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Fury3
''Fury3'' (stylized as ''Fury3'') is a simulation video game developed by Terminal Reality and published by Microsoft for Windows 95. It is not a sequel to ''Terminal Velocity'', but the two games share basic game mechanics and use the same engine. Although it was redesigned to run natively under Windows 95, it can run under Windows 3.1 using Win32s. The game spawned an unofficial expansion pack titled ''F!Zone'', produced by WizardWorks in 1996. It features three new planets and nine new missions to play, with a bonus level editor. A sequel, ''Hellbender'', was released in 1996. Gameplay The player controls a pilot of the Terran Council of Peace as they attempt to remove Bion forces from occupied planets, of which there are 8. In each level the player must complete objectives, such as destroying mission-critical targets, whilst navigating towards waypoints that will eventually lead to a 'jump zone' that launches the player's ship to next mission. Mission progression is linear, mo ...
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Terminal Velocity (video Game)
''Terminal Velocity'' is a simulation video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95 and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time. The game received generally positive reviews. Critics often compared it to ''Descent'' and praised its graphics, although some were turned off by what they thought to be the gameplay's lack of depth. Terminal Reality also developed a similar game, ''Fury3'', published that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system, leading it to be described as essentially the Windows version of ''Terminal Velocity''. Gameplay ''Terminal Velocity'' is a combat flight simulator. The player's craft has no inertia, meaning its cou ...
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Terminal Reality
Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as '' 4x4 EVO 2''), 3D action games (such as ''BloodRayne''), and more. History After leaving the Bruce Artwick Organization in mid-1994, Mark and Brett founded Terminal Reality in October 1994, which required Mark leave Chicago where he had just finished up on his BSE and MS in electrical engineering from University of Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, ''Terminal Velocity'', and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to ventu ...
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Hellbender (computer Game)
''Hellbender'' is a simulation video game developed by Terminal Reality and published by Microsoft Studios for Windows 95. It is the sequel to ''Fury3''. A demo version of the game was included on later CD-ROM versions of Windows 95. The voice of the ship's computer is portrayed by Gillian Anderson. Gameplay The player is in control of a prototype spacecraft (the "Hellbender") and must fly it around a map, destroying various targets and reaching checkpoints. The Hellbender has no inertia and thus cannot crash. There are ten weapons available. The Valkyrie and Laser cannons have unlimited ammo, but there are also dumbfire Sledgehammer rockets, homing Viper missiles, and devastating Doomsday mines.Hellbender CD instruction manual. Many more weapons are available by collecting power-ups during gameplay. The levels in ''Hellbender'' are composed of a few missions that take place on eight different planets. There are typically three missions per planet. Plot Six years after the event ...
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Microsoft Games
Xbox Game Studios (formerly Microsoft Games, Microsoft Game Studios and Microsoft Studios) is an American video game publisher that acts as a division of technology company Microsoft. The division was created in March 2000 and replaced Microsoft's internal Games Group. This is a list of games that were published by Microsoft through the Games Group and, later, through Xbox Game Studios. Video games References See also * List of backward-compatible games for Xbox One and Series X - Some Xbox 360 and original Xbox games may have been released on Xbox One and Xbox Series X/S via backwards compatibility. * List of Bethesda Softworks video games - Xbox Game Studios acquired ZeniMax Media/Bethesda Softworks and those subsidiaries games are published by Bethesda. {{DEFAULTSORT:Video games published by Microsoft Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher a ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Set In The 29th Century
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Simulation Video Games
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is a ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ...
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