Tile-matching Video Game
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Tile-matching Video Game
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.Juul (2009) p. 100 The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in puzzle games from the 1980s such as ''Tetris'', ''Chain Shot!'' (''SameGame'') and ''Puzznic''. Tile-matching games were made popular in the 2000s, in the form of casual games distributed or played over the Internet, notably the ''Bejeweled'' series of games. They have remained popular since, with the game '' Candy Crush Saga'' becoming the most-played game on Facebook in 2013. Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences. They inclu ...
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Solitaire
Solitaire is any tabletop game which one can play by oneself, usually with cards, but also with dominoes. The term "solitaire" is also used for single-player games of concentration and skill using a set layout tiles, pegs or stones. These games include peg solitaire and mahjong solitaire. The game is most often played by one person, but can incorporate others. History The origins of Card Solitaire or Patience are unclear, but the earliest records appear in the late 1700s across northern Europe and Scandinavia. The term ''Patiencespiel'' appears in ''Das neue Königliche L’Hombre-Spiel'', a German book published in 1788. Books were also reported to appear in Sweden and Russia in the early 1800s. There are additional references to Patience in French literature. In the United States, the first card solitaire book, ''Patience: A series of thirty games with cards'', was published by Ednah Cheney in 1870. The most popular card solitaire is Klondike, which was called Microsoft So ...
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Puzzle Fighter
''Super Puzzle Fighter II Turbo'', released in Japan as , is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on '' Super Street Fighter II Turbo'' (called ''Super Street Fighter II X'' in Japan), as there were no other ''Puzzle Fighter'' games at the time, and the game includes music and interface elements spoofing the '' Street Fighter Alpha'' and '' Darkstalkers'' games. It was a response to Sega's ''Puyo Puyo 2'' that had been sweeping the Japanese arcade scene. A high-definition remake version titled ''Super Puzzle Fighter II Turbo HD Remix'', is available on Xbox 360 and PlayStation 3. A successor, ''Puzzle Fighter'', was released for mobile devices in 2017. ''Super Puzzle Fighter II Turbo HD Remix'' was made backwards compatible on Xbox One in June 2019. In 2022, it was announced that ''Super Puzzle Fighter II Turbo'' will be included as a part of both the ''Ca ...
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Baku Baku Animal
''Baku Baku'', released in Japan as is a falling block puzzle arcade game released by Sega in 1995. The game is dedicated as Sega's first ever Network Compatible PC Game. A Sega NetLink compatible version of the game was also announced, but never released. The Japanese onomatopoeia "Baku Baku" roughly translates to "Chomp Chomp". Gameplay The player must line up falling blocks of animals and foodstuffs. When an animal is aligned adjacent to a tile of its favored food, the animal eats the food. Larger groups of connected food of the same type scores higher when eaten. When animals eat foodstuffs, they also make random blocks fall on the opponent's area, right after the currently falling blocks. The object of the game is to make one's opponent unable to place more blocks. Reception In Japan, ''Game Machine'' listed ''Baku Baku Animal'' on their June 1, 1995 issue as being the eleventh most-successful arcade game of the month. The Saturn version was met with critical ac ...
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Puyo Puyo
''Puyo Puyo'' (ぷよぷよ), previously known as ''Puyo Pop'' outside Japan, is a series of Tile-matching video game, tile-matching video games created by Compile (software company), Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-off franchise to ''Madō Monogatari'' (''Sorcery Saga''), a series of first-person dungeon crawler role-playing games by Compile from which the ''Puyo Puyo'' characters originated. Gameplay Generally, the objective of ''Puyo Puyo'' games is to defeat your opponent by causing the third column from the left of their side of the screen to become filled with ''Puyo''. Puyo are round, slime-like creatures that, in most variations of the game, fall from the top of the screen in groups of two, three, and four. The pieces can be moved, dropped, and rotated as they fall. The piece falls until it reaches another Puyo or the bottom of the screen. When four or more Puyo of t ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Vice (magazine)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard Szalwinski, a Canadian software millionaire, acquired the magazi ...
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Casual Game
A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They don't expect familiarity with a standard set of mechanics, controls, and tropes. Countless casual games have been developed and published, alongside hardcore games, across the history of video games. A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and, after 2007, smartphones. Overview Most casual games have: *Fun, simple gameplay that is easy to understand *Simple user interface, operated with a mobile phone tap-and-swipe interface or a one-button mouse interface *Short sessions, so a game can be played during work breaks, while on pu ...
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Killer Application
In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game console, software, a programming language, a software platform, or an operating system. In other words, consumers would buy the (usually expensive) hardware just to run that application. A killer app can substantially increase sales of the platform on which it runs. Early use of the term "Killer Application". Early use of the term "Killer App". Examples One of the first recognized examples of a killer application is generally agreed to be the VisiCalc spreadsheet for the Apple II series. Because it was not available on other computers for 12 months, people spent $100 for the software first, then $2,000 to $10,000 on the Apple computer they needed to run it. ''BYTE'' wrote in 1980, "VisiCalc is the first program available on a micro ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Tetris (Game Boy Video Game)
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completi ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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