The Room (2012 Video Game)
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''The Room'' is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
developed by
Fireproof Games Fireproof Studios Ltd is a British video game art studio based in Guildford, England, and founded in September 2008. Fireproof Games, a division of the company, acts as video game developer. The company is best known for its ''The Room'' series ...
. The game was originally developed for the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
platform and released in September 2012. The Android version debuted as part of a
Humble Bundle Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
in March 2013 and was subsequently released on
Google Play Google Play, also known as the Google Play Store and formerly the Android Market, is a digital distribution service operated and developed by Google. It serves as the official app store for certified devices running on the Android (operating sys ...
. A free expansion for the title was released in August 2013. An enhanced version of the game was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in July 2014, and for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in October 2018. At the time of ''The Room''s creation, Fireproof had been providing art assets for other publishers, and ''The Room'' reflects the studio's first attempt to make their own game, but with limited finances, focused on a mobile title with the goal of taking advantage of the platform's unique interface aspects. ''The Room'' presents the player with a series of strange
puzzle box A puzzle box (also called a secret box or trick box) is a box that can be opened only by solving a puzzle. Some require only a simple move and others a series of discoveries. Modern puzzle boxes developed from furniture and jewelry boxes with ...
es that feature a number of physical mechanisms. The player is challenged to figure out how to open each one – typically by undoing a series of locks – to access another puzzle box within it. The game uses a variety of motions enabled by mobile device touchscreens to simulate actions in real life, such as looking around the device, turning keys, and activating switches. Through the game, a story involving the research of an unnamed person into the fifth
classical element Classical elements typically refer to earth, water, air, fire, and (later) aether which were proposed to explain the nature and complexity of all matter in terms of simpler substances. Ancient cultures in Greece, Tibet, and India had simil ...
, "
null Null may refer to: Science, technology, and mathematics Computing *Null (SQL) (or NULL), a special marker and keyword in SQL indicating that something has no value *Null character, the zero-valued ASCII character, also designated by , often used ...
," which is described in notes found through the various box puzzles. ''The Room'' has received positive reception, and the iOS version received several awards. The game has sold more than 6.5 million copies. Fireproof Games have since released four sequels to ''The Room'', with total collective sales of 11.5 million by 2016.


Gameplay

''The Room'' is a three-dimensional puzzle game. The game has a minimal story, in which the player is told by letters of a mysterious box in a room in a house; as the player solves the puzzles around the box, more notes from the same author – one who previously had solved the mystery of the box – are found, describing the box's use of an ethereal material called "Null", as well as showing the author slowly descending into madness. On starting the game, the player is presented with the first of four puzzle boxes. The first box is offered as a tutorial to the game's controls, which demonstrate how to move around the box and interact with the features of the box. The player has a small inventory for items like keys found in compartments in the box. A key inventory element is a special lens that, in-game, allows the player to see things made from the Null element that compose parts of the box. The lens can generally be equipped at any time to see these secrets, often requiring the player to manipulate the view to align secrets into a coherent symbol. The goal is to fully unlock each puzzle box, extracting a smaller but increasingly complex box within it.


Development

Fireproof Games Fireproof Studios Ltd is a British video game art studio based in Guildford, England, and founded in September 2008. Fireproof Games, a division of the company, acts as video game developer. The company is best known for its ''The Room'' series ...
is a British development firm born out from six developers that had been working at
Criterion Games Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Criter ...
on the '' Burnout'' racing series; together they decided to quit to form their own small team to provide outsourceable artwork to other developers. Their work was included in both ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'' games, ''
DJ Hero ''DJ Hero'' is a music video game, developed by FreeStyleGames and published by Activision as a rhythm game spin-off of the ''Guitar Hero'' franchise. It was released on October 27, 2009 in North America and on October 29, 2009 in Europe. The ga ...
'', and other racing titles like ''
Split/Second ''Split/Second'' (released in Europe as ''Split/Second: Velocity'') is an racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Microsoft Windows, PlayStation 3, and Xbox 360. Announced on 11 March 2009, ...
'' and '' Blur''. They desired to get into developing their own game around 2012, but at that time, they found the costs of developing for a console or personal computer title were too high, and opted to go into
mobile gaming A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to h ...
which was cheaper to develop for; they also recognized that many mobile games developed by teams with experience in consoles and computers did not make great mobile games, often simply porting or cloning existing titles, and set out to prove that it was possible to make a good mobile game, something that "fit for this piece of hardware, for this audience", according to Fireproof Games cofounder Barry Meade. With ''The Room'', the goal was "to make the best iOS game we could, not just try to make a big console game for iOS", according to Meade. They wanted to emphasise the use of the touchscreen of mobile devices in its own unique way, similar to the success of ''
Cut the Rope Cut may refer to: Common uses * The act of cutting, the separation of an object into two through acutely-directed force ** A type of wound ** Cut (archaeology), a hole dug in the past ** Cut (clothing), the style or shape of a garment ** Cut ( ...
'' and ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Crush the Castle ...
''. At the same time, they wanted to create a game that would be immersive for the player, and had devised the appropriate touch controls to provide tactile responses that worked alongside their art and music assets to help towards this. Fireproof hired a programmer in January 2012 to create their own title, ''The Room''; during its development, the game only took two of Fireproof's team, the rest of the company continuing to work on other outsourcing jobs. The game was developed in the
Unity game engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a var ...
, mostly due to its very low costs, a financial limitation Fireproof had at the time. Total development costs for the initial iPad version were estimated to be . They early on hit on the idea of Asian
puzzle box A puzzle box (also called a secret box or trick box) is a box that can be opened only by solving a puzzle. Some require only a simple move and others a series of discoveries. Modern puzzle boxes developed from furniture and jewelry boxes with ...
es, which may have had hundreds of steps to be performed to open while having a degree of art and beauty in their creation. Meade compared this to an early successful mobile title, ''
Zen Bound ''Zen Bound'' is a puzzle game for the iOS, Android, and Maemo platforms (Nokia N900), developed by Secret Exit. It was announced on September 5, 2008 via the company's discussion board, and officially released via the App Store on February 24, ...
'', which, while it was a simple game without any challenge, "was really pleasant and beautiful to look at", according to Meade. Initially planning on calling the game ''Puzzle Box'', they crafted a playable demonstration within a few weeks of the idea, and then built out from there. To achieve the tactile nature they wanted for the game, they made sure to include a
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer gr ...
so that all the moving parts of each puzzle had some type of weight, as Meade felt that simulated physical responses to direct touchscreen controls, "you've automatically wiped out this massive barrier to entry that people have", in contrast to using a game pad or controller. The game was initially created for Apple's iPad (compatible with iPad 2 upwards) and released in September 2012. Fireproof also ported the game to work on the Apple iPhone 4s and newer models; however, at the time of its release, there was no way to indicate to users of the Apple App Store that the game would not work on the iPhone 4. For this reason, they created a free-to-play version, ''The Room Pocket'' on 3 December 2012, which included the first puzzle of ''The Room'' and the option to buy the rest of the game so that they would not draw ire of iPhone 4 users. Meade said that as of 2018 ''The Room Pocket'' had more sales than ''The Room''. An Android version of ''The Room'' was created for mobile devices as part of the Humble Mobile Bundle which was released on 26 March 2013. A free expansion to ''The Room'' was released in August 2013 which updated the game with a new level and links the end of the first game to the sequel. Fireproof developed a
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
version that was released on 28 July 2014, providing support for mouse controls. The Windows version was only planned once they had found the game successful on mobile, and it had to be rebuilt from the ground up, requiring a larger team, about half of their 14-person staff at the time, with a risk of how popular this version would be. A version of ''The Room'' was released for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on 18 October 2018 with publishing support of
Team17 Team17 Group plc is a British video game developer and Video game publisher, publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. A ...
, making its console debut. The game supports the same touchscreen controls from the mobile game, but uses the Switch's Joy-Con for playing the game in television mode. The Switch version includes improved graphics and the original game's DLC.


Reception

''The Room'' was met with "generally favorable reviews" for the iOS and Nintendo Switch, and "mixed or average" for PC, according to
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
.


Sales

Fireproof Games broke even on the first week of release for the iPad version, allowing them to plan for the expansions and sequels, and to start to consider other projects. As of March 2013, ''The Room'' on iPad has sold over 1.4 million copies and near its initial release, ranked as one of the top-selling games on several iOS lists. The free pocket version has been downloaded over 2.4 million times. By October 2016, ''The Room'' has sold more than 6.5 million units, and collectively, the three games in the series have sold more than 11.5 million copies.


Awards

Upon its release ''The Room'' was featured as Apple's Editors choice across the world, going on to receive the coveted "Apple iPad Game of the Year 2012" and the BAFTA for best British video game. It won the following awards:


Sequels

''The Room'' was followed by several sequels: '' The Room Two'', was released on iTunes on 12 December 2013 and on Steam. In 2014, Fireproof Games announced a third title, '' The Room Three'' which was released for mobile platforms in November 2015 and on Steam. A fourth game, '' The Room: Old Sins'', was released on 25 January 2018. It was released on Steam on 11 February 2021. A spin-off title, ''The Room VR: A Dark Matter'' was released exclusively for VR platforms on 26 March 2020.


References


External links

* {{DEFAULTSORT:Room, The 2012 video games Android (operating system) games IOS games Nintendo Switch games Puzzle video games Video games developed in the United Kingdom Windows games Single-player video games Team17 games British Academy Games Award for British Game winners