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tile-matching A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the ...
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
originally released under the name ''Chain Shot!'' in 1985 by Kuniaki Moribe (Morisuke). It has since been ported to numerous computer platforms, handheld devices, and even TiVo, with new versions as of 2016.


History

''SameGame'' was originally created as ''Chain Shot!'' in 1985 by Kuniaki Moribe. It was distributed for
Fujitsu is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the la ...
's
FM-8 The FM-8 (Fujitsu Micro 8) is a personal computer developed and manufactured by Fujitsu in May 1981. It was Fujitsu's second microcomputer released to the public after the LKIT-8 kit computer, and the first in the "FM" series. The FM-8 was an e ...
and
FM-7 The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as th ...
platforms in a Japanese monthly
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
magazine called '' Gekkan ASCII''. In 1992, the game was ported as ''SameGame'' to
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
platforms by Eiji Fukumoto, and to the NEC
PC-9801 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
series by Wataru Yoshioka. In 1993, it was ported to
Windows 3.1 Windows 3.1 is a major release of Microsoft Windows. It was released to manufacturing on April 6, 1992, as a successor to Windows 3.0. Like its predecessors, the Windows 3.1 series ran as a shell on top of MS-DOS. Codenamed Janus, Windows 3 ...
by Ikuo Hirohata. This version was translated into English by Hitoshi Ozawa, and is still available from his software archive. In 1994, Takahiro Sumiya ported it to
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
. This version has some gameplay differences—three, instead of five, colors—and is probably the most widely distributed of the original series. It was the basis for the ''Same Gnome'' and ''KSame'' variations created for
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
. In 2001, Biedl et al. proved that deciding the solvability (whether all blocks can be removed) of 1-column (or 1-row) 2-colour Clickomania can be done in
linear time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ...
. Deciding the solvability of 2-column, 5-colour Clickomania is
NP-Complete In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by tryi ...
. Deciding the solvability of 5-column 3-colour Clickomania is also NP-Complete.


Gameplay


Game mechanics

''SameGame'' is played on a rectangular field, typically initially filled with four or five kinds of blocks placed at random. By selecting a group of adjoining blocks of the same color, a player may remove them from the screen. Blocks that are no longer supported will fall down, and a column without any blocks will be trimmed away by other columns always sliding to one side (often the left). The goal of the game is to remove as many blocks from the playing field as possible. In most versions, there are no time constraints during the game. However, some implementations gradually push the rows upward or drop blocks from above. Sometimes the player can control the number and timing of blocks that drop from above in certain ways. For example, on some implementations for the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
, this can be done by shaking the device. The game ends if a timer runs out or if no more blocks can be removed. Some versions, including some versions for
Windows Mobile Windows Mobile is a discontinued family of mobile operating systems developed by Microsoft for smartphones and personal digital assistants. Its origin dated back to Windows CE in 1996, though Windows Mobile itself first appeared in 2000 as Pock ...
, include both portrait and landscape
orientations ''Orientations'' is a bimonthly print magazine published in Hong Kong and distributed worldwide since 1969. It is an authoritative source of information on the many and varied aspects of the arts of East and Southeast Asia, the Himalayas, the India ...
.


Variations

In one variation, the game starts with no blocks on the field. Blocks fall down to the playing field, and must be removed before they reach the top. If they reach the top and overflow, the game is over. In some variations, such as ''Bubble Bang'', circles or balls are used instead of blocks—which alters the gameplay, as the balls form different shapes than square blocks. In three-dimensional variants, the playing field is a cube (containing smaller cubes) instead of a rectangle, and the player has the ability to rotate the cube. "Cubes" for iPhone OS uses this approach. Some versions allow the player to rotate the playing field 90 degrees clockwise or counter-clockwise, which causes one of two things to happen: # The left and right sides become the bottom and the top, and the blocks fall to the new bottom. The orientation switches between portrait and landscape. ''NeoSameGame'' for iPhone OS uses this approach. # The blocks fall to the left or right side, but the player must rotate the field back to portrait orientation (which is fixed). ''Bubblets Tilt'' for iPhone OS uses this approach. In some variations, blocks can be removed when connected to blocks of the same color diagonally, not just horizontally and vertically. Some versions introduce new types of blocks. The different types of blocks interact in various ways with the play field; for example, one type might remove all the blocks in a row. An example of this is the "Revenge mode" in ''PocketPop Revenge'' ('' PocketFun'') for iPhone OS.


Rules variations

# The game ends when the playing field is cleared, or if the remaining blocks cannot be removed. At the end of play, the player receives a score. # When the playing field is cleared, instead of ending the game, a new level appears—usually harder, with more block types or lower time limits, or both. The condition for winning may vary between levels. Instead of clearing the whole level, for example, a certain score or a certain number of removed blocks must be reached. When the needed score is reached, in most versions the player is allowed to clear the rest of the level. If the player cannot reach the needed score—or if the timer runs out—the game ends, and the player receives a final score. # In an "endless" variant, the game starts with an empty field. The blocks or balls start falling down; but if they reach the top, new blocks stop falling, so they do not overflow—thus, the game never ends. The player can end the game at any time by waiting for blocks to reach the top, then performing a special action (for example, right-click instead of left-click). # Some versions have player lives. If a player reaches a losing condition one time, the game does not end; instead, a life is lost. If all lives are lost, the game ends. # In the "continuous" variant, whenever a vertical set of blocks has been cleared and the remaining blocks have shifted to one side, a new, randomly selected column of blocks will pop up on the other side, thereby allowing a game to be played for an extended amount of time. # In the "shift" variant, when a set of blocks has been cleared, all remaining blocks to the top and left will shift down and to the right. # The "megashift" variant is a combination of the rules of the "continuous" and "shift" variations.


Scoring

Most versions of the game give (n-k)^2 points for removing n tiles at once, where k = 1 or 2, depending on the implementation. For instance, ''Insane Game'' for
Texas Instruments Texas Instruments Incorporated (TI) is an American technology company headquartered in Dallas, Texas, that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globall ...
calculators uses (n-1)^2; Ikuo Hirohata's implementation uses the formula n^2-3n+4. The ''Bubble Breaker'' implementation for Windows Mobile uses the n (n - 1) formula. The 2001 version released by Jeff Reno uses the formula n (n - 2). Some versions also offer a large bonus for removing all blocks from the screen, or leaving no more than a certain number of blocks. Others reduce the final score based on the number of blocks remaining at the end of the game. Some game versions award bonus points for clearing the field quickly, encouraging faster play. The faster the player finishes the level, the bigger the bonus. Still others offer combination, or ''chain'', bonuses for clearing the same color of blocks two or more times in succession. Another scoring technique awards bonus points for each chain of a certain color that has a certain number of blocks (for example, two red blocks or 11 blue blocks). After receiving the bonus once, sometimes the bonus condition changes. ''BPop'' uses this scoring variation. Some versions have a simple scoring system: each block removed is worth one point, and there is no bonus for removing more than two blocks at a time. This is seen in the ''Same Pets'' and ''Same Hearths'' variants.


Goal-based scoring

Some versions award scores based on the attainment of goals. This is typically seen in multi-level versions of the game. There are four primary scoring systems for such games. In one variation, each level has a target score. The player's score starts at zero, and the player must reach the target score. At the beginning of each level, the player's score is reset to zero; the target score increases with each level. Other versions have a cumulative target score. In these versions, the player's score carries over from level to level. As a result, if the player substantially exceeds the target score on a given level, they may enter the subsequent level having already met that level's target score, as well. ''BPop'' has a cumulative target score. Some versions maintain the same target score for each level; such variations can be played indefinitely. In such games, the player typically loses due to poor planning or a lapse in concentration. Examples of such games are ''Same Pets'' and ''Same Hearths''. In games without a goal score, like ''Bonkers for iPhone'' and SameGameBros for iPhone, the goal is to clear the level completely. The game ends when the player fails to do so.


Visuals

Blocks typically appear as colored squares, circles, or spheres. Some variations use gradient shading to give the illusion of dimensionality. Other tile themes, or '' skins'', include animals, hearts, stars, faces,
Lego Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlocking ...
blocks, and jelly bears. Designs may follow a theme, such as Christmas or monochrome. Most games have only one skin, but others allow choosing from multiple skins. There is a special visual aspect in some versions; instead of separate blocks, games like ''iDrops'' and ''SameGameManiak'' feature bordered areas for adjacent blocks of the same color. Some have elaborate tile graphics, featuring pictures or patterns inside the tile, like ''KSame'' and ''Same GNOME''.


Variations

;Reveal the picture : The SameGame concept can be extended to a "Reveal the picture" game. A picture or photo is behind the blocks; it becomes increasingly visible as blocks are removed, until it is completely revealed. Examples include ''Same Pets'', ''Same Hearts'' and the
Nissan Cube The Nissan Cube is a mini MPV produced by carmaker Nissan between 1998 to 2019. Initially sold only in Japan, the Cube was sold in North American markets from 2009 to 2014, and in European markets from 2009 to 2011. In Japan, it was exclusive to ...
promotional app for iPhone. ;Animation : Some games feature animation of one or more game events, such as cleared tiles bursting or exploding, or scoring animations (''BPop'', ''Bubblets Tilt''). ; Block highlighting : Some versions display which blocks are selected with a border around them (''BPop''), jittering of the blocks (''BPop''), or an increase of the size of the selected blocks (''Bubblets Tilt''). If the blocks are deselected (usually by dragging away from them, or tapping another block chain or a single block), the highlight is removed.


Versions


References


External links


''Chain Shot!''
on Kuniaki Moribe's homepage {{DEFAULTSORT:Samegame 1985 video games Game Boy games Android (operating system) games IOS games Classic Mac OS games NEC PC-9801 games NP-complete problems Tile-matching video games Satellaview games Unix games Linux games Video games developed in Japan WiiWare games Windows games Wii games