Universe (1994 Video Game)
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''Universe'' is a
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed and published by
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, ...
and
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicatio ...
platforms in
1994 File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which Sinking of the MS Estonia, sank in ...
. It was Core Design's second and last effort in the adventure game genre after ''
Curse of Enchantia ''Curse of Enchantia'' is a graphic adventure game developed and released by the British video game company Core Design for MS-DOS and the Amiga in 1992 in video gaming, 1992. The game tells the comic fantasy story of Brad, a teenage boy from mo ...
'', of which it was originally planned to be a sequel. ''Universe'' is a
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
that tells the story of Boris, a young man who has been summoned from modern Earth to another universe, where he is destined to become its long forecast savior from evil. The game received mostly positive reviews.


Gameplay

''Universe'' uses a
point and click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
user interface to allow the player to control the game's protagonist with the mouse to move through various scenes and locations and interact with objects. When the right mouse button is clicked, an
icon An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The most ...
based control bar becomes accessible for which the player can decide on what actions to take, such as looking at items and picking up objects. Some commands require the player to denote what objects the character is carrying to use to accomplish the action - for example, to attack something, the player must click on the object that will be used to attack an object in the scene. The game's use of the control bar means players must be clear on what action commands they are using, as well as what objects they are interacting with. The game features some open exploration in places, as well as moments where the player must perform the right actions to proceed; failure to do so ends the game, forcing the player to either restart or reload from their last save game.


Plot

Boris Verne, a 16-year-old boy living in England, is sent on an errand by his mother to deliver mail to his eccentric uncle George. Arriving at his house, George leaves his nephew alone to make some tea, leading Boris to explore. In doing so, he comes across his uncle's latest invention, a pod-like device called the Virtual Dimension Inducer. Deciding to see how it works, Boris activates the Inducer, causing himself to be teleported into a parallel universe called Pararela, and onto an asteroid cluster with a breathable atmosphere called Pfenellop. Discovering a small town on one of the asteroids, Boris works to activate a machine, causing him to suffer a sudden mind shock that allows him to understand the language of others. Heading into the settlement, Boris meets with a young woman named Silphinaa, who does her best to help him when he reveals he has no idea where he is. Through Silphinaa, Boris learns that Pfenellop used to be peaceful, until a tyrannical empire occupied the cluster and arrested anyone who resisted them. Learning he faces a similar fate if he remains, Boris is advised to head for the Wheelworld to meet Silphinaa's friend for further help, but is unable to prevent the empire arresting her when he receives a premonitionary vision of their arrival. Acquiring Silphinaa's Personal Transport Vehicle (PTV) and a new suit with a wrist computer, Boris escapes before he is captured. While seeking a way to reach the Wheelworld, he receives a vision of the empire's tyrannical leader, Emperor Neiamises, who has sensed his arrival and orders his personal servant, Baron Keelev to find him. Reaching the Wheelworld, Boris encounters a member of a monkly order called The Healers, who reveal to him that he is the destined saviour of Pararela who will bring down Neianises per a prophecy the Healers made that the emperor fears. After being given one half of a star chart needed to complete to aid him, Boris is forced to flee the Wheelworld when Keelev tracks him down. Boarding a star liner, Boris finds another member of the Healer who passes on the other half of the star chart. After evading a bounty hunter and stealing their PTV, Boris escapes from the liner before it is destroyed by a resistance force seeking to stop Neianises. Through another vision after escaping, Boris learns that the tyrannical emperor is seeking power gems to make him a god and is fighting against another empire led a race of aliens called the Mekaliens. Using the star chart, Boris finds his way to a planet housing a portal that takes him to a decayed city, whereupon he secures a power gem containing positive charged energy. On another planet, he encounters a dying Mekalien, who reveals that the gem's positive energy will reflect any evil energy back at its attacker, and thus is a threat to Neianises. Making his way to the tyrant leader's home on the planet Coros, aided by the resistance group and its leader, a beast-like humanoid called Man-Beast, Boris breaks into Neianises' palace and confronts him. After exposing Keelev's plot to take his master's power, causing him to be sent to another dimension, Boris lulls Neianises into a false sense of security and hits him with the power gem, causing him to crumble into dust. With the tyrant killed, the people of Coros welcome the end of the conflict, appointing Man-Beast as their new leader, and releasing those who had been wrongfully imprisoned. Although delighted to have helped, Boris still wishes to find the means to return home, and is soon startled when George appears amongst those celebrating Neianises, revealing he had been pursuing his nephew since he activated the Inducer. Saying goodbye to his new friends, Boris returns home with his uncle back to England, wondering how long he had been away for, before noting he is still wearing the clothing that he got from Silphinaa's home.


Development


''Curse of Enchantia 2''

''Universe'' was the second and last point-and-click adventure developed by Core Design, who then instead concentrated on 3D games for the PC and fifth-generation consoles, including what would become ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
''. Initially, it was going to be a direct
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
for Core Design's successful 1992
comic fantasy Fantasy comedy or comic fantasy is a subgenre of fantasy that is primarily humorous in intent and tone. Typically set in imaginary worlds, fantasy comedy often involves puns on and parodies of other works of fantasy. Literature The subgenre rose ...
adventure game ''
Curse of Enchantia ''Curse of Enchantia'' is a graphic adventure game developed and released by the British video game company Core Design for MS-DOS and the Amiga in 1992 in video gaming, 1992. The game tells the comic fantasy story of Brad, a teenage boy from mo ...
'', which would continue the adventures of the young teenager Brad as he would return to the other-dimensional realm of Enchantia with his sister Jenny to rid that world of the remaining evil witches. This game was planned but never released, in part because of Robert Toone's departure from the company.


''Universe''

The game "has grown up so much during the development that it has simply became a follow up", incorporating elements of a film script written by Rolf Mohr several years earlier while he was working with the
games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
.Cam Winstanley, "The shape of the things to come: Universe", ''Amiga Power'' 34 (February 1994), pages 16-17.Amiga CD32 Gamer'' (September 1994), page 11. This
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
game ultimately became known as simply ''Universe'' (its working title was ''Curse of Enchantia II''), using a completely rewritten
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
and a similar user interface, but with inclusion of in-game text and dialogue. ''Universes premise is also similar to that of ''Curse of Enchantia'', featuring a young man (the protagonist's name was changed and he became somewhat older, but like Brad, Boris also has a sister named Jenny) who is transported to another world and has to rid it of an evil overlord, but the game is more serious in its tone. Responding to some of the criticism directed at ''Curse of Enchantia'', Core Design described ''Universe'' as being "a lot" more logical and less linear than their first adventure game. They also described the text-based system as an improvement over the use of only icons, the benefits being that it allowed conversations between characters and simply "it works". They also acknowledged that ''Curse of Enchantia'' had "suffered considerably" due to inclusion of action sequences, something that "adventure gamers don't want in their games”, so the ones in ''Universe'' were made "short and simple" enough. Furthermore, an improved engine allowed the game to load faster and fit on fewer floppy disks.''Amiga Computing'' 74 (August 1994), pages 142-143. The game was notable for its then-unique ability to display 256 colors at once on a standard
Amiga 500 The Amiga 500, also known as the A500, is the first low-end version of the Amiga home computer. It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to that ...
, instead of just 32, due to its innovative system SPAC (Super Pre-Adjusted Colour). Another feature never seen before on the Amiga was its dynamic music system similar to
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as ...
'
iMUSE iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches t ...
. The game was at first supposed to feature a supporting character, following Boris through the game, but this had to be abandoned because the Amiga lacked enough memory to handle two scaled sprites of the characters at the same time. The animations of the sprite of Boris was
rotoscoped Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced ov ...
; the character is actually a
digitized DigitizationTech Target. (2011, April). Definition: digitization. ''WhatIs.com''. Retrieved December 15, 2021, from https://whatis.techtarget.com/definition/digitization is the process of converting information into a digital (i.e. computer- ...
version of Rolf Mohr.


Reception

The Amiga version of the game received mostly highly positive reviews, including 85% from ''
Amiga Computing ''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later ''Amiga Action'' was incorporated i ...
'', 87% from ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'', and 86% from ''Game Master''. Some other reviewers were more critical, such as 7/10 from ''Amiga Magazine'' or only 38% from ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
''.


References


External links

* {{Core Design 1994 video games Amiga games Amiga CD32 games Core Design games DOS games Point-and-click adventure games Science fiction video games Single-player video games Space opera video games Video games about extraterrestrial life Video games developed in the United Kingdom Video games about parallel universes Video games scored by Nathan McCree Video games set in the 20th century Video games with rotoscoped graphics