Treasure Of The Rudras
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is a Japanese role-playing game released by Square in 1996, and the company's last developed for the Super Famicom. The
plot Plot or Plotting may refer to: Art, media and entertainment * Plot (narrative), the story of a piece of fiction Music * ''The Plot'' (album), a 1976 album by jazz trumpeter Enrico Rava * The Plot (band), a band formed in 2003 Other * ''Plot ...
incorporates elements from Indian religions, centrally the concept of the wheel of time - every 4000 years the world is destroyed and recreated by a Rudra - the name taken from an aspect of the Hindu god of destruction, Shiva. With several races of beings already eradicated and replaced, the story takes place during the final 15 days before humans are scheduled to be wiped out as well.


Gameplay

The gameplay is divided into three main areas: the overworld map, the towns and dungeons, and battles. When in the overworld map, the player directs their characters to different locations in the game. Towns contain the prerequisite shops and villagers who offer information, while dungeons are
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
like affairs where
random enemy encounters A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
may occur. These battles may also strike on the overworld map and follow a typical
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
pattern: the player makes
choices A choice is the range of different things from which a being can choose. The arrival at a choice may incorporate motivators and models. For example, a traveler might choose a route for a journey based on the preference of arriving at a given ...
for their characters (such as whether to fight, cast a magic
spell Spell(s) or The Spell(s) may refer to: Processes * Spell (paranormal), an incantation * Spell (ritual), a magical ritual * Spelling, the writing of words Arts and entertainment Film and television * ''The Spell'' (1977 film), an American t ...
, or run away), and then the enemy takes a turn. This pattern repeats until the characters on one side all run out of hit points and die. There are 15 turns, accounting for each of the 15 days.


Magic system

The game features a magic system where the player can create magic spells by entering words up to six katakana characters. Whereas most console RPGs give the player access to a limited number of precreated spells, it allows the player nearly total creative freedom. The player can enter various magic words (called '' kotodama'' (言霊,ことだま) in the original) into their grimoire. Every one will have some effect, although most are not useful. There is an underlying framework to the system, however, which is based on the gameworld's elements. A complete mantra generally consists of a
prefix A prefix is an affix which is placed before the Word stem, stem of a word. Adding it to the beginning of one word changes it into another word. For example, when the prefix ''un-'' is added to the word ''happy'', it creates the word ''unhappy'' ...
, elemental core, and
suffix In linguistics, a suffix is an affix which is placed after the stem of a word. Common examples are case endings, which indicate the grammatical case of nouns, adjectives, and verb endings, which form the conjugation of verbs. Suffixes can carry ...
, although the core alone is enough to produce an effect. There are eight elements (plus healing), and of these, six are arranged in mutually antagonistic pairings: ''fire'' vs. ''water'', ''wind'' vs. ''electricity'', and ''light'' vs ''dark''. The remaining two offensive elements, ''earth'' and ''void'', have no strengths or weaknesses. Since spells are formed from letters, there are specific patterns corresponding to each element. Certain spells that use the root word ''tou'' for example, will produce lightning-based attacks, while those containing ''aqu'' will create water-based effects. Additionally, there are prefixes and suffixes that can be added onto the base elements to change their attributes. Most of these influence the base power and cost to use the spell, but others add abnormal status effects (for example, poisoning the target) or change the mantra's range so that it only targets a single enemy instead of multiple ones or vice versa. Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects. Other mantras consist of unique words, many of them in English, that create certain effects and skip the naming system entirely. Many of these strange words are learned from in-game characters or by reading books. For example, ''geo'' is an earth-related mantra, and ''kingcoast'' is a water spell. Adding prefixes or suffixes to these usually makes something completely different (and often useless). This use of spelled-out mantras allows the player to learn magic from even their enemies. When an enemy uses magic, the player has but to write down the spells used and then to enter them into his or her own grimoire after the battle in order to have access to them. Some of these enemy spells are extremely powerful, although many are not as cost-efficient as the basic spells described above. Some are more space-efficient versions of regular spells.


Plot


Setting and characters

The story is divided into three major scenarios, each with a different main character: the soldier Sion, the
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Riza, and the
archaeologist Archaeology or archeology is the scientific study of human activity through the recovery and analysis of material culture. The archaeological record consists of artifacts, architecture, biofacts or ecofacts, sites, and cultural landscap ...
Surlent. As the player enters new areas and accomplishes different tasks, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios in any order, and may even leave one storyline to follow that of another character for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in their own part of the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving thief Dune and the heroes from the previous three chapters in their final confrontation with the game's major villains.


Story

Before the events of the game, the Majestic Four created the world, the most powerful of them being Mitra who was also the creator of the Earth and the moon. They then gave life to an entity known as a Rudra with power from the Guardian of Evolution, Gomorrah, who uses his Eternal Engine to facilitate new beings. Every 4,000 years, a Rudra appears with a race of its own and the race that came before it is destroyed or driven to near extinction. Former Rudras have since become fossils that archaeologists refer to as Lago Stones. During the Great Cycle, the Danans were succeeded by the Merfolk, the
Reptiles Reptiles, as most commonly defined are the animals in the Class (biology), class Reptilia ( ), a paraphyletic grouping comprising all sauropsid, sauropsids except birds. Living reptiles comprise turtles, crocodilians, Squamata, squamates (lizar ...
, the Giants and finally by the Humans. At the start of the game, fifteen days remain before the coming of a new Rudra and the end of humanity begins. The characters Sion, Surlent, Riza and Dune each come into possession of a Jade, a treasure discovered in the Lago Stones. It is later revealed that Gomorrah requires the Jades in addition to other treasures to create a perfect Rudra, and that a weapon known as Sodom destroys every successive race from its lair on the moon. After both Gomorrah and Sodom have been thwarted by the Jadebearers, they unite and board a Danan flying vessel known as the Ark to travel to the moon and confront Mitra. Upon defeating her, Mitra praises the Jadebearers for their strength and reveals that long ago the Majestic Four once fought a force known as the Destroyers who were a threat to the world. When the Majestic Four won, Mitra knew the Destroyers would one day return and resolved to defeat them by creating a perfect race through evolution while using the 4,000 year cycle to replace weak races with stronger ones. In an instant, Mitra passes on her knowledge of the Eternal Engine to Dune and also leaves the task of fighting the Destroyers to the human race. During the ending, the party return home and experience a vision of a world brought to ruin by the Destroyers, which Dune interprets as a warning from Mitra. He considers using the Eternal Engine to evolve humanity, but the Jadebearers decide against it so they do not repeat Mitra's actions, and instead choose to let the human race evolve naturally.


Development

The character designer for the game was Keita Amemiya. ''Treasure of the Rudras'' was released for the Super Famicom on April 5, 1996, and was published by Squaresoft. It was the last Square-developed release for the Super Famicom as well as the last title with game director Kouzi Ide, who went on to retire after three titles. During the time it was released, most games had already moved onto 3D graphics, while this game still used 2D pixel art. It was never localized outside Japan; it was released late in the life of the Super Famicom. A fan translation was first released. The game's unique magic system was also considered to be a major obstacle for translators. It was released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
on June 7, 2011, and the Wii U Virtual Console in Japan on December 2, 2015.


Music

The soundtrack was scored by Ryuji Sasai. A CD of the music was released shortly after the game on April 25, 1996. A CD of Square Enix music was released in Japan on July 4, 2012, and included a track of the game's music called "The Spirit Chaser (SURLENT)" by the Stealth Boys. A
sheet music Sheet music is a handwritten or printed form of musical notation that uses List of musical symbols, musical symbols to indicate the pitches, rhythms, or chord (music), chords of a song or instrumental Musical composition, musical piece. Like ...
edition subtitled "Original sound version" was released by Doremi in 1998, featuring every track of the game transcribed in simple
arrangement In music, an arrangement is a musical adaptation of an existing composition. Differences from the original composition may include reharmonization, melodic paraphrasing, orchestration, or formal development. Arranging differs from orches ...
s for solo piano.


Reception

Brazilian magazine ''VideoGame'' commented that the title is an example of how the Super NES was the best console for role playing games, and this is just another example. They also praised the graphics and gameplay as being as high quality as Square's other series '' Final Fantasy''. The game has received praise in retrospective reviews as well. ''Games Radar'' praised the game's unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and “narratively ambitious”. ''Retro Gamer'' also praised the game's magic system and also the unique approach of having three branching stories that players could exit and enter at will, and called the title a “hidden gem”. ''Destructoid'' compared the plot and its many shifting perspectives to ''
Game of Thrones ''Game of Thrones'' is an American fantasy drama television series created by David Benioff and D. B. Weiss for HBO. It is an adaptation of ''A Song of Ice and Fire'', a series of fantasy novels by George R. R. Martin, the first ...
'', but noted that the game did not appear to have been made with the same large budget as contemporary titles, and noted the difficulty of using the linguistic magic system. ''Jeuxvideo.com'' enjoyed the title's humorous cutscenes, but were critical of the game's lack of polish. ''Hobby Consolas'' called the title one of the best games ever released for the Super NES, praising the graphical detail and the innovative magic system.


References


External links


''Rudra no Hihō'' at Square-Enix.com
{{Authority control 1996 video games Japan-exclusive video games Fantasy video games Role-playing video games Square (video game company) games Super Nintendo Entertainment System games Video games developed in Japan Video games scored by Ryuji Sasai Virtual Console games Virtual Console games for Wii U