Steve Peters (game Designer)
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Steve Peters (born 1961) is an American independent game designer and experience designer specializing in alternate reality games and transmedia storytelling. Steve was Chief Creative Officer at No Mimes Media, an Alternate Reality Game company which he co-founded with Maureen McHugh and Behnam Karbassi in March 2009. From 2011 to 2012, he was VP of Experience Design at
Fourth Wall Studios Fourth Wall Studios is an entertainment studio founded in 2007 by Jim Stewartson, Elan Lee and Sean Stewart. Fourth Wall develops a wide range of entertainment properties, delivered via Internet browsers, smartphones, game consoles, TVs, movie sc ...
, where he was Lead Experience Designer for their Emmy® Award-Winning series Dirty Work, among others. From 2012 through 2017, he hosted the StoryForward Podcast, a show that explored the future of storytelling and entertainment. From July 2006 to December 2008, he worked with
42 Entertainment 42 Entertainment is an American company based in Burbank which specializes in creating and producing alternate reality games (ARGs). The company was founded in 2003 as an independently owned, creative content and interactive agency under the nam ...
as Experience Designer, Game Designer and/or Community Manager. Projects on which he worked while at 42 Entertainment included ''Why So Serious'' (for the film ''The Dark Knight''),ARGNET: 42 Entertainment Wins Prestigious Grand Prix Award at Cannes
/ref> ''Year Zero'' (for the Nine Inch Nails album '' ''Year Zero''''), ''The Vanishing Point'' (Microsoft's Vista Release), ''Dead Man's Tale'' (for the film ''Pirates of the Caribbean II: Dead Man's Chest''), and ''
Last Call Poker ''Gun'' is a Western (genre)#Revisionist Western, Western-themed Action-adventure game, action-adventure video game developed by Neversoft and Video game publisher, published by Activision for Microsoft Windows, PlayStation 2, Xbox (console), Xb ...
'' (Activision's Game ''Gun'').ARGNet: Last Call Poker PM Chat Transcript
/ref> In 2003, Steve was a designer for ''Metacortechs'' (an independent alternate reality game based in the ''
Matrix Matrix most commonly refers to: * ''The Matrix'' (franchise), an American media franchise ** ''The Matrix'', a 1999 science-fiction action film ** "The Matrix", a fictional setting, a virtual reality environment, within ''The Matrix'' (franchis ...
'' universe), and founded the Alternate Reality Gaming Network (now ARGNet) in 2002.


Select Credits

* ''Mesmer & Braid (Alternate Reality Game)'': Co-Designer (2020) * ''Twenty One Pilots' Level of Concern (Alternate Reality Game)'': ARG Experience Designer (2020) * ''Blackout Interactive Series'': Transmedia Experience Designer (2019) * ''The Quest for the Golden Bananas (Global Treasure Hunt)'': Lead Experience Designer (2018) * ''Endgame: Ancient Societies (Alternate Reality Game)'': Experience Designer (2015) * ''
Dark Detour Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low lum ...
'': Creator, Writer, Experience Designer (2014, 2015) * ''Redrum'': Lead Experience Designer (2013) * ''RVC'': VP of Experience Design (2013) * ''Dirty Work'': Transmedia Design (2012) * ''Meridian'': Experience Designers, Transmedia Creative Director, Transmedia Design (2012) * ''6:14'': VP of Experience Design (2012) * ''Whispers'': VP of Experience Design (2012) * ''Flare'': VP of Experience Design (2012) * ''Airship Dracula'': VP of Experience Design (2012) * ''The Swarming'': Transmedia Design (2012) * ''Claire'': Experience Designer (2012) * ''The Gamblers'': VP of Experience Design (2012) * ''Goldfish Theatre'': Lead Experience Designer (2012) * ''Home: A Ghost Story'': Senior Experience Designer, Transmedia Design (2012) * ''Webishades (Alternate Reality Game)'': Lead Experience Designer (2010) * ''The Hunt (Alternate Reality Game)'': Lead Experience Designer (2010) * ''Mime Academy (Alternate Reality Game)'': Lead Experience Designer (2009) * ''The Threshold (Alternate Reality Game)'': Lead Experience Designer (2009) * ''6 Minutes to Midnight (Alternate Reality Game)'': Experience Designer (2009) * ''Why So Serious (Alternate Reality Game)'': Designer (2008) * ''Year Zero (Alternate Reality Game)'': Designer (2007) * ''The Vanishing Point (Alternate Reality Game)'': Designer (2007) * ''Dead Man's Tale'': Designer (2006) * ''Last Call Poker (Alternate Reality Game)'': Independent Design Contractor (2005) * ''Metacortechs (Alternate Reality Game)'': Designer (2003)


External links


Websites


StevePeters.org

Steve's IMDb entry


Writing Contributions


''This is Not a Game''
(contributing author)
''Space Time Play''
(contributing author)
''The Reality Games''
(puzzle and cipher consultant)


Interviews


Transmedia.ca: Steve Peters Interview
2012
Popular Mechanics: Epic Win: The World's Most Lavish Gaming Gifts
2009
WIRED: Secret Websites, Coded Messages: The New World of Immersive Games
2007
ARGNetcast: The Steve Peters Experience
2006
Geekson Podcast: Steve Peters talks about a new geek art form
2006
BNet: Bees, ARGs, and the Birth of the Collective Detective
2005
Globe and Mail Canada:Advertisers reap real-world benefits from 'alternate reality'
2005

2004
Wired: I Love Bees Game a Surprise Hit
2004

(video) 2004


References

{{DEFAULTSORT:Peters, Steve 1961 births American game designers Living people People from Los Angeles Alternate reality games Transmediation