Toshiro Tsuchida
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Toshiro Tsuchida
(born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix, Square Enix Co., Ltd. (formerly Square (video game company), Square Co., Ltd.). He is most notably credited for creating the ''Front Mission'' and ''Arc the Lad'' media franchises. Biography Masaya and G-Craft Toshiro Tsuchida worked for Japanese development studios Masaya and G-Craft, the latter of which he founded in 1993 after leaving Masaya. During the development of ''Front Mission 2'' and ''Front Mission Alternative'', Square initiated talks with Tsuchida in an attempt to purchase G-Craft in 1997. As the buyout occurred during ''Front Mission 2s development, it became the last title with G-Craft credited as the developer. Square Enix Tsuchida was also the battle director for both ''Final Fantasy X'' and ''Final Fantasy XIII''. As battle director of ''Final Fantasy X'', he changed the Recurring elements in the Final Fantasy ...
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Game Director
A video game producer is the top person in charge of overseeing game development, development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone (computer game), Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage A&R, artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Record ...
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My Life As A King
''Final Fantasy Crystal Chronicles: My Life as a King'' is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a '' Final Fantasy'' title. The game is a city-building game set in the world of the action RPG '' Final Fantasy Crystal Chronicles'' and is the third title in the series of the same name. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land. A WiiWare launch title in all regions, it was released on March 25, 2008 in Japan, May 12, 2008 in North America, and May 20, 2008 in Europe. Reviews of the game were generally favorable, and it has been seen as one of the most innovative games released on the WiiWare service. A followup, ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Arata Naru Teki
Arata may refer to : People * Arata (name) * Arata (actor), Japanese actor * Arata (rapper), American rapper Places and jurisdictions * Arata River, a river in Gifu Prefecture, Japan * Curiate Italian for Arathia, a former Ancient city and bishopric in Cappadocia, eastern Anatolia (Asian Turkey), now a Latin Catholic titular see See also * * Aratta, land appearing in Sumerian myths surrounding Enmerkar and Lugalbanda, two early and possibly mythical kings of Uruk * Arrata (other) Arrata may refer to: *Alfredo Vera Arrata (born 1935), Ecuadorian politician and Minister of Interior *Noralma Vera Arrata Noralma Vera Arrata (born 28 August 1936) is a former Ecuadorian prima ballerina and choreographer. Vera Arrata was born i ...
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Game Gear
The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued in 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under li ...
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Head Buster
is a 1991 video game for the Game Gear handheld console. It involves robots fighting in combat sequences. Gameplay The object is to earn more gold by winning matches and spending that money on better weapons like rifles, Shoulder-launched missile weapon, missile launchers, and flamethrowers. Robots can be traded in for money (gold) if updating them is impossible. At the center of each starting point is a base (circle). Either the base must be destroyed or all the opponent's robots must be destroyed in order to clear the wikt:battlefield, battlefield. There is a certain range to each weapon; opponents cannot be attacked if they are too close or too far away from the weapon's firing range. There are ten different maps in the game. Each level has its own password (video gaming), password. Players must deliver newspapers for a tiny stipend in order to resume competing after a loss. Development The beta version of ''Head Buster'' had a different readout of the battle along with more ...
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Ranma ½
is a Japanese manga series written and illustrated by Rumiko Takahashi. It was serialized in ''Weekly Shōnen Sunday'' from August 1987 to March 1996, with the chapters collected into 38 ''tankōbon'' volumes by Shogakukan. The story revolves around a teenage boy named Ranma Saotome who has trained in martial arts since early childhood. As a result of an accident during a training journey, he is cursed to become a girl when exposed to cold water, while hot water changes him back into a boy. Throughout the series Ranma seeks out a way to rid himself of his curse, while his friends, enemies and many fiancées constantly hinder and interfere. ''Ranma ½'' has a comedic formula and a sex-changing main character, who often willfully transforms into a girl to advance his goals. The series also contains many other characters, whose intricate relationships with each other, unusual characteristics, and eccentric personalities drive most of the stories. Although the characte ...
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