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CART Precision Racing
''CART Precision Racing'' is a racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ... developed by Terminal Reality and published by Microsoft Studios for Windows. Development The game was showcased at E3 1997. Reception GameSpot said for the PC, "''CART Precision Racing'' raises the bar for serious racing simulations" and rated the game 8.5. ''GamePro'' contradicted that "while Microsoft has done an admirable job with its new ''CART Precision Racing'', it falls short of becoming the new benchmark in racing games." They elaborated that the "quirky controls", confusing array of menu screens, long loading times, and sound card compatibility issues keep the player from feeling fully comfortable while playing the game. They cited the detailed graphics and inclusion of rea ...
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Terminal Reality
Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as '' 4x4 EVO 2''), 3D action games (such as ''BloodRayne''), and more. History After leaving the Bruce Artwick Organization in mid-1994, Mark and Brett founded Terminal Reality in October 1994, which required Mark leave Chicago where he had just finished up on his BSE and MS in electrical engineering from University of Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, ''Terminal Velocity'', and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to ventu ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Champ Car Video Games
Champ is the short form of champion. It may also refer to: People * Champ (nickname) * Champ (surname) * Champ Butler (1926–1992), American singer * Champ Lyons (born 1940), justice of the Supreme Court of Alabama from 1998 to 2011 * Champ Seibold (1911–1971), American National Football League player Isaiah W, Jamaican-American Rockstar Arts and entertainment * Champ the Dog, The Postal Dude's pet from '' Postal'' series * ''Champ'' (2011 film), a 2011 South Korean film * ''Champ'' (album), a 2010 album by the band Tokyo Police Club * Champ (cartoon character), an animated dog introduced by Walter Lantz Studios in 1960 * Champ, the name of the costumed bulldog mascot for Louisiana Tech University * Champion "Champ" Kind, a character from '' Anchorman: The Legend of Ron Burgundy'' and '' Anchorman 2: The Legend Continues'' * Champ, a South Korea cartoon cable channel owned by Champ Vision, Inc., originally a joint venture of Daewon Media and CJ Media Geography * Champ, Mi ...
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Microsoft Games
Xbox Game Studios (formerly Microsoft Games, Microsoft Game Studios and Microsoft Studios) is an American video game publisher that acts as a division of technology company Microsoft. The division was created in March 2000 and replaced Microsoft's internal Games Group. This is a list of games that were published by Microsoft through the Games Group and, later, through Xbox Game Studios. Video games References See also * List of backward-compatible games for Xbox One and Series X - Some Xbox 360 and original Xbox games may have been released on Xbox One and Xbox Series X/S via backwards compatibility. * List of Bethesda Softworks video games - Xbox Game Studios acquired ZeniMax Media/Bethesda Softworks and those subsidiaries games are published by Bethesda. {{DEFAULTSORT:Video games published by Microsoft Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher a ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as '' Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outs ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Baseball Mogul
''Baseball Mogul'' is a series of career baseball management computer games created by game designer Clay Dreslough. The product was first published in 1997. The 25th and latest installment is ''Baseball Mogul 2022''. A proprietary database, included with the game, permits play in any season of historical baseball from 1901 to the present. The early ''Baseball Mogul'' games are considered to be influential works within the baseball management simulation genre. Versions The ''Baseball Mogul'' series has incorporated many features over the years. Examples include sortable statistics in more than 150 categories, more realistic aging curves, and detailed scouting reports. Baseball Mogul 2020 *Many minor leaguers were added, so players that never made it beyond AA can get a chance *Automatic searching for player photos online instead of relying on a set file list Baseball Mogul 2017 *New code to help develop player ratings from historical data *More accurate defensive ratings *I ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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