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Stieg Hedlund (born 1965) is a
computer and video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
,
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, th ...
, and
writer A writer is a person who uses written words in different writing styles and techniques to communicate ideas. Writers produce different forms of literary art and creative writing such as novels, short stories, books, poetry, travelogues, p ...
with over 25 years of experience. He has worked on more than 30 games in the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
. He is best known for his work in action RPGs, and has also worked on games on
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
,
tactical shooter A tactical shooter is a video game genre, subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes t ...
,
beat-'em-up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
and
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
games.


Design Philosophy

Despite his lengthy resume, Hedlund is not known for having the "rock-star attitude" that is common among well-known designers in the industry. Hedlund has said that he is "more interested in how the audience feels" about his games than in the "accolades of (his) fellow game designers". He has further stated in interviews that he believes in a collaborative environment and that his door is "always open to anyone who had a design idea".


Works

Raised in the Chicago area, Hedlund contributed to and co-ran a small but successful
minicomic A minicomic is a creator-published comic book, often photocopied and stapled or with a handmade binding. In the United Kingdom and Europe the term small press comic is equivalent with minicomic, reserved for those publications measuring A6 (105& ...
during high school. He became a pen and paper RPG designer "by the age of 16" after exploring "scenario creation, rule variants, balancing" and the like in
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
. Hedlund began his career in the electronic entertainment field in 1987 at Infinity Software, a small publisher of games for the
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
. Hedlund moved on to Japanese publisher
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
in 1990, which had established a North American subsidiary, Koei Corporation, in California two years earlier. Working at Koei both in Northern California and Japan, he was the lead designer for and/or originated a number of games including '' Liberty or Death'', '' Celtic Tales: Balor of the Evil Eye'', ''Gemfire'' and ''Saiyuki: Journey West''. In 1995, shortly after Hedlund left the company, the subsidiary ceased its game development efforts. After working on an unreleased ''
Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
''based title for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
in the early '90s, Hedlund interviewed with Condor Software (the future
Blizzard North Blizzard North (formerly known as Condor) was an American video game development studio based in San Mateo, California. The studio was the Bay Area division of Blizzard Entertainment, known for its ''Diablo'' series. The company was originally ba ...
), to potentially work on ''
Justice League The Justice League (also known as The Justice League of America) are a team of superheroes appearing in American comic books published by DC Comics. The team first appeared in ''The Brave and the Bold'' #28 (March 1960). The team was conceived ...
''. According to Hedlund the game concept "wasn't very appealing to me". He instead began working for the Sega Technical Institute (STI) in 1994, where, as an artist and game designer, he worked on titles like ''
Comix Zone ''Comix Zone'' is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors an ...
'', ''
The Ooze ''The Ooze'' is a video game developed by Sega Technical Institute and released in 1995 in video gaming, 1995 for the Sega Genesis. In the game, players take the role of a slimy puddle of liquid and face off against various enemies and obstacles. ...
'' and ''
Sonic X-treme ''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D ''Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the first ...
''. Hedlund has stated that in addition to his gaming experience, his experience "living and working in Japan" was another reason he was hired on at STI, since STI collaborated and integrated more game professionals from Japan than any of Sega’s other studios. In 1996, three years after he first interviewed with the company, Hedlund ran into the three founders of Condor (STI and Condor were closely located on the eastern edge of the SF peninsula). He was impressed by the potential of their latest game, '' Diablo'', and immediately joined the team taking on the lead design role. Three months before the release of ''Diablo'',
Blizzard A blizzard is a severe snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow is not falling b ...
acquired Condor and renamed the company Blizzard North. ''Diablo'' would go on to become one of the most highly rated games of 1996. In the wake of ''Diablos success, Hedlund designed ''
Diablo II ''Diablo II'' is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror the ...
'', which was released in 2000. The title went on to become the second-
best-selling A bestseller is a book or other media noted for its top selling status, with bestseller lists published by newspapers, magazines, and book store chains. Some lists are broken down into classifications and specialties (novel, nonfiction book, cookb ...
PC game of all time, the number-one-selling RPG on the PC with over 15 million units sold and, according to the 2003 edition of the ''
Guinness Book of World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
'', the fastest-selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability. According to the 2008 Guinness Gamer's Edition, the title still holds the record. ''Diablo II'' was also the recipient of many of the game industry's most prestigious awards, including the 2001
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
Game of the Year Award. While at Blizzard, he also participated in the design of both ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' and the '' Diablo II: Lord of Destruction''
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an ...
. StarCraft was the best-selling PC game of 1998 and received numerous Game of the Year awards. ''Diablo II: LOD'' was released in 2001, and helped to “reinforce the staying power of an already legendary RPG”. It too received numerous awards, including several for Best Expansion Pack of the Year, and tied with ''
Baldur’s Gate II ''Baldur's Gate II: Shadows of Amn'' is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to ''Baldur's Gate'' (1998) and was released for Microsoft Windows in September 2000. Like ''Bal ...
'' for Best RPG of the Year. On April 17, 2000, Hedlund announced that he would be leaving Blizzard North "as soon as his responsibilities for ''Diablo II'' (had) been fulfilled" in order to start a new game-development firm called Full-On Amusement Company with business partners, programmers, and artists from
Virgin Interactive Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwo ...
,
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
,
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
, and
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxi ...
. During this time, Hedlund was also named as the designer to collaborate with five-time Academy Award-nominated director
David Lynch David Keith Lynch (born January 20, 1946) is an American filmmaker, visual artist and actor. A recipient of an Academy Honorary Award in 2019, Lynch has received three Academy Award nominations for Best Director, and the César Award for Be ...
on his unreleased ''Woodcutters from Fiery Ships'' game project. Later in 2000, Hedlund joined
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
as the company's Creative Director and worked on titles such as the iconic ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' and ''
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'' series. In 2002, he went to work as Creative Director for
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
/
Red Storm Entertainment Red Storm Entertainment, Inc. is an American video game developer and studio of Ubisoft based in Cary, North Carolina. Founded in November 1996 between author Tom Clancy, manager Doug Littlejohns, and software development company Virtus Corpo ...
on games such as ''
Tom Clancy's Ghost Recon 2 ''Tom Clancy's Ghost Recon 2'' is a tactical shooter video game developed by Red Storm Entertainment and published by Ubisoft for Xbox, PlayStation 2 and GameCube. A Microsoft Windows version was planned but cancelled in April 2005 in favor of ' ...
'' and '' Tom Clancy's Rainbow Six: Lockdown'', as well as contributing to '' Tom Clancy's Ghost Recon: Advanced Warfighter''. He also spent some time with
Oddworld Inhabitants Oddworld Inhabitants Inc. is an American video game, film and television company founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the ''Oddworld'', series of ...
doing foundational work for '' Oddworld: Stranger's Wrath''. Beginning in August 2004, Hedlund signed on with
Perpetual Entertainment Perpetual Entertainment, founded in March 2002, was an American developer, publisher and operator of networked multiplayer games and MMORPGs. Their headquarters was located in San Francisco, California, United States. From October 2007 to Febru ...
as Design Director for '' Gods & Heroes: Rome Rising'', officially announced in March 2005. The game was shown at E3 2006 and received several "Best of Show" awards, with particular notice being paid to its innovative "minion" system. Although it was well into “content complete”
beta test A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
ing by September 2007, the technology behind the game could not be stabilized, and after numerous delays and several rounds of layoffs the game was "indefinitely suspended" in mid-October 2007 even as further stability testing was underway. Hedlund left the company during its ensuing dissolution in the months that followed. Eventually the game got published in June 2011. After leaving Perpetual, Hedlund founded Turpitude an independent game development firm, along with partner Natalie Fay. As the Chief Creative Officer for Turpitude Design, Stieg oversees the team of game designers and producers working on the company's projects. Turpitude would fade into obscurity, and Hedlund would go on to work for nWay Inc. and
Zynga Zynga Inc. () is an American developer running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its missio ...
.


Recognitions and awards

IGN named Hedlund as being one of the top 100 game creators of all time (number 62). His games have an average rating of 88%, and have received numerous awards including: ''Diablo'': GameSpot's Game of the Year Award, and No. 1 spot of all PC games. ''StarCraft'': GameSpot's Greatest Games of All Time, Academy of Interactive Arts & Sciences Game of the Year, Computer Gaming World Game of the Year, PC PowerPlay's Game of the Year, PC Gamer's Real-time strategy Game of the Year, Games Domain Strategy Game of the Year, GameInformer's 35th Greatest Game of All Time. ''Diablo II'': Guinness Book of World Records Fastest Selling Computer Game Ever Sold, Interactive Achievement Awards Computer Game of the Year, Interactive Achievement Awards Computer Role Playing Game of the Year, Interactive Achievement Awards Game of the Year, PC Gamer No. 16 "50 Best Games of All Time", PC Gamer No. 82 "Top 100 Games", Computer and Video Games No. 25, "The 101 Best PC Games Ever", GamePro No. 11 "The 32 Best PC Games", Destructoid No. 7 "Top Video Games of the Decade".


References

{{DEFAULTSORT:Hedlund, Stieg 1965 births Living people American video game designers Video game designers New Trier High School alumni Hedlund, Steig American people of Swedish descent