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''Stellar Conquest'' is a science fiction
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
designed by Howard M. Thompson that was published in 1974.Preface to the third printing, Stellar Conquest rule book, Howard Thompson, June 1978. It is a prototype of the 4X strategy game genre. The game was rejected by the
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
Company in 1973, and was published the following year as the first release from Thompson's own company,
Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invente ...
. It was eventually republished by Avalon Hill in 1984. The game featured various interstellar ship types represented by counters, those of which were used to transfer populations around the game's universe, populate planets, and ultimately defeat opponents by slowly improving technology, movement, and offensive capabilities.


The board

The board is a
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
map, with certain hexes containing stars of varying colors. Stars in a hex may have planets that are suitable for colonization. Blue stars could feature stellar nurseries or areas undergoing accretion, which impedes movement through those hexes.


Basic rules

In ''Stellar Conquest'', at the beginning of a game, each player starts in an opposite corner of the board, each with a number of markers that represent ships of various types. For the first four turns the corner square counts as a populated planet. In addition, all ships may move only two spaces, but it is possible to purchase movement upgrades that improve the rate of travel speed. Units must follow the quickest path to a named destination, and their destination can be changed only when the route causes the unit to stop on a star hex. The distance that ships of any type may travel will not precede more than eight hexes away from a populated planet that is owned by the same player; this limitation can be rescinded by research. Research points must be spent on military units (ships that can attack other ships) before they can be built. A non-military unit unaccompanied by a military unit landing in a star must roll a d6 (standard six-sided die), and is destroyed on a roll of one. When a player's piece lands on a star, the star's ability to sustain life is randomly determined, the chance of success is dependent on the color of the star. Upgrades may improve a planet's ability to sustain life. Every four turns a "production phase" occurs in which planetary populations increase by one-fifth their current population number. Any player may move population units into CTs, and earn Industrial Unit Output (IUO), the currency with which players purchase upgrades and extra ships. The number of ships a player begins with depends upon the number of players, the scenario, and the preferences of the players.


Alternate building options

In addition to offensive spacecraft used off-world, players can opt to build stationary Missile Bases (MBs) and Advanced Missile Bases (AMBs). Essentially acting in the same manner as a grounded starship (that is, with particular combat statistics) it is immobile and remains on the planet it was built on. Since Missile Bases are inexpensive compared to the equivalent starship, they may provide an economical way to defend a player's planets.


Reception

Writing for '' Moves'', game designer
Richard Berg Richard Harvey Berg (1943 – July 26, 2019) was a prolific American wargame designer. He was inducted into the Charles Roberts Awards Hall of Fame in 1987. Early life, army, student and lawyer Richard Berg was born in New York City. ...
called it "far and away the best sci-fi game on the market. The basic game is simple, yet effective, and the advanced game and optional rules are quite intelligent and intriguing." Kelly Moorman reviewed ''Stellar Conquest'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 6. Moorman commented that "in the interests of fair play, I think I should point out that in a basic game of ''Stellar Conquest'', Player #3 has a distinct advantage over the other players regarding the amount of intelligence he can accumulate and utilize in making the decision about where to place his first colony -- which is one of the most vital decisions in the game for any player, no matter what his position." Moorman commented in a second review in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 6 that "One obvious fault in the rules and play of ''Stellar Conquest'' is the fact that all of the other players can 'see' the other player's units, even though they don't know the types or numbers of the units. Of course, the entire form of play must be changed, and actually should be, in order to achieve maximum realism in playing ''SC''. David Ritchie reviewed ''Stellar Conquest'' in '' Ares Magazine'' #1, rating it a 7 out of 9. Ritchie called it "The classic game of inter-stellar system warfare. ..After five years and three printings, the game remains almost as fresh and exciting as the day it was published. Somewhat complex and long, but can be completed in an afternoon." Tony Watson reviewed the Avalon Hill version of ''Stellar Conquest'' in ''
Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...
'' No. 76. Watson commented that "In summation, with some very minor changes in terms of play, the new edition of ''SC'' brings back a true classic in the field of sf boardgames. ..Even after a decade, this remains a superb game, a must for every space gamer's shelf." John Lambshead in ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #22 (December 1980 – January 1981) gave it a 9, and said "This is undoubtably the best game of its kind that I have ever played".


Awards

At the 1976
Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
, ''Stellar Conquest'' was a finalist for the
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "C ...
in the category "Best Amateur Game of 1975".


Other reviews

*''The Boardgamer'' Vol.5 #2 * ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #30 (Jan 1986)


Impact

The game is credited with influence on early computer 4X games such as '' Reach for the Stars'', ''
Anacreon Anacreon (; grc-gre, Ἀνακρέων ὁ Τήϊος; BC) was a Greek lyric poet, notable for his drinking songs and erotic poems. Later Greeks included him in the canonical list of Nine Lyric Poets. Anacreon wrote all of his poetry in the ...
'', ''Stellar Crusade'', and ''
Master of Orion ''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring a ...
''. ''Stellar Conquest'' was ported into a computer game itself as ''
Armada 2525 ''Armada 2525'' is a 4X science fiction computer strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determ ...
''. There is also the 1994
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
game ''Stellar Conquest III: Hostile Takeover'' which became
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
Freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
in 2006.NecroBones DOS Shareware/Freeware Games & Demos
by Ed T. Toton III on necrobones.com (2006)


References


External links

* {{bgg, 1708, ''Stellar Conquest'' Board games introduced in 1974 Metagaming Concepts games Science fiction board wargames