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''Super Mario Bros. 2'' is a platform video game developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hit '' Super Mario Bros.'' in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled ''
Super Mario Bros. 2 ''Super Mario Bros. 2'' is a platform game, platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hi ...
'', for its mature market in Japan in 1986. However,
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second ''Super Mario Bros.'' sequel based on Nintendo's 1987 Family Computer Disk System game which had been based on a prototype platforming game and released as an
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for
Fuji Television JOCX-DTV (channel 8), branded as and colloquially known as CX, is a Japanese television station based in Odaiba today is a large artificial island in Tokyo Bay, Japan, across the Rainbow Bridge from central Tokyo. Odaiba was initially b ...
's Yume Kōjō '87 media technology expo. The characters, enemies, and themes in ''Doki Doki Panic'' have the mascots and theme of the festival, and were adapted into the ''Super Mario'' theme to make a second ''Super Mario Bros.'' sequel. ''Super Mario Bros. 2'' was a resounding success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'' series. It was re-released in Japan for the Famicom as (
1992 File:1992 Events Collage V1.png, From left, clockwise: 1992 Los Angeles riots, Riots break out across Los Angeles, California after the Police brutality, police beating of Rodney King; El Al Flight 1862 crashes into a residential apartment buildi ...
), and has been remade twice, first included in the ''
Super Mario All-Stars ''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the F ...
'' (
1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peace ...
) collection for the Super NES, and as '' Super Mario Advance'' (
2001 The September 11 attacks against the United States by Al-Qaeda, which Casualties of the September 11 attacks, killed 2,977 people and instigated the global war on terror, were a defining event of 2001. The United States led a Participants in ...
) for the Game Boy Advance.


Gameplay

''Super Mario Bros. 2'' is a 2D side-scrolling platform game. The objective is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. Before each stage, the player chooses one of four protagonists:
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
, Luigi,
Toad Toad is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. A distinction between frogs and toads is not made in scientif ...
, and
Princess Toadstool is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in ...
. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. For example, Luigi can jump the highest; Princess Toadstool can float; Toad's strength allows him to pick up items quickly; and Mario represents the best balance between jumping and strength. Unlike '' Super Mario Bros.'', this game has no
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
functionality, and no time limit. The original only scrolls from left to right, but this game can also scroll vertically in some areas. Unlike other ''Mario'' games, the characters cannot defeat enemies by jumping on them; but they can stand on the enemies. Instead, the character lifts and throws objects at enemies or throws enemies to defeat them. These objects include enemies, blocks, or vegetables pulled from the ground. The game consists of 20 different
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
across the seven worlds comprising Subcon. Each world has three levels, except World 7, which has two. Each world has a particular theme that dictates the obstacles and enemies encountered in its levels, such as desert areas with dangerous
quicksand Quicksand is a colloid A colloid is a mixture in which one substance consisting of microscopically dispersed insoluble particles is suspended throughout another substance. Some definitions specify that the particles must be dispersed in a ...
and snowy areas with slippery surfaces. Levels contain multiple sections or rooms that are connected via doors or ladders. Some rooms are accessible by entering certain
jars A jar is a rigid, cylindrical or slightly conical container, typically made of glass, ceramic, or plastic, with a wide mouth or opening that can be closed with a lid, screw cap, lug cap, cork stopper, roll-on cap, crimp-on cap, press-on cap, ...
. Magic potions found in each level are used to temporarily access "Sub-space", an inverted area where the player can collect coins and Mushrooms that increase the character's maximum
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
. In addition, certain jars, when entered in Sub-space, will
warp Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a ...
the player to the later worlds, skipping levels altogether. Other items available include cherries, which are collected in order to acquire a
Star A star is an astronomical object comprising a luminous spheroid of plasma (physics), plasma held together by its gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked ...
; and the POW Block, which can be used to quickly destroy all the enemies visible on the screen. The player must defeat a boss enemy at the end of each of the first six worlds, then defeat Wart himself at the end of World 7 to complete the game. The player starts ''Super Mario Bros. 2'' with three lives, which are lost each time the player's character loses all health from enemy or hazard damage or when the character falls off the screen. The player can replenish health by collecting floating hearts that appear upon defeating a certain number of enemies. The player will receive a Game Over upon losing the last life, though the player may continue up to twice in one game. Additional extra lives may be obtained by collecting hidden 1-Up Mushrooms or by using the coins collected from Sub-space to win the Bonus Chance minigame played between the levels.


Plot

Mario has a dream of a staircase leading to a mysterious door to a mysterious place. A voice identifies the world as the dreamland of Subcon, and asks for Mario's help in defeating the villainous frog named Wart, a tyrant who has cursed Subcon and its people. Mario suddenly awakes and decides to tell Luigi, Toad, and Princess Toadstool, who all report experiencing the same dream. The group goes on a picnic, but discovers a cave with a long staircase. Through a door at the top, they are transported to Subcon, revealing their dreams to have been real. After defeating Wart, the people of Subcon are freed and everyone celebrates. Mario suddenly awakes in his bed, unsure if these events were a dream. He soon goes back to sleep.


Development


Background and conception

Nintendo originally released a different game called ''Super Mario Bros. 2'' on Japan's Family Computer Disk System in 1986 (later released as '' Super Mario Bros.: The Lost Levels'' for Super NES as part of ''
Super Mario All-Stars ''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the F ...
''). Its engine is an enhanced '' Super Mario Bros.'', with the same gameplay and more complex level designs, character features, and weather features. Some of the advanced level content had been culled from ''
Vs. Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'', a 1986 coin-operated arcade version of the original ''Super Mario Bros.'' for NES. All of these factors combined to yield an incremental game design with significantly higher difficulty. Also that year, the young subsidiary
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
was just beginning its launch of the new
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
and its flagship game, ''Super Mario Bros.'' This international adaptation of the Famicom platform had been deliberately rebranded in the wake of the American
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
, a regional market recession which had not directly affected the mature Japanese market. Nintendo of America did not want the increasingly popular ''Mario'' series to be too difficult to a recovering, transfiguring, and expanding market — nor to be stylistically outdated by the time the Japanese ''Super Mario Bros. 2'' could be eventually converted to the NES's cartridge format, localized, and mass-produced for America. Utilizing its regional autonomy to avoid risking the franchise's popularity in this nascent market, Nintendo of America declined the Japanese sequel's localization to America and instead requested a newer and more player-friendly ''Super Mario Bros.'' sequel for release outside Japan.


''Doki Doki Panic''

An early prototype with vertical scrolling was developed by
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
, designed by a team led by
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, and programmed by Nintendo's frequent partner, SRD. The first prototype's gameplay emphasizes vertically scrolling levels with two-player cooperative action: lifting, carrying, and throwing each other; lifting, carrying, throwing, stacking, and climbing objects; and incrementally scrolling the screen upward when reaching the top. Dissatisfied so far, Miyamoto then added the traditional horizontal scrolling, saying to "make something a little bit more Mario-like", and saying "Maybe we need to change this up ... As long as it's fun, anything goes". However, the prototype software was too complex for Famicom hardware at the time, and the gameplay was still considered lacking, especially in single-player mode. Unwilling to compromise on gameplay, Tanabe suspended development of the prototype until eventually receiving instruction to use the Yume Kōjō festival mascots in a game. He recalls, "I remember being pulled over to Fuji Television one day, being handed a sheet with game characters on it and being told, 'I want you to make a game with this'." Tanabe re-implemented that prototype's elements in his new game, and released the
advergame An advergame is a form of advertising in video games, in which the video game is developed by or in close collaboration with a corporate entity for purposes of advertising a brand-name product. While other video games may use in-game advertising (s ...
-themed ''Yume Kōjō: Doki Doki Panic'' for the Family Computer Disk System in Japan on July 10, 1987. The title is derived from "doki doki", a Japanese
onomatopoeia Onomatopoeia is the process of creating a word that phonetically imitates, resembles, or suggests the sound that it describes. Such a word itself is also called an onomatopoeia. Common onomatopoeias include animal noises such as ''oink'', ''m ...
for the sound of a quickly beating heart. The title and character concept were inspired by a license cooperation between Nintendo and
Fuji Television JOCX-DTV (channel 8), branded as and colloquially known as CX, is a Japanese television station based in Odaiba today is a large artificial island in Tokyo Bay, Japan, across the Rainbow Bridge from central Tokyo. Odaiba was initially b ...
to promote the broadcaster's Yume Kōjō '87 event, which showcased several of its latest TV shows and consumer products. The Yume Kōjō festival's mascots became the game's protagonists: a family consisting of the boy Imajin, his girlfriend Lina, and his parents Mama and Papa. The rest of the game's characters, including the main villain named Mamu, were created by Nintendo for the project. ''Yume Kōjō: Doki Doki Panic'' takes place within a book with an
Arabian The Arabian Peninsula, (; ar, شِبْهُ الْجَزِيرَةِ الْعَرَبِيَّة, , "Arabian Peninsula" or , , "Island of the Arabs") or Arabia, is a peninsula of Western Asia, situated northeast of Africa on the Arabian Plate. ...
setting. All four characters are optionally playable, though the game is not fully completed until the player clears all levels using each protagonist.


Conversion to ''Super Mario Bros. 2''

Nintendo of America's Gail Tilden recalls that president Minoru Arakawa's request to convert the thematically unrelated ''Yume Kōjō: Doki Doki Panic'' into a ''Mario'' sequel was "odd" at first but not unusual for Nintendo, which had already converted a canceled '' Popeye'' prototype into '' Donkey Kong'' and reconceived that into ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying to ...
'' and '' Donkey Kong 3''. Summarizing Tanabe's recollections within a 2011 interview, ''Wired'' said "Although the initial concept for the game had been scrapped, the development of that original two-player cooperative prototype inspired all the innovative gameplay of ''Super Mario Bros. 2''". For the international conversion into ''Super Mario Bros. 2'', many graphical changes were made to the look, animation, and identity of the scenery and characters. The R&D4 staff modified the character likenesses of Mario, Luigi, Princess Toadstool, and Toad, building them over their respective counterpart models of Imajin, Mama, Lina, and Papa. This marked the first time that Mario and Luigi had noticeably different heights, and Miyamoto originated the fluttering animation of Luigi's legs, to justify the enhanced jumping ability seen in the corresponding Mama character. ''Yume Kōjō: Doki Doki Panic'' needed only a few alterations for its conversion into the ''Mario'' series because its gameplay elements were already so heavily rooted in it:
Starman ''StarMan'' is a 1996 fantasy novel by Australian writer Sara Douglass. It follows the second book in the series, '' Enchanter'', with Axis marching north with his army to confront a formidable enemy. Background ''StarMan'' was first published ...
for invincibility, the sound effects of coins and jumps, POW blocks, warp zones, and a soundtrack by ''Super Mario Bros.'' composer
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
. To reduce the game's overall difficulty, the designers made minor technical changes. They opted not to retain ''Yume Kōjō: Doki Doki Panic''s ultimate requirement to complete each level using each protagonist; therefore, this new ''Super Mario Bros. 2'' can be completed in only one pass by any combination of characters. In the tradition of the ''Mario'' series, they added the ability to run by holding the B button. ''Super Mario Bros. 2'' was first released in North America in October 1988, coincidentally the same month as ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'' in Japan which would be delayed another two years internationally. In PAL regions, the game released the following year. It was such a commercial success and its contributions so substantial over ''Yume Kōjō: Doki Doki Panic'', that it was eventually re-released in Japan in 1992 with the title ''Super Mario USA''. Likewise, Nintendo later re-released the Japanese ''Super Mario Bros. 2'' in America in the form of ''Super Mario Bros.: The Lost Levels'', a part of the
1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peace ...
re-release compilation ''
Super Mario All-Stars ''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the F ...
'' on the Super NES. Nintendo has continued to re-release both games, each with the official sequel title of ''Super Mario Bros. 2'' in their respective regions.


Re-releases


''Super Mario All-Stars''

In 1993, Nintendo released an enhanced
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
compilation titled ''Super Mario All-Stars''. It includes the ''Super Mario Bros.'' games released for the Famicom/NES. The version of ''Super Mario Bros. 2'' included in the compilation has modernized graphics and sound to match the Super NES's 16-bit capabilities, as well as minor alterations in some collision mechanics. It is possible to change the character after losing a single life, while the original version allows changing it only after completing a level or when the player loses all their lives and chooses "Continue", making the game more forgiving when choosing a character not adept at some specific level. The player begins with five lives instead of three, and the slot game gains an additional bonus: if the player obtains three sevens, the player wins 10 lives which is something that was not featured in the original NES version of the game. However, the game has a 99-life limit.


''BS Super Mario USA Power Challenge''

In March–April 1996, Nintendo's partnership with the
St.GIGA , trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
satellite radio station released an '' ura'' or '' gaiden'' version of the game for the Satellaview system, titled . Like all Satellaview games, it was released episodically in a number of weekly volumes, only in Japan, and only in this format. It features 16-bit audiovisual enhancements to the 8-bit original in the fashion of ''Super Mario All-Stars'', plus "
SoundLink The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
" narration (
radio drama Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine ...
-style streaming voice data intended to guide players through the game and give helpful hints and advice) and broadcast CD-quality music. Due to the nature of SoundLink broadcasts, these games were only broadcast to players between 6:00 and 7:00 PM on broadcast dates, at which times players could download the game from the Events Plaza on the ''BS-X'' application cartridge. A single rerun of the broadcasts was conducted in the same weekly format from June 3, 1996, to June 29, 1996, at 5:00 to 6:00 PM. The ''BS-X'' download location for the rerun changed to Bagupotamia Temple. While the underlying gameplay itself is largely similar, new and arranged content has been added. For instance, the BS version newly featured a score counter. Furthermore, at the beginning of the game, Mario is the only playable character. Later in the game, time-dependent events occur triggering, among other things, the possibility of using other characters. Another feature unique to the game is the inclusion of gold Mario statues (ten in total for each chapter) that are hidden in various locations (including Sub-Space). Collection of the statues in-game grants the player an extra life and refills the life meter. After clearing a level, the player could press "Select" to see some statistics such as the number of statues, coins, cherries, and mushrooms collected, as well as displaying which bosses had been defeated. As a 4-volume broadcast, each week bore a different subtitle. These are the names of the volumes: * * * *


''Super Mario Advance''

On March 21, 2001, ''Super Mario Bros. 2'' received another release, based on the ''All-Stars'' remake, as part of ''Super Mario Advance'', which also contains a remake of '' Mario Bros.'' ''Super Mario Advance'' was developed by
Nintendo Research & Development 2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1 ...
, and was a launch title for the Game Boy Advance. The ''Super Mario Advance'' version of ''Super Mario Bros. 2'' includes several new features such the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the '' Yoshi Challenge'', in which players may revisit stages to search for Yoshi Eggs; and a new point-scoring system, similar to that used in the aforementioned ''BS Super Mario USA Power Challenge''. Graphical and audio enhancements appear in the form of enlarged sprites, multiple hit combos, digital voice acting, and such minor stylistic and aesthetic changes as an altered default health-meter level, boss-order, backgrounds, the size of hearts, Princess Toadstool being renamed to the now-standard "Princess Peach", and the inclusion of a chime to announce Stars. The game was released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
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on July 16, 2014, in Japan and later in North America on November 6, 2014. ''Super Mario Advance'' received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.


Reception

Upon release, ''Super Mario Bros. 2'' was the top-selling video game in the United States for fourteen consecutive months, from October 1988 through late 1988, into 1989 through spring and summer, to November 1989. By early 1990, copies were sold in the United States, eventually totaling million copies worldwide, making it the fourth highest-selling game ever released on the Nintendo Entertainment System. Although only the fourth highest-selling NES game overall, it is the best-selling standalone NES game which was never a pack-in game. ''Super Mario Bros. 2'' received positive reviews from critics. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' listed it as the eighth best
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
video game, mentioning that regardless of its predecessor not being in the ''Super Mario'' franchise, it was distinguished on its own merits and its unique takes on the franchise's signature format.
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ranked it the 6th best NES game ever made. The staff complimented it and other third-generation games for being a greater improvement than sequels around 2012, which they thought had seen only small improvements. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cul ...
'' picked the game as the #6 greatest game available in 1991, saying: "The second and still the best of the ''Super Mario'' franchise". In 1997 ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' ranked the ''All-Stars'' edition as the 14th best console video game of all time, calling the level designs "unlike anything you've seen before" and highly praising the boss challenges. In the ''Pak Source'' edition of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'', which rated all NES games released in North America from October 1985 to March 1990, ''Super Mario Bros. 2'' was among the only three games (aside ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the powe ...
'' and ''
Mega Man 2 ''Mega Man 2'' is an action game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. ''Mega Man 2'' continues Mega Man (character), ...
'') to receive the maximum score of 5 in at least one of the categories evaluated, which was not awarded to either '' Super Mario Bros.'' nor ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
''. It was awarded the score of 5 for both "Challenge" and "Theme Fun". The re-release as ''Super Mario Advance'' in 2001 received generally positive reviews, garnering an aggregate score of 84/100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. One reviewer concluded "all nostalgia and historical influence aside, ''Super Mario Bros. 2'' is still a game worth playing on the merits of its gameplay alone", and that "the only reason you may not want to pick it up is if ... you already own it in another form." However,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
thought that ''Super Mario Bros. 3'' or ''Super Mario World'' would have been a better choice for a launch game considering their respective popularity; both games were eventually also remade as part of the ''Super Mario Advance'' series. Conversely,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
praised the choice, calling it "one of the most polished and creative platformers of the era". The game was named one of the best NES games ever by IGN, saying that the game offers greater diversity in graphics and gameplay than the original, making it a great bridge game between the other NES ''Mario'' games. ScrewAttack named Wart's battle theme in a list of the top ten best 8-Bit Final Boss Themes.
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
placed the game 30th on their top 100 video games of all time in 2001. In 2009, '' Official Nintendo Magazine'' ranked the game 27th on a list of greatest Nintendo games. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the Game Boy Advance version of the game, rating it three stars out of five, and stated that "This classic probably shouldn't have been brought back. It's well translated but hasn't aged gracefully."


Legacy

Many elements in ''Super Mario Bros. 2'' have endured in subsequent sequels and in related franchise. The ability to lift and toss enemies and objects—a defining feature of its earliest prototype—has become part of the permanent repertoire of the ''Super Mario'' franchise, appearing in numerous subsequent ''Super Mario'' games. The
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
game '' Super Mario 3D World'' features the same playable characters with the same basic physical abilities from ''Super Mario Bros. 2''. The ''
New Super Mario Bros. is a platform video game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions on June 2006. It is the first installment in the '' New Super Mario Bros.'' sub ...
'' series also includes elements and ideas originally proposed for the prototype of this game. The simultaneous multi-player elements originally prototyped, were finally realized in ''
New Super Mario Bros. Wii is a platform game, platform video game developed and published by Nintendo for the Wii. A follow-up to ''New Super Mario Bros.'', it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. ...
'', where up to four players can play competitively or cooperatively. This gameplay incorporates the competitive elements from the original '' Mario Bros.'', with the platforming of '' Super Mario Bros.'' Vertical scrolling multiplayer levels are frequent in this game and also the other games in the series that followed after the Wii release. Many characters and features of ''Super Mario Bros. 2'' have been assimilated into the greater ''Mario'' universe, such as
Birdo Birdo, known in Japanese as , is a fictional character in the ''Mario'' franchise. Her first appearance was as an enemy in '' Yume Kōjō: Doki Doki Panic'', which was localized for English-language audiences as ''Super Mario Bros. 2''. Since th ...
, Pokey, Bob-omb, and Shy Guy. This is the first game in which Princess Toadstool and Toad are playable characters. Princess Toadstool established a floating jump and stars in later ''Mario'' games such as ''
Super Princess Peach ''Super Princess Peach'' is a platform video game developed by Tose and published by Nintendo for the Nintendo DS handheld game console. It was released in Japan in October 2005 and worldwide the following year. ''Super Princess Peach'' is the ...
''. Toad stars in later ''Mario'' games like ''
Wario's Woods ''Wario's Woods'' is a puzzle video game, puzzle video game developed by TEC and published by Nintendo for the Nintendo Entertainment System. It was released in Japan and North America in 1994 and Europe in 1995. A spin-off of the ''Mario (franchi ...
'', ''
New Super Mario Bros. Wii is a platform game, platform video game developed and published by Nintendo for the Wii. A follow-up to ''New Super Mario Bros.'', it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. ...
'', and '' Captain Toad: Treasure Tracker''. In ''Super Mario Bros. 2'', Luigi became distinguished from Mario's form, especially his tall stature and flutter jump. The ''
Super Smash Bros. ''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
'' series gained many direct homages to this game. The 1989 cartoon television show ''
The Super Mario Bros. Super Show! ''The Super Mario Bros. Super Show!'' is an American live-action/animated television series airing from September 4 to November 30, 1989, on syndication. The series is based on the video games ''Super Mario Bros.'' and '' Super Mario Bros. 2'' by ...
'' is based on characters, settings, and music from ''Super Mario Bros. 2''.


Notes


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External links

* {{Authority control 1988 video games Advergames Famicom Disk System games Game Boy Advance games Nintendo arcade games Nintendo Entertainment Analysis and Development games Nintendo Entertainment System games Nintendo Switch Online NES games PlayChoice-10 games Satellaview games Side-scrolling platform games Single-player video games Bros. 2 Video games about dreams Video game remakes Video game sequels Video games scored by Koji Kondo Video games based on Arabian mythology Video games developed in Japan Video games featuring female protagonists Video games produced by Shigeru Miyamoto Virtual Console games for Nintendo 3DS Virtual Console games for Wii Virtual Console games for Wii U Video games with title protagonists