by AMD. These GPUs are manufactured on a 28 nm Gate-Last process through TSMC or Common Platform Alliance. Release The Rx 200 series was announced on September 25, 2013, at the AMD GPU14 Tech Day event. Non-disclosure agreements were lifted on October 15, except for the R9 290X, and pre-orders opened on October 3. Architecture * Graphics Core Next 3 (Volcanic Islands) is found on the R9 285 (Tonga Pro) branded products. * Graphics Core Next 2 (Sea Islands) is found on R7 260 (Bonaire), R7 260X (Bonaire XTX), R9 290 (Hawaii Pro), R9 290X (Hawaii XT), and R9 295X2 (Vesuvius) branded products. * Graphics Core Next 1 (Southern Islands) is found on R9 270, 270X, 280, 280X, R7 240, 250, 250X, 265, and R5 240 branded products. * TeraScale 2 (VLIW5) (Northern Islands or Evergreen) is found on R5 235X and below branded products. * OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by emu ...
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Radeon HD 8000 Series
The Radeon HD 8000 series is a family of computer Graphics processing unit, GPUs developed by Advanced Micro Devices, AMD. AMD was initially rumored to release the family in the second quarter of 2013, with the cards manufactured on a 28 nm process and making use of the improved Graphics Core Next architecture. However the 8000 series turned out to be an OEM rebadge of the Radeon HD 7000 series, 7000 series (although Bonaire is a GCN 2.0 based chip, thus being of newer development). Architecture The Radeon HD 7000 series was launched in 2011 and it marked AMD's shift from VLIW (TeraScale (microarchitecture), TeraScale) to RISC/SIMD architecture (Graphics Core Next). The highend-mainstream cards were equipped with GCN-based chips while some of the mid-low end ones were just rebranded TeraScale-based cards. All of the GCN-based chips were made using the 28 nm process, becoming the first chips ever to be based on that technology. The GCN-based chips for desktop cards wer ...
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Radeon HD 7000 Series
The Radeon HD 7000 series, codenamed "Southern Islands", is a family of GPUs developed by AMD, and manufactured on TSMC's 28 nm process. The primary competitor of Southern Islands, Nvidia's GeForce 600 Series (also manufactured at TSMC), also shipped during Q1 2012, largely due to the immaturity of the 28 nm process. Architecture Graphics Core Next was introduced with the Radeon HD 7000 Series. *A GPU implementing Graphics Core Next is found on the Radeon HD 7730 and above branded discrete GPUs. *A GPU implementing TeraScale (microarchitecture) version " Evergreen (VLIW5)" is found on Radeon HD 7670 and below branded discrete GPUs. *A GPU implementing TeraScale (microarchitecture) version " Northern Islands (VLIW4)" is found on APUs whose GPUs are branded with the Radeon HD 7000 series. *OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by emulation on some TeraScale (microarchitecture) GPUs. * Vulkan 1.0 requires GCN-Architecture. Vulkan 1. ...
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TeraScale (microarchitecture)
TeraScale is the codename for a family of graphics processing unit microarchitectures developed by ATI Technologies/Advanced Micro Devices, AMD and their second microarchitecture implementing the unified shader model following ''Xenos (graphics chip), Xenos''. TeraScale replaced the old Pipeline (computing), fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader microarchitecture named Tesla (microarchitecture), Tesla. TeraScale was used in Radeon HD 2000 series, HD 2000 manufactured in 80 nm and 65 nm process, 65 nm, Radeon HD 3000 series, HD 3000 manufactured in 65 nm and 55 nm, Radeon HD 4000 series, HD 4000 manufactured in 55 nm and 40 nm, Radeon HD 5000 series, HD 5000 and Radeon HD 6000 series, HD 6000 manufactured in 40 nm. TeraScale was also used in the AMD Accelerated Processing Units code-named "Brazos", "Llano", "Trinity" and "Richland". TeraScale is even found in some of the succeeding graphics card ...
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Graphics Core Next
Graphics Core Next (GCN) is the codename for a series of microarchitectures and an instruction set architecture that were developed by AMD for its GPUs as the successor to its TeraScale microarchitecture. The first product featuring GCN was launched on January 9, 2012. GCN is a reduced instruction set SIMD microarchitecture contrasting the very long instruction word SIMD architecture of TeraScale. GCN requires considerably more transistors than TeraScale, but offers advantages for general-purpose GPU (GPGPU) computation due to a simpler compiler. GCN graphics chips were fabricated with CMOS at 28 nm, and with FinFET at 14 nm (by Samsung Electronics and GlobalFoundries) and 7 nm (by TSMC), available on selected models in AMD's Radeon HD 7000, HD 8000, 200, 300, 400, 500 and Vega series of graphics cards, including the separately released Radeon VII. GCN was also used in the graphics portion of Accelerated Processing Units (APUs), such as those in the PlayStation 4 and Xb ...
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