Diablo (computer Game)
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Diablo (computer Game)
''Diablo'' is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name. Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell in order to face Diablo. An expansion pack, '' Diablo: Hellfire'', was released in November 1997 by Synergistic Software. In 1998, Electronic Arts released ''Diablo'' for the PlayStation. This version, developed by Climax Studios, featured direct control of the main character's direction using the PlayStation controller, as opposed to point-and-click movement. A Sega Saturn version was considered by Electronic Arts but never released. ''Diablo'' has been considered one of the greatest games of all time ...
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Blizzard North
Blizzard North (formerly known as Condor) was an American video game development studio based in San Mateo, California. The studio was the Bay Area division of Blizzard Entertainment, known for its ''Diablo'' series. The company was originally based in Redwood City, California, before moving a short distance away to San Mateo, with Blizzard proper being based in Irvine, southern California. History Blizzard North was founded in 1993 under the name Condor by David Brevik, Erich Schaefer and Max Schaefer at the request of Brevik. David Brevik served as the president of the company between 1993 and 2003, while the Schaefer brothers held the Vice President positions in the company. The company was purchased and renamed as Blizzard North by Blizzard Entertainment's former owner Davidson & Associates about nine months before the release of their hit PC game '' Diablo'' in 1997. However, Blizzard North had complete autonomy from Blizzard Entertainment while David Brevik and the Schaefer ...
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Michio Okamura
Michio Okamura is a computer game developer and artist. He was the lead artist for the popular computer game '' Diablo'', and senior artist on ''Diablo II''. He designed many of the game's characters, including the title character. He is currently the art director for Rumble Entertainment. Biography Okamura began his artistic career as a comic book artist on Reggie Byers' ''Shuriken'', as well as Comico's adaptations of ''Robotech''. Afterwards he joined Condor Inc. as an artist working on the Sega Genesis title '' Justice League Task Force''. At the time, Okamura did not have experience using the computer, so he drew most of the art on ''Justice League Task Force'' by hand. He worked at Blizzard North on the '' Diablo'' franchise for over a decade. He was the Lead Artist for the first version of '' Diablo'' and created the concept design for the majority of the characters and monsters in the game, including Diablo himself. On ''Diablo II'', Okamura was a Senior Artist, and cre ...
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Diablo III
''Diablo III'' is a hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the Diablo (series), ''Diablo'' franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and Xbox 360 in September 2013, PlayStation 4 and Xbox One in August 2014, and Nintendo Switch in November 2018. Set 20 years after the events of ''Diablo II'', players choose to play as one of seven character classes – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating the Lord of Terror, Diablo, as in previous games in the series. An expansion pack entitled ''Reaper of Souls'' was released for PC in March 2014. It was released for consoles as part of the ''Diablo III: Ultimate Evil Edition'' version in August 2014. The ''Diablo III: Rise of the Necromancer, Rise of the Necromancer'' pack was released for the Windows, macOS, and PlayStation 4 and Xbox One in June 201 ...
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Diablo II
''Diablo II'' is an Action role-playing game, action role-playing hack and slash, hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror fiction, horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper (video game producer), Bill Roper. The game was developed over a three-year period, with a Crunch time (video gaming), crunch time of a year and a half. Set shortly after the events of ''Diablo (video game), Diablo'', the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's five acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with. Building on the success of its ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Point-and-click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such as ...
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Climax Studios
Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent Hill: Shattered Memories'' from the ''Silent Hill'' franchise. History Climax was founded by Karl Jeffery on 3 February 1988. It was originally known as Images Software Ltd., and its initial focus was on developing and porting games for the generation of home computers, consoles and handhelds. In October 1998, Climax announced the establishment of Climax PC Studio, a sub-studio focused on personal computer game development and located in an office next to Climax's headquarters. Another such studio, Climax Game Boy World, was launched during E3 1999 and focused on the development for the Game Boy family of handheld game devices. Pixel Planet, a Brighton-based studio founded in September 1999 by Tony Beckwith and Greg Michael, entered in ...
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Synergistic Software
Synergistic Software was a video game developer based in Seattle. Founded in 1978, the company published some of the earliest available games and applications for the Apple II family of computers. They continued developing games for various platforms into the late 1990s. History Synergistic was founded in 1978 by Robert Clardy and Ann Dickens Clardy. They developed the ''Dungeons & Dragons''-inspired ''Dungeon Campaign / Wilderness Campaign'' game, which was later expanded and repackaged as '' Odyssey: The Compleat Apventure''. Synergistic also published a number of business applications, including a word processor and simple database program, called ''The Modifiable Database''. Synergistic was acquired by Sierra On-Line in 1996. They maintained their identity as an independent development group within Sierra until the studio was closed on February 22, 1999. Software ''Campaign-Adventure'' series #''Dungeon Campaign'' (1978) #''Wilderness Campaign'' (1979) #'' Odyssey: The Comp ...
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Hellfire
Hellfire may refer to: Metaphysical concepts *Fires of Hell *The lake of fire Books * Hell-Fire (story), a 1956 science fiction short story by American writer Isaac Asimov * ''Hellfire'' (book), a 2005 history book written by Cameron Forbes * Hellfire (comics), various characters * Hellfire, a power of the Ghost Rider comic book character Film and TV * ''Hellfire'' (1949 film), a 1949 western * ''Hellfire'' (1995 film), a TV movie produced by Roger Corman * '' Hellfire: A Journey from Hiroshima'', a 1986 documentary film * ''Hell Fire'' (2012 film), a 2012 horror film * ''HellFire'', a 1985 episode from the first season of MacGyver Gaming * '' Diablo: Hellfire'', a 1997 expansion pack to the computer game ''Diablo'' from Sierra On-Line * ''Hellfire'' (video game), a 1989 arcade game, later ported to the Mega Drive and PC Engine CD-ROM Music * Davey "Hellfire" Kelly, one-time guitarist of the Sonic Boom Six * ''Hellfire'' (album), 2005 album by Norwegian black metal gro ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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