Soulslike Video Games
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A Soulslike (also spelled Souls-like) is a subgenre of action role-playing and action-adventure games known for high levels of difficulty and emphasis on environmental storytelling, typically in a
dark fantasy Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dr ...
setting. It had its origin in '' Demon's Souls'' and the '' Dark Souls'' series by
FromSoftware FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field (video game) ...
, the themes and mechanics of which directly inspired several other games. Soulslike games developed by FromSoftware themselves have been specifically referred to as Soulsborne games, a portmanteau of ''Souls'' and '' Bloodborne''. Soulslikes have been adopted by a number of critics and developers. However, it has also received questions whether it is a true genre or a collection of shared mechanics.


Concepts


Gameplay

Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, losing all progress if certain checkpoints have not been reached. Soulslike games usually have means to permanently improve the player character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the ''Souls'' series. Since the introduction of the bonfires in ''Dark Souls'', many games have adopted similar progression mechanics; serving either as a reset, leveling and traveling beacon in games. This mechanic provides a means to avoid an outright failure state, where the player must restart the game completely and lose all progress, while still providing a risk-and-reward system to make the game challenging to the player. The need for repeated playthroughs can be viewed as a type of self-improvement for the player, either through gradual improvement of their character, or improving their own skills and strategies within the game. ''
Salt and Sanctuary ''Salt and Sanctuary'' is a 2D action role-playing video game developed and published by Ska Studios. The game was released on March 15, 2016, for the PlayStation 4, with later releases for Microsoft Windows, macOS, Linux, PlayStation Vita, Xb ...
'' developer James Silva said Soulslike games provided "deliberate and meaningful exploration" of the entire game, including the game world, character improvement, and combat, through learning by repeated failures. Combat in Soulslike games may also be methodical, requiring the player to monitor stamina to avoid overexertion of their character, and often is based on "animation priority" actions that prevent the player from cancelling movement until the animation has been played out, leaving them vulnerable to enemy attacks. Soulslike games developed by
FromSoftware FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field (video game) ...
, with the exception of '' Sekiro: Shadows Die Twice'', include asynchronous multiplayer mechanics such as writing messages to be seen by other players, apparitions of what other players are doing in their own game, blood stains that can be interacted with to view another player's death, invading another player, and summoning another player to one's own world for assistance.


Setting and plot

Soulslike games are commonly defined by their
dark fantasy Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dr ...
setting and lack of overt storytelling, as well as their deep worldbuilding, with a captivating world being cited as key to spark players' desire to explore. Players are meant to discover bits and pieces of the game's lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery. Despite their dark themes, the settings of Soulslikes sometimes feature elements of comic relief, such as unexpected interactions (e.g. petting a cat), humorous reactions from non-player characters, peculiar outfits and weapons, and unusual, often
slapstick Slapstick is a style of humor involving exaggerated physical activity that exceeds the boundaries of normal physical comedy. Slapstick may involve both intentional violence and violence by mishap, often resulting from inept use of props such a ...
means of death, such as being eaten by a Mimic.


History

The Soulslike genre had its genesis in '' Demon's Souls'' (2009), developed by
FromSoftware FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field (video game) ...
and directed by
Hidetaka Miyazaki is a Japanese creative director, designer, scriptwriter, and executive for the video game company FromSoftware. He joined them in 2004 and was a designer for the ''Armored Core'' series before receiving wider recognition for directing the '' Da ...
. It introduced the core tenets that would be followed by the '' Dark Souls'' series, which began with the release of '' Dark Souls'' in 2011. Games considered to be Soulslikes include the FromSoftware games '' Bloodborne'' (2015), '' Sekiro: Shadows Die Twice'' (2019), and '' Elden Ring'' (2022); these, along with ''Demon's Souls'' and the ''Dark Souls'' series are considered as part of a Soulsborne genre (a portmanteau of ''Dark Souls'' and ''Bloodborne'') to describe Soulslike games specifically by FromSoftware. Other notable Soulslike games include ''
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'' (2014), ''
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'' (2016), ''
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'' (2016), the '' Nioh'' series, ''
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'' series, '' Darksiders III'' (2018), '' Ashen'' (2018), ''
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'' (2019), '' Remnant: From the Ashes'' (2019), ''
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'' (2019), '' Star Wars Jedi: Fallen Order'' (2019), ''
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'' (2020), ''
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'' (2020), '' Chronos: Before the Ashes'' (2020), and '' Stranger of Paradise: Final Fantasy Origin'' (2022). Other games outside of the genre cited to have been influenced by the ''Souls'' series include '' The Witcher 2: Assassins of Kings'' (2011), '' Journey'' (2012), '' Shovel Knight'' (2014), '' Destiny'' (2014), '' The Witcher 3: Wild Hunt'' (2015), ''
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been po ...
'' (2018), and '' Assassin's Creed Odyssey'' (2018), '' Dead Cells'' (2018), '' Blasphemous'' (2019). Similar death mechanics are used in '' Nier: Automata'' (2017) and '' Hollow Knight'' (2017).


Reception

Interviews with developers of Soulslike games revealed that they all thought of being classified as part of the genre as a positive thing that functioned as a useful description for players. However, some believed that it could be misleading, causing players to expect certain things and be disappointed when a game does not have them. An example of this was players being disappointed that ''Remnant: From the Ashes'' was primarily a shooter, despite being characterized as a soulslike. Austin Wood of '' PC Gamer'' criticized the Soulslike label, saying that treating ''Souls'' games as a template "misleads" players into believing that various games classified as such are similar to ''Souls'' when they are really different. He called the Soulslike label, along with the Metroidvania and roguelike labels, "jargon" that "ignores what makes
he games He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' in ...
unique". Mark Brown of '' Game Maker's Toolkit'' also decried the Soulslikes as overly restrictive, forcing games to fall into a certain template and preventing their design from advancing. In responding to this argument, Bruno Dias of '' Vice'' disagreed, saying that Brown's comparison of Soulslikes with roguelikes was not apt because roguelikes were a hobbyist pursuit for a long time. He also said that Soulslikes did not need to advance yet as they did not have a marketability problem.


See also

* Roguelike * Metroidvania


References

{{FromSoftware Dark Souls Video game genres