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Telltale Incorporated ( trade name: Telltale Games) was an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following LucasArts' decision to leave the
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
genre. Telltale established itself to focus on adventure games using a novel episodic release schedule over digital distribution, creating its own
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, the Telltale Tool, to support this. It closed in October 2018 after filing for bankruptcy protection. Telltale's initial successes were on games using intellectual properties with small but dedicated fan bases, including ''
Sam & Max ''Sam & Max'' is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his yout ...
'', '' Wallace & Gromit'', '' Homestar Runner'', and '' Bone''. Around 2010, the studio gained more lucrative licensing opportunities in more mainstream properties such as '' Back to the Future'' and ''
Jurassic Park ''Jurassic Park'', later also referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton and centered on a disastrous attempt to create a theme park of cloned dinosaurs. It began in 1990 when ...
''. Telltale's critical breakout game came in 2012's '' The Walking Dead'', based on the comic book series of the same name. It introduced a more narrative-directed approach that diverged from the standard adventure game "point and click" gameplay. ''The Walking Dead'' gave the player the ability to make choices that could affect how future events in the game or its sequels played out, effectively allowing players to craft their own personalized take on the offered story. Nearly all of Telltale's adventure games afterwards featured this player choice-driven approach. ''The Walking Dead'' was critically praised and considered to have revitalized the adventure game genre since LucasArts' departure from it in 2004. Telltale continued to expand with new licensing deals for episodic adventure games over the next few years, including for '' Minecraft'', ''
Game of Thrones ''Game of Thrones'' is an American fantasy drama television series created by David Benioff and D. B. Weiss for HBO. It is an adaptation of ''A Song of Ice and Fire'', a series of fantasy novels by George R. R. Martin, the first ...
'', '' Guardians of the Galaxy'', and ''
Batman Batman is a superhero appearing in American comic books published by DC Comics. The character was created by artist Bob Kane and writer Bill Finger, and debuted in Detective Comics 27, the 27th issue of the comic book ''Detective Comics'' on ...
'', but the rate of production created a " crunch time" culture behind the scenes, leaving poor company morale, little room for creativity to veer from the formula set by ''The Walking Dead'' or improvements on the Telltale Tool. A management shakeup occurred in early 2017, with CEO Bruner stepping down, and Pete Hawley, formerly of Zynga, brought in to fix Telltale's problems. Internal restructuring led to a layoff of 25% of the company's staff in November 2017, along with an emphasis to slow down game production to improve production quality, retire the Telltale Tool for a more standard game engine, and seek other lucrative properties to develop for. This resulted in an early 2018 deal with Netflix in which Telltale would adapt its '' Minecraft: Story Mode'' into an interactive program for the streaming service, and Netflix licensing the rights to Telltale for an adventure game based on its show ''
Stranger Things ''Stranger Things'' is an American science fiction horror drama television series created by the Duffer Brothers, who also serve as showrunners and are executive producers along with Shawn Levy and Dan Cohen. Produced by Monkey Massacre Prod ...
''. In the midst of releasing '' The Walking Dead: The Final Season'', the company was forced to initiate a "majority studio closure" after their last investor had pulled out of funding. Telltale announced on September 21, 2018, that it had let go of all but 25 of its staff as part of this closure, with the remaining skeleton crew completing specific obligations, such as finishing the ''Minecraft: Story Mode'' project porting to Netflix. Telltale Games filed for assignment in October 2018. Many assets were later acquired by LCG Entertainment, which revived the Telltale Games name as part of its business in August 2019, retaining many of the company's previous licenses and offering former staff freelance positions.


History


Foundation and initial growth (2004–2010)

Telltale Games was founded in San Rafael, California, by Kevin Bruner, Dan Connors and Troy Molander, a group of former LucasArts employees that worked on the studio's
adventure games An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
. In March 2004, LucasArts recognized that there were "current market place realities and underlying economic considerations" that made adventure games too risky to release, and canceled work on two sequels of previous adventure games, ''
Full Throttle 2 ''Full Throttle'' is a graphic adventure video game developed by LucasArts and designed by Tim Schafer. The game was released on April 30, 1995, for MS-DOS and Mac OS. It was Schafer's first game as project lead and head writer and designer, ...
'' and '' Sam & Max: Freelance Police'', as well as laying off many of those developers. Bruner, Connors and Molander were not among the layoffs, but felt that the change of direction at LucasArts was not favorable, and departed the company later that year to found Telltale Games July 2004. The studio opening was announced on October 4. The name "Telltale" was selected by Bruner as the three envisioned themselves creating more adventure games but de-emphasizing puzzle elements in favor of narrative aspects, telling a tale to the user. Technology attorney
Ira P. Rothken Ira P. Rothken is an American high technology attorney and computer scientist who has handled numerous cases of first impression involving the internet and new technologies. Education and Early Work Rothken is a graduate of Brandeis University ...
negotiated publishing and licensing deals for the company. The company's initial goal was to develop a new ''Sam & Max'' game in an episodic format. Grossman said that Telltale identified that ''Sam & Max'' had a small but dedicated audience allowing them to develop a title that would be successful in reaching out to this group and not requiring them to seek out a bigger license that would have incurred more development costs. Developing a ''Sam & Max'' game required both development of tools to produce the game, and the license to make it. At the time of the studio's founding, the license for ''Sam & Max'' was still held by LucasArts, who refused to negotiate a deal nor license the work on ''Sam & Max: Freelance Police'' for Telltale to complete it. Telltale waited out the licensing period until around mid-2005, after which
Steve Purcell Steven Ross Purcell (born October 1, 1961) is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise ''Sam & Max'', for which Purcell received an Eisner Award in 2007. The series has grown to i ...
, ''Sam & Max''s creator, immediately offered the license to Telltale. Until they could get to that point, the studio developed other games to bring in revenue and keep the studio afloat. On February 11, 2005, the company released their first game, ''
Telltale Texas Hold'em ''Telltale Texas Hold'em'' is a 2005 poker video game released by Telltale Games. The game was hinted at by Telltale Games before release when they stated that they would release a mini game or two before the announcement of their first adventure g ...
'', a
poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
card game simulator which was intended primarily to test the Telltale Tool, their in-house game engine. They used the license around Jeff Smith's ''Bone'' comic book series to test the episodic format. Though initially planned for a five-episode series, Telltale only released two episodes in 2005 and 2006 and the remaining episode had been canceled. Alongside ''Bone'', Telltale developed a series of games for Ubisoft around the '' CSI'' television series, including '' CSI: 3 Dimensions of Murder'', '' CSI: Hard Evidence'', '' CSI: Deadly Intent'', and '' CSI: Fatal Conspiracy''; though these games were also developed as episodes, they were each released in single packages. Outside of Ubisoft, few other publishers were interested in distributing Telltale's early games, forcing them to turn to their own distribution system. Once they had secured the rights to ''Sam & Max'', Telltale set about to making this game with an episodic approach, with episodes planned to be released on a tight monthly basis through their partner, GameTap. '' Sam & Max: Season One'' was considered a success for the company, and considered one of the first successful demonstration of an episodic release in video games. The success led to additional funding through two rounds of angel investment, including Matthew Le Merle and members of angel group
Keiretsu Forum Keiretsu Forum, which was founded in 2000 by Randy Williams, is a private group of international members comprising an angel investor network. The network has 53 chapters in cities such as San Francisco California, Seattle Washington, New York C ...
. The studio created a second season for ''Sam & Max'', and found additional niche intellectual property areas, including '' Wallace & Gromit'' and '' Homestar Runner'', to continue the episodic adventure game format. When Darrell Rodriguez became CEO of LucasArts in 2008, he wanted to see the old LucasArts adventure properties flourish, leading to a license for Telltale to create a new game in the '' Monkey Island'' series, '' Tales of Monkey Island''. Telltale was also able to expand their release platforms beyond personal computers, with releases of these games on various consoles at the time. To supplement their normal episodic games, Telltale created a pilot program in early 2010 to explore one-off games that would explore other gameplay and storytelling approaches that could eventually be incorporated into their episodic games. The first game, '' Nelson Tethers: Puzzle Agent'', a puzzle-solving game in collaboration with Graham Annable, was released in June 2010, while ''
Poker Night at the Inventory ''Poker Night at the Inventory'' is a poker video game developed by Telltale Games. It features four characters from different franchises: Tycho Brahe from the ''Penny Arcade'' webcomic, Max from the ''Sam & Max'' franchise, the RED Heavy from ...
'', a crossover poker game featuring characters from ''Sam and Max'', ''Homestar Runner'', Valve's '' Team Fortress 2'', and the webcomic ''
Penny Arcade ''Penny Arcade'' is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website ''loonygames.com''. Since then, Holkins and Krahulik have establish ...
'', was released late in 2010. Telltale followed up ''Puzzle Agent'' with a sequel, ''
Puzzle Agent 2 ''Puzzle Agent 2'' is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the sequel to '' Nelson Tethers: Puzzle Agent''. It was released on June 30, 2011. Gameplay Like the first installment, gameplay structu ...
'', in 2011. In 2013, Telltale continued the series with ''Poker Night 2''. ''The Walking Dead'' started out as a pilot program game that was known internally as the "zombie prototype". In general, few of these games brought in large revenues, and until 2010, the founders feared that investors would suddenly pull out of the company and would force its closure.


Major franchise acquisitions (2010–2016)

Having established themselves as working with comedy franchises, Telltale chose to work with dramatic franchises as well as comedy series. In June 2010, Telltale announced that they had secured licenses with NBC Universal to develop two episodic series based on '' Back to the Future'' and ''
Jurassic Park ''Jurassic Park'', later also referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton and centered on a disastrous attempt to create a theme park of cloned dinosaurs. It began in 1990 when ...
''. Notably, Telltale's '' Jurassic Park: The Game'' was the first game to break away from the standard adventure game format, including elements like
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s and time-limited choices which would become a core gameplay element in their future adventure games. Telltale obtained the license from NBC Universal to develop episodic series around the ''
Law & Order ''Law & Order'' is an American police procedural and legal drama television series created by Dick Wolf and produced by Wolf Entertainment, launching the '' Law & Order'' franchise. ''Law & Order'' aired its entire run on NBC, premiering on ...
'' franchise in April 2011. By 2010, Telltale had proven itself successful, with yearly revenues of $10 million, 90% greater than the previous year. Part of this was attributed to ''Back to the Future: The Game'', which Steve Allison, the senior vice-president (VP) of marketing, called in 2011 their "most successful franchise to date". Allison stated that for most of their games, they only need to sell 100,000 copies to break even, but many of their recent releases have seen twice that number or more. The studio expanded from 90 to 140 employees. They had obtained a license in 2011 to develop a ''
King's Quest ''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following th ...
'' adventure game based on the original
Sierra Sierra (Spanish for "mountain range" and "saw", from Latin '' serra'') may refer to the following: Places Mountains and mountain ranges * Sierra de Juárez, a mountain range in Baja California, Mexico * Sierra de las Nieves, a mountain range i ...
games, but Activision took back the rights in 2013, which were subsequently used by The Odd Gentlemen to create their 2015 episodic ''King's Quest'' game. Telltale's breakthrough success came with the licenses of the comic book series '' The Walking Dead'' and '' Fables'' in association with Warner Bros. Interactive Entertainment in 2011. Allison anticipated that ''The Walking Dead'' series could be a $20 to $30 million franchise. Their '' The Walking Dead'' video game presented an alteration of Telltale's approach, as rather than a traditional adventure game where players would need to solve puzzles, ''The Walking Dead'' was more focused on providing a cinematic experience but presenting choices to the player, either through dialog trees or through
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s, that would create "determinants" that would feed into latter parts of the episode and into future episodes; one example would be deciding which of one of two characters to save from a zombie attack at the spur of the moment. While these decisions do not have a direct impact on the game's overall narrative and structure, it provides a more personalized story around what decisions the player had made. This format proved highly successful: the game sold one million copies in 20 days, exceeded 8.5 million episode purchases by 2013, and an estimated $40 million in revenue. The success led to two additional 5-episode seasons, a 3-episode mini-season and a final 4-episode season. ''The Walking Dead'' is considered to have revitalized the waning adventure game genre due to this more emotionally driven focus. Since ''The Walking Dead'', nearly all of Telltale's games have used a similar approach of being built around the impacts of the player's choices as determinants in later episodes and seasons. Telltale has had several other licensing details from popular works, including '' Tales from the Borderlands'' based on the ''
Borderlands A borderland or borderlands are the geographical space or zone around a territorial border. Borderland or borderlands may refer to: Places * Borderland, West Virginia, an unincorporated community in Mingo County, West Virginia * Borderland (ele ...
'' series by Gearbox Software, and ''
Game of Thrones ''Game of Thrones'' is an American fantasy drama television series created by David Benioff and D. B. Weiss for HBO. It is an adaptation of ''A Song of Ice and Fire'', a series of fantasy novels by George R. R. Martin, the first ...
'', based on the HBO television show adaption, '' Minecraft: Story Mode'' based on the Mojang game, '' Minecraft'', '' Batman: The Telltale Series'' from DC Comics, and '' Guardians of the Galaxy: The Telltale Series'' from Marvel Comics. On retrospective after the studio's closure, former employees of Telltale believed that the studio's expansion into all these additional licensed properties were trying to replicate the success of ''The Walking Dead'', moving the company from a risk-taker to seeking risk aversion strategies. This was also propagated by the weight of the licensed properties: they had taken more conservative approaches to deliver a game that mirrored ''The Walking Dead'', a well-known product, rather than take risks and potentially lose the license. Telltale relocated to a larger space and expanded from 125 to 160 in mid-2013. Around 2015, the company had grown to 200 to 250 employees. The company continued to grow, at its peak having about 400 employees in mid-2017. In the midst of this growth, in 2014–2015, the management of Telltale recognized the need to restructure to handle more projects and more staff. This led to original chief executive officer (CEO) Dan Connors resigning and being replaced by co-founder Kevin Bruner, who was also the firm's president. Connors noted that with the studio's continued growth, it had begun experiencing growth-specific challenges. Connors stated that Bruner's ascension to CEO would best enable Telltale Games to act on future expansion opportunities. Connors remained on the
board of directors A board of directors (commonly referred simply as the board) is an executive committee that jointly supervises the activities of an organization, which can be either a for-profit or a nonprofit organization such as a business, nonprofit organiz ...
, and also served as a creative consultant. Internally, there were concerns about this transition and Brunner's influence on it; an anonymous
quality control Quality control (QC) is a process by which entities review the quality of all factors involved in production. ISO 9000 defines quality control as "a part of quality management focused on fulfilling quality requirements". This approach places ...
(QC) employee writing in '' Gamasutra'' after the firm's closure called this transition "the beginning of the end" for Telltale. With Bruner's placement as CEO in January 2015, Telltale said it was developing a game based on its own intellectual property as a result of this leadership change. In February 2015, Lionsgate announced an investment within Telltale Games to produce a number of "Super Shows", a hybrid interactive work combining television and video game elements, which would be distributed through non-traditional channels such as through streaming services. The first Super Show planned was an original intellectual property (IP) developed by Telltale that would be able to take advantage of this format. Telltale also announced that Lionsgate CEO Jon Feltheimer and Unity Technologies CEO
John Riccitiello John Riccitiello () is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts, and co-founded private equity firm Elevat ...
joined Telltale's board of directors. Alongside this, Lionsgate had invested into Telltale. The "Super Show" concept never got out of pre-production, due to issues that arose with the studio in 2016 and 2017, according to '' Variety''.


Restructuring (2017–2018)

By 2016, Bruner said that the Telltale studio had established an environment to be able to work on four major titles simultaneously with room for various side projects. However, this approach to development had created a perpetual state of " crunch time" within Telltale, according to several current and former staff speaking to '' USgamer'', '' The Verge'', and '' Variety'' in 2017. This limited the amount of time that the creators and developers could spend on content in order to maintain a consistent flow of episodes to consumers but impacted the quality of games. There was a perpetual drive to release new episodes on a regular basis, whether they were good or not, so that the company had a continued source of income. This particularly affected the Telltale Tool, the game engine used since the company's inception, which caused numerous bugs in released episodes that Telltale became infamously noted for. The anonymous QC tester stated that their department was nearly always under crunch time, working from 48 to 60 hours a week on testing at least two game series across multiple platforms simultaneously, and were understaffed, leading to some of the quality control issues as well. During this time, the eighth generation of video game consoles emerged, and while the Telltale Tool was ported to these platforms, it showed its age in graphics quality, which also diminished Telltale's products. There was also a new trend of major AAA titles incorporating deep story-telling, such as ''
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been po ...
'', which Telltale would not easily be able to compete with. The company was also hobbled by working with established IP, and inconsistencies in the reviewing process with management that led to last-minute reworking of some episodes. ''The Verge'' also found some of the employees they spoke to had stated that top-level executives, including Bruner, had become fixated on the format that ''The Walking Dead'' presented, making decisions that prevented developers from looking at alternative formats or variations from this formula, stifling creativity and leading to several staff departures prior to the 2017 layoffs. According to narrative designer Emily Grace Buck, management would frequently demand rewrites of materials, with most games having between 60 and 90 percent of the content reworked after executive review. Bruner and management created a "culture of fear" of demotion or firing among developers. Some of these rewrites had come days prior to an episode's submission date for certification, creating hasty rewrites that filtered through the entire production process. This rush created some of the apparent "bugs" in the Telltale Tool which Buck stated were more often a result of the inability to smooth out hastily-reworked animations as well as perpetuating the crunch time culture within the company. Other cases of narrative rewrites were a result of different expectations by some of the executive management. Buck stated that they had originally been driven by management to make ''Minecraft: Story Mode'' as a more mature game, but eventually reworked this to a family-friendly title, while for their ''Guardians of the Galaxy'' game, the storywriters had written a story they felt more true to the humor and wit of the source material, but were told by management to make a darker story. Further, anonymous sources from Telltale stated that very few of the games were profitable, with only ''The Walking Dead: The First Season'', ''Minecraft: Story Mode'', and revenues from publishing ''7 Days to Die'' turning a profit. ''Batman: The Telltale Series'', released in 2016 was said to be one of the worst commercial failures for the company. On March 15, 2017, Bruner announced he had stepped down as CEO of Telltale, though ''Variety'' reported that he had been voted out of this position by the Board of directors. Bruner turned the day-to-day operations to Connors, while still remaining on the Board of Directors. Bruner said "The time has come to pass the reins to someone that can better drive Telltale to the next level and realize all the potential that is here." Pete Hawley, the former VP for Games at Zynga, was announced as the new CEO, with Connors remaining on its Board and acting in an advisory role. Rather than other corporate "fixers" who take control of a company for a temporary period to help it regain its financial footing, Hawley had committed to staying with Telltale after helping the company to get past these problems. In November 2017, a restructuring of the company cut about 90 positions, about a quarter of their staff, which was not expected to affect the release of any existing projects. Hawley said that the restructuring was for "reorienting our organization with a focus on delivering fewer, better games with a smaller team". While Telltale had not stated which positions were let go in the restructuring, sources speaking to ''USgamer'' stated that most were part of the management structure that led to these problems; coupled with Hawley's appointment as CEO, this was expected to be a turning point to help revitalize Telltale. In June 2018, Bruner filed a lawsuit against Telltale in relation to his departure, citing financial damages as he had been seemingly removed from the Board of Directors, and thus could not gain information related to Telltale's financial status in anticipation of selling off a portion of his shares in the company. Telltale stated the claims were "meritless". In its response to Bruner's lawsuit, Telltale stated that the company "is now working to turn around the decline that it experienced under runers stewardship". Kent Mudle, the creative director for ''The Walking Dead: The Final Season'', stated that the new management had shown a great deal of effort to turn the studio around from the previous uses, with the executives staying more hands-off and reducing the amount of micromanagement of the creative teams. In June 2018, Telltale announced a partnership with Netflix for the streaming service to provide its games to subscribers, with the first planned game being ''Minecraft: Story Mode''. Alongside this, Telltale announced that they were working on a yet-untitled game based on Netflix's original property, ''
Stranger Things ''Stranger Things'' is an American science fiction horror drama television series created by the Duffer Brothers, who also serve as showrunners and are executive producers along with Shawn Levy and Dan Cohen. Produced by Monkey Massacre Prod ...
''. According to ''Variety'', there had been suggestions of teaming with Netflix for collaboration shortly after ''Stranger Things'' first aired in mid-2016, but Telltale's management at the time, including Bruner, rejected the idea. The Netflix partnership solidified after Hawley took over as CEO. The ''Stranger Things'' game would have been used to bridge the show's story between its second and third season. In addition to this game, Telltale had started working with
Night School Studio Night School Studio, LLC is an American video game developer and publisher founded on June 6, 2014 by Sean Krankel and Adam Hines, and is based in Glendale, California. After the founding of the company, the team started development on their deb ...
in 2017 for them to make a first-person, narrative driven game that would have led into Telltale's game. However, Night School reported difficulty in cooperating with Telltale over 2018 and were also surprised by the studio's sudden closure.


Majority studio closure and aftermath (2018)

On September 21, 2018, CEO Pete Hawley announced that Telltale was undergoing a "majority studio closure", with around 90% of its present workforce (225 to 250 employees) let go that day. A core team of about 25 employees remained to "fulfill the company's obligations to its board and partners", which includes completing the ''Minecraft: Story Mode'' interactive media project for Netflix. According to Dan Connors, the studio had been ready to close another round of financing when their last major investor pulled out. The company executives had to make the decision to end all production as soon as possible without this investment. While Connors did not specify which investor pulled out, ''Variety'' suggested that this may have been Lionsgate, which had contacted Telltale's board the previous week about its intent to pull out of funding Telltale in order to return to its core film business. ''Variety'' also reported that AMC Networks, which owns the rights to '' The Walking Dead'' television series, and Smilegate, a Korean mobile games publisher, were looking to invest in Telltale, but both pulled out the day before Telltale's closure announcement. Dan Murray, president of Skybound Interactive which was working with Telltale for ''The Walking Dead'' games, said "We knew some of the challenges Telltale was facing, but when the news hits so suddenly everyone was taken off guard", while anonymous Telltale employees stated to ''The Verge'' that they had known the company was in financial trouble in the months leading up to the closure and was further hurt by leaks of news related to the Netflix deal, which management wanted to use as a lure for speculative investors. In a press release, Hawley stated: Those who were let go reported they were given no warning, had to leave the office building within 30 minutes of the company's decision, received no
severance Severance may refer to: Arts and entertainment * ''Severance'' (film), a 2006 British horror film * ''Severance'' (novel), a 2018 novel by Ling Ma *''Severance'', a 2006 short-story collection by Robert Olen Butler * ''Severance'' (TV series), ...
, and only had a limited amount of time on their health care benefits.
Melissa Hutchison Melissa Hutchison is an American voice actress, who is well known for her voice role as Clementine in '' The Walking Dead'' and its sequels, for which she won ''Best Performance by a Female'' at the 2013 Spike Video Game Awards and was nominated ...
, the voice actor for Clementine in ''The Walking Dead'' games, said that the news came in the middle of a recording session which they had to immediately end. On September 24, the former staff were allowed to return to the office within a three-hour timeframe to gather any belongings they did not manage to collect in the 30 minutes following the majority closure decision. The suddenness of the closure, along with the lack of post-layoff support for the employees, led to renewed discussions about the need for video game developers to unionize, with the Game Workers Unite grassroots movement calling the treatment of the Telltale employees "exploitative". On September 24, 2018, a
class-action lawsuit A class action, also known as a class-action lawsuit, class suit, or representative action, is a type of lawsuit where one of the parties is a group of people who are represented collectively by a member or members of that group. The class action ...
was filed by former Telltale employee Vernie Roberts, representing about a total of 275 Telltale employees, alleging that Telltale violated the federal Worker Adjustment and Retraining Notification Act of 1988 (WARN Act) and the more stringent requirements set by California of requiring at least 60 days notification before issuing mass layoffs. Telltale has not officially commented on the status of its in-progress games, including ''The Wolf Among Us: Season Two'', ''Game of Thrones: Season Two'', and the untitled ''Stranger Things'' project, but laid-off employees alleged that teams working on these games had all been let go. On September 24, Netflix announced that it is "in the process of evaluating other options for bringing the ''Stranger Things'' universe to life in an interactive medium." It also confirmed that it plans to go ahead with releasing ''Minecraft: Story Mode'' as planned. The first three episodes of ''Minecraft: Story Mode'' were subsequently released on Netflix on November 27, and the remaining 2 were released that December. Telltale released the second episode of four of ''The Walking Dead: The Final Season'' as scheduled on September 25, 2018, and stated that it had been contacted by "multiple potential partners" to help bring the last two episodes of the series to completion in some manner. However, while some fans of the series were happy about this news, others, including Cory Barlog, suggested that Telltale should prioritize finding ways to pay the let-go developers over finishing off the game. Two anonymous sources speaking to Ethan Gach of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' clarified that Telltale was trying to convince potential development partners to hire the staff Telltale had laid off so the staff could remotely finish the two remaining episodes of ''The Walking Dead: The Final Season''. During the 2018 New York Comic Con,
Robert Kirkman Robert Kirkman (; born November 30, 1978)Löchel, Ingo"The Walking Dead: Die Comic-Serie – Robert Kirkman" Zauberspiegel. Retrieved February 17, 2013. is an American comic book writer, screenwriter and television producer. He is best known ...
, the creator of ''The Walking Dead'' comic, stated that his production company Skybound Entertainment completed negotiations with Telltale to finish off the last two episodes of ''The Final Season'' through their Skybound Games division and with the original development team from Telltale. On October 4, 2018, narrative designer Rachel Noel stated that her team within the skeleton crew was also laid off, and that there were "not many" people left at the company. Telltale saw assignment proceedings begin on October 11, 2018, working through Sherwood Partners to
liquidate Liquidation is the process in accounting by which a company is brought to an end in Canada, United Kingdom, United States, Ireland, Australia Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign coun ...
all remaining assets; the company remains in assignment as of April 2019. Various digital storefronts started removing Telltale products from their marketplaces by November. For some of these removed games, after rights were returned, the original company was able to rerelease the titles as the new publisher; for example, Skybound republished all four seasons of ''The Walking Dead'' as one collection, ''The Walking Dead: The Telltale Definitive Series'', in September 2019, while Gearbox Software rereleased ''Tales from the Borderlands'' in February 2021.


Relaunch under LCG Entertainment (2018–present)

Following negotiations with Sherwood Partners starting in February 2019, LCG Entertainment acquired several key Telltale assets and on August 28, 2019, announced that it was re-launching the company by assuming "Telltale Games" as its trade name, operating out of Malibu, California, with a satellite studio in Corte Madera, California. Under the leadership of founders Jamie Ottilie ( chief executive officer) and Brian Waddle (
chief revenue officer A chief revenue officer (CRO) is a corporate officer (executive) responsible for all revenue generation processes in an organization. In this role, a CRO is accountable for driving better integration and alignment between all revenue-related funct ...
), the new Telltale is set to re-release the old Telltale's back-catalog, as well as work on new games based on Telltale-affiliated properties. While licenses for games and planned games like ''The Walking Dead'' and ''Stranger Things'' have since reverted to their original owners, the new Telltale retains licenses for ''The Wolf Among Us'' and ''Batman'', as well as the intellectual property for ''Puzzle Agent''. The new Telltale was expected to start small for the first six months to regain distribution channels, and the company has offered former staff of the old Telltale freelance roles within the company with the potential for full-time positions at a later point in time. Partners in the new Telltale include publisher
Athlon Games Athlon Games Inc. is an American video game publisher owned by Leyou and based in Los Angeles, California. Best known for acquiring a controlling stake in the successor to Telltale Games, while also publishing SNK's weapon-based fighting game '' ...
, which will handle distribution, and financial contributors Chris Kingsley, Lyle Hall and Tobias Sjögren. None of the newly involved parties had previously worked with the old Telltale. The first game under this new company was a re-release of ''Batman: The Telltale Series'', adding in a new noir-style shader among other fixes, which was released in December 2019. The company also announced '' The Wolf Among Us 2'' at The Game Awards 2019. Former employees of the original Telltale were skeptical of LCG's approach to the relaunch of Telltale, considering that offering only freelance work while in San Francisco, which has one of the highest costs-of-living in the country, is risky. Others have urged LCG to pay off the existing Telltale debt to its former employees, while others have called for a boycott of any game from the new Telltale.


Development model

Telltale Games released video games in episodic installments. It is seen by production studios and other content producers to take a more realistic approach to movie tie-in games rather than the difficult "see the movie, play the game" model, and also collaborates with studios and screenwriters to create a strong experience that pays homage to the original film or franchise. In a September 2017 interview, Job Stauffer called Telltale's role as "an interactive TV network and a studio", able to produce content across a wide range of genres on a regular basis. He considered their studio something between a video game developer and a cable or streaming network with production capabilities like
HBO Home Box Office (HBO) is an American premium television network, which is the flagship property of namesake parent subsidiary Home Box Office, Inc., itself a unit owned by Warner Bros. Discovery. The overall Home Box Office business unit is ba ...
or Netflix. In general, Telltale offered its games as a one-time "
season pass A season ticket, or season pass, is a ticket that grants privileges over a defined period of time. History The ''Oxford English Dictionary'' has illustrative quotations which show the term ''season ticket'' used in the United States in 1820 ...
" purchase for the game's season when the first episode of the season was released, with the user then entitled to all planned episodes for that season. For digital purchases, this entitlement was handled through the digital storefront. In retail, Telltale published complete seasons after the season's digital release was over, but also adopted a model where they could publish, at the same time as the digital release, a retail disc that contains the first episode. The disc included a "season pass" entitlement to the remaining episodes to be digitally downloaded, tied to the disc itself rather than the user. This allowed for trading or resale of the retail product that can be played by others, which according to Stauffer, makes for a "nice in-between" market model that satisfies players, retailers, and themselves. For some of their games, Telltale developed additional downloadable content, such as ''400 Days'' for ''The Walking Dead'', or three additional episodes for ''Minecraft: Story Mode'' Season 1, which must be purchased separately from the season pass. With ''Batman: The Telltale Series'' and most of their subsequently released episodic adventure games, Telltale added a "Crowd Play" feature that can be used by those that stream their
playthroughs This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
on services like Twitch. Through Crowd Play, viewers can vote for an option for the streamer to select. While mainly a developer, Telltale also verified its self-publishing ethos; the only classic developer-publisher relationship was with Ubisoft for the ''CSI'' video game franchise. They have struck financial arrangements with GameTap for the first two seasons of the rebooted ''Sam & Max'' games, but their publishing arrangements have been chiefly made after the games were already completed and had already been sold via digital distribution. Telltale aimed to also present itself on as many digital platforms and avenues as possible. To date, it has released games through GameTap; on
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, through
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
and similar services, plus its own online store, on
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
via WiiWare and disc, on Xbox 360, via Xbox Live Arcade and disc, on PlayStation 3 through
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
and disc, on iPhone and iPad through
iTunes iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital mul ...
, on
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
, and on
Kindle Fire HDX The Fire HDX, formerly named Kindle Fire HDX, was a high-end model in Amazon Fire line of tablet computers. It was announced on September 25, 2013 and was available in two models, 7 inch and 8.9 inch. The 7 inch WiFi model was rele ...
. Though Telltale normally port their own games to other systems, '' CSI: 3 Dimensions of Murder'' was ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
by Ubisoft Sofia, and '' Bone: Out from Boneville'' was ported to Mac OS by Vanbrio. Telltale was one of the companies who Sony confirmed pledged
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
third-party support at the PlayStation Meeting 2013. Telltale had also committed to developing and re-releasing seasons for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
. Stauffer stated that there were no restrictions on what games they can bring to the Switch due to content, but they were focusing on their more recent, family-friendly games like ''Minecraft: Story Mode'', ''Batman'', and ''Guardians of the Galaxy'' only due to ease of porting these to the Switch, while older games like ''The Walking Dead'' required more effort to port.


Telltale Tool

The Telltale Tool is a proprietary
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
developed by Telltale. Telltale commenced development on the engine shortly after its founding, initially referring to the engine as the "Telltale Engine and Toolset". A casual poker game, ''
Telltale Texas Hold'em ''Telltale Texas Hold'em'' is a 2005 poker video game released by Telltale Games. The game was hinted at by Telltale Games before release when they stated that they would release a mini game or two before the announcement of their first adventure g ...
'', was created to test their engine and distribution model, and to ensure that all major bugs were ironed out before the release of their first
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
, '' Bone: Out from Boneville''. The Telltale Tool has been used for every game developed by Telltale Games, and continued to receive improvements since the initial version, such as compatibility to new systems and better graphics capabilities. The only third-party game to use the Telltale Tool, '' Hector: Badge of Carnage'', was developed by Straandlooper and also published by Telltale Games. While the Telltale Tool has been updated over the years to support newer consoles and computers, it lacked features that made it more difficult to develop for as the company took on more projects, rushing the development schedules. Until 2016, Telltale Tool did not have a physics engine, meaning that if a scene required an object to fall, this had to be animated by hand, taking time from other more productive activities. This also prevented them from using elements like dynamic lighting, and requiring them to develop lighting models using 3D modeling tools like Maya, significantly extending time to develop art assets. The aged feature set of the Telltale Tool led to a perception that many of Telltale's games had an abnormally high rate of bugs and other technical flaws, pervasive enough to pose a significant risk of impeding players' ability to progress through a given game. A 2015 article by ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' noted that "their games, wonderful in many ways as they may be, have been accompanied by an undercurrent of fan anger" over widespread bugs and glitches. The article concluded that Telltale's support forums "paint a portrait of a publisher that is constantly releasing buggy and even outright broken games", seemingly lacking the resources to fix or even monitor most of them. Telltale moved to an improved version of their engine around early 2016, partially implemented first in '' The Walking Dead: Michonne'' and completed for the release of ''Batman: The Telltale Series''. The updated Telltale Tool provided direct support for DirectX 11 features, including physics-based models, texture mapping and blending, and dynamic lighting and shadows. The changes also helped automate and integrate a game's development across all departments within Telltale, and specifically helped to reduce memory use in some scenes, which had been identified as part of the technical bugs on some consoles' versions. In mid-June 2018, ''Variety'' reported that Telltale was moving away from the Telltale Tool and instead toward the established Unity game engine. The ''Stranger Things'' game was expected to be the first to use the Unity-based engine.


Telltale Publishing

Telltale helped other developers to publish their games. Under the moniker Telltale Publishing, Telltale entered into a publishing deal with
Jackbox Games Jackbox Games, Inc. (formerly Jellyvision Games, Inc.) is an American video game developer based in Chicago, Illinois, best known for the '' You Don't Know Jack'' series of quiz-based party video games and '' The Jackbox Party Pack'' series. Fo ...
to bring the console versions of ''The Jackbox Party Pack'' to retail markets, and with The Fun Pimps to publish ''
7 Days to Die ''7 Days to Die'' is an early access survival horror video game set in an open world developed by The Fun Pimps. It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013, and for Linux on November 22 ...
'' for consoles; according to ''Variety'', this publishing deal was as financially successful for Telltale as the first ''The Walking Dead'' season. On August 18, 2016, Telltale published ''Mr. Robot:1.51exfiltrati0n'' by
Night School Studio Night School Studio, LLC is an American video game developer and publisher founded on June 6, 2014 by Sean Krankel and Adam Hines, and is based in Glendale, California. After the founding of the company, the team started development on their deb ...
. During the company's restructuring in 2017, the publishing branch of Telltale had been put on hiatus but was expected to be reused once the company regained its financial stability.


Games


Legacy

The release of the first season of ''The Walking Dead'' in 2012 is considered to have created a resurgence in the adventure game genre, which had been languishing since about 2000. Dontnod Entertainment found the episodic approach to storytelling to be an ideal way to present ''
Life Is Strange ''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'', and it has allowed them to release supplementary stories within the series in smaller pieces. Telltale's approach to branching stories has often been criticized, with choices ultimately having little effect on a game's overall narration, often being summarized as "choices don't matter"; players may make choices to save a character from death early in a game, but only to have that character die later for the game to have a cohesive plot and making the player's effort to save the character meaningless, for example. Former employees of Telltale Games have gone on to adapt the narrative aspects of these games into their own products.
Sean Vanaman Sean Vanaman (born June 16, 1984) is an IrishAmerican video game designer, writer, and podcaster. He was the co-project leader and lead writer of '' The Walking Dead'', and '' Puzzle Agent 2''. He also wrote the third episode of ''Tales of Monke ...
and
Jake Rodkin Jake Rodkin is an American video game designer, writer, graphic designer, and podcaster. He was the co-project leader of ''Tales of Monkey Island'' and the co-project leader and co-writer of '' The Walking Dead'', '' Poker Night at the Inventory ...
, co-writers of the first season of ''The Walking Dead'', decided to leave to pursue
independent game development An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
, founding Campo Santo in 2013 and releasing '' Firewatch'', a critically praised narrative-driven exploration game. Adam Hines and Sean Krankel, both writers for Telltale, left to launch
Night School Studio Night School Studio, LLC is an American video game developer and publisher founded on June 6, 2014 by Sean Krankel and Adam Hines, and is based in Glendale, California. After the founding of the company, the team started development on their deb ...
in 2014, subsequently releasing ''
Oxenfree ''Oxenfree'' is a supernatural mystery/ horror graphic adventure game developed and published by Night School Studio. It was released for OS X, Windows, and Xbox One in January 2016. PlayStation 4 and Linux versions were released later in 2016 ...
'' which heavily used a "
walk and talk Walk and talk is a storytelling technique used in filmmaking and television production in which a number of characters have a conversation while walking somewhere. Walk and talk often involves a walking character who is then joined by another char ...
" mechanic as part of its gameplay. Four former employees that had left before the studio's closure—Michael Choung (who had briefly spent time at Night School), Dennis Lenart, Nick Herman, and Pierre Shorette—formed AdHoc Studio with the intent to develop live-action interactive video games, following in Telltale's footsteps. AdHoc has since become involved with the new Telltale Games by LCG to help with the narrative and cinematic elements of '' The Wolf Among Us 2''. Telltale co-founder Dan Connors created a new studio in 2019, Skunkape Games, made up of himself and former Telltale employees Rodkin, Randy Tudor, and Jonathan Sgro. The studio is currently working on remastering Telltale's ''Sam & Max'' games with assistance from other members of the original development team, beginning with the remaster of ''
Sam & Max Save the World ''Sam & Max Save the World'' is a graphic adventure video game developed by Telltale Games. The game was originally released as ''Sam & Max: Season One'' before being renamed in early 2009. ''Save the World'' was developed in episodic fashion, ...
'' in December 2020.


References


External links

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