Tony Warriner
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Tony Warriner is a
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
, programmer and co-founder of
Revolution Software Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes, and Noirin Carmody. Company history 1992–1994: ''Lure of the Temptress'' and ''Beneath a Steel Sky' ...
. At a young age he started playing adventure games, when they were just text adventures. He wrote his first game, '' Obsidian'', while he was at school and sent it to
Artic Computing Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodo ...
for consideration. Artic's director, Charles Cecil, loved the game and convinced him to license it to Artic, and then to join Artic as a programmer. At Artic he wrote, together with Adam Waring, ''Ultima Ratio'' which was published in 1987 by
Firebird Firebird and fire bird may refer to: Mythical birds * Phoenix (mythology), sacred firebird found in the mythologies of many cultures * Bennu, Egyptian firebird * Huma bird, Persian firebird * Firebird (Slavic folklore) Bird species ''Various sp ...
. In the same year he got a job at Cecil's Paragon Programming, where games from US publishers were converted to European platforms. When Cecil had left to work for
U.S. Gold U.S. Gold Limited was a British video game publisher based in Witton, Birmingham, England. The company was founded in 1984 by Anne and Geoff Brown in parallel to their distributor firm, CentreSoft, both of which became part of Woodward Brown Ho ...
, Warriner started doing 8-bit programming for games. In 1988 he created ''Death Stalker'', published by
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Oct ...
. In the same year he joined Cascade Games, where he worked on '' 19 Part One: Boot Camp'', ''Arcade Trivia Quiz'', and ''Arcade Trivia Quiz Question Creator''. In 1989 Warriner moved to Bytron Aviation Systems based in Kirmington, Lincolnshire, where he wrote software for the aviation industry, David Sykes was his fellow programmer. In March 1990 Cecil, Sykes, Noirin Carmody and Warriner founded Revolution Software. For their first game he wrote an innovative engine, called
Virtual Theatre The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elem ...
, which enabled the gameworld to be more active and dynamic than was previously possible. The game's title became '' Lure of the Temptress'' and it was published in 1992. It was followed by a string of other critically and commercially successful adventure games, including '' Beneath a Steel Sky'', the ''
Broken Sword ''Broken Sword'' is a series of adventure games. The first game in the series, '' Broken Sword: The Shadow of the Templars'', was released and developed in 1996 by British developer Revolution Software. Its sequel, '' Broken Sword II: The Smok ...
'' series, '' In Cold Blood'' and ''Gold and Glory: The Road to El Dorado''. ''Beneath a Steel Sky'' and '' Broken Sword: The Shadow of the Templars'' are often both referred to as one of the best adventures of all time, appearing on numerous "top" adventure game lists and receiving several awards and nominations. Warriner (with others) received a nomination for '' Broken Sword: The Sleeping Dragon'' at the Game Developers Choice Awards in 2004 and for ''Broken Sword: Shadow of the Templars - The Director’s Cut'' at the
British Academy Video Games Awards The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive En ...
in 2010. With Steve Ince he began to explore new ideas and in 2006 he founded 720games to publish their own gaming projects. In the same year he presented his game ''Blocster'', a single player puzzle game. Besides his work on new editions of Beneath a Steel Sky and the first two Broken Sword Games (2009/2010), he worked on various games that weren't developed by Revolution, including ''A Christmas Carol'' and ''Sticky Blocks''. Warriner is currently working at Shifty Eye Games, and writing a
Metroidvania Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series ''Metroid'' and ''Castlevania'', with games in the ...
game on the side.


Biography


Early career

In his youth Tony Warriner started playing adventures when they were just text adventures. Games like the original Unix ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
'', ''
Zork ''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded a ...
'' and the ''Level 9'' games were rich experiences for him and would inspire his future career. Still at school, he learned how to program and he started to write a game in assembly code. He succeeded to complete a game by himself, failed all his exams in the process, but he managed to get a job with the game. That job was at
Artic Computing Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodo ...
, a company where Charles Cecil, upcoming co-founder of Revolution, had already been working for a couple of years during his studies. Warriner lived close to where Artic was based ( Brandesburton, near Hull) and, about seventeen years old, he had sent in his game for consideration. In the game, '' Obsidian,'' the avatar moves around in a jet-pack to fix power terminals in a space station, while picking up items and avoiding the defenses of the station. Cecil, who considered it to be brilliant, convinced him to have it published by Artic. Warriner then came to work for Artic (1985). The cassette tape game was released for the
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
in 1986. His next game, which he wrote together with Adam Waring, was ''Ultima Ratio'', a vertical scrolling arcade shoot 'em up, set in space above the earth. Like Obsidian it exhibits colorful rooms that were typical for his early designs. Because Artic was already coming to an end, the game was finished for
Telecomsoft Telecomsoft was a British video game publisher and a division of British Telecom. The company was founded by Dr. Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leav ...
and published in 1987 by
Firebird Firebird and fire bird may refer to: Mythical birds * Phoenix (mythology), sacred firebird found in the mythologies of many cultures * Bennu, Egyptian firebird * Huma bird, Persian firebird * Firebird (Slavic folklore) Bird species ''Various sp ...
. In the same year he got a new job at Paragon Programming, started by Cecil, and at Paragon various games were converted to other platforms. When Cecil went to work for
U.S. Gold U.S. Gold Limited was a British video game publisher based in Witton, Birmingham, England. The company was founded in 1984 by Anne and Geoff Brown in parallel to their distributor firm, CentreSoft, both of which became part of Woodward Brown Ho ...
, Warriner drifted around for some time, doing 8-bit games programming here and there. One of the games he created in this period was ''Death Stalker''. The arcade adventure is set in a mystical world of ghouls, spells and wizards, in which the player must find the lost key of darkness and descend to the deeper dungeons. Death Stalker, with music by David Whittaker, was published by
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Oct ...
in 1988. In 1988 Warriner joined Cascade Games, where he worked on '' 19 Part One: Boot Camp'' (1988). Other games he worked on were ''Arcade Trivia Quiz'' and ''Arcade Trivia Quiz Question Creator'', published by
Zeppelin Games Eutechnyx Limited (formerly Zeppelin Games Limited, until 1994, and Merit Studios (Europe) Limited, until 1997) is a British video game developer based in Newcastle upon Tyne, England. Since 1997, the company has focused on racing games. They a ...
in 1989. In 1989 Warriner moved to Bytron where he wrote aviation software. David Sykes, who would become co-founder of Revolution, was his fellow programmer at Bytron, where they worked on a system to replace the strips of paper that were used in the towers at airports. The system was the first in the world to computerize those and, coming from the 8-bit gaming scene, they had no option but to encode their initials in the messages.


Revolution Software

Warriner didn't stay long at Bytron, as he was contacted by Cecil in 1989, who wanted to set up his own studio. Together with Sykes and Cecil's then-girlfriend Noirin Carmody they founded
Revolution Software Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes, and Noirin Carmody. Company history 1992–1994: ''Lure of the Temptress'' and ''Beneath a Steel Sky' ...
(March 1990). Warriner would stay a member (and co-owner) of the company till the present day. He would focus primarily on programming, but he also became involved in design, for which he is credited in various games. In March 1990, in an office located in Hull, he began to work on what would become Revolution's first game, '' Lure of the Temptress'' (1992). Warriner designed an innovative engine for the game, called
Virtual Theatre The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elem ...
, which was in some respects more versatile than the game engines used by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
and Sierra at that time. One of its new features was that it allowed the in-game characters, instead of being static
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
, to wander around the game world independently of each other, living their own lives and doing their own thing. The game became, critically as well as commercially, one of the many successful games that would follow. The next games he worked on were '' Beneath a Steel Sky'' (1994), '' Broken Sword: The Shadow of the Templars'' (1996) and '' Broken Sword II: The Smoking Mirror'' (1997). The typical Virtual Theatre features shown in Lure of the Temptress were scaled back in Beneath a Steel Sky, as they were hard to design for and more suitable to RPGs. New features were added to Steel Sky though, such as an object-oriented system, a new conversation system and a sophisticated, separate conversation editor. The cinematic Broken Sword games included more scripted events,
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
and
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
, as well as a new
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
and a conversation system with subject icons that didn't reveal what the main character was going to say. Though it was released only a year after the original game, Broken Sword II added more technical advances. The sequel included an
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
for the first time in Revolution's games, and a couple of years later Warriner revealed that the
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of Broken Sword: The Shadow of the Templars to the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
would include – unlike the PC version - an Easter egg as well. The biggest change in the GBA version is the control interface that replaced the point-and-click method by direct control. The original games used a version of the Virtual Theatre engine, which was updated frequently. He continued to work on all the games that would be published in the next decade. As ''In Cold Blood'' (2000) was the first one of the 3D games that would follow, he had to write new functionality to the game engine, and he worked on story design as well. In the same year ''Gold and Glory: The Road to El Dorado'' was published, a game that was based on the animated film, ''
The Road to El Dorado ''The Road to El Dorado'' is a 2000 American animated adventure film produced by DreamWorks Animation and released by DreamWorks Pictures. It was the third animated feature produced by DreamWorks. The film was directed by Eric "Bibo" Bergeron a ...
''. In this period he also worked on ''Good Cop Bad Cop'', an action adventure for which a new in-house engine was developed, but the game, intended for the
PS2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
, wasn't released. After these games the Broken Sword series was continued in real-time 3D with '' Broken Sword: The Sleeping Dragon'' (2003). Unlike some other companies, they had deliberately waited to bring Broken Sword to 3D until they felt that they got the quality they wanted. And the move to 3D was fairly difficult, as many technical issues had to be dealt with that would never surface in a 2D game. Besides for AI programming, Warriner was credited for story, game and section design. For ''Broken Sword: The Sleeping Dragon'' he received together with Cecil, Steve Ince and Neil Richards a nomination for Excellence in Writing at the Game Developers Choice Awards 2004. In 2006 the fourth episode of the series, '' Broken Sword: The Angel of Death'', was released, for which Warriner was credited for additional design. The game allowed the player to choose between point-and-click and direct control. In 2009 and 2010 he was credited for his work on ''Beneath a Steel Sky - Remastered'', ''Broken Sword: Shadow of the Templars - The Director’s Cut'', and ''Broken Sword: The Smoking Mirror - Remastered''. He considered the iPhone version as the best one, as the interface brings the player closer to the game by touching the screen. The Directors Cut of ''Broken Sword: Shadow of the Templars'' includes another Easter egg, showing a room from Beneath a Steel Sky with one of its characters (the robot Joey) and the spaceman from Warriner's first game (''Obsidian''). For the game he received together with Cecil and Neil Richards a nomination in the category Story at the
British Academy Video Games Awards The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive En ...
in 2010. After the ''Director's Cut'' version of ''Broken Sword'', Warriner started working on a brand new engine, Virtual Theatre version 7, in order to deal with multiple platforms and screen resolutions. The engine is used in Revolution's fifth ''Broken Sword game'', entitled '' Broken Sword: The Serpent's Curse'', which was successfully funded in a Kickstarter campaign. The campaign updates included a video in which Warriner and Cecil talked about the game's characters and feedback. In October 2012 he set up a
Tumblr Tumblr (stylized as tumblr; pronounced "tumbler") is an American microblogging and social networking website founded by David Karp in 2007 and currently owned by Automattic. The service allows users to post multimedia and other content to a sho ...
blog, called ''Tony's Revolution Dev Blog''.


Other projects

With Ince he began to explore new ideas and in 2006 he started 720games to publish their own gaming projects. In the same year he presented his game ''Blocster'', a single player puzzle game. Besides working on Revolution's games and ''Blocster'', Warriner has also been working on various games that were (partially) developed by other companies. He worked on ''Disney's Story Studio: Disney's Mulan'' (Disney Interactive, Inc., Kids Revolution, 1999). He was also involved in ''A Christmas Carol'' (Nintendo DS, Sumo Digital, Ltd., 2009). With Jeff Rollason of AI Factory he created a new follow-up to its puzzle game ''Move it!''. The game, entitled ''Sticky Blocks'', was released in 2011.


Personal life

Warriner (Malton, October 19, 1968) is married to artist Tanya Riarey. His daughter, Ella, is credited in ''Sticky Blocks'' and ''The Director's Cut''. Professionally, he is highly interested in the latest hardware and software developments. His dream setup (2011) is an
iMac iMac is a family of all-in-one Mac desktop computers designed and built by Apple Inc. It has been the primary part of Apple's consumer desktop offerings since its debut in August 1998, and has evolved through seven distinct forms. In it ...
with a 2500 x 1600 screen and a massive SSD. Once asked about which of his games he was most proud of, his answer was that it would probably be ''Beneath a Steel Sky'', as it was hard to do with very limited resources, and achieved a minor cult status. Warriner is an active member of Revolution's own forum and has accounts on various social media.


References


External links


Revolution SoftwareMobile version website

Tony Warriner
at MobyGames
Game Nostalgia
Tony Warriner biography {{DEFAULTSORT:Warriner, Tony Living people Video game designers Year of birth missing (living people)