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(born 1964) is a Japanese
game director A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Art ...
and
game producer A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Ar ...
who currently works for Japanese Social Game company
GREE GREE (derived from an abbreviation of the " Six degrees of separation" concept) is a Japanese social networking service founded by Yoshikazu Tanaka and operated by GREE, Inc. GREE focuses primarily on mobile games and over ninety percent of it ...
. He formerly worked for Square Enix Co., Ltd. (formerly Square Co., Ltd.). He is most notably credited for creating the ''
Front Mission is a collection of video games and related media produced by Square (video game company), Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed withi ...
'' and ''
Arc the Lad is a series of tactical role-playing games created by Toshiro Tsuchida and published by Sony Interactive Entertainment. Each ''Arc the Lad'' game often features recurring characters and locations, as well as a consistent timeline. Most of the ...
'' media franchises.


Biography


Masaya and G-Craft

Toshiro Tsuchida worked for Japanese development studios
Masaya Masaya () is the capital city of Masaya Department in Nicaragua. It is situated approximately 14 km west of Granada and 31 km southeast of Managua. It is located just east of the Masaya Volcano, an active volcano from which the ...
and
G-Craft is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', '' Dragon Quest'', '' Star Ocean'' and '' Kingdom Hearts'' role-playing video game franchises, among nume ...
, the latter of which he founded in 1993 after leaving Masaya. During the development of ''
Front Mission 2 ''Front Mission 2'', also known in Japan as is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square, and was released in Japan on September 25, 1997. ''Front Mission 2'' is the second main entry and ...
'' and ''
Front Mission Alternative is a real-time tactics video game developed and published by Square (video game company), Square, and was released in Japan on December 18, 1997. ''Front Mission Alternative'' is the second spin-off entry and the fourth entry overall in the ''Fro ...
'', Square initiated talks with Tsuchida in an attempt to purchase G-Craft in 1997. As the buyout occurred during ''Front Mission 2s development, it became the last title with G-Craft credited as the developer.


Square Enix

Tsuchida was also the battle director for both '' Final Fantasy X'' and '' Final Fantasy XIII''. As battle director of ''Final Fantasy X'', he changed the recurring battle system in the series. Whereas
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of ''Final Fantasy VI'' (1994), ''Final Fantasy IX'' (2000) and '' Final Fantasy XII'' (2006) and as the creator of the Active Time B ...
had created the Active Time Battle system in ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
, T''suchida would create the Conditional Turn-Based Battle system to make things more strategic. He kept ''Final Fantasy IV'' in mind when working on ''Final Fantasy X''. Tsuchida was the head of Product Development Division-6 within Square Enix. He produced '' Final Fantasy Crystal Chronicles: My Life as a King'', and stated that Square Enix was excited to be the first ones to bring a new game to
Wiiware WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii ...
game platform. The game concept was to take the role of the king, not the hero, and the Crystal Chronicles series has a large amount of character interactions. Game development began before the
Wiiware WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii ...
tools were distributed. Developing '' Final Fantasy Crystal Chronicles: My Life as a King'' required a change from the typical way the Square Enix developed games, switching from starting with the graphics and to beginning with gameplay. He has recently worked on '' Final Fantasy XIII'' as the battle planning director in 2010. Toshiro left Square Enix Co., Ltd. on February 28, 2011.


GREE

He works in a department working with developers to create new video games.


Return to Sony

In 2016 he returned to work with Sony's ForwardWorks to develop a mobile ''Arc The Lad'' reboot


Games


Masaya


G-Craft


Square


Square Enix


References


External links

*
''Toshiro Tsuchida''
profile at MobyGames {{DEFAULTSORT:Tsuchida, Toshiro 1964 births Arc the Lad Final Fantasy designers Front Mission Japanese video game designers Japanese video game directors Living people Square Enix people