Namco System 23
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Namco System 23
The Namco System 23 is an arcade system board produced and developed by Namco. Announced in 1996''Edge (magazine), Edge'', issue 37 (October 1996), page 119 and released in 1997, it was the last arcade system produced by the company that was based on their own custom design, as opposed to just derivatives of console or PC hardware. Like the Namco System 22, System 22, the System 23 also featured a more powerful variant called the Super System 23. One of the advertised features of the System 23 was the "Gashin Strong Bass System," which was simply a bass amplifier hooked up to the sound system. It was succeeded by the Namco System 10 in 2000. System 23 specifications *Main Central processing unit, CPU: 133 MHz Integrated Device Technology, IDT R4650 64-bit. Super System 23 used a 166 MHz chip and Super System 23 Evolution 2 used a 200 MHz chip *Sound CPU: 16.9344 MHz Hitachi, Ltd., Hitachi Hitachi H8, H8/3002 *Sound Chip: Namco C352 Sample playback *I/O CPU: Gorgo ...
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Arcade System Board
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong''. The arcade industry had a resurgence from the earl ...
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