Overhead (computing)
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Overhead (computing)
In computer science, overhead is any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to perform a specific task. It is a special case of engineering overhead. Overhead can be a deciding factor in software design, with regard to structure, error correction, and feature inclusion. Examples of computing overhead may be found in Object Oriented Programming (OOP), functional programming, data transfer, and data structures. Software design Choice of implementation A programmer/software engineer may have a choice of several algorithms, encodings, data types or data structures, each of which have known characteristics. When choosing among them, their respective overhead should also be considered. Tradeoffs In software engineering, overhead can influence the decision whether or not to include features in new products, or indeed whether to fix bugs. A feature that has a high overhead may not be included – or needs a big ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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CPU Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) w ...
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ISO 8601
ISO 8601 is an international standard covering the worldwide exchange and communication of date and time-related data. It is maintained by the Geneva-based International Organization for Standardization (ISO) and was first published in 1988, with updates in 1991, 2000, 2004, and 2019, and an amendment in 2022. The standard provides a well-defined, unambiguous method of representing calendar dates and times in worldwide communications, especially to avoid misinterpreting numeric dates and times when such data is transferred between countries with different conventions for writing numeric dates and times. ISO 8601 applies to these representations and formats: ''dates,'' in the Gregorian calendar (including the proleptic Gregorian calendar); ''times,'' based on the 24-hour timekeeping system, with optional UTC offset; ''time intervals''; and combinations thereof.ISO 8601:2004 section 1 Scope The standard does not assign specific meaning to any element of the dates/times r ...
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Integer
An integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign (−1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the language of mathematics, the set of integers is often denoted by the boldface or blackboard bold \mathbb. The set of natural numbers \mathbb is a subset of \mathbb, which in turn is a subset of the set of all rational numbers \mathbb, itself a subset of the real numbers \mathbb. Like the natural numbers, \mathbb is countably infinite. An integer may be regarded as a real number that can be written without a fractional component. For example, 21, 4, 0, and −2048 are integers, while 9.75, , and  are not. The integers form the smallest group and the smallest ring containing the natural numbers. In algebraic number theory, the integers are sometimes qualified as rational integers to distinguish them from the more general algebraic integers ...
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Signedness
In computing, signedness is a property of data types representing numbers in computer programs. A numeric variable is ''signed'' if it can represent both positive and negative numbers, and ''unsigned'' if it can only represent non-negative numbers (zero or positive numbers). As ''signed'' numbers can represent negative numbers, they lose a range of positive numbers that can only be represented with ''unsigned'' numbers of the same size (in bits) because roughly half the possible values are non-positive values, whereas the respective unsigned type can dedicate all the possible values to the positive number range. For example, a two's complement signed 16-bit integer can hold the values −32768 to 32767 inclusively, while an unsigned 16 bit integer can hold the values 0 to 65535. For this sign representation method, the leftmost bit (most significant bit) denotes whether the value is negative (0 for positive or zero, 1 for negative). In programming languages For most architect ...
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Unix Time
Current Unix time () Unix time is a date and time representation widely used in computing. It measures time by the number of seconds that have elapsed since 00:00:00 UTC on 1 January 1970, the beginning of the Unix epoch, less adjustments made due to leap seconds. Unix time originated as the system time of Unix operating systems. It has come to be widely used in other computer operating systems, file systems, programming languages, and databases. Definition Two layers of encoding make up Unix time. The first layer encodes a point in time as a scalar real number which represents the number of seconds that have passed since 00:00:00UTC on Thursday, 1 January 1970. The second layer encodes that number as a sequence of bits or decimal digits. Unix time differs from both Coordinated Universal Time (UTC) and International Atomic Time (TAI) in its handling of leap seconds. UTC includes leap seconds that adjust for the discrepancy between precise time, as measured by atomic clock ...
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Frame Synchronization
In telecommunication, frame synchronization or framing is the process by which, while receiving a stream of framed data, incoming frame alignment signals (i.e., a distinctive bit sequences or syncwords) are identified (that is, distinguished from data bits), permitting the data bits within the frame to be extracted for decoding or retransmission. Framing If the transmission is temporarily interrupted, or a bit slip event occurs, the receiver must re-synchronize. The transmitter and the receiver must agree ahead of time on which frame synchronization scheme they will use. Common frame synchronization schemes are: ;Framing bit: A common practice in telecommunications, for example in T-carrier, is to insert, in a dedicated time slot within the frame, a noninformation bit or framing bit that is used for synchronization of the incoming data with the receiver. In a bit stream, framing bits indicate the beginning or end of a frame. They occur at specified positions in the frame, ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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Contention (telecommunications)
In statistical time division multiplexing, contention is a media access method that is used to share a broadcast medium. In contention, any computer in the network can transmit data at any time (first come-first served). This system breaks down when two computers attempt to transmit at the same time. This is known as a collision. To avoid collisions, a carrier sensing mechanism is used. Here each computer listens to the network before attempting to transmit. If the network is busy, it waits until network quiets down. In carrier detection, computers continue to listen to the network as they transmit. If computer detects another signal that interferes with the signal it is sending, it stops transmitting. Both computers then wait for a random amount of time and attempt to transmit. Contention methods are most popular media access control method on LANs. Collision detection and recovery One method to handle collisions in a contention based system is to optimize collision detection an ...
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Half-duplex
A duplex communication system is a point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions. Duplex systems are employed in many communications networks, either to allow for simultaneous communication in both directions between two connected parties or to provide a reverse path for the monitoring and remote adjustment of equipment in the field. There are two types of duplex communication systems: full-duplex (FDX) and half-duplex (HDX). In a full-duplex system, both parties can communicate with each other simultaneously. An example of a full-duplex device is plain old telephone service; the parties at both ends of a call can speak and be heard by the other party simultaneously. The earphone reproduces the speech of the remote party as the microphone transmits the speech of the local party. There is a two-way communication channel between them, or more strictly speaking, there are two communication channel ...
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Call Set-up Time
In telecommunication, call setup is the process of establishing a virtual circuit across a telecommunications network. Call setup is typically accomplished using a signaling protocol. The term call set-up time has the following meanings: # The overall length of time required to establish a circuit-switched call between users. # For data communication, the overall length of time required to establish a circuit-switched call between terminals; ''i.e.,'' the time from the initiation of a call request to the beginning of the call message. ''Note:'' Call set-up time is the summation of: (a) call request time—the time from initiation of a calling signal to the delivery to the caller of a proceed-to-select signal; (b) selection time—the time from the delivery of the proceed-to-select signal until all the selection signals have been transmitted; and (c) post selection time—the time from the end of the transmission of the selection signals until the delivery of the call-connecte ...
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Telephony
Telephony ( ) is the field of technology involving the development, application, and deployment of telecommunication services for the purpose of electronic transmission of voice, fax, or data, between distant parties. The history of telephony is intimately linked to the invention and development of the telephone. Telephony is commonly referred to as the construction or operation of telephones and telephonic systems and as a system of telecommunications in which telephonic equipment is employed in the transmission of speech or other sound between points, with or without the use of wires. The term is also used frequently to refer to computer hardware, software, and computer network systems, that perform functions traditionally performed by telephone equipment. In this context the technology is specifically referred to as Internet telephony, or voice over Internet Protocol (VoIP). Overview The first telephones were connected directly in pairs. Each user had a separate telephone wired ...
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