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Terminal Reality is an American
video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC a ...
and
production Production may refer to: Economics and business * Production (economics) * Production, the act of manufacturing goods * Production, in the outline of industrial organization, the act of making products (goods and services) * Production as a stati ...
company based in
Lewisville, Texas Lewisville ( ) is a city in the U.S. state of Texas, predominantly within Denton County with a small part lying within Dallas County. As a suburban community within the Dallas–Fort Worth metroplex, the 2020 census tabulated a population of 111 ...
. Founded in October 1994 by ex-
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as '' 4x4 EVO 2''), 3D action games (such as ''
BloodRayne ''BloodRayne'' is a media franchise that originated with an action-adventure video game series originally developed by Terminal Reality and published by Majesco Entertainment which began with the game of the same name in 2002. The franchise ...
''), and more.


History

After leaving the Bruce Artwick Organization in mid-1994, Mark and Brett founded Terminal Reality in October 1994, which required Mark leave Chicago where he had just finished up on his BSE and MS in
electrical engineering Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems which use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
from
University of Illinois The University of Illinois Urbana-Champaign (U of I, Illinois, University of Illinois, or UIUC) is a public land-grant research university in Illinois in the twin cities of Champaign and Urbana. It is the flagship institution of the Univer ...
. The goal of Terminal Reality was to exploit
texture mapped Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, ''
Terminal Velocity Terminal velocity is the maximum velocity (speed) attainable by an object as it falls through a fluid (air is the most common example). It occurs when the sum of the drag force (''Fd'') and the buoyancy is equal to the downward force of gravit ...
'', and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to venture capitalists. After that first year the company generated $1.2 Million and nearly doubled it the second year with $2.1 Million. Terminal Reality's first game, ''
Terminal Velocity Terminal velocity is the maximum velocity (speed) attainable by an object as it falls through a fluid (air is the most common example). It occurs when the sum of the drag force (''Fd'') and the buoyancy is equal to the downward force of gravit ...
'', was a 3-D air combat game, Brett Combs pitched to Garland-based publisher
3D Realms 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ' ...
. 3D Realms was the new division started by the popular
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
known for its arcade style action shooters and titles such as ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
''. Scott Miller was intrigued by Randel's technology and Combs' management. Scott later said in a Dallas Business Journal report that "They had the backgrounds and track records with proven experience to pull off the game they were pitching to us."Visiting TRI
page 2
Terminal Reality went on, after the success of Terminal Velocity with 3D Realms, to publish titles with
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
such as ''
Fury3 ''Fury3'' (stylized as ''Fury3'') is a simulation video game developed by Terminal Reality and published by Microsoft for Windows 95. It is not a sequel to ''Terminal Velocity'', but the two games share basic game mechanics and use the same engine ...
'', ''
Hellbender The hellbender (''Cryptobranchus alleganiensis''), also known as the hellbender salamander, is a species of aquatic giant salamander endemic to the eastern and central United States. It is the largest salamander in North America. A member of the ...
'', ''
Monster Truck Madness ''Monster Truck Madness'' is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on August 31, 1996. The game has twelve monster trucks and tasks the player with beating computer opponen ...
'', ''
CART Precision Racing ''CART Precision Racing'' is a racing video game developed by Terminal Reality and published by Microsoft Studios for Windows. Development The game was showcased at E3 1997. Reception GameSpot said for the PC, "''CART Precision Racing'' raises ...
'' and ''
Monster Truck Madness 2 ''Monster Truck Madness 2'' is a monster truck racing video game developed by Terminal Reality and published by Microsoft for the PC (Windows 95/ NT) in 1998. It is the sequel to ''Monster Truck Madness'' for the same platform, and was one of the ...
''. By January 1998, Terminal Reality became an equity partner and founding developer of
Gathering of Developers Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally b ...
, a Dallas, Texas based publisher in which Brett Combs served on the Board of Directors. In December 2013, Terminal Reality closed down and liquidated its office outside Dallas, TX. On April 11, 2018, Infernal Technology, LLC and Terminal Reality, Inc. ("Infernal") filed a complaint for patent infringement against Microsoft Corporation ("Microsoft"). The asserted patents, U.S. 6,362,822 and U.S. 7,061,488, relate to lighting and shadowing methods for graphics simulation. According to Infernal, both patents have already survived an ''Inter Partes'' Review challenge filed by Electronic Arts in 2016. On November 20, 2020, the company released '' BloodRayne: Terminal Cut'' and '' BloodRayne 2: Terminal Cut'' with Ziggurat Interactive.


Technology


Infernal Engine

In addition to game development, Terminal Reality is also the creator of the Infernal Engine: a cross-platform, full-featured foundation for building video games that the company licenses to other developers and publishers. The Infernal Engine is a unified system, providing rendering, physics, sound, AI, and metrics. A key component to the Infernal Engine is the VELOCITY Physics Engine: a physics simulator that offers an advanced collision system, dynamic destruction for scenery and environmental objects, accurate vehicle driving dynamics, real human body physics with anatomical joint constraints and simulated muscles/tendons, hair and cloth simulation for actors.


Photex engine

The Photex (''Photo-texture'') engine was the first photorealistic game engine created by Terminal Reality, developed from the ''
Monster Truck Madness ''Monster Truck Madness'' is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on August 31, 1996. The game has twelve monster trucks and tasks the player with beating computer opponen ...
'' engine. The first game built on this technology was ''
CART Precision Racing ''CART Precision Racing'' is a racing video game developed by Terminal Reality and published by Microsoft Studios for Windows. Development The game was showcased at E3 1997. Reception GameSpot said for the PC, "''CART Precision Racing'' raises ...
'', and the final game was ''
Fly! II ''Fly!'' is a flight simulator video game for Windows and Macintosh developed by Terminal Reality and published by Gathering of Developers. Gameplay It includes simulation of air traffic control features as well as aircraft's on-board systems ...
'', which used Photex3. ''
Monster Truck Madness 2 ''Monster Truck Madness 2'' is a monster truck racing video game developed by Terminal Reality and published by Microsoft for the PC (Windows 95/ NT) in 1998. It is the sequel to ''Monster Truck Madness'' for the same platform, and was one of the ...
'' was heavily promoted by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
(its producer) for using the Photex2 engine, which, at the time of its release, was a cutting-edge rendering engine. Most of its games used the Terrain geometry engine. This engine was known for its very fast rendering in low-end pcs, photorealistic images and true color textures. The Photex2 game engine was composed of two components: the Photex2 rendering engine and the Terrain5 geometry engine.


Nocturne engine

Previously named "Demon engine", it's the rendering engine used in ''
Nocturne A nocturne is a musical composition that is inspired by, or evocative of, the night. History The term ''nocturne'' (from French '' nocturne'' 'of the night') was first applied to musical pieces in the 18th century, when it indicated an ensembl ...
'' and ''Blair Witch'' trilogy ('' Volume I: Rustin Parr'', '' Volume II: The Legend of Coffin Rock'', '' Volume III: The Elly Kedward Tale'').


KAGE engine

Developed by the now former TRI employee Paul Nettle, originally written using software rendering, but later adapted to use the
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
API.


EVO engine

Based on MTM2 Photex2 engine, it is the game engine used in 4x4 Evolution and 4x4 EVO 2.4x4 Evolution 2 Interview
Actiontrip "We actually use the "EVO" engine for 4x4 EVO2"


List of games


Cancelled

*''Demonik'' (footage of the game appeared in the movie '' Grandma's Boy'') *'' Sundown'' (co-developed with
Guillermo del Toro Guillermo del Toro Gómez (; born October 9, 1964) is a Mexican filmmaker, author, and actor. He directed the Academy Award–winning fantasy films ''Pan's Labyrinth'' (2006) and ''The Shape of Water'' (2017), winning the Academy Awards for Be ...
)


References


External links


Infernal Engine full game list''Terminal Reality''
profile on
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{Terminal Reality Companies based in the Dallas–Fort Worth metroplex American companies established in 1994 Video game companies established in 1994 Lewisville, Texas Video game companies based in Texas Video game companies of the United States Video game development companies 1994 establishments in Texas