HOME

TheInfoList



OR:

''The Orcs of Thar'' is an accessory for the '' Dungeons & Dragons''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, written by
Bruce Heard Bruce Heard (born March 9, 1957, in Nice, France) is a game designer, and an author of several products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life Heard was born in Nice, France, on March 9, 1957, to his Frenc ...
and published by TSR in 1988.


Publication history

''The Orcs of Thar'' (GAZ10) was written by
Bruce Heard Bruce Heard (born March 9, 1957, in Nice, France) is a game designer, and an author of several products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life Heard was born in Nice, France, on March 9, 1957, to his Frenc ...
, with cover art by
Clyde Caldwell Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the artis ...
, and interior illustrations by Jim Holloway. It was published by TSR in 1988 and included two 48-page books, a large color map, cardstock counters, and an outer folder. Editing was by Gary L. Thomas, and cartography by Dave Sutherland. ''The Orcs of Thar'' was the tenth in TSR's series of ''D&D'' Gazetteers; each Gazetteer detailed part of ''D&Ds Known World campaign setting, providing information on culture, society, history, geography, economics, and prominent
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
of a given nation. The "Orc Wars" board game first appeared in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' Issue 132, although the game's counters in ''The Orcs of Thar'' are printed on heavier stock than was used in the magazine.


Contents

''The Orcs of Thar'' is a campaign setting book that details the fictional Broken Lands that are inhabited by humanoids such as orcs,
goblins A goblin is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on t ...
, and bugbears. The "Player's Guide" is written for using orcs as
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, and includes a description of the how orcs view the world, an overview covering the Broken Lands, rules for character creation, and a section called "Thar's Manual of Good Conduct". The "Players' Guide" provides the history of the various humanoid races as seen through their own eyes, and describes the situation in the Broken Lands with an account of the ten tribes, their beliefs, and the areas they inhabit. It includes rules for generating humanoid player characters such as
kobolds A kobold (occasionally cobold) is a mythical sprite. Having spread into Europe with various spellings including "goblin" and "hobgoblin", and later taking root and stemming from Germanic mythology, the concept survived into modern times in Ger ...
, goblins, orcs,
hobgoblins A hobgoblin is a household spirit, typically appearing in folklore, once considered helpful, but which since the spread of Christianity has often been considered mischievous. William Shakespeare, Shakespeare identifies the character of Puck (A Mi ...
,
gnoll Gnoll may refer to: *Gnoll Country Park, a park in Wales *The Gnoll, a sports ground in Wales *Gnoll (fictional creature), a fictional species of human-hyena hybrids See also * Gnole, a fictional entity in ''The Book of Wonder'' anthology * Knol ...
s, bugbears,
ogres An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world ...
, and
trolls A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human bei ...
. Tables and suggestions for generating height, physical appearance, outlook, and various skills are available to add depth to the characters. "Thar's Manual of Good Conduct", a guide to portraying characters' obnoxious behavior and battle-lust, comes as part of the "Players' Guide" but is intended to be pulled out of the booklet, cut up, and stapled into a smaller booklet. The "Orcs of Thar" booklet includes information on orcish
shamans Shamanism is a religious practice that involves a practitioner (shaman) interacting with what they believe to be a spirit world through altered states of consciousness, such as trance. The goal of this is usually to direct spirits or spiritu ...
, important leaders of the humanoid tribes, how to run campaigns in the Broken Lands, and an adventure scenario. The gazetteer includes rules for adaptation the set to ''Advanced Dungeons & Dragons'', and rules for a simple conquest board game for orcs. The "Dungeon Master’s Booklet" gives the “real” history of the humanoids and details on the major
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
in the Broken Lands. It includes new rules for playing shamans and wiccas as character classes, as well as nonhuman spell-casters described in the '' D&D Master Set'',
clerics Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
and
magic-users A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians ...
of the humanoid races. The "Dungeon Master’s Booklet" provides information about the best way to stage and present humanoid adventures, along with adventure outlines. It presents details of the orcish city Oenkmar, allowing humanoids and humans to explore, and lists the rules for ''tlachtli'', a ball game played in Oenkmar. The board game included is called Orc Wars, and is set in and around the Broken Lands and features a power struggle to become the top humanoid.


Reception

Jim Bambra reviewed ''The Orcs of Thar'' for ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' magazine #148 (August 1989). Bambra wrote that the original 1974 version of ''D&D'' gave "very skimpy" guidelines on using monsters as player characters, and that subsequent editions became more human and demihuman oriented. With ''The Orcs of Thar'', "the ''D&D'' game returns to its roots by allowing players to take on the roles of monsters: dirty, smelly, depraved humanoids, the kind of scum that players love to hate. ..Now, ''The Orcs of Thar'' gives the opportunity to play the bad guys in a detailed and humorous campaign." He considered the material "fun to read and informative", which "does an excellent job of describing the lifestyles of orcs and other humanoids". He enjoyed Jim Holloway's "fun-filled art", which does "an excellent job of capturing the flavor of humanoid life". Bambra stated that the character generation system handles the different types of humanoid creatures in a smooth and integrated manner: "Being big has its advantages, since you start with more Hit Dice than the other creatures, but it takes you far longer to gain additional Hit Dice than it does for the lowly kobolds, goblins, or orcs." He wrote that the adventure outlines "do a superb job of capturing the flavor and atmosphere of humanoid adventuring, with plenty of opportunities for groveling and attacking the hated humans". He also called the "Orc Wars" board game "good fun". Bambra concluded the review by saying, "''The Orcs of Thar'' combines neat monster descriptions and backgrounds with a colorful and humorous narrative style of presentation. Couple this with its high-quality graphic presentation, and you end up with a product that no one should be without. The Orcs of Thar is wonderfully conceived and executed. Even if the idea of having humanoid characters doesn’t appeal to you, the background material in The Orcs of Thar still makes it a valuable contribution to your campaign." According to Lawrence Schick in his 1991 book ''Heroic Worlds'', ''The Orcs of Thar'' is "written in a humorous style that presents orcs as lovable goofballs who just happen to enjoy slaughter and pillage".


References

{{DEFAULTSORT:Orcs of Thar Dungeons & Dragons Gazetteers Mystara Role-playing game supplements introduced in 1988