Time Crisis II
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''Time Crisis II'' is a 1997
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing ...
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
video game developed and published by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
. It is the second installment in the ''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a m ...
'' series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of a industry mogul's plan for world dominance. The game was ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in October 2001, as part of a bundle to coincide with the launch of the
GunCon 2 The , known as the G-Con in Europe, is a family of gun peripherals designed by Namco for the PlayStation consoles. The original controllers used traditional light gun technology, while newer controllers use LED tracking technology. Background Th ...
controller (G-Con 2 in Europe), with enhanced graphics. Ports for the original
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
were cancelled during development. The game received mostly favorable reviews for the arcade and console versions. A sequel to the game, ''
Time Crisis 3 ''Time Crisis 3'' is a rail shooter, released for the arcade in 2002 (JP) and 2003 (NA), the third instalment of the ''Time Crisis'' series. Like its predecessor, ''Time Crisis II'', it allows for two players to cooperate in a link play environment ...
'', was released in 2002.


Gameplay

''Time Crisis II'' was released utilizing
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's System 23 arcade board in 1997, and was ported to
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(with enhanced graphics and polygon textures) in 2001. The game utilizes the foot pedal system, just like ''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a m ...
'', where players can shoot or hide from enemy fire. One modification to the hide and attack system was the "crisis flash" system which alerts the players whether or not the enemy's attack would cause a direct hit, a feature not present in its predecessor, ''Time Crisis''. When pressing down on the pedal, the player comes out of hiding, being able to shoot the enemies. Releasing the pedal puts the player behind cover to avoid critical bullets and reload the weapon, though the player cannot shoot whilst hiding. Certain sections of the game give players a machine gun with unlimited ammo. The player loses a life if hit by a critical bullet or an obstacle and the game ends when the player loses all lives. Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero (unlike the first game where running out of time resulted in a game over). Players can continue from the point their current position, as opposed to the PlayStation version of ''Time Crisis'', which required players to restart from the beginning of a section. This was the first ''Time Crisis'' game to introduce two-player cooperative play by allowing two people to play simultaneously, allowing each player to cover the other (in single player, the computer controls the other character). The arcade version used connecting cabinets, allowing a player to allow another player to join, or to exclusively play alone. The PlayStation 2 version features split-screen or System Link functionality, which requires two televisions, consoles, and copies of the game and an iLink cable to use. Points are deducted for shooting the other player, though neither player will lose lives as a result. The same system is utilized once again in for events ''
Time Crisis 3 ''Time Crisis 3'' is a rail shooter, released for the arcade in 2002 (JP) and 2003 (NA), the third instalment of the ''Time Crisis'' series. Like its predecessor, ''Time Crisis II'', it allows for two players to cooperate in a link play environment ...
'' and ''
Time Crisis 4 ''Time Crisis 4'' is a rail shooter and the fourth installment in the main series. It was released as an arcade game in 2006, and was ported with the GunCon 3 light gun peripheral for PlayStation 3 in 2007. It features a new first-person shooter m ...
''.


Plot

In 1997, NeoDyne Industries announces it plan to launch a series of 64
satellites A satellite or artificial satellite is an object intentionally placed into orbit in outer space. Except for passive satellites, most satellites have an electricity generation system for equipment on board, such as solar panels or radioisotop ...
, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder, and is using StarLine as a front. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported by train. Locating the train, Keith and Robert board and attempt to destroy it, but are thwarted by NeoDyne forces led by Buff Bryant, who manages to extract the satellite by helicopter but dies battling the agents. Surviving the subsequent derailment, the agents hijack a mercenary helicopter and make their way to NeoDyne's remote oceanic spaceport, encountering further resistance led by Wild Dog - a former crimeboss thought killed in a previous V.S.S.E. operation. Both agents are forced into a firefight with Dog, who keeps them at bay with a prosthetic minigun and additional assistance from Diaz, but is defeated. He commits suicide by explosives, leaving the agents to focus on the satellite. After rescuing Christy, Keith and Robert focus on Diaz, who initiates the launch sequence before activating the defense system of a prototype satellite to engage them. With precious few seconds on the clock, Keith and Robert destroy the prototype and shoot Diaz at the chest, sending him falling to his death. Without him to finish the sequence, the rocket malfunctions and explodes. Christy fishes out Robert and Keith from the waters before the trio are extracted by the V.S.S.E. just as the rest of the base goes up in flames.


PlayStation 2 port

The
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
version of the game featured enhanced graphics and additional cutscenes. It was packaged with the
GunCon 2 The , known as the G-Con in Europe, is a family of gun peripherals designed by Namco for the PlayStation consoles. The original controllers used traditional light gun technology, while newer controllers use LED tracking technology. Background Th ...
lightgun peripheral, although it was also compatible with the GunCon 45. When completed enough times, the player could unlock alternative weapons, such as a machine gun or shotgun, and had the option of wielding two lightguns at a time (with combinations of both GunCon 2 and original GunCon possible). There is also a Crisis Mission mode, in which the players have to complete and perform various tasks, including a simulated gun duel against Richard Miller, the lead protagonist of the first ''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a m ...
'' game. Extras also included a clay pigeon shooting mode (including a port of Namco's ''Shoot Away II'' light gun clay shooting arcade game), and a virtual port of the mechanical arcade game, ''Quick & Crash''.


Reception

In Japan, ''Game Machine'' listed ''Time Crisis II'' on their June 15, 1998 issue as being the second most-successful dedicated arcade game of the week. It went on to be the sixth Japanese highest-grossing arcade game of 1999 and
2001 The September 11 attacks against the United States by Al-Qaeda, which Casualties of the September 11 attacks, killed 2,977 people and instigated the global war on terror, were a defining event of 2001. The United States led a Participants in ...
respectively. The game was met with positive reviews upon release. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' gave the arcade version the award for 1998 Coin-Op of the Year, above ''
Sega Rally 2 ''Sega Rally 2'' is an arcade racing game developed by Sega AM Annex for the Model 3 arcade hardware. It is the sequel to 1994's ''Sega Rally Championship''. The game was first released in arcades in February 1998, and was later ported by Smilebit ...
'' and '' Get Bass''. ''Edge'' described ''Time Crisis II''s "separate-screen" two-player mode as "one of the most convincing forms of cooperative play ever seen in the arcade".
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
gave it a score of four-and-a-half stars out of five. '' Next Generation'' reviewed the arcade version and commented: "Not as big a milestone as the first, but definitely a superb game from Namco". They were less enthusiastic about the PlayStation 2 conversion, saying that while it was "great for what it is", wasn't as good as other lightgun shooters.
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, which assigns a normalised rating in the 0–100 range, calculated an average score of 81 out of 100 ("Favorable") for the PlayStation 2 version, based on reviews from 21 professional critics. In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' scoring ''Time Crisis II'' with GunCon 2 bundle a score of 32 out of 40. the PlayStation 2 version of ''Time Crisis II'' was a nominee for ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
''s 2001 Blister Awards for "Best Console Shooter Game", but lost to '' Halo: Combat Evolved''.


References


External links

* * * {{Time Crisis series 1997 video games Arcade video games Cooperative video games Cancelled Dreamcast games Cancelled PlayStation (console) games category:Namco arcade games Rail shooters Time Crisis PlayStation 2 games Spy video games Video games developed in Japan Video games scored by Junichi Nakatsuru Video games set in 1997 Multiplayer and single-player video games