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Elite (video Game)
''Elite'' is a space trading and combat simulator, space trading video game. It was written and developed by David Braben and Ian Bell (programmer), Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. ''Elite''s Open-ended (gameplay), open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". ''Elite'' was one of the first home computer games to use Wire-frame model, wire-frame 3D graphics with hidden-line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game ''Star Trader''. Another novelty was the inclusion of ''The Dark Wheel'', a novella by Robert Holdstock which gave players insight into the moral and legal codes ...
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David Braben
David John Braben (born 2 January 1964) is a British video game developer and designer, founder and CEO of Frontier Developments, co-creator of the '' Elite'' series of space trading video games, first published in 1984. He is also a co-founder of and works as a trustee for the Raspberry Pi Foundation which in 2012 launched a low-cost computer for education. Personal life Braben attended Buckhurst Hill County High School in Chigwell in Essex. He studied Natural Sciences at Jesus College, Cambridge, specialising in Electrical Science in his final year. In May 1993, he married Katharin Dickinson in Cambridge. His current wife is Wendy Irvin-Braben and he has two sons. Work In 2008, Braben was an investor and non-executive director of Phonetic Arts, a speech generation company led by Paul Taylor. Phonetic Arts was acquired by Google in 2010, for an undisclosed sum. In May 2011, Braben announced a new prototype computer intended to stimulate the teaching of basic computer sci ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Robert Holdstock
Robert Paul Holdstock (2 August 1948 – 29 November 2009) was an English novelist and author best known for his works of Celts, Celtic, Nordic countries, Nordic, Goths, Gothic and Picts, Pictish fantasy literature, predominantly in the fantasy subgenres, fantasy subgenre of mythic fiction. Holdstock broke into print in 1968. His science fiction and fantasy works explore philosophy, philosophical, psychology, psychological, anthropology, anthropological, Spirituality, spiritual and forest, woodland themes. He received three BSFA awards and won the World Fantasy Award in the category of Best Novel of 1985. Early life Robert Holdstock, the eldest of five children, was born in Hythe, Kent, Hythe, Kent. His father, Robert Frank Holdstock, was a police officer and his mother, Kathleen Madeline Holdstock, was a nurse. At the age of seven he started attending Rainham Mark Grammar School, Gillingham Grammar School in the Medway, Medway Towns. He recalled that as a young adult he had ...
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Star Trader
''Star Trader'' is a 1974 video game and an early example of the space trading genre. The game involves players moving from star to star on a map of the galaxy, buying and selling quantities of six types of merchandise in a competition to make the most money. The game was developed by Dave Kaufman for computers in 1973, and its BASIC source code was printed in the January 1974 issue of the ''People's Computer Company Newsletter''. It was reprinted in the 1977 book ''What to Do After You Hit Return''. The game was the inspiration for the multiplayer ''Trade Wars'' series, beginning in 1984, and is thought to be the antecedent to much of the space trading genre. Gameplay ''Star Trader'' is a multiplayer space trading game, in which players trade resources between star systems in order to make the most money. The game presents a star map of the galaxy in which each player moves about trading between star systems of different levels of economic development. The players travel fro ...
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Twitch Gameplay
Twitch gameplay is a type of video gameplay scenario that tests a player's response time. Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay. For example, first-person shooters such as ''Counter-Strike'' and Call of Duty require quick reaction times for the players to shoot enemies, and fighting games such as ''Street Fighter'' and ''Mortal Kombat'' require quick reaction times to attack or counter an opponent. Other video game genres may also involve twitch gameplay. For example, the puzzle video game ''Tetris'' gradually speeds up as the player makes progress. Twitch gameplay keeps players actively engaged with quick feedback to their actions, as opposed to turn-based gaming that involves waiting for the outcome of a chosen course of action. Twitch can be used to expand tactical options and play by testing the skill of the player in various areas (usually reflexive responses) and generally add ...
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Hidden-line Removal
In 3D computer graphics, solid objects are usually modeled by polyhedra. A face of a polyhedron is a planar polygon bounded by straight line segments, called edges. Curved surfaces are usually approximated by a polygon mesh. Computer programs for line drawings of opaque objects must be able to decide which edges or which parts of the edges are hidden by an object itself or by other objects, so that those edges can be clipped during rendering. This problem is known as hidden-line removal. The first known solution to the hidden-line problem was devised by L. G. Roberts in 1963. However, it severely restricts the model: it requires that all objects be convex. Ruth A. Weiss of Bell Labs documented her 1964 solution to this problem in a 1965 paper. In 1966 Ivan E. Sutherland listed 10 unsolved problems in computer graphics. Problem number seven was ''"hidden-line removal"''. In terms of computational complexity, this problem was solved by Devai in 1986.F. Devai. Quadratic boun ...
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Wire-frame Model
A wire-frame model, also wireframe model, is a visual representation of a three-dimensional (3D) physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves. The object is projected into screen space and rendered by drawing lines at the location of each edge. The term "wire frame" comes from designers using metal wire to represent the three-dimensional shape of solid objects. 3D wire frame computer models allow for the construction and manipulation of solids and solid surfaces. 3D solid modeling efficiently draws higher quality representations of solids than conventional line drawing. Using a wire-frame model allows for the visualization of the underlying design structure of a 3D model. Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotatio ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Open-ended (gameplay)
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Space Trading And Combat Simulator
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light tr ...
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