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Steve Purcell
Steven Ross Purcell (born October 1, 1961) is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise ''Sam & Max'', for which Purcell received an Eisner Award in 2007. The series has grown to incorporate an animated television series and several video games. A graduate of the California College of the Arts, California College of Arts and Craft, Purcell began his career creating comic strips for the college newsletter. He performed freelance work for Marvel Comics and Fishwrap Productions before publishing his first ''Sam & Max'' comic in 1987. Purcell was hired by LucasArts as an artist and animator in 1988 and worked on several LucasArts adventure games, including the first three ''Monkey Island'' games, ''Indiana Jones and the Last Crusade: The Graphic Adventure, Indiana Jones and the Last Crusade'' and ''Sam & Max Hit the Road.'' Purcell collaborated with Nelvana to create a ''Sam & Max'' television series in 1997, and brie ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Firework
Fireworks are a class of low explosive pyrotechnic devices used for aesthetic and entertainment purposes. They are most commonly used in fireworks displays (also called a fireworks show or pyrotechnics), combining a large number of devices in an outdoor setting. Such displays are the focal point of many cultural and religious celebrations. Fireworks take many forms to produce four primary effects: noise, light, smoke, and floating materials (confetti most notably). They may be designed to burn with colored flames and sparks including red, orange, yellow, green, blue, purple and silver. They are generally classified by where they perform, either 'ground' or 'aerial'. Aerial fireworks may have their own propulsion (skyrocket) or be shot into the air by a mortar ( aerial shell). Most fireworks consist of a paper or pasteboard tube or casing filled with the combustible material, often pyrotechnic stars. A number of these tubes or cases may be combined so as to make when kind ...
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Defenders Of Dynatron City
''Defenders of Dynatron City'' is a video game released for the Nintendo Entertainment System by JVC Musical Industries and Lucasfilm Games (later, LucasArts) in August 1992. The designer of the game was Gary Winnick. This was Winnick's first project as sole designer. He was previously the co-designer of ''Maniac Mansion'', alongside Ron Gilbert. It was supported by a short-lived media franchise consisting of an animated TV pilot and a six-issues comic book series. Video game The game centers on a team of superheroes who protect a futuristic metropolis from Dr. Mayhem and his robotic henchmen. The Defenders are: * Ms. Megawatt (voiced by Whoopi Goldberg in the animated special), who can generate electrical energies. * Jet Headstrong (voiced by Pat Fraley in the animated special), who can fire his head like a rocket. * Buzzsaw Girl (voiced by Candi Milo in the animated special), who has a buzzsaw blade instead of legs and feet. * Toolbox (voiced by David Coburn in the animat ...
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Ron Gilbert
Ron Gilbert (born January 1, 1964) is an American video game designer, video-game designer, video game programmer, programmer, and video game producer, producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including ''Maniac Mansion'' and the first two ''Monkey Island (series), Monkey Island'' games. While a student in 1983, he co-wrote Graphics BASIC and he then worked on action games for HESware, which went out of business. He afterwards joined Lucasfilm Games (later LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert co-founded the children's gaming company Humongous Entertainment in 1992 and its sister company Cavedog Entertainment in 1995, where he produced games such as ''Total Annihilation'' for adults. He cofounded Hulabee Entertainment with Shelley Day, releasing ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Whip
A whip is a tool or weapon designed to strike humans or other animals to exert control through pain compliance or fear of pain. They can also be used without inflicting pain, for audiovisual cues, such as in equestrianism. They are generally either a firm stick designed for direct contact, or a flexible line requiring a specialized swing. The former is easier and more precise, the latter offers longer reach and greater force. A hunting whip combines a firm stick (the stock or handle) with a flexible line (the lash or thong). Whips such as the " cat o' nine tails" and knout are specifically developed for flagellation as a means of inflicting corporal punishment or torture on human targets. Certain religious practices and BDSM activities involve the self-use of whips or the use of whips between consenting partners. Misuse on non-humans may be considered animal cruelty, and misuse on humans may be viewed as assault. Use Whips are generally used on animals to provide directional ...
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Monkey Island (series)
''Monkey Island'' is a series of adventure games. The first four games in the series were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. A sixth game was developed by Terrible Toybox in cooperation with Lucasfilm Games and Devolver Digital. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of Governor Elaine Marley. Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets. The first game in the series was created by Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer, who also worked on the first two games, enjoyed success on other games before they both left LucasArts. The rights to '' ...
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Maniac Mansion
''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, ''Maniac Mansion'' was Lucasfilm Games' first self-published product. The game was conceived in 1985 by Ron Gilbert and Gary Winnick, who sought to tell a comedic story based on horror film and B-movie clichés. They mapped out the project as a paper-and-pencil game before coding commenced. While earlier adventure titles had relied on command lines, Gilbert disliked such syst ...
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Zak McKracken And The Alien Mindbenders
''Zak McKracken and the Alien Mindbenders'' is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after ''Maniac Mansion''. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer. Like ''Maniac Mansion'', it was developed for the Commodore 64 and later released in 1988 for that system and DOS. Plot The story is set in 1997, nine years after the game's production. The plot follows Zak, a writer for the ''National Inquisitor'', a tabloid newspaper; Annie Larris, a freelance scientist; and Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have taken over "The Phone Company", an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz "hum" from their "Mind Bending Machine". The Skolarians, another ancient alien race, ...
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Graphic Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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