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A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of
models A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
. Simulation is used in many contexts, such as simulation of technology for
performance tuning Performance tuning is the improvement of system performance. Typically in computer systems, the motivation for such activity is called a performance problem, which can be either real or anticipated. Most systems will respond to increased load wi ...
or optimizing,
safety engineering Safety engineering is an engineering discipline which assures that engineered systems provide acceptable levels of safety. It is strongly related to industrial engineering/systems engineering, and the subset system safety engineering. Safety en ...
, testing, training, education, and video games. Simulation is also used with
scientific modelling Scientific modelling is a scientific activity, the aim of which is to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate by referencing it to existing and usually commonly accepted ...
of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist. Key issues in modeling and simulation include the acquisition of valid sources of information about the relevant selection of key characteristics and behaviors used to build the model, the use of simplifying approximations and assumptions within the model, and fidelity and validity of the simulation outcomes. Procedures and protocols for model verification and validation are an ongoing field of academic study, refinement, research and development in simulations technology or practice, particularly in the work of computer simulation.


Classification and terminology

Historically, simulations used in different fields developed largely independently, but 20th-century studies of
systems theory Systems theory is the interdisciplinary study of systems, i.e. cohesive groups of interrelated, interdependent components that can be natural or human-made. Every system has causal boundaries, is influenced by its context, defined by its structu ...
and
cybernetics Cybernetics is a wide-ranging field concerned with circular causality, such as feedback, in regulatory and purposive systems. Cybernetics is named after an example of circular causal feedback, that of steering a ship, where the helmsperson m ...
combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept. ''
Physical simulation Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof. Dynamical simulation is used in computer ...
'' refers to simulation in which physical objects are substituted for the real thing (some circles use the term for computer simulations modelling selected laws of physics, but this article does not). These physical objects are often chosen because they are smaller or cheaper than the actual object or system. ''Interactive simulation'' is a special kind of physical simulation, often referred to as a '' human-in-the-loop'' simulation, in which physical simulations include human operators, such as in a
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
, sailing simulator, or
driving simulator Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical rese ...
. ''
Continuous simulation Continuous Simulation refers to simulation approaches where a system is modeled with the help of variables that change continuously according to a set of differential equations. History It is notable as one of the first uses ever put to computers ...
'' is a simulation based on continuous-time rather than discrete-time steps, using numerical integration of
differential equation In mathematics, a differential equation is an equation that relates one or more unknown functions and their derivatives. In applications, the functions generally represent physical quantities, the derivatives represent their rates of change, an ...
s.McLeod, J. (1968) "Simulation: the Dynamic Modeling of Ideas And Systems with Computers", McGraw-Hill, NYC. ''
Discrete-event simulation A discrete-event simulation (DES) models the operation of a system as a (discrete) sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. Between consecutive events, no change in th ...
'' studies systems whose states change their values only at discrete times. For example, a simulation of an epidemic could change the number of infected people at time instants when susceptible individuals get infected or when infected individuals recover. ''
Stochastic simulation A stochastic simulation is a simulation of a system that has variables that can change stochastically (randomly) with individual probabilities.DLOUHÝ, M.; FÁBRY, J.; KUNCOVÁ, M.. Simulace pro ekonomy. Praha : VŠE, 2005. Realizations of these ...
'' is a simulation where some variable or process is subject to random variations and is projected using
Monte Carlo Monte Carlo (; ; french: Monte-Carlo , or colloquially ''Monte-Carl'' ; lij, Munte Carlu ; ) is officially an administrative area of the Principality of Monaco, specifically the ward of Monte Carlo/Spélugues, where the Monte Carlo Casino is ...
techniques using pseudo-random numbers. Thus replicated runs with the same boundary conditions will each produce different results within a specific confidence band. ''
Deterministic simulation In mathematical modeling, deterministic simulations contain no random variables and no degree of randomness, and consist mostly of equations, for example difference equations. These simulations have known inputs and they result in a unique set of o ...
'' is a simulation which is not stochastic: thus the variables are regulated by deterministic algorithms. So replicated runs from the same boundary conditions always produce identical results. ''Hybrid simulation'' (or combined simulation) corresponds to a mix between continuous and discrete event simulation and results in integrating numerically the differential equations between two sequential events to reduce the number of discontinuities. A ''stand-alone simulation'' is a simulation running on a single workstation by itself. A is one which uses more than one computer simultaneously, to guarantee access from/to different resources (e.g. multi-users operating different systems, or distributed data sets); a classical example is
Distributed Interactive Simulation Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those invol ...
(DIS). ''Parallel simulation'' speeds up a simulation's execution by concurrently distributing its workload over multiple processors, as in
High-Performance Computing High-performance computing (HPC) uses supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into a mult ...
. ''Interoperable simulation'' is where multiple models, simulators (often defined as federates) interoperate locally, distributed over a network; a classical example is
High-Level Architecture The High Level Architecture (HLA) is a standard for distributed simulation, used when building a simulation for a larger purpose by combining (federating) several simulations. The standard was developed in the 1990s under the leadership of the US ...
. ''Modeling and simulation as a service'' is where simulation is accessed as a service over the web. ''Modeling, interoperable simulation and serious games'' is where
serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
approaches (e.g. game engines and engagement methods) are integrated with interoperable simulation. ''Simulation fidelity'' is used to describe the accuracy of a simulation and how closely it imitates the real-life counterpart. Fidelity is broadly classified as one of three categories: low, medium, and high. Specific descriptions of fidelity levels are subject to interpretation, but the following generalizations can be made: * Low – the minimum simulation required for a system to respond to accept inputs and provide outputs * Medium – responds automatically to stimuli, with limited accuracy * High – nearly indistinguishable or as close as possible to the real system A ''synthetic environment'' is a computer simulation that can be included in human-in-the-loop simulations. ''Simulation in failure analysis'' refers to simulation in which we create environment/conditions to identify the cause of equipment failure. This can be the best and fastest method to identify the failure cause.


Computer simulation

A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a computer so that it can be studied to see how the system works. By changing variables in the simulation,
prediction A prediction (Latin ''præ-'', "before," and ''dicere'', "to say"), or forecast, is a statement about a future event or data. They are often, but not always, based upon experience or knowledge. There is no universal agreement about the exact ...
s may be made about the behaviour of the system. It is a tool to virtually investigate the behaviour of the system under study. Computer simulation has become a useful part of
modeling A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
many natural systems in
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
,
chemistry Chemistry is the science, scientific study of the properties and behavior of matter. It is a natural science that covers the Chemical element, elements that make up matter to the chemical compound, compounds made of atoms, molecules and ions ...
and
biology Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary i ...
, and human systems in economics and
social science Social science is one of the branches of science, devoted to the study of societies and the relationships among individuals within those societies. The term was formerly used to refer to the field of sociology, the original "science of soc ...
(e.g.,
computational sociology Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like soc ...
) as well as in engineering to gain insight into the operation of those systems. A good example of the usefulness of using computers to simulate can be found in the field of
network traffic simulation Network traffic simulation is a process used in telecommunications engineering to measure the efficiency of a communications network. Overview Telecommunications systems are complex real-world systems, containing many different components which in ...
. In such simulations, the
model A model is an informative representation of an object, person or system. The term originally denoted the Plan_(drawing), plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a mea ...
behaviour will change each simulation according to the set of initial parameters assumed for the environment. Traditionally, the formal modeling of systems has been via a
mathematical model A mathematical model is a description of a system using mathematical concepts and language. The process of developing a mathematical model is termed mathematical modeling. Mathematical models are used in the natural sciences (such as physics, ...
, which attempts to find analytical solutions enabling the prediction of the behaviour of the system from a set of parameters and initial conditions. Computer simulation is often used as an adjunct to, or substitution for, modeling systems for which simple closed form analytic solutions are not possible. There are many different types of computer simulation, the common feature they all share is the attempt to generate a sample of representative
scenario In the performing arts, a scenario (, ; ; ) is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and action describing the plot of a play, and was literally pi ...
s for a model in which a complete enumeration of all possible states would be prohibitive or impossible. Several software packages exist for running computer-based simulation modeling (e.g.
Monte Carlo Monte Carlo (; ; french: Monte-Carlo , or colloquially ''Monte-Carl'' ; lij, Munte Carlu ; ) is officially an administrative area of the Principality of Monaco, specifically the ward of Monte Carlo/Spélugues, where the Monte Carlo Casino is ...
simulation,
stochastic Stochastic (, ) refers to the property of being well described by a random probability distribution. Although stochasticity and randomness are distinct in that the former refers to a modeling approach and the latter refers to phenomena themselv ...
modeling, multimethod modeling) that makes all the modeling almost effortless. Modern usage of the term "computer simulation" may encompass virtually any computer-based representation.


Computer science

In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, simulation has some specialized meanings:
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical com ...
used the term ''simulation'' to refer to what happens when a
universal machine In computer science, a universal Turing machine (UTM) is a Turing machine that can simulate an arbitrary Turing machine on arbitrary input. The universal machine essentially achieves this by reading both the description of the machine to be simu ...
executes a state transition table (in modern terminology, a computer runs a program) that describes the state transitions, inputs and outputs of a subject discrete-state machine. The computer simulates the subject machine. Accordingly, in
theoretical computer science Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory. It is difficult to circumsc ...
the term ''
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
'' is a relation between
state transition system In theoretical computer science, a transition system is a concept used in the study of computation. It is used to describe the potential behavior of discrete systems. It consists of states and transitions between states, which may be labeled with ...
s, useful in the study of
operational semantics Operational semantics is a category of formal programming language semantics in which certain desired properties of a program, such as correctness, safety or security, are verified by constructing proofs from logical statements about its execu ...
. Less theoretically, an interesting application of computer simulation is to simulate computers using computers. In
computer architecture In computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, t ...
, a type of simulator, typically called an ''
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run so ...
'', is often used to execute a program that has to run on some inconvenient type of computer (for example, a newly designed computer that has not yet been built or an obsolete computer that is no longer available), or in a tightly controlled testing environment (see
Computer architecture simulator A computer architecture simulator is a program that simulates the execution of computer architecture. Computer architecture simulators are used for the following purposes: * Lowering cost by evaluating hardware designs without building physical ha ...
and
Platform virtualization Hardware virtualization is the virtualization of computers as complete hardware platforms, certain logical abstractions of their componentry, or only the functionality required to run various operating systems. Virtualization hides the physica ...
). For example, simulators have been used to debug a
microprogram In processor design, microcode (μcode) is a technique that interposes a layer of computer organization between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. Microcode is a lay ...
or sometimes commercial application programs, before the program is downloaded to the target machine. Since the operation of the computer is simulated, all of the information about the computer's operation is directly available to the programmer, and the speed and execution of the simulation can be varied at will. Simulators may also be used to interpret
fault tree Fault tree analysis (FTA) is a type of failure analysis in which an undesired state of a system is examined. This analysis method is mainly used in safety engineering and reliability engineering to understand how systems can fail, to identify t ...
s, or test
VLSI Very large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining millions or billions of MOS transistors onto a single chip. VLSI began in the 1970s when MOS integrated circuit (Metal Oxide Semiconductor) c ...
logic designs before they are constructed.
Symbolic simulation In computer science, a simulation is a computation of the execution of some appropriately modelled state-transition system. Typically this process models the complete state of the system at individual points in a discrete linear time frame, comp ...
uses variables to stand for unknown values. In the field of
optimization Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...
, simulations of physical processes are often used in conjunction with
evolutionary computation In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they ...
to optimize control strategies.


Simulation in education and training

Simulation is extensively used for educational purposes. It is used for cases where it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world. In such situations they will spend time learning valuable lessons in a "safe" virtual environment yet living a lifelike experience (or at least it is the goal). Often the convenience is to permit mistakes during training for a safety-critical system. Simulations in education are somewhat like training simulations. They focus on specific tasks. The term 'microworld' is used to refer to educational simulations which model some abstract concept rather than simulating a realistic object or environment, or in some cases model a real-world environment in a simplistic way so as to help a learner develop an understanding of the key concepts. Normally, a user can create some sort of construction within the microworld that will behave in a way consistent with the concepts being modeled.
Seymour Papert Seymour Aubrey Papert (; 29 February 1928 – 31 July 2016) was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT. He was one of the pioneers of artificial ...
was one of the first to advocate the value of microworlds, and the
Logo A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordma ...
programming environment developed by Papert is one of the most well-known microworlds.
Project management simulation Project management simulation is simulation used for project management training and analysis. Project management simulation is often used as training simulation for project managers. In other cases it is used for what-if analysis and for supportin ...
is increasingly used to train students and professionals in the art and science of project management. Using simulation for
project management Project management is the process of leading the work of a team to achieve all project goals within the given constraints. This information is usually described in project documentation, created at the beginning of the development process. Th ...
training improves learning retention and enhances the learning process. ''Social simulations'' may be used in social science classrooms to illustrate social and political processes in anthropology, economics, history, political science, or sociology courses, typically at the high school or university level. These may, for example, take the form of civics simulations, in which participants assume roles in a simulated society, or international relations simulations in which participants engage in negotiations, alliance formation, trade, diplomacy, and the use of force. Such simulations might be based on fictitious political systems, or be based on current or historical events. An example of the latter would be
Barnard College Barnard College of Columbia University is a private women's liberal arts college in the borough of Manhattan in New York City. It was founded in 1889 by a group of women led by young student activist Annie Nathan Meyer, who petitioned Columbia ...
's ''Reacting to the Past'' series of historical educational games. The
National Science Foundation The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National I ...
has also supported the creation of
reacting games Reacting games are educational game, educational role-playing games set in the past, with a focus on student debates about great texts. History Reacting games developed as a genre of experiential education games in the United States in the lat ...
that address science and math education. In social media simulations, participants train communication with critics and other stakeholders in a private environment. In recent years, there has been increasing use of social simulations for staff training in aid and development agencies. The Carana simulation, for example, was first developed by the
United Nations Development Programme The United Nations Development Programme (UNDP)french: Programme des Nations unies pour le développement, PNUD is a United Nations agency tasked with helping countries eliminate poverty and achieve sustainable economic growth and human dev ...
, and is now used in a very revised form by the
World Bank The World Bank is an international financial institution that provides loans and grants to the governments of low- and middle-income countries for the purpose of pursuing capital projects. The World Bank is the collective name for the Interna ...
for training staff to deal with fragile and conflict-affected countries. Military uses for simulation often involve aircraft or armoured fighting vehicles, but can also target small arms and other weapon systems training. Specifically, virtual firearms ranges have become the norm in most military training processes and there is a significant amount of data to suggest this is a useful tool for armed professionals.


Virtual simulation

A virtual simulation is a category of simulation that uses simulation equipment to create a simulated world for the user. Virtual simulations allow users to interact with a
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
. Virtual worlds operate on platforms of integrated software and hardware components. In this manner, the system can accept input from the user (e.g., body tracking, voice/sound recognition, physical controllers) and produce output to the user (e.g., visual display, aural display, haptic display) . Virtual simulations use the aforementioned modes of interaction to produce a sense of
immersion Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux * ''Immersion'' (album), the third album by Australian group Pendulum * ''Immersion'' (film), a 2021 ...
for the user.


Virtual simulation input hardware

There is a wide variety of input hardware available to accept user input for virtual simulations. The following list briefly describes several of them: * ''Body tracking'': The
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
method is often used to record the user's movements and translate the captured data into inputs for the virtual simulation. For example, if a user physically turns their head, the motion would be captured by the simulation hardware in some way and translated to a corresponding shift in view within the simulation. ** Capture suits and/or gloves may be used to capture movements of users body parts. The systems may have sensors incorporated inside them to sense movements of different body parts (e.g., fingers). Alternatively, these systems may have exterior tracking devices or marks that can be detected by external ultrasound, optical receivers or electromagnetic sensors. Internal inertial sensors are also available on some systems. The units may transmit data either wirelessly or through cables. **
Eye tracker Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research ...
s can also be used to detect eye movements so that the system can determine precisely where a user is looking at any given instant. * ''Physical controllers'': Physical controllers provide input to the simulation only through direct manipulation by the user. In virtual simulations, tactile feedback from physical controllers is highly desirable in a number of simulation environments. **
Omnidirectional treadmill An omnidirectional treadmill (ODT) is a mechanical device, similar to a typical treadmill, that allows a person to perform locomotive motion in any direction, allowing for 360 degrees of movement. The ability to move in any direction is how thes ...
s can be used to capture the users locomotion as they walk or run. ** High fidelity instrumentation such as instrument panels in virtual aircraft cockpits provides users with actual controls to raise the level of immersion. For example, pilots can use the actual
global positioning system The Global Positioning System (GPS), originally Navstar GPS, is a satellite-based radionavigation system owned by the United States government and operated by the United States Space Force. It is one of the global navigation satellite sy ...
controls from the real device in a simulated cockpit to help them practice procedures with the actual device in the context of the integrated cockpit system. * ''Voice/sound recognition'': This form of interaction may be used either to interact with agents within the simulation (e.g., virtual people) or to manipulate objects in the simulation (e.g., information). Voice interaction presumably increases the level of immersion for the user. ** Users may use headsets with boom microphones, lapel microphones or the room may be equipped with strategically located microphones.


Current research into user input systems

Research in future input systems holds a great deal of promise for virtual simulations. Systems such as
brain–computer interface A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI) or smartbrain, is a direct communication pathway between the brain, brain's electrical activity and an external device, most commonly a computer or robotic l ...
s (BCIs) offer the ability to further increase the level of immersion for virtual simulation users. Lee, Keinrath, Scherer, Bischof, Pfurtscheller proved that naïve subjects could be trained to use a BCI to navigate a virtual apartment with relative ease. Using the BCI, the authors found that subjects were able to freely navigate the virtual environment with relatively minimal effort. It is possible that these types of systems will become standard input modalities in future virtual simulation systems.


Virtual simulation output hardware

There is a wide variety of output hardware available to deliver a stimulus to users in virtual simulations. The following list briefly describes several of them: *''Visual display'': Visual displays provide the visual stimulus to the user. ** Stationary displays can vary from a conventional desktop display to 360-degree wrap-around screens to stereo three-dimensional screens. Conventional desktop displays can vary in size from . Wrap around screens is typically used in what is known as a cave automatic virtual environment (CAVE). Stereo three-dimensional screens produce three-dimensional images either with or without special glasses—depending on the design. **
Head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An H ...
s (HMDs) have small displays that are mounted on headgear worn by the user. These systems are connected directly into the virtual simulation to provide the user with a more immersive experience. Weight, update rates and field of view are some of the key variables that differentiate HMDs. Naturally, heavier HMDs are undesirable as they cause fatigue over time. If the update rate is too slow, the system is unable to update the displays fast enough to correspond with a quick head turn by the user. Slower update rates tend to cause simulation sickness and disrupt the sense of immersion. Field of view or the angular extent of the world that is seen at a given moment
field of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Humans a ...
can vary from system to system and has been found to affect the user's sense of immersion. * ''Aural display'': Several different types of audio systems exist to help the user hear and localize sounds spatially. Special software can be used to produce 3D audio effects
3D audio 3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensio ...
to create the illusion that sound sources are placed within a defined three-dimensional space around the user. ** Stationary conventional speaker systems may be used to provide dual or multi-channel surround sound. However, external speakers are not as effective as headphones in producing 3D audio effects. ** Conventional headphones offer a portable alternative to stationary speakers. They also have the added advantages of masking real-world noise and facilitate more effective 3D audio sound effects. * ''Haptic display'': These displays provide a sense of touch to the user (
haptic technology Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer ...
). This type of output is sometimes referred to as force feedback. ** Tactile tile displays use different types of actuators such as inflatable bladders, vibrators, low-frequency sub-woofers, pin actuators and/or thermo-actuators to produce sensations for the user. ** End effector displays can respond to users inputs with resistance and force. These systems are often used in medical applications for remote surgeries that employ robotic instruments. * ''Vestibular display'': These displays provide a sense of motion to the user (
motion simulator A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provi ...
). They often manifest as motion bases for virtual vehicle simulation such as driving simulators or flight simulators. Motion bases are fixed in place but use actuators to move the simulator in ways that can produce the sensations pitching, yawing or rolling. The simulators can also move in such a way as to produce a sense of acceleration on all axes (e.g., the motion base can produce the sensation of falling).


Clinical healthcare simulators

Clinical healthcare simulators are increasingly being developed and deployed to teach therapeutic and diagnostic procedures as well as medical concepts and decision making to personnel in the health professions. Simulators have been developed for training procedures ranging from the basics such as
blood draw In medicine, venipuncture or venepuncture is the process of obtaining intravenous access for the purpose of venous blood sampling (also called ''phlebotomy'') or intravenous therapy. In healthcare, this procedure is performed by medical labor ...
, to
laparoscopic Laparoscopy () is an operation performed in the abdomen or pelvis using small incisions (usually 0.5–1.5 cm) with the aid of a camera. The laparoscope aids diagnosis or therapeutic interventions with a few small cuts in the abdomen.Medli ...
surgery and trauma care. They are also important to help on prototyping new devices for biomedical engineering problems. Currently, simulators are applied to research and develop tools for new therapies, treatments and early diagnosis in medicine. Many medical simulators involve a computer connected to a plastic simulation of the relevant anatomy. Sophisticated simulators of this type employ a life-size mannequin that responds to injected drugs and can be programmed to create simulations of life-threatening emergencies. In other simulations, visual components of the procedure are reproduced by
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
techniques, while touch-based components are reproduced by haptic feedback devices combined with physical simulation routines computed in response to the user's actions. Medical simulations of this sort will often use 3D CT or
MRI Magnetic resonance imaging (MRI) is a medical imaging technique used in radiology to form pictures of the anatomy and the physiological processes of the body. MRI scanners use strong magnetic fields, magnetic field gradients, and radio waves ...
scans of patient data to enhance realism. Some medical simulations are developed to be widely distributed (such as web-enabled simulations and procedural simulations that can be viewed via standard web browsers) and can be interacted with using standard computer interfaces, such as the
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
and
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
.


Placebo

An important medical application of a simulator—although, perhaps, denoting a slightly different meaning of ''simulator''—is the use of a
placebo A placebo ( ) is a substance or treatment which is designed to have no therapeutic value. Common placebos include inert tablets (like sugar pills), inert injections (like Saline (medicine), saline), sham surgery, and other procedures. In general ...
drug, a formulation that simulates the active drug in trials of drug efficacy.


Improving patient safety

Patient safety is a concern in the medical industry. Patients have been known to suffer injuries and even death due to management error, and lack of using best standards of care and training. According to Building a National Agenda for Simulation-Based Medical Education (Eder-Van Hook, Jackie, 2004), "a health care provider's ability to react prudently in an unexpected situation is one of the most critical factors in creating a positive outcome in medical emergency, regardless of whether it occurs on the battlefield, freeway, or hospital emergency room." Eder-Van Hook (2004) also noted that medical errors kill up to 98,000 with an estimated cost between $37 and $50 million and $17 to $29 billion for preventable adverse events dollars per year. Simulation is being used to study patient safety, as well as train medical professionals. Studying patient safety and safety interventions in healthcare is challenging, because there is a lack of experimental control (i.e., patient complexity, system/process variances) to see if an intervention made a meaningful difference (Groves & Manges, 2017). An example of innovative simulation to study patient safety is from nursing research. Groves et al. (2016) used a high-fidelity simulation to examine nursing safety-oriented behaviors during times such as
change-of-shift report In healthcare, a change-of-shift report is a meeting between healthcare providers at the change of shift in which vital information about and responsibility for the patient is provided from the off-going provider to the on-coming provider (Groves, ...
. However, the value of simulation interventions to translating to clinical practice are is still debatable. As Nishisaki states, "there is good evidence that simulation training improves provider and team
self-efficacy In psychology, self-efficacy is an individual's belief in their capacity to act in the ways necessary to reach specific goals. The concept was originally proposed by the psychologist Albert Bandura. Self-efficacy affects every area of human endea ...
and competence on manikins. There is also good evidence that procedural simulation improves actual operational performance in clinical settings." However, there is a need to have improved evidence to show that
crew resource management Crew resource management or cockpit resource management (CRM)Diehl, Alan (2013) "Air Safety Investigators: Using Science to Save Lives-One Crash at a Time." Xlibris Corporation. . http://www.prweb.com/releases/DrAlanDiehl/AirSafetyInvestigators/ ...
training through simulation. One of the largest challenges is showing that team simulation improves team operational performance at the bedside. Although evidence that simulation-based training actually improves patient outcome has been slow to accrue, today the ability of simulation to provide hands-on experience that translates to the operating room is no longer in doubt. One of the largest factors that might impact the ability to have training impact the work of practitioners at the bedside is the ability to empower frontline staff (Stewart, Manges, Ward, 2015). Another example of an attempt to improve patient safety through the use of simulations training is patient care to deliver just-in-time service or/and just-in-place. This training consists of 20  minutes of simulated training just before workers report to shift. One study found that just in time training improved the transition to the bedside. The conclusion as reported in Nishisaki (2008) work, was that the simulation training improved resident participation in real cases; but did not sacrifice the quality of service. It could be therefore hypothesized that by increasing the number of highly trained residents through the use of simulation training, that the simulation training does, in fact, increase patient safety.


History of simulation in healthcare

The first medical simulators were simple models of human patients. Since antiquity, these representations in clay and stone were used to demonstrate clinical features of disease states and their effects on humans. Models have been found in many cultures and continents. These models have been used in some cultures (e.g., Chinese culture) as a "
diagnostic Diagnosis is the identification of the nature and cause of a certain phenomenon. Diagnosis is used in many different disciplines, with variations in the use of logic, analytics, and experience, to determine " cause and effect". In systems engine ...
" instrument, allowing women to consult male physicians while maintaining social laws of modesty. Models are used today to help students learn the
anatomy Anatomy () is the branch of biology concerned with the study of the structure of organisms and their parts. Anatomy is a branch of natural science that deals with the structural organization of living things. It is an old science, having its ...
of the
musculoskeletal The human musculoskeletal system (also known as the human locomotor system, and previously the activity system) is an organ system that gives humans the ability to move using their muscular and skeletal systems. The musculoskeletal system prov ...
system and organ systems. In 2002, the
Society for Simulation in Healthcare The Society for Simulation in Healthcare (SSH), formerly known as the Society for Medical Simulation is a non-profit organization founded in 2004 to advance the application of medical simulation in healthcare. It serves as a resource for young ...
(SSH) was formed to become a leader in international interprofessional advances the application of medical simulation in healthcare The need for a "uniform mechanism to educate, evaluate, and certify simulation instructors for the health care profession" was recognized by McGaghie et al. in their critical review of simulation-based medical education research. In 2012 the SSH piloted two new certifications to provide recognition to educators in an effort to meet this need.


Type of models


Active models

Active models that attempt to reproduce living anatomy or physiology are recent developments. The famous "Harvey" mannequin was developed at the
University of Miami The University of Miami (UM, UMiami, Miami, U of M, and The U) is a private research university in Coral Gables, Florida. , the university enrolled 19,096 students in 12 colleges and schools across nearly 350 academic majors and programs, incl ...
and is able to recreate many of the physical findings of the
cardiology Cardiology () is a branch of medicine that deals with disorders of the heart and the cardiovascular system. The field includes medical diagnosis and treatment of congenital heart defects, coronary artery disease, heart failure, valvular heart d ...
examination, including
palpation Palpation is the process of using one's hands to check the body, especially while perceiving/diagnosing a disease or illness. Usually performed by a health care practitioner, it is the process of feeling an object in or on the body to determine ...
,
auscultation Auscultation (based on the Latin verb ''auscultare'' "to listen") is listening to the internal sounds of the body, usually using a stethoscope. Auscultation is performed for the purposes of examining the circulatory and respiratory systems (hea ...
, and
electrocardiography Electrocardiography is the process of producing an electrocardiogram (ECG or EKG), a recording of the heart's electrical activity. It is an electrogram of the heart which is a graph of voltage versus time of the electrical activity of the hear ...
.


Interactive models

More recently, interactive models have been developed that respond to actions taken by a student or physician. Until recently, these simulations were two dimensional computer programs that acted more like a textbook than a patient. Computer simulations have the advantage of allowing a student to make judgments, and also to make errors. The process of iterative learning through assessment, evaluation, decision making, and error correction creates a much stronger learning environment than passive instruction.


Computer simulators

Simulators have been proposed as an ideal tool for assessment of students for clinical skills. For patients, "cybertherapy" can be used for sessions simulating traumatic experiences, from fear of heights to social anxiety. Programmed patients and simulated clinical situations, including mock disaster drills, have been used extensively for education and evaluation. These "lifelike" simulations are expensive, and lack reproducibility. A fully functional "3Di" simulator would be the most specific tool available for teaching and measurement of clinical skills. Gaming platforms have been applied to create these virtual medical environments to create an interactive method for learning and application of information in a clinical context. Immersive disease state simulations allow a doctor or HCP to experience what a disease actually feels like. Using sensors and transducers symptomatic effects can be delivered to a participant allowing them to experience the patients disease state. Such a simulator meets the goals of an objective and standardized examination for clinical competence. This system is superior to examinations that use " standard patients" because it permits the quantitative measurement of competence, as well as reproducing the same objective findings.


Simulation in entertainment

Simulation in entertainment encompasses many large and popular industries such as film, television, video games (including
serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
s) and rides in theme parks. Although modern simulation is thought to have its roots in training and the military, in the 20th century it also became a conduit for enterprises which were more hedonistic in nature.


History of visual simulation in film and games


Early history (1940s and 1950s)

The first simulation game may have been created as early as 1947 by Thomas T. Goldsmith Jr. and Estle Ray Mann. This was a straightforward game that simulated a missile being fired at a target. The curve of the missile and its speed could be adjusted using several knobs. In 1958, a computer game called ''
Tennis for Two ''Tennis for Two'' (also known as ''Computer Tennis'') is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the gam ...
'' was created by Willy Higginbotham which simulated a tennis game between two players who could both play at the same time using hand controls and was displayed on an oscilloscope. This was one of the first electronic video games to use a graphical display.


1970s and early 1980s

Computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
was used in the film to simulate objects as early as 1972 in ''
A Computer Animated Hand ''A Computer Animated Hand'' is the title of a 1972 American computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. A ...
'', parts of which were shown on the big screen in the 1976 film ''
Futureworld ''Futureworld'' is a 1976 American science fiction thriller film directed by Richard T. Heffron and written by Mayo Simon and George Schenck. It is a sequel to the 1973 Michael Crichton film ''Westworld'', and is the second installment in the ...
''. This was followed by the "targeting computer" that young Skywalker turns off in the 1977 film ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
''. The film ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action-adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer a ...
'' (1982) was the first film to use computer-generated imagery for more than a couple of minutes. Advances in technology in the 1980s caused 3D simulation to become more widely used and it began to appear in movies and in computer-based games such as Atari's '' Battlezone'' (1980) and
Acornsoft Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and util ...
's ''
Elite In political and sociological theory, the elite (french: élite, from la, eligere, to select or to sort out) are a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. D ...
'' (1984), one of the first wire-frame 3D graphics games for home computers.


Pre-virtual cinematography era (early 1980s to 1990s)

Advances in technology in the 1980s made the computer more affordable and more capable than they were in previous decades, which facilitated the rise of computer such as the Xbox gaming. The first
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
s released in the 1970s and early 1980s fell prey to the industry crash in 1983, but in 1985,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
released the Nintendo Entertainment System (NES) which became one of the best selling consoles in video game history. In the 1990s, computer games became widely popular with the release of such game as ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
'' and ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune I ...
'' and the still increasing power of desktop computers. Today, computer simulation games such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' are played by millions of people around the world. In 1993, the film ''
Jurassic Park ''Jurassic Park'', later also referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton and centered on a disastrous attempt to create a theme park of cloned dinosaurs. It began in 1990 when ...
'' became the first popular film to use computer-generated graphics extensively, integrating the simulated dinosaurs almost seamlessly into live action scenes. This event transformed the film industry; in 1995, the film ''
Toy Story ''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story ...
'' was the first film to use only computer-generated images and by the new millennium computer generated graphics were the leading choice for special effects in films.


Virtual cinematography (early 2000s–present)

The advent of
virtual cinematography Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of rec ...
in the early 2000s has led to an explosion of movies that would have been impossible to shoot without it. Classic examples are the digital look-alikes of Neo, Smith and other characters in the ''Matrix'' sequels and the extensive use of physically impossible camera runs in ''The Lord of the Rings'' trilogy. The terminal in the
Pan Am (TV series) ''Pan Am'' is an American period drama television series created by writer Jack Orman. Named for the iconic Pan American World Airways, the series features the aircraft pilots and stewardesses of the airline as it operated in the early 1960s at ...
no longer existed during the filming of this 2011–2012 aired series, which was no problem as they created it in virtual cinematography using
automated Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines ...
viewpoint Viewpoint may refer to: * Scenic viewpoint, a high place where people can gather to view scenery In computing * Viewpoint model, a computer science technique for making complex systems more comprehensible to human engineers * Viewpoint Corporat ...
finding and matching in conjunction with compositing real and simulated footage, which has been the bread and butter of the movie artist in and around
film studio A film studio (also known as movie studio or simply studio) is a major entertainment company or motion picture company that has its own privately owned studio facility or facilities that are used to make films, which is handled by the production ...
s since the early 2000s.
Computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
is "the application of the field of 3D computer graphics to special effects". This technology is used for visual effects because they are high in quality, controllable, and can create effects that would not be feasible using any other technology either because of cost, resources or safety. Computer-generated graphics can be seen in many live-action movies today, especially those of the action genre. Further, computer-generated imagery has almost completely supplanted hand-drawn animation in children's movies which are increasingly computer-generated only. Examples of movies that use computer-generated imagery include ''
Finding Nemo ''Finding Nemo'' is a 2003 American computer-animated comedy-drama adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. Directed by Andrew Stanton with co-direction by Lee Unkrich, the screenplay was writ ...
'', ''
300 __NOTOC__ Year 300 (Roman numerals, CCC) was a leap year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Constantius and Valerius (or, less frequently, ...
'' and ''
Iron Man Iron Man is a superhero appearing in American comic books published by Marvel Comics. The character was co-created by writer and editor Stan Lee, developed by scripter Larry Lieber, and designed by artists Don Heck and Jack Kirby. The charact ...
''.


Examples of non-film entertainment simulation


Simulation games

Simulation games Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
, as opposed to other genres of video and computer games, represent or simulate an environment accurately. Moreover, they represent the interactions between the playable characters and the environment realistically. These kinds of games are usually more complex in terms of gameplay. Simulation games have become incredibly popular among people of all ages. Popular simulation games include ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' and ''
Tiger Woods PGA Tour ''PGA Tour'' is a series of golf video games developed and published by Electronic Arts - and later their EA Sports sub-label - since 1990. The series primarily features courses featured on the U.S. PGA Tour, and other notable courses (such as t ...
''. There are also
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
and
driving simulator Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical rese ...
games.


Theme park rides

Simulators have been used for entertainment since the
Link Trainer The term Link Trainer, also known as the "Blue box" and "Pilot Trainer" is commonly used to refer to a series of flight simulators produced between the early 1930s and early 1950s by Link Aviation Devices, founded and headed by Ed Link Edwin ...
in the 1930s. The first modern simulator ride to open at a theme park was Disney's
Star Tours Star Tours was a motion simulator attraction at several Disney theme parks, based on the successful ''Star Wars'' film series created by George Lucas. Set in the ''Star Wars'' universe, the attraction sent guests on an excursion trip to Endor, ...
in 1987 soon followed by Universal's
The Funtastic World of Hanna-Barbera ''The Funtastic World of Hanna-Barbera'' is an American animated syndicated programming block produced by Hanna-Barbera Productions that ran on a weekly schedule and was performed in live action. The program ran from 1985 to 1994. Overview The ...
in 1990 which was the first ride to be done entirely with computer graphics.simulatr.
/ref> Simulator rides are the progeny of military training simulators and commercial simulators, but they are different in a fundamental way. While military training simulators react realistically to the input of the trainee in real time, ride simulators only feel like they move realistically and move according to prerecorded motion scripts. One of the first simulator rides, Star Tours, which cost $32 million, used a hydraulic motion based cabin. The movement was programmed by a joystick. Today's simulator rides, such as
The Amazing Adventures of Spider-Man The Amazing Adventures of Spider-Man (also known as The Amazing Adventures of Spider-Man: The Ride in Universal Studios Japan) is a motion-based 3D dark ride at the Islands of Adventure, Orlando and Universal Studios Japan, Osaka theme parks, ...
include elements to increase the amount of immersion experienced by the riders such as: 3D imagery, physical effects (spraying water or producing scents), and movement through an environment.


Simulation and manufacturing

Manufacturing simulation represents one of the most important applications of simulation. This technique represents a valuable tool used by engineers when evaluating the effect of capital investment in equipment and physical facilities like factory plants, warehouses, and distribution centers. Simulation can be used to predict the performance of an existing or planned system and to compare alternative solutions for a particular design problem. Another important goal of
simulation in manufacturing systems Simulation in manufacturing systems is the use of software to make computer models of manufacturing systems, so to analyze them and thereby obtain important information. It has been syndicated as the second most popular management science among manu ...
is to quantify system performance. Common measures of system performance include the following: * Throughput under average and peak loads * System cycle time (how long it takes to produce one part) * Use of resource, labor, and machines * Bottlenecks and choke points * Queuing at work locations * Queuing and delays caused by material-handling devices and systems * WIP storages needs * Staffing requirements * Effectiveness of scheduling systems * Effectiveness of control systems


More examples of simulation


Automobiles

An automobile simulator provides an opportunity to reproduce the characteristics of real vehicles in a virtual environment. It replicates the external factors and conditions with which a vehicle interacts enabling a driver to feel as if they are sitting in the cab of their own vehicle. Scenarios and events are replicated with sufficient reality to ensure that drivers become fully immersed in the experience rather than simply viewing it as an educational experience. The simulator provides a constructive experience for the novice driver and enables more complex exercises to be undertaken by the more mature driver. For novice drivers, truck simulators provide an opportunity to begin their career by applying best practice. For mature drivers, simulation provides the ability to enhance good driving or to detect poor practice and to suggest the necessary steps for remedial action. For companies, it provides an opportunity to educate staff in the driving skills that achieve reduced maintenance costs, improved productivity and, most importantly, to ensure the safety of their actions in all possible situations. File:Car racing simulator - SBR Racing, Construma, 2015.04.17.JPG, Car racing simulator File:Vehicle simulator.jpg, A soldier tests out a heavy-wheeled-vehicle driving simulator.


Biomechanics

A biomechanics simulator is a simulation platform for creating dynamic mechanical models built from combinations of rigid and deformable bodies, joints, constraints, and various force actuators. It is specialized for creating biomechanical models of human anatomical structures, with the intention to study their function and eventually assist in the design and planning of medical treatment. A biomechanics simulator is used to analyze walking dynamics, study sports performance, simulate surgical procedures, analyze joint loads, design medical devices, and animate human and animal movement. A neuromechanical simulator that combines biomechanical and biologically realistic neural network simulation. It allows the user to test hypotheses on the neural basis of behavior in a physically accurate 3-D virtual environment.


City and urban

A city simulator can be a
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
but can also be a tool used by urban planners to understand how cities are likely to evolve in response to various policy decisions.
AnyLogic AnyLogic is a multimethod simulation modeling tool developed by The AnyLogic Company (former XJ Technologies). It supports agent-based, discrete event, and system dynamics simulation methodologies.Christopher W. Weimer, J. O. Miller, Raymond ...
is an example of modern, large-scale urban simulators designed for use by urban planners. City simulators are generally
agent Agent may refer to: Espionage, investigation, and law *, spies or intelligence officers * Law of agency, laws involving a person authorized to act on behalf of another ** Agent of record, a person with a contractual agreement with an insuranc ...
-based simulations with explicit representations for
land use Land use involves the management and modification of natural environment or wilderness into built environment such as settlements and semi-natural habitats such as arable fields, pastures, and managed woods. Land use by humans has a long h ...
and transportation.
UrbanSim UrbanSim is an open source urban simulation system designed by Paul Waddell of the University of California, Berkeley and developed with numerous collaborators to support metropolitan land use, transportation, and environmental planning. It ha ...
and LEAM are examples of large-scale urban simulation models that are used by metropolitan planning agencies and military bases for land use and
transportation planning Transportation planning is the process of defining future policies, goals, investments, and spatial planning designs to prepare for future needs to move people and goods to destinations. As practiced today, it is a collaborative process that i ...
.


Christmas

Several Christmas-themed simulations exist, many of which are centred around
Santa Claus Santa Claus, also known as Father Christmas, Saint Nicholas, Saint Nick, Kris Kringle, or simply Santa, is a Legend, legendary figure originating in Western Christianity, Western Christian culture who is said to Christmas gift-bringer, bring ...
. An example of these simulations are websites which claim to allow the user to track Santa Claus. Due to the fact that Santa is a
legend A legend is a Folklore genre, genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human valu ...
ary character and not a real, living person, it is impossible to provide actual information on his location, and services such as
NORAD Tracks Santa NORAD Tracks Santa is an annual Christmas-themed program in which North American Aerospace Defense Command (NORAD) simulates the tracking of Santa Claus, who is said to leave the North Pole to travel around the world on his mission to deliver p ...
and the
Google Santa Tracker Google Santa Tracker is an annual Christmas-themed entertainment website first launched in 2004 by Google that simulates the tracking of the legendary character Santa Claus on Christmas Eve, using predetermined location information. It also a ...
(the former of which claims to use
radar Radar is a detection system that uses radio waves to determine the distance (''ranging''), angle, and radial velocity of objects relative to the site. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, w ...
and other technologies to track Santa) display fake, predetermined location information to users. Another example of these simulations are websites that claim to allow the user to email or send messages to Santa Claus. Websites such as
emailSanta.com emailSanta.com is a Christmas-themed entertainment website that claims to allow children to send emails to the legendary character Santa Claus and receive a computer-generated response from the website. It also provides various other Christmas-t ...
or Santa's former page on the now-defunct
Windows Live Spaces Windows Live Spaces was Microsoft's blogging platform and social network service. The site was originally released in early 2004 as MSN Spaces to compete with other social networking services, and re-launched in 2006 as a part of a shifting of comm ...
by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
use automated programs or scripts to generate personalized replies claimed to be from Santa himself based on user input.


Classroom of the future

The classroom of the future will probably contain several kinds of simulators, in addition to textual and visual learning tools. This will allow students to enter the clinical years better prepared, and with a higher skill level. The advanced student or postgraduate will have a more concise and comprehensive method of retraining—or of incorporating new clinical procedures into their skill set—and regulatory bodies and medical institutions will find it easier to assess the proficiency and competency of individuals. The classroom of the future will also form the basis of a clinical skills unit for continuing education of medical personnel; and in the same way that the use of periodic flight training assists airline pilots, this technology will assist practitioners throughout their career. The simulator will be more than a "living" textbook, it will become an integral a part of the practice of medicine. The simulator environment will also provide a standard platform for curriculum development in institutions of medical education.


Communication satellites

Modern satellite communications systems ( SATCOM) are often large and complex with many interacting parts and elements. In addition, the need for broadband connectivity on a moving vehicle has increased dramatically in the past few years for both commercial and military applications. To accurately predict and deliver high quality of service, SATCOM system designers have to factor in terrain as well as atmospheric and meteorological conditions in their planning. To deal with such complexity, system designers and operators increasingly turn towards computer models of their systems to simulate real-world operating conditions and gain insights into usability and requirements prior to final product sign-off. Modeling improves the understanding of the system by enabling the SATCOM system designer or planner to simulate real-world performance by injecting the models with multiple hypothetical atmospheric and environmental conditions. Simulation is often used in the training of civilian and military personnel. This usually occurs when it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world. In such situations, they will spend time learning valuable lessons in a "safe" virtual environment yet living a lifelike experience (or at least it is the goal). Often the convenience is to permit mistakes during training for a safety-critical system.


Digital lifecycle

Simulation solutions are being increasingly integrated with
computer-aided Computer-aided or computer-assisted is an adjectival phrase that hints of the use of a computer as an indispensable tool in a certain field, usually derived from more traditional fields of science and engineering. Instead of the phrase computer-a ...
solutions and processes (
computer-aided design Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve c ...
or CAD,
computer-aided manufacturing Computer-aided manufacturing (CAM) also known as computer-aided modeling or computer-aided machining is the use of software to control machine tools in the manufacturing of work pieces. This is not the only definition for CAM, but it is the most ...
or CAM,
computer-aided engineering Computer-aided engineering (CAE) is the broad usage of computer software to aid in engineering analysis tasks. It includes , , , durability and optimization. It is included with computer-aided design (CAD) and computer-aided manufacturing (CAM) ...
or CAE, etc.). The use of simulation throughout the product lifecycle, especially at the earlier concept and design stages, has the potential of providing substantial benefits. These benefits range from direct cost issues such as reduced prototyping and shorter time-to-market to better performing products and higher margins. However, for some companies, simulation has not provided the expected benefits. The successful use of simulation, early in the lifecycle, has been largely driven by increased integration of simulation tools with the entire set of CAD, CAM and product-lifecycle management solutions. Simulation solutions can now function across the extended enterprise in a CAD data exchange, multi-CAD environment, and include solutions for managing simulation data and processes and ensuring that simulation results are made part of the product lifecycle history.


Disaster preparedness

Simulation training has become a method for preparing people for disasters. Simulations can replicate emergency situations and track how learners respond thanks to a lifelike experience. Disaster preparedness simulations can involve training on how to handle terrorism attacks, natural disasters, pandemic outbreaks, or other life-threatening emergencies. One organization that has used simulation training for disaster preparedness is CADE (Center for Advancement of Distance Education). CADE has used a video game to prepare emergency workers for multiple types of attacks. As reported by News-Medical.Net, "The video game is the first in a series of simulations to address bioterrorism, pandemic flu, smallpox, and other disasters that emergency personnel must prepare for." Developed by a team from the University of Illinois at Chicago (UIC), the game allows learners to practice their emergency skills in a safe, controlled environment. The Emergency Simulation Program (ESP) at the British Columbia Institute of Technology (BCIT), Vancouver, British Columbia, Canada is another example of an organization that uses simulation to train for emergency situations. ESP uses simulation to train on the following situations: forest fire fighting, oil or chemical spill response, earthquake response, law enforcement, municipal firefighting, hazardous material handling, military training, and response to terrorist attack One feature of the simulation system is the implementation of "Dynamic Run-Time Clock," which allows simulations to run a 'simulated' time frame, "'speeding up' or 'slowing down' time as desired" Additionally, the system allows session recordings, picture-icon based navigation, file storage of individual simulations, multimedia components, and launch external applications. At the University of Québec in Chicoutimi, a research team at the outdoor research and expertise laboratory (Laboratoire d'Expertise et de Recherche en Plein Air – LERPA) specializes in using wilderness backcountry accident simulations to verify emergency response coordination. Instructionally, the benefits of emergency training through simulations are that learner performance can be tracked through the system. This allows the developer to make adjustments as necessary or alert the educator on topics that may require additional attention. Other advantages are that the learner can be guided or trained on how to respond appropriately before continuing to the next emergency segment—this is an aspect that may not be available in the live environment. Some emergency training simulators also allow for immediate feedback, while other simulations may provide a summary and instruct the learner to engage in the learning topic again. In a live-emergency situation, emergency responders do not have time to waste. Simulation-training in this environment provides an opportunity for learners to gather as much information as they can and practice their knowledge in a safe environment. They can make mistakes without risk of endangering lives and be given the opportunity to correct their errors to prepare for the real-life emergency.


Economics

Simulations in economics and especially in macroeconomics, judge the desirability of the effects of proposed policy actions, such as fiscal policy changes or monetary policy changes. A mathematical model of the economy, having been fitted to historical economic data, is used as a proxy for the actual economy; proposed values of government spending, taxation, open market operations, etc. are used as inputs to the simulation of the model, and various variables of interest such as the inflation rate, the unemployment rate, the balance of trade deficit, the government budget deficit, etc. are the outputs of the simulation. The simulated values of these variables of interest are compared for different proposed policy inputs to determine which set of outcomes is most desirable.


Engineering, technology, and processes

Simulation is an important feature in engineering systems or any system that involves many processes. For example, in electrical engineering, delay lines may be used to simulate propagation delay and Phase (waves)#Phase shift, phase shift caused by an actual transmission line. Similarly, dummy loads may be used to simulate Electrical impedance, impedance without simulating propagation and is used in situations where propagation is unwanted. A simulator may imitate only a few of the operations and functions of the unit it simulates. ''Contrast with'': emulator, emulate.Federal Standard 1037C Most engineering simulations entail mathematical modeling and computer-assisted investigation. There are many cases, however, where mathematical modeling is not reliable. Simulation of fluid dynamics problems often require both mathematical and physical simulations. In these cases the physical models require similitude (model), dynamic similitude. Physical and chemical simulations have also direct realistic uses, rather than research uses; in chemical engineering, for example, process simulations are used to give the process parameters immediately used for operating chemical plants, such as oil refineries. Simulators are also used for plant operator training. It is called Operator Training Simulator (OTS) and has been widely adopted by many industries from chemical to oil&gas and to the power industry. This created a safe and realistic virtual environment to train board operators and engineers. MiMiC Simulation Software, Mimic is capable of providing high fidelity dynamic models of nearly all chemical plants for operator training and control system testing.


Ergonomics

Ergonomic simulation involves the analysis of virtual products or manual tasks within a virtual environment. In the engineering process, the aim of ergonomics is to develop and to improve the design of products and work environments.Reed, M. P., Faraway, J., Chaffin, D. B., & Martin, B. J. (2006). The HUMOSIM Ergonomics Framework: A new approach to digital human simulation for ergonomic analysis. SAE Technical Paper, 01-2365 Ergonomic simulation utilizes an anthropometric virtual representation of the human, commonly referenced as a mannequin or Digital Human Models (DHMs), to mimic the postures, mechanical loads, and performance of a human operator in a simulated environment such as an airplane, automobile, or manufacturing facility. DHMs are recognized as evolving and valuable tool for performing proactive ergonomics analysis and design. The simulations employ 3D-graphics and physics-based models to animate the virtual humans. Ergonomics software uses inverse kinematics (IK) capability for posing the DHMs. Software tools typically calculate biomechanical properties including individual muscle forces, joint forces and moments. Most of these tools employ standard ergonomic evaluation methods such as the NIOSH lifting equation and Rapid Upper Limb Assessment (RULA). Some simulations also analyze physiological measures including metabolism, energy expenditure, and fatigue limits Cycle time studies, design and process validation, user comfort, reachability, and line of sight are other human-factors that may be examined in ergonomic simulation packages. Modeling and simulation of a task can be performed by manually manipulating the virtual human in the simulated environment. Some ergonomics simulation software permits interactive, real-time simulation and evaluation through actual human input via motion capture technologies. However, motion capture for ergonomics requires expensive equipment and the creation of props to represent the environment or product. Some applications of ergonomic simulation in include analysis of solid waste collection, disaster management tasks, interactive gaming, automotive assembly line, virtual prototyping of rehabilitation aids, and aerospace product design. Ford engineers use ergonomics simulation software to perform virtual product design reviews. Using engineering data, the simulations assist evaluation of assembly ergonomics. The company uses Siemen's Jack and Jill ergonomics simulation software in improving worker safety and efficiency, without the need to build expensive prototypes.


Finance

In finance, computer simulations are often used for scenario planning. Risk-adjusted net present value, for example, is computed from well-defined but not always known (or fixed) inputs. By imitating the performance of the project under evaluation, simulation can provide a distribution of NPV over a range of discounts and allowances, discount rates and other variables. Simulations are also often used to test a financial theory or the ability of a financial model. Simulations are frequently used in financial training to engage participants in experiencing various historical as well as fictional situations. There are stock market simulations, portfolio simulations, risk management simulations or models and forex simulations. Such simulations are typically based on stochastic asset models. Using these simulations in a training program allows for the application of theory into a something akin to real life. As with other industries, the use of simulations can be technology or case-study driven.


Flight

Flight simulation is mainly used to train pilots outside of the aircraft. In comparison to training in flight, simulation-based training allows for practicing maneuvers or situations that may be impractical (or even dangerous) to perform in the aircraft while keeping the pilot and instructor in a relatively low-risk environment on the ground. For example, electrical system failures, instrument failures, hydraulic system failures, and even flight control failures can be simulated without risk to the crew or equipment. Instructors can also provide students with a higher concentration of training tasks in a given period of time than is usually possible in the aircraft. For example, conducting multiple instrument approaches in the actual aircraft may require significant time spent repositioning the aircraft, while in a simulation, as soon as one approach has been completed, the instructor can immediately reposition the simulated aircraft to a location from which the next approach can be begun. Flight simulation also provides an economic advantage over training in an actual aircraft. Once fuel, maintenance, and insurance costs are taken into account, the operating costs of an FSTD are usually substantially lower than the operating costs of the simulated aircraft. For some large transport category airplanes, the operating costs may be several times lower for the FSTD than the actual aircraft. Another advantage is reduced environmental impact, as simulators don't contribute directly to carbon or noise emissions. There also exist "engineering flight simulators" which are a key element of the aircraft design process. Many benefits that come from a lower number of test flights like cost and safety improvements are described above, but there are some unique advantages. Having a simulator available allows for faster design iteration cycle or using more test equipment than could be fit into a real aircraft.


Marine

Bearing resemblance to
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s, a marine simulator is meant for training of ship personnel. The most common marine simulators include: * Ship's bridge simulators * Engine room simulators * Cargo handling simulators * Communication / GMDSS simulators * ROV simulators Simulators like these are mostly used within maritime colleges, training institutions, and navies. They often consist of a replication of a ships' bridge, with the operating console(s), and a number of screens on which the virtual surroundings are projected.


Military

Military simulations, also known informally as war games, are models in which theories of warfare can be tested and refined without the need for actual hostilities. They exist in many different forms, with varying degrees of realism. In recent times, their scope has widened to include not only military but also political and social factors (for example, the Nationlab series of strategic exercises in Latin America). While many governments make use of simulation, both individually and collaboratively, little is known about the model's specifics outside professional circles.


Network and distributed systems

Network and distributed systems have been extensively simulated in other to understand the impact of new protocols and algorithms before their deployment in the actual systems. The simulation can focus on different levels (physical layer, network layer, application layer), and evaluate different metrics (network bandwidth, resource consumption, service time, dropped packets, system availability). Examples of simulation scenarios of network and distributed systems are: * Content delivery networks * Smart cities * Internet of things


Payment and securities settlement system

Simulation techniques have also been applied to payment and securities settlement systems. Among the main users are central banks who are generally responsible for the oversight of market infrastructure and entitled to contribute to the smooth functioning of the payment systems. Central banks have been using payment system simulations to evaluate things such as the adequacy or sufficiency of liquidity available ( in the form of account balances and intraday credit limits) to participants (mainly banks) to allow efficient settlement of payments. The need for liquidity is also dependent on the availability and the type of netting procedures in the systems, thus some of the studies have a focus on system comparisons. Another application is to evaluate risks related to events such as communication network breakdowns or the inability of participants to send payments (e.g. in case of possible bank failure). This kind of analysis falls under the concepts of stress testing or scenario analysis. A common way to conduct these simulations is to replicate the settlement logics of the real payment or securities settlement systems under analysis and then use real observed payment data. In case of system comparison or system development, naturally, also the other settlement logics need to be implemented. To perform stress testing and scenario analysis, the observed data needs to be altered, e.g. some payments delayed or removed. To analyze the levels of liquidity, initial liquidity levels are varied. System comparisons (benchmarking) or evaluations of new netting algorithms or rules are performed by running simulations with a fixed set of data and varying only the system setups. An inference is usually done by comparing the benchmark simulation results to the results of altered simulation setups by comparing indicators such as unsettled transactions or settlement delays.


Power systems


Project management

Project management simulation is simulation used for project management training and analysis. It is often used as a training simulation for project managers. In other cases, it is used for what-if analysis and for supporting decision-making in real projects. Frequently the simulation is conducted using software tools.


Robotics

A robotics simulator is used to create embedded applications for a specific (or not) robot without being dependent on the 'real' robot. In some cases, these applications can be transferred to the real robot (or rebuilt) without modifications. Robotics simulators allow reproducing situations that cannot be 'created' in the real world because of cost, time, or the 'uniqueness' of a resource. A simulator also allows fast robot prototyping. Many robot simulators feature physics engines to simulate a robot's dynamics.


Production

Simulation of production systems is used mainly to examine the effect of improvements or investments in a Operations management#Production systems, production system. Most often this is done using a static spreadsheet with process times and transportation times. For more sophisticated simulations Discrete Event Simulation (DES) is used with the advantages to simulate dynamics in the production system. A production system is very much dynamic depending on variations in manufacturing processes, assembly times, machine set-ups, breaks, breakdowns and small stoppages. There is much List of discrete event simulation software, software commonly used for discrete event simulation. They differ in usability and markets but do often share the same foundation.


Sales process

Simulations are useful in modeling the flow of transactions through business processes, such as in the field of sales process engineering, to study and improve the flow of customer orders through various stages of completion (say, from an initial proposal for providing goods/services through order acceptance and installation). Such simulations can help predict the impact of how improvements in methods might impact variability, cost, labor time, and the number of transactions at various stages in the process. A full-featured computerized process simulator can be used to depict such models, as can simpler educational demonstrations using spreadsheet software, pennies being transferred between cups based on the roll of a die, or dipping into a tub of colored beads with a scoop.


Sports

In sports, computer simulations are often done to predict the outcome of events and the performance of individual sportspeople. They attempt to recreate the event through models built from statistics. The increase in technology has allowed anyone with knowledge of programming the ability to run simulations of their models. The simulations are built from a series of mathematical algorithms, or models, and can vary with accuracy. Accuscore, which is licensed by companies such as ESPN, is a well-known simulation program for all major sports. It offers a detailed analysis of games through simulated betting lines, projected point totals and overall probabilities. With the increased interest in fantasy sports simulation models that predict individual player performance have gained popularity. Companies like What If Sports and StatFox specialize in not only using their simulations for predicting game results but how well individual players will do as well. Many people use models to determine whom to start in their fantasy leagues. Another way simulations are helping the sports field is in the use of biomechanics. Models are derived and simulations are run from data received from sensors attached to athletes and video equipment. Sports biomechanics aided by simulation models answer questions regarding training techniques such as the effect of fatigue on throwing performance (height of throw) and biomechanical factors of the upper limbs (reactive strength index; hand contact time). Computer simulations allow their users to take models which before were too complex to run, and give them answers. Simulations have proven to be some of the best insights into both play performance and team predictability.


Space shuttle countdown

Simulation was used at Kennedy Space Center (KSC) to train and certify Space Shuttle engineers during simulated launch countdown operations. The Space Shuttle engineering community would participate in a launch countdown integrated simulation before each Shuttle flight. This simulation is a virtual simulation where real people interact with simulated Space Shuttle vehicle and Ground Support Equipment (GSE) hardware. The Shuttle Final Countdown Phase Simulation, also known as S0044, involved countdown processes that would integrate many of the Space Shuttle vehicle and GSE systems. Some of the Shuttle systems integrated in the simulation are the main propulsion system, RS-25, Space Shuttle Solid Rocket Booster, solid rocket boosters, ground liquid hydrogen and liquid oxygen, external tank, flight controls, navigation, and avionics. The high-level objectives of the Shuttle Final Countdown Phase Simulation are: * To demonstrate Firing room#Firing room, firing room final countdown phase operations. * To provide training for system engineers in recognizing, reporting and evaluating system problems in a time critical environment. * To exercise the launch team's ability to evaluate, prioritize and respond to problems in an integrated manner within a time critical environment. * To provide procedures to be used in performing failure/recovery testing of the operations performed in the final countdown phase. The Shuttle Final Countdown Phase Simulation took place at the Kennedy Space Center Launch Control Center Firing room#Firing room, firing rooms. The firing room used during the simulation is the same control room where real launch countdown operations are executed. As a result, equipment used for real launch countdown operations is engaged. Command and control computers, application software, engineering plotting and trending tools, launch countdown procedure documents, launch commit criteria documents, hardware requirement documents, and any other items used by the engineering launch countdown teams during real launch countdown operations are used during the simulation. The Space Shuttle vehicle hardware and related GSE hardware is simulated by mathematical models (written in Shuttle Ground Operations Simulator (SGOS) modeling language) that behave and react like real hardware. During the Shuttle Final Countdown Phase Simulation, engineers command and control hardware via real application software executing in the control consoles – just as if they were commanding real vehicle hardware. However, these real software applications do not interface with real Shuttle hardware during simulations. Instead, the applications interface with mathematical model representations of the vehicle and GSE hardware. Consequently, the simulations bypass sensitive and even dangerous mechanisms while providing engineering measurements detailing how the hardware would have reacted. Since these math models interact with the command and control application software, models and simulations are also used to debug and verify the functionality of application software.


Satellite navigation

The only true way to test GNSS receivers (commonly known as Sat-Nav's in the commercial world) is by using an RF Constellation Simulator. A receiver that may, for example, be used on an aircraft, can be tested under dynamic conditions without the need to take it on a real flight. The test conditions can be repeated exactly, and there is full control over all the test parameters. this is not possible in the 'real-world' using the actual signals. For testing receivers that will use the new Galileo (satellite navigation) there is no alternative, as the real signals do not yet exist.


Trains


Weather

Predicting weather conditions by extrapolating/interpolating previous data is one of the real use of simulation. Most of the weather forecasts use this information published by Weather bureaus. This kind of simulations helps in predicting and forewarning about extreme weather conditions like the path of an active hurricane/cyclone. Numerical weather prediction for forecasting involves complicated numeric computer models to predict weather accurately by taking many parameters into account.


Simulation games

Strategy games—both traditional and modern—may be viewed as simulations of abstracted decision-making for the purpose of training military and political leaders (see History of Go for an example of such a tradition, or Kriegsspiel (wargame), Kriegsspiel for a more recent example). Many other video games are simulators of some kind. Such games can simulate various aspects of reality, from business simulation game, business, to Government simulation, government, to Construction and management simulation games, construction, to Vehicle simulation game, piloting vehicles (see above).


Historical usage

Historically, the word had negative connotations: However, the connection between simulation and dissembling later faded out and is now only of linguistic interest.South, in the passage quoted, was speaking of the differences between a falsehood and an honestly mistaken statement; the difference being that for the statement to be a lie the truth must be known, and the opposite of the truth must have been knowingly uttered. And, from this, to the extent to which a ''lie'' involves deceptive ''words'', a ''simulation'' involves deceptive ''actions'', deceptive ''gestures'', or deceptive ''behavior''. Thus, it would seem, if a simulation is ''false'', then the truth must be known (for ''something other than the truth'' to be presented in its stead); and, for the ''simulation'' to ''simulate''. Because, otherwise, one would not know what to offer up in a simulation. Bacon's essay ''s:The Works of Francis Bacon, Volume 1/Essays/Of Simulation and Dissimulation, Of Simulation and Dissimulation'' expresses somewhat similar views. Samuel Johnson thought so highly of South's definition, that he used it in the entry for simulation in his ''A Dictionary of the English Language, Dictionary of the English Language''.


See also

* Computational astrophysics * Computational chemistry * Computational fluid dynamics * Computational physics * Computer experiment * Educational technology * First-person (gaming) * Futures studies * Grey box model * Illustris project * ''In silico'' * List of computer simulation software * List of discrete event simulation software * Merger simulation * Microarchitecture simulation * Mining simulator * Molecular dynamics * Monte Carlo algorithm * Network simulation * Pharmacokinetics simulation * Planet Simulator * Roleplay simulation * Rule-based modeling * Simulated reality * Simulation language * System identification * Telepresence * Training simulation * UltraHLE * Web-based simulation * Virtual reality * Simulation hypothesis * Simulacra and Simulation


References


External links


Bibliographies containing more references
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''Simulation & Gaming''
{{Authority control Simulation, Mathematical and quantitative methods (economics)