Mystara
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Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Hollow World
The flexibility of the ''Dungeons & Dragons'' (''D&D'') game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which ''D&D'' games can be based; of these, the ''Forgotten Realms'', an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes. These are official ''D&D'' campaign settings that have been published or licensed by TSR or WotC. ''Theros'' and '' Ravnica'' originated in the ''Magic: The Gathering'' franchise, another property of WotC. A number of the settings here are no longer published or officially licensed, though all have active fan bases. ''Birthright'' A setting in which ...
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Blackmoor (campaign Setting)
Blackmoor is a fantasy role-playing game campaign setting generally associated with the game ''Dungeons & Dragons''. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of ''Dungeons & Dragons'', first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become ''D&D''. Early history Blackmoor began as a development of David Wesely's " Braunstein" games following Duane Jenkins Brownstone (Old West) variant and Arneson's own wargaming sessions, into which he had begun to introduce fantasy elements. Initially inspired by Conan novels and gothic horror, Arneson expanded the setting around the eponymous town, castle, and multi-level dungeon to include ideas from ''The Lord of the Rings'' and ''Dark Shadows'' and applied the Fantasy Supplement rules from the ''Chainmail'' game. Blackmoor was a campaign centered on individual player characters capable of a series of progression, which encouraging cooperat ...
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Isle Of Dread
''The Isle of Dread'' is an Adventure (Dungeons & Dragons), adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David Cook (game designer), David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the ''Dungeons & Dragons Expert Set, D&D Expert Set''. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races. Plot summary ''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium- to a high-level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall.preview The charact ...
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The Isle Of Dread
''The Isle of Dread'' is an adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the '' D&D Expert Set''. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races. Plot summary ''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium- to a high-level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall.preview The characters somehow find a fragment from a ship's log, describing a mysterious island on which ma ...
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D&D Expert Set
The ''Expert Set'' is an expansion boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. It was first published in 1981 as an expansion to the '' Basic Set''. Having been told that Greyhawk was reserved for ''Advanced Dungeons & Dragons'', Schick and Moldvay decided to use their own setting of Mystara specifically around The Known World area which resembled 15th century Europe. Publication history 1981 version The ''Basic Set'' saw a major revision in 1981 by Tom Moldvay. The overarching goal of the revision was to provide subsequent expansions to the game, each describing a specific set of levels of character development. The ''Basic Set'' described character levels 1 through 3, as had its immediate predecessor, the ''Basic Set'' edited by J. Eric Holmes in 1977. The Moldvay ''Basic Set'' was immediately followed by the release of the ''Expert Set'' edited by Dave Cook and Stephen R. Marsh, supporting character levels 4 through 14. ''The Isle of Dread'' was inc ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the ''X-Wing'' series: ''Wraith Squadron'', '' Iron Fist'', ''Solo Command'', ''Starfighters of Adumar'', and ''Mercy Kill''. He wrote two entries in the ''New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', ''Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', ''Backlash'', and ''Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose Binford B ...
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Bruce Heard
Bruce Heard (born March 9, 1957, in Nice, France) is a game designer, and an author of several products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life Heard was born in Nice, France, on March 9, 1957, to his French mother and U.S. Navy officer father. "I grew up in France, England, Morocco, Washington, DC, and Dallas, all before I started school. I speak French, English, Spanish, Portuguese, and a little German," he said. Returning to Nice for his education, he graduated from the lycée (high school) in 1977; "I got passionately interested in wargames when I was attending the Lycée ... primarily in Avalon Hill games like '' Kriegspiel'', ''Luftwaffe'', ''Third Reich'', and '' Panzer Leader''—the classics. There were, of course, no French editions of these games at the time, so we all had to learn the American versions." Heard loved to travel, so he studied hotel management and worked as a concierge in both France and San Francisco. Career While ...
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Tom Moldvay
Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game ''Dungeons & Dragons'' (D&D). Career During the 1970s while a student at Kent State University in Ohio, Moldvay was a writer for the science fiction fanzine ''Infinite Dreams''. Moldvay was a ''Dungeons & Dragons'' player brought into TSR by the head of design and development, Lawrence Schick, during a time of substantial growth at TSR. After the publication of the core handbooks for ''Advanced Dungeons & Dragons'', Moldvay wrote a second edition of the ''Dungeons & Dragons Basic Set'' (1980). As an employee of TSR, Moldvay authored or co-authored landmark D&D adventure modules such as '' Castle Amber'', '' Isle of Dread'', the rewrite of '' Palace of the Silver Princess'', and ''Secret of the Slavers Stockade'', all published in 1981. Of these, X1 – ''Isle of Dread'' was one of the most widely playe ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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