SimsVille
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''SimsVille'' is a cancelled simulation video game game developed by Maxis. The game was conceived as a hybrid between the gameplay of '' The Sims'' and '' SimCity''. Development of ''SimsVille'' was undertaken over two years by the Maxis development team for ''SimCity'' as an opportunity for expansion of ''The Sims'' franchise. Following delays to the game's release window, Maxis discontinued development of ''SimsVille'' in September 2001, citing the studio's concerns with the quality of the gameplay experience. Despite its cancellation, design elements of ''SimsVille'' would influence later Maxis products, particularly the community features of '' The Sims: Hot Date'' and the integration of Sims into ''
SimCity 4 ''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is t ...
''.


Gameplay

Players of ''SimsVille'' were tasked with populating and managing a town. In contrast to gameplay in ''SimCity'', homes are inhabited by households of Sims, who move between and interact with buildings in the city. Players would be required to build and manage a city that meets the needs of individual Sims by satisfying their 'Energy', 'Fun', 'Environment', 'Social' and 'Hunger' moods, as well as individual interests, that would affect the environment and character of the city. Similar to ''The Sims'', the game's gameplay modes would have been separated by a 'Build Mode', allowing players to construct buildings and infrastructure, a 'Buy Mode', in which players can purchase items that affect Sim needs and interests, and a 'Live Mode' to indirectly control Sims. The game supported a three-dimensional engine, allowing players to freely rotate and zoom into details in their town. Whilst players would not have direct control over individual Sims, it was intended that players would be able to design families or import households from ''The Sims'' to appear in the game.


Development

Developed over a two-year period to its cancellation in September 2001, ''SimsVille'' was conceived out of early conceptual work during development by the Maxis team responsible for the '' SimCity'' series, and '' The Sims'' codesigners Claire Curtain and Roxy Wolosenko, with minor input from franchise creator Will Wright. ''SimsVille'' was intended as a hybrid between the
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
gameplay of ''The Sims'' and the city-building mechanics of the ''
Sim City ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' series. The development team aimed to bridge these gameplay approaches through expressing the impact of Sims and communities on the character of the environment. ''SimsVille'' was developed in parallel with other products that aimed to innovate and expand upon ''The Sims'' franchise, including ''The Sims Online''. ''SimsVille'' was developed from the ground-up using entirely new code. Originally slated for a May 2001 release, publishers later expected the release of the game to occur as early as January or February 2002. In May 2001, Electronic Arts showcased previews of gameplay of ''SimsVille'' from multiple booths at E3, with its content observed by ''PC PowerPlay'' to have "progressed considerably" from the previous year.


Cancellation

On 21 September 2001, development of ''SimsVille'' was cancelled, with staff redeployed to progress ''
The Sims Online ''The Sims Online'', also known as ''EA-Land'', was a massively multiplayer online variation on Maxis' computer game ''The Sims''. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retail ...
'' and ''
SimCity 4 ''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is t ...
''. Maxis stated the cancellation was made by the studio due to quality control issues, citing team and studio concerns with the "less compelling" play experience once cities were constructed. Maxis denied the cancellation related to conflicts with projects with ''The Sims Online'' and ''Hot Date'', although the studio recognised ''Hot Date'' provided a "more fun" manifestation of the design objectives of ''SimsVille''. The cancellation announcement was met with mixed reception. Some outlets expressed skepticism for Maxis' reasons for abandoning the game due to the abundance of "commercial and critical flops" in the studio's history, with others speculating that the game was "too closely positioned" to ongoing projects for ''SimCity'' and ''The Sims Online''. Maxis director Patrick Buechner estimated that ''SimsVille'' was "about 60 percent compete" and anticipating a March 2002 release at the time of cancellation.


Legacy

Despite its cancellation, staff involved with ''SimsVille'' embedded the design of the game into future projects. The focus on the broader neighborhood was introduced into ''The Sims'' with '' The Sims: Hot Date'' expansion pack in 2001, and later iterations of ''The Sims'' mainline games. In a retrospective assessment, ''Computer Gaming World'' noted that the ''Hot Date'' expansion better accomplished the primary goal of allowing sims to leave their homes, a likely reason for the cancellation of ''SimsVille''. Several of the concepts in ''SimsVille'' also appeared in the 2003 Maxis game ''
SimCity 4 ''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is t ...
'', including the interface design, the integration of Sims in cities with simplified personality features, and the changing appearance of lots to reflect the character of a neighborhood. Comparisons were also raised between ''SimsVille'' and the design of the 2007 game '' SimCity Societies'', a title that similarly attempted to innovate on the formula of the ''SimCity'' franchise.


References


External links

* Cancelled Windows games Maxis Sim games Electronic Arts games {{simulation-videogame-stub