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Tafl games (pronounced avl also known as hnefatafl games) are a family of ancient Nordic and
Celtic Celtic, Celtics or Keltic may refer to: Language and ethnicity *pertaining to Celts, a collection of Indo-European peoples in Europe and Anatolia **Celts (modern) *Celtic languages **Proto-Celtic language *Celtic music *Celtic nations Sports Foo ...
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
s played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the
Roman Roman or Romans most often refers to: * Rome, the capital city of Italy * Ancient Rome, Roman civilization from 8th century BC to 5th century AD *Roman people, the people of ancient Rome *''Epistle to the Romans'', shortened to ''Romans'', a lett ...
game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in
Norway Norway, officially the Kingdom of Norway, is a Nordic countries, Nordic country in Northern Europe, the mainland territory of which comprises the western and northernmost portion of the Scandinavian Peninsula. The remote Arctic island of ...
,
Sweden Sweden, formally the Kingdom of Sweden,The United Nations Group of Experts on Geographical Names states that the country's formal name is the Kingdom of SwedenUNGEGN World Geographical Names, Sweden./ref> is a Nordic countries, Nordic c ...
,
Denmark ) , song = ( en, "King Christian stood by the lofty mast") , song_type = National and royal anthem , image_map = EU-Denmark.svg , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of Denmark , establish ...
,
Iceland Iceland ( is, Ísland; ) is a Nordic island country in the North Atlantic Ocean and in the Arctic Ocean. Iceland is the most sparsely populated country in Europe. Iceland's capital and largest city is Reykjavík, which (along with its ...
,
Britain Britain most often refers to: * The United Kingdom, a sovereign state in Europe comprising the island of Great Britain, the north-eastern part of the island of Ireland and many smaller islands * Great Britain, the largest island in the United King ...
,
Ireland Ireland ( ; ga, Éire ; Ulster-Scots: ) is an island in the North Atlantic Ocean, in north-western Europe. It is separated from Great Britain to its east by the North Channel, the Irish Sea, and St George's Channel. Ireland is the s ...
, and Lapland. Tafl gaming was eventually supplanted by
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
in the 12th century, Murray 1951, pp. 56–57. but the tafl variant of the
Sami people Acronyms * SAMI, ''Synchronized Accessible Media Interchange'', a closed-captioning format developed by Microsoft * Saudi Arabian Military Industries, a government-owned defence company * South African Malaria Initiative, a virtual expertise ...
, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist
Linnaeus Carl Linnaeus (; 23 May 1707 – 10 January 1778), also known after his ennoblement in 1761 as Carl von Linné Blunt (2004), p. 171. (), was a Swedish botanist, zoologist, taxonomist, and physician who formalised binomial nomenclature, the ...
in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the creation of a modern family of tafl games. In addition, tablut is now also played in accordance with its original rules, which have been retranslated.


Etymology

The term (
Old Norse Old Norse, Old Nordic, or Old Scandinavian, is a stage of development of North Germanic dialects before their final divergence into separate Nordic languages. Old Norse was spoken by inhabitants of Scandinavia and their overseas settlement ...
: "table", "board"; ) is the original Norse name of the game. (roughly , plausibly realised as ), became the preferred term for the game in
Scandinavia Scandinavia; Sámi languages: /. ( ) is a subregion in Northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. In English usage, ''Scandinavia'' most commonly refers to Denmark, Norway, and S ...
by the end of the
Viking Age The Viking Age () was the period during the Middle Ages when Norsemen known as Vikings undertook large-scale raiding, colonizing, conquest, and trading throughout Europe and reached North America. It followed the Migration Period and the Germ ...
, to distinguish it from other board games, such as (
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
), ( Tables) and (
Fox games Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. ...
), as these became known. The specific name possibly arose as meaning "board game of the fist", from ("fist") + , where "fist" referred to the central king-piece. The precise
etymology Etymology () The New Oxford Dictionary of English (1998) – p. 633 "Etymology /ˌɛtɪˈmɒlədʒi/ the study of the class in words and the way their meanings have changed throughout time". is the study of the history of the form of words ...
is not entirely certain but certainly referred to the king-piece, and several sources refer to as "King's table". In
Anglo-Saxon England Anglo-Saxon England or Early Medieval England, existing from the 5th to the 11th centuries from the end of Roman Britain until the Norman conquest in 1066, consisted of various Anglo-Saxon kingdoms until 927, when it was united as the Kingdom of ...
, the term also referred to many board games. It is not known if the
Anglo-Saxons The Anglo-Saxons were a cultural group who inhabited England in the Early Middle Ages. They traced their origins to settlers who came to Britain from mainland Europe in the 5th century. However, the ethnogenesis of the Anglo-Saxons happened ...
had a specific name for the game or if they generically referred to it as in the way that modern people might refer to "cards". Several games may be confused with games, due to the inclusion of the word in their names or other similarities. is the Old Norse name for
Fox and Geese Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. I ...
, a game dating from at least the 14th century. It is still known and played in Europe. is the Old Norse name for Tables (the medieval forerunner of
Backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Pe ...
). is the Old Norse name for chess. or ( Modern Irish: ) was played in Ireland. The
Welsh Welsh may refer to: Related to Wales * Welsh, referring or related to Wales * Welsh language, a Brittonic Celtic language spoken in Wales * Welsh people People * Welsh (surname) * Sometimes used as a synonym for the ancient Britons (Celtic peopl ...
equivalent was and the Breton equivalent ; all terms mean "wood-sense". This popular medieval game was played with equal forces on each side and thus was not a variant, but rather may have been the medieval descendant of the
Roman Roman or Romans most often refers to: * Rome, the capital city of Italy * Ancient Rome, Roman civilization from 8th century BC to 5th century AD *Roman people, the people of ancient Rome *''Epistle to the Romans'', shortened to ''Romans'', a lett ...
game or .


Tafl variants

The only variant of tafl where a relatively unambiguous has survived into modern times is tablut, the
Sámi The Sámi ( ; also spelled Sami or Saami) are a Finno-Ugric-speaking people inhabiting the region of Sápmi (formerly known as Lapland), which today encompasses large northern parts of Norway, Sweden, Finland, and of the Murmansk Oblast, Ru ...
variant of the game which was recorded by
Linnaeus Carl Linnaeus (; 23 May 1707 – 10 January 1778), also known after his ennoblement in 1761 as Carl von Linné Blunt (2004), p. 171. (), was a Swedish botanist, zoologist, taxonomist, and physician who formalised binomial nomenclature, the ...
during his expedition to Lapland in 1732. As for the medieval game, no complete, unambiguous description of the rules exists, but the king's objective was to escape to (variously) the board's periphery or corners, while the greater force's objective was to capture him. Although the size of the board and the number of pieces varied, all games involved a distinctive 2:1 ratio of pieces, with the lesser side having a king-piece that started in the centre. There is some controversy over whether some tafl games (i.e. Hnefatafl and Tawlbwrdd) may have employed
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ...
. Image:Alea evangelii board.svg,
Alea Evangelii
Image:Ard-Ri board.svg,
Ard Rí
Image:283px-Brandub_board.png,
Brandubh
Image:Hnefatafl11x11.png,
Hnefatafl
Image:Tablut9x9.png,
Tablut
Image:Tawlbyund board 02.svg,
Tawlbwrdd


Alea evangelii

'' Alea evangelii'', which means "game of the gospels", was described, with a drawing, in the 12th-century
Corpus Christi College, Oxford Corpus Christi College (formally, Corpus Christi College in the University of Oxford; informally abbreviated as Corpus or CCC) is one of the constituent colleges of the University of Oxford in the United Kingdom. Founded in 1517, it is the 12t ...
manuscript 122, from
Anglo-Saxon The Anglo-Saxons were a cultural group who inhabited England in the Early Middle Ages. They traced their origins to settlers who came to Britain from mainland Europe in the 5th century. However, the ethnogenesis of the Anglo-Saxons happened wit ...
England. It was played on the intersections of a board of 18×18 cells. The manuscript describes the layout of the board as a religious
allegory As a literary device or artistic form, an allegory is a narrative or visual representation in which a character, place, or event can be interpreted to represent a hidden meaning with moral or political significance. Authors have used allegory t ...
, but it is clear that this was a game in the Tafl family.


Ard Rí

Ard Rí (Gaelic: ''High King'') was a Scottish tafl variant played on a 7×7 board with a king and eight defenders against sixteen attackers. This is the least documented of the known tafl variants.


Brandubh

Brandubh (or brandub) ( ga, bran dubh) was the Irish form of tafl. From two poems it is known that it was played with five men against eight, and that one of the five was a "Branán", or chief. A number of 7×7 boards have been found, the most famous being the elaborate wooden board found at
Ballinderry Ballinderry () is a small civil and ecclesiastical parish on both sides of the County Londonderry / County Tyrone border in Northern Ireland. It is a rural parish of about 350 houses and lies on the western shores of Lough Neagh. The parish c ...
in 1932, featuring holes for pegged pieces, possibly to allow for portability of the game. The name ''brandubh'' means "black raven". Original rules were not found, but using these 7x7 boards, the text of the two poems and the Tablut rules as a basis, the World Tafl Federation was able to reconstruct balanced rules validated by several tests. Despite its small size board and the speed of the games, Brandubh offers an undeniable tactical and strategic exercise where the first mistake very often leads to defeat. The small number of pieces means that each of them must often simultaneously defend and attack: it is therefore easy to forget one of these tasks if one focuses too much on the other. As in the great games of Tafl, sacrifices are useful, especially for the defenders, but with only four pieces, it is important not to weaken the king too early in the game.


Hnefatafl

Hnefatafl (sometimes now referred to as ''Viking Chess'') was a popular game in medieval
Scandinavia Scandinavia; Sámi languages: /. ( ) is a subregion in Northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. In English usage, ''Scandinavia'' most commonly refers to Denmark, Norway, and S ...
and was mentioned in several of the Norse sagas. Some of these saga references have contributed to controversy over the possible use of dice in playing hnefatafl. The rules of the game were never explicitly recorded, and only playing pieces and fragmentary boards are extant, so it is not known for sure how the game was played. If dice were in fact used, nothing has been recorded about how they were employed. Archaeological and literary sources indicate hnefatafl may have been played on a 13×13 or an 11×11 board. Hnefatafl became a popular game in Northern Europe during the Viking era (end of the 8th century to 1000 CE), a turbulent time full of conflicts. When chess became a popular game during the Middle Ages, the rules of hnefatafl were forgotten over time. Hnefatafl was particularly popular in Nordic countries and followed the Viking civilization to other parts of Europe, primarily to the British Isles and the Viking country of Gardarike in what is now part of Russia.S. Hilbertsson and B. Gunnarsson, ''Ensk-Islensk/Islensk-Ensk Ordabok'' (Reykjavík: Ordabokautgafan, 1996). The game developed differently at different locations. Archaeologists have found editions in places such as Ireland and Ukraine. Hnefatafl literally translates to "fist table", from the Old Norse (equivalently in modern Icelandic) ''hnef'', 'fist', and ''tafl'', 'table'.


Modern hnefatafl

The rules for Norse tafl were lost, but in the 1900s attempts were made to reconstruct the game based on the rules for the Sámi tafl game tablut. The rules for tablut had been written down in the 1700s, and translated from Latin to English in the 1800s (see ). Unfortunately, the rules were poorly translated from Latin and gave unbalanced , mainly due to the mistaken idea that the king must be surrounded on four sides to be captured – instead of two. Different innovations were made to create a game that favoured the defender side less, such as limiting the king's escape possibilities to the corners (instead of the entire edge of the board), making the king "weaponless" (unable to participate in capture), making the initial starting points of the attackers inaccessible for the king, and making it easier to capture the king against the corner fields of the board. Today, many different versions of modern hnefatafl are in play – both online and on physical boards that are sold commercially. One variant used in tournaments is Copenhagen hnefatafl, which also features a "shield wall" mechanism to capture several soldiers at once, and an "exit fort" rule that enables the king to escape on the edge while otherwise being limited to escape in the corners.


Tablut

This variant, from
Sápmi (, smj, Sábme / Sámeednam, sma, Saepmie, sju, Sábmie, , , sjd, Са̄мь е̄ммьне, Saam' jiemm'n'e) is the cultural region traditionally inhabited by the Sámi people. Sápmi is in Northern and Eastern Europe and includes the ...
, is the best documented historical tafl variant. It is unique among tafl games in that it is known to have still been played in the 18th century. It may also have survived into the late 19th century. P. A. wrote that the Sámi played a chess-like game where the pieces were called "Swedes and Russians", which follows Sámi tafl terminology.
Carl Linnaeus Carl Linnaeus (; 23 May 1707 – 10 January 1778), also known after his ennoblement in 1761 as Carl von Linné Blunt (2004), p. 171. (), was a Swedish botanist, zoologist, taxonomist, and physician who formalised binomial nomenclature, ...
recorded the rules of tablut and a drawing of the board and pieces in his journal, during his 1732 " Expedition to Lapland" where he travelled in the area of the
Lule Sámi Lule Sámi (, no, lulesamisk, sv, lulesamiska) is a Uralic, Sámi language spoken around the Lule River, Sweden, and in the northern parts of Nordland county in Norway, especially Tysfjord municipality, where Lule Sámi is an official languag ...
– along the Lule River on the Swedish side of the border, and in
Salten Salten is a traditional district in Nordland county, Norway. It includes the municipalities of Meløy, Gildeskål, Bodø, Beiarn, Saltdal, Fauske, Sørfold, Steigen, and Hamarøy. Salten covers an area of about and has a population (2016) ...
on the
Dano-Norwegian Dano-Norwegian ( Danish and no, dansk-norsk) was a koiné/ mixed language that evolved among the urban elite in Norwegian cities during the later years of the union between the Kingdoms of Denmark and Norway (1536/1537–1814). It is from th ...
side of the border. The game may have been called something other than tablut by the Sámi, since the word (also rendered ) simply means "to play board games". Linnaeus likely misunderstood the word describing the general activity as the name of the game. However, tablut has been established as its modern name, since no other name for it is known. For the same reason, another traditional Sámi board game is today called or which similarly just means "game board" and "playing a board game". The game was played on a 9×9 mat of embroidered reindeer hide. In his diary, , Linnaeus explained that the players referred to the defending pieces as "
Swedes Swedes ( sv, svenskar) are a North Germanic ethnic group native to the Nordic region, primarily their nation state of Sweden, who share a common ancestry, culture, history and language. They mostly inhabit Sweden and the other Nordic countr ...
" and the attacking pieces as " Muscovites". The name of the latter pieces reflect the Grand Duchy of Moscow, a regional rival of Sweden, which changed its name to the
Tsardom of Russia The Tsardom of Russia or Tsardom of Rus' also externally referenced as the Tsardom of Muscovy, was the centralized Russian state from the assumption of the title of Tsar by Ivan IV in 1547 until the foundation of the Russian Empire by Peter I ...
in 1547. Linnaeus does not describe the pieces as being differently colored, but his drawing shows that one side's pieces are distinguished by being notched (the Muscovites). This way of distinguishing board game pieces is known from other traditional Sámi board games (cf. Sáhkku and Dablo). was translated into English in 1811 by James Edward Smith. The translation of the tablut rules (which was done by a Swedish merchant in London, Carl Troilius) had many errors which would become an issue not only for playing tablut, but also for the subsequent attempts to reconstruct other historic tafl games on the basis of the tablut rules. The central mistake in Troilius' translation is that four attackers are always needed to capture the king, whereas the original rules only demand two, except in special cases. The following rules are based on the modern translations of John C. Ashton (2007), Nicolas Cartier (2011) and Olli Salmi (2013):


Setup

*The game is played on a 9×9 board. Initial setup is as shown. *The king ('', modern Lule Sámi ) starts on the central square or castle (Latin: ). *The eight defenders, called ''Swedes'', start on the eight squares adjoining the , in the form of a cross. *The sixteen attackers, called ''Muscovites'', start in groups of four at the centre of each edge of the board, in direct contact with the Swedish "cross".


Goal

*The Swedes win if the king escapes to any of the fields at the edge of the board. *The Muscovites win if they capture the king.


Movement and capture

*Any piece may move any number of vacant spaces in any straight line ��↑→↓ but not diagonally. (Cf. the rook in chess.) *No piece may ever pass over another piece in its path. *A player captures an enemy piece and removes it from the board by moving a piece so that the enemy piece becomes surrounded on two opposite sides (horizontally or vertically – not diagonally) by two friendly pieces. The king is also captured in this way, except in a few select cases where he is protected by the castle. A piece may be moved in between two enemy pieces without being captured.


Capturing around the castle

*When the castle is not occupied by the king, it is "hostile" to all soldiers – attackers and defenders. This means that an enemy soldier may be captured by pinning it (horizontally or vertically) between one of one's own piece and the castle. *If the king is on a square adjoining the castle (horizontally or vertically) he must be surrounded on the three remaining sides by his enemies to be captured. *If the king is inside the castle, he is not captured until he is surrounded on all four sides. *If the king is in the castle and surrounded on three sides by attackers, but protected by a defender on the last side, it is possible to capture the last defender by pinning it between an attacker piece and the occupied castle. *The latter is the only situation in which the attackers may capture a defender against the occupied castle. The defenders may capture an attacker between one of their own and the occupied castle, since the king then participates in capturing.


Moving through the castle

*The only unclarity in the modern translation of the tablut rules concerns the castle. Resultantly, tablut is currently played in two variants: In one variant, the castle cannot be entered by any piece, not even the king, once the king has left it. In another variant, the king may re-enter the castle, and both attackers and defenders may pass through it but not stop in it.


Warning rules

*If the king should ever have an unimpeded path to the edge of the board, he must call out (modern spelling: ), meaning "opening" or "hole", and if he has two paths of escape, then he must call out (modern spelling. ) (cf. " check" and "
checkmate Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
" in chess).


Tawlbwrdd

This variant (pronounced ) was played in
Wales Wales ( cy, Cymru ) is a country that is part of the United Kingdom. It is bordered by England to the east, the Irish Sea to the north and west, the Celtic Sea to the south west and the Bristol Channel to the south. It had a population in ...
. It is described as being played with 8 pieces on the king's side and 16 on the attacker's side. The rules were taken from an incomplete account of the game by Robert ap Ifan, with a drawing in a manuscript dated 1587, and the gaps were filled in by using Tablut rules. His version was played on an 11×11 board with 12 pieces on the king's side and 24 pieces on the opponent's side. His passage states:
The above tawlbwrdd should be played with a king in the centre and twelve men in the places next to him, and twenty-four men seek to capture him. These are placed, six in the centre of each side of the board and in the six central positions. And two move the men in the game, and if one iecebelonging to the king comes between the attackers, he is dead and is thrown out of the game, and the same if one of the attackers comes between two of the king's men in the same manner. And if the king himself comes between two of the attackers, and if you say 'Watch your king' before he moves to that space, and he is unable to escape, you capture him. If the other says 'I am your liegeman' and goes between two, there is no harm. If the king can go along the llegibleline, that side wins the game.


Other modern games in the tafl family

Certain modern board games not generally referred to as "tafl", "tablut" or "hnefatafl" have nevertheless been based on tablut rules, or the rules of other tafl games reconstructed on the basis of tablut. They bear significant resemblance to the other tafl games, but with some important differences. Around 1960,
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
published ''Swords and Shields'', which was essentially Tablut as recorded by Linnaeus and erroneously translated by Troilius, but with the Swedes transformed into shields (with a king shield) and the Muscovites transformed into swords. '' Breakthru'' was developed in the 1960s as part of the
3M bookshelf game series The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat ga ...
. It features tafl-like symmetry, but with twelve defenders plus one "flagship" (cf. ''king'') pitted against twenty attackers upon a tiered board, so that the objective of the defenders is to escort the flagship from the centre to the outer zone of the board. Apart from the distinction of the inner zone and outer zone, there are no distinctive spaces on the Breakthru board. Breakthru also features a distinctive double move, whereas no evidence points to such a move in any of the historical games. '' Thud'', a modern game inspired by a series of fantasy novels by
Terry Pratchett Sir Terence David John Pratchett (28 April 1948 – 12 March 2015) was an English humourist, satirist, and author of fantasy novels, especially comical works. He is best known for his '' Discworld'' series of 41 novels. Pratchett's first no ...
(which in turn were inspired by the historical tafl games, as reflected in the game's Dwarfish name, ''Hnaflbaflsniflwhifltafl''), also features the general symmetry of tafl games, although it is played on an octagonal board with only eight defenders pitted against thirty-two attackers. Thud also features a "Thudstone" (cf. ''konakis''), but no kingpiece. There are also important differences in the moves and attacks in Thud.


Balance of play

There have long been controversies concerning imbalance of the game, as rules for certain modern tafl games strongly favor the defenders. This imbalance results from a mistranslation of Linnaeus' rules for tablut, a Sámi tafl game from the 1700s, which were subsequently used as the basis for reconstructions of rules for medieval tafl. Newer translations of Linnaeus' tablut rules reveal a balanced game. After this change, tablut can be said to be slightly in favor of the attackers rather than the defenders: according to statistics, the attackers overall win marginally more often (on average 9% more). There are several rule modifications that have been made to produce more balanced play than in the mistranslation of the tablut rules. These include a weaponless king (the king cannot participate in captures), escape to the corners (rather than to the edges), or hostile attacker camps (the king and defenders may be captured against a vacant attacker camp square). Schmittberger (1992) even reveals some workarounds to produce more balanced play without modifying the rules of gameplay. One such solution is by bidding: Players take turns bidding on how many moves it will take them to win the game. The lowest bidder gets the king. Thus, one player may open with a bid of 15 turns, the other player may counter with a bid of 14 turns, and the first player, more confident in his ability to escape in 13 rounds than in his ability to contain for 14, may bid 13 and take the king's side. If that player does not escape within 13 turns, the other player wins. Another workaround is to play a two-round match, in which players switch sides after the first round. If the king escapes both rounds, the winner is the player whose king escaped in the fewest turns.


Tafl in saga literature

Hnefatafl was mentioned in several of the medieval
saga is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to th ...
s, including '' Orkneyinga saga'', '' Friðþjófs saga'', '' Hervarar saga'', and others. These three period treatments of Hnefatafl offer some important clues about the game, while numerous other incidental references to ''Hnefatafl'' or ''Tafl'' exist in saga literature. Sagas help indicate the widespread use of board games just by mentioning them—although rituals varied in the Viking period from region to region, there were some underlying basics to culture. The fact that the sagas mention board games indicates this use because the sagas are read and understood by a very large audience. In ''Orkeyinga saga'', the notability of Hnefatafl is evident in the nine boasts of
Jarl Jarl is a rank of the nobility in Scandinavia. In Old Norse, it meant "chieftain", particularly a chieftain set to rule a territory in a king's stead. ''Jarl'' could also mean a sovereign prince. For example, the rulers of several of the pet ...
Rögnvald Kali Kolsson, who tops his list with skill at ''Tafl''. In '' Friðþjófs saga'', a conversation over a game of Hnefatafl reveals that the king's men are red and the attackers white, and that the word ''hnefi'' does indeed refer to the kingpiece. The most revealing – and yet most ambiguous – clues to Hnefatafl lie in a series of riddles posed by a character identified as
Odin Odin (; from non, Óðinn, ) is a widely revered god in Germanic paganism. Norse mythology, the source of most surviving information about him, associates him with wisdom, healing, death, royalty, the gallows, knowledge, war, battle, victory, ...
in disguise (see Gestumblindi) in ''Hervarar saga''. Helmfrid 2005, p. 10, reproduces the above quotation from Hauksbok and discusses the "weaponless" controversy. One riddle, as stated in Hauksbók, refers to "the ''weaponless'' maids who fight around their lord, the rown/redever sheltering and the air/whiteever attacking him", although there is controversy over whether the word ''weaponless'' refers to the maids or, as in other versions, to the king himself, which may support the argument that a "weaponless king" cannot take part in captures (see Balance of play above). One may also note that the assignment of the colours of brown or red to the defenders and fair or white to the attackers is consistent with ''Friðþjófs saga''. Another of Gestumblindi's riddles asks, "What is that beast all girded with iron, which kills the flocks? He has eight horns but no head, and runs as he pleases." Here, it is the answer that is controversial, as the response has been variously translated as: "It is the húnn in hnefatafl. He has the name of a bear and runs when he is thrown"; or, "It is the húnn in hnefatafl. He has the name of a bear and escapes when he is attacked." The first problem is in translating the word ''húnn'', which may refer to a die (as suggested by the former translation), the "eight horns" referring to the eight corners of a six-sided die and "the flocks" that he kills referring to the stakes the players lose. Alternatively, ''húnn'' may refer to the king, his "eight horns" referring to the eight defenders, which is more consistent with the latter translation, "He has the name of a bear and escapes when he is attacked." Ultimately, the literary references prove inconclusive on the use of dice in Hnefatafl.


Tafl in archeological finds

There have been many archeological discoveries of tafl games and gaming pieces found in various Warrior Burials. One example was a wooden board and a single gaming piece made of horn found in a ship burial at Gokstad in southeastern Norway. Another example was twenty-two gaming pieces made of whalebone found in Orkney. Some finds have occurred in religious sites. A gaming board dated to the 8th century or earlier, was dug up in 2018 at the site of the later Scottish Monastery of Deer. As another example, a small worked glass piece was discovered in 2019 on the Holy Island of
Lindisfarne Lindisfarne, also called Holy Island, is a tidal island off the northeast coast of England, which constitutes the civil parish of Holy Island in Northumberland. Holy Island has a recorded history from the 6th century AD; it was an important ...
, target of a famous Viking raid in 793 A.D. The piece was blue in colour, with swirls etched into the glass, and was topped with small white glass droplets, thought to symbolise a crown. The piece, thought to be a gaming piece for Hnefatafl or a related game, came from a trench that has been dated to the eighth to ninth centuries. The material used to make both the board game and the gaming pieces has varied: from walrus ivory to bone to amber to wood. In some boat burials there have been wooden board games found. There have been very few actual boards found in these burials, implying that having these board games included was extremely rare. However, this is believed to be due to wood readily being destroyed by cremation fires or decaying over time.


Legacy

The first major attempt to revitalize tafl was the publication of "The Viking Game" in 1981. This was essentially the Sámi game tablut of the 1700s, as mistranslated by Troilius in 1811, and with the modern innovation that the king's escape possibilities were limited to the corners. The latter was done in order to compensate for the imbalanced gameplay resulting from the notion that the king must be surrounded on all four sides. In "The Viking Game" the pieces drawn by Linnaeus, which reflected traditional Sámi game piece design (see: Tablut), had been replaced by pieces influenced by Norse medieval aesthetics. The game booklet did not inform players that the rules were drawn from the Sámi game tablut, and claimed that "hnefatafl" was last played "in Lapland in 1732" without mentioning the Sámi at all. The Sámi game terminology such as "raichi", "tuichu" and "konokis" was also not included in the booklet. This game did much to spark the interest in tafl games, and also began the modern evolution of the game as players attempted to remedy the game which was still unbalanced in the king's favor. In 2008, Hnefatafl was revived by Peter Kelly in the island of
Fetlar Fetlar ( sco, Fetlar) is one of the North Isles of Shetland, Scotland, with a usually resident population of 61 at the time of the 2011 census. Its main settlement is Houbie on the south coast, home to the Fetlar Interpretive Centre. Fetlar i ...
in
Shetland Shetland, also called the Shetland Islands and formerly Zetland, is a subarctic archipelago in Scotland lying between Orkney, the Faroe Islands and Norway. It is the northernmost region of the United Kingdom. The islands lie about to the n ...
, where the annual World Quickplay Hnefatafl Championships are now held each summer under the auspices of the Fetlar Hnefatafl Panel. The term "quickplay" refers to the time limit of ten seconds per move, marked by the sounding of a gong. The Fetlar rules were for some time the standard in international hnefatafl play, but have since largely been superseded by Copenhagen Hnefatafl, which builds on Fetlar Hnefatafl. After the rules for tablut were retranslated and published online (2007–2013), this historical game has also gained in popularity. A tournament was held in England in 2017. Tafl games can be played online on sites similar to Chess.com. Aage Nielsen created his site in 1998, and currently hosts the World Tafl Federation Hnefatafl Championship Tournament. Another Hnefatafl game site was launched in 2014, by Jacob Teal and John Carlyle. Variants of tafl playable online today include Copenhagen Hnefatafl, Tablut, and many others.


World Tafl Federation

In August 2011 the association 'World Tafl Federation' was formed, with Tim Millar - Chairman and Adam Bartley - Vice Chairman. Since 2011 the World Tafl Federation has been holding annual world hnefatafl championships.


World Tafl Federation Champions


See also

* Alea evangelii, an elaborate Anglo-Saxon variant documented in a medieval manuscript *
Breakthru (board game) Breakthru is an abstract strategy board game for two players, designed by Alex Randolph and commercially released by 3M Company in 1965, as part of the 3M bookshelf game series. It later became part of the Avalon Hill bookcase games. It is no lo ...
, a modern game inspired by Tafl games *
Fidchell (in Irish; also spelled , , or , and pronounced in Old Irish) or (in Welsh, pronounced ) was a board game popular among the ancient Celts. The name in both Irish and Welsh is a compound translating to "wood sense"; the fact that the comp ...
, an ancient Irish board game *
Fox games Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. ...
, e.g. Fox and Geese * Game of the Gods, a Norse literary motif *
Tables (board game) Tables games are a class of board game that includes backgammon and which are played on a tables board, typically with two rows of 12 vertical markings called points. Players roll dice to determine the movement of pieces. Tables games are among ...
an unrelated board game with a similar name *
Thud (game) The fictional universe of the ''Discworld'' novels by Terry Pratchett features a number of invented games, some of which have gone on to spawn real-world variants. Stealth chess Stealth chess is a chess variant, played in the Ankh-Morpork Assas ...
, a modern game inspired by Tafl games


Notes


References


Search inside this book.
* * * * * * * * * *
Digitized copy on the web
*


External links

*
Hnefatafl: The Strategic Board Game of the Vikings
a scholarly article by Sten Helmfrid *
King's Table
an illustrated article on tafl games by the Viking Answer Lady

an article covering primarily archaeological evidence *
World Tafl Federation

Modern Tafl rules on World Tafl Federation website
{{DEFAULTSORT:Tafl Games Abstract strategy games History of board games Traditional board games Scandinavian board games British board games