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''
A side-scrolling video game (alternatively side-scroller), is a
game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
viewed from a side-view camera angle where the screen follows the
player
Player may refer to:
Role or adjective
* Player (game), a participant in a game or sport
** Gamer, a player in video and tabletop games
** Athlete, a player in sports
** Player character, a character in a video game or role playing game who is ...
as they move left or right. The jump from single-screen or
flip-screen
This list includes terms used in video games and the video game industry, as well as slang used by players.
0–9
A
...
graphics to scrolling graphics during the
golden age of arcade games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
was a pivotal leap in game design, comparable to the move to
3D graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
during the
fifth generation.
[IGN Presents the History of SEGA: Coming Home ](_blank)
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
Hardware support of smooth scrolling backgrounds is built into many
arcade
Arcade most often refers to:
* Arcade game, a coin-operated game machine
** Arcade cabinet, housing which holds an arcade game's hardware
** Arcade system board, a standardized printed circuit board
* Amusement arcade, a place with arcade games
* ...
games and some game consoles and home computers, including
8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
consoles like the
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
and
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, and
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
consoles such as the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
and
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
added multiple layers which can be scrolled independently for a
parallax scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
effect.
Use of side-scrolling
A common use of the side-scrolling format is in
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
s. ''
Super Mario Bros.
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'' (1985) is considered to be among the most famous side-scroller game for this type.
The side-scrolling format is also popular among
beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
s, such as the ''
Battletoads
''Battletoads'' is a video game media franchise by Rare that began with the original beat 'em up game ''Battletoads'' in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to ...
'' series. Often in beat 'em ups, the screen will lock into place until the enemies on screen have been defeated.
Another popular use of the side-scrolling format is in the
shooter genre, such as in games like ''
Gradius
is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Games
*''Scr ...
'' and ''
R-type
is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
''. In this game style, the player usually starts with a basic ship that flies from left to right, acquiring
Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s which allow them to face an ever-increasing horde of enemies. This genre traces its roots back to fast-paced games such as ''
Defender''.
With video games that use side-scrolling, often the screen will scroll forward or backward following the speed and direction of the player character. In other games or stages, the screen will follow the player character but only scroll forward, not backward, so once something has passed off the back of the screen, it can no longer be visited. Some games have stages in which the screen scrolls forward by itself at a steady pace, requiring the player to keep up in order to survive; this is generally referred to as ''auto-scrolling''. The screen in
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
s, such as in
R-type
is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
, often side-scrolls by itself in such a way. The ''
Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'' series has used all three of these different ways of side-scrolling.
Typically, the screen of a side-scrolling video game follows the player character and tries to keep it near the center of the screen. Other games generally adjust the camera with the character's movement, making the character off-center in the opposite direction of its movement, showing more space in front of the character than behind.
A game can use the side-scrolling mechanic without being considered a side-scrolling video game. One such game is
Awesomenauts
''Awesomenauts'' is a multiplayer online battle arena (MOBA) video game developed by Dutch video game development company Ronimo Games. The game was released for PlayStation 3 and Xbox 360 consoles in May 2012, and for Microsoft Windows systems i ...
, where a side-scrolling mechanic is used, but since the objective is not simply met by scrolling to the side, it is not considered a side-scroller game.
History
Side-scrolling space/vehicle games (1977–1985)
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''Bomber'' was a side-scrolling
shooter video game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
released for arcades in April 1977. Side-scrolling was later popularized by side-scrolling
shoot 'em ups
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
in the early 1980's. ''
Defender'', demonstrated by
Williams Electronics
WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, extending the boundaries of the game world, while also including a
mini-map
A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
radar. ''
Scramble
Scramble, Scrambled, or Scrambling may refer to:
Arts, entertainment, and media Games
* ''Scramble'' (video game), a 1981 arcade game
Music Albums
* ''Scramble'' (album), an album by Atlanta-based band the Coathangers
* ''Scrambles'' (album)
...
'', released by
Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
in early 1981, had continuous scrolling in a single direction and was the first side-scroller with multiple distinct
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
.
[Game Genres: Shmups](_blank)
Professor Jim Whitehead, January 29, 2007. Retrieved June 17, 2008.
The first scrolling
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
was ''
Jump Bug
is a 1981 scrolling shooter platform game developed by Alpha Denshi under contract for Hoei Corporation. It was distributed in arcades by Sega in Japan and Europe, and by Rock-Ola in North America. It was the first platform game to include hor ...
'', a platform-shooter released in 1981. Players control a bouncing car and navigated it to jump on various platforms like buildings, clouds and hills. While it primarily scrolls horizontally, one section includes coarse vertical scrolling.
[IGN: The Leif Ericson Awards](_blank)
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
's first attempt at a side-scrolling
platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
was the arcade game ''
Jungle King'' (1982), later altered and renamed to ''Jungle Hunt'' due to legal controversy over similarities to
Tarzan
Tarzan (John Clayton II, Viscount Greystoke) is a fictional character, an archetypal feral child raised in the African jungle by the Mangani great apes; he later experiences civilization, only to reject it and return to the wild as a heroic adv ...
.
The art of the side-scrolling format was then greatly enhanced by
parallax scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
, which is used to give an illusion of depth. The background images are presented in multiple layers that scroll at different rates, thus objects closer to the horizon scroll slower than objects closer to the viewer.
Some parallax scrolling was used in ''Jump Bug''.
It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth to the scenery. The following year,
Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo.
The full name of the company that uses the brand is Irem Softwar ...
's ''
Moon Patrol
is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as ...
'' (1982) implemented a full form of parallax scrolling, with three separate background layers scrolling at different speeds, simulating the distance between them. ''Moon Patrol'' is often credited with popularizing parallax scrolling.
''Jungle Hunt'' also had parallax scrolling, and was released the same month as ''Moon Patrol'' in June 1982.
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
published two side-scrolling
racing games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
for the
Atari VCS
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
in 1982: the biplane-based ''
Barnstorming
Barnstorming was a form of entertainment in which stunt pilots performed tricks individually or in groups that were called flying circuses. Devised to "impress people with the skill of pilots and the sturdiness of planes," it became popular in t ...
'' and the top-view ''
Grand Prix
Grand Prix ( , meaning ''Grand Prize''; plural Grands Prix), is a name sometimes used for competitions or sport events, alluding to the winner receiving a prize, trophy or honour
Grand Prix or grand prix may refer to:
Arts and entertainment ...
''. By 1984, there were other racing games played from a side-scrolling view, including
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's ''
Excitebike
is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as ''Vs. Excitebike'' for the Nintendo Vs. System later that year. In North America, it was ini ...
''
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's ''
Jumping Cross''. and ''
Mystic Marathon
''Mystic Marathon'' is a horizontally scrolling arcade video game released by Williams Electronics in 1984. The game presents a race between horned, shoe-wearing, fantasy creatures called "Benkins" on a course covering small islands and the wate ...
'' from
Williams Electronics
WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
, a footrace between fantasy creatures.
In 1985, Konami's side-scrolling shooter ''
Gradius
is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Games
*''Scr ...
'' gave the player greater control over the choice of weaponry, thus introducing another element of strategy.
The game also introduced the need for the player to memorize levels in order to achieve any measure of success.
[Brian Ashcraft (2008), ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers'', p. 76, ]Kodansha International
is a Japanese privately-held publishing company headquartered in Bunkyō, Tokyo. Kodansha is the largest Japanese publishing company, and it produces the manga magazines ''Nakayoshi'', ''Afternoon'', ''Evening'', ''Weekly Shōnen Magazine'' an ...
''Gradius'', with its iconic protagonist, defined the side-scrolling
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
and spawned a series spanning several sequels.
Side-scrolling character action games (1984–1995)
In the mid-1980s, side-scrolling character
action games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
(also called "side-scrolling action games" or side-scrolling "character-driven" games) emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen
platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
, with the side-scrolling of space/vehicle games, such as scrolling space
shoot 'em ups
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
. These new side-scrolling character-driven action games featured large character
sprites in colorful, side-scrolling environments, with the core gameplay consisting of fighting large groups of weaker enemies, using attacks/weapons such as punches, kicks, guns, swords,
ninjutsu
, sometimes used interchangeably with the modern term , is the martial art strategy and tactics of unconventional warfare, guerrilla warfare and espionage purportedly practised by the ninja. ''Ninjutsu'' was a separate discipline in some tradit ...
or magic.
The most notable early example was
Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo.
The full name of the company that uses the brand is Irem Softwar ...
's ''
Kung-Fu Master'' (1984),
the first and most influential side-scrolling
martial arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; a ...
action game.
It adapted combat mechanics similar to single-screen
fighting game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
''
Karate Champ
''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles '' Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be per ...
'' (1984) for a side-scrolling format,
along with adapting elements from two
Hong Kong martial arts
Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese and Hong Kong cultures including Chinese opera, storytelling and aesthetic traditions, which Hong Ko ...
films,
Bruce Lee
Bruce Lee (; born Lee Jun-fan, ; November 27, 1940 – July 20, 1973) was a Hong Kong and American martial artist and actor. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines that ...
's ''
Game of Death
''The Game of Death'' (Chinese: 死亡的遊戲) is an incomplete Hong Kong martial arts film, filmed between August and October 1972, directed, written, produced by and starring Bruce Lee, in his final film project. Lee died during the making ...
'' (1973) and
Jackie Chan
Fang Shilong (born 7 April 1954), known professionally in English as Jackie Chan and in Chinese as Cheng Long ( zh, c=成龍, j=Sing4 Lung4; "becoming the dragon"), is a Hong Kong actor, filmmaker, martial artist, and stuntman known for ...
's ''
Wheels on Meals
''Wheels on Meals'' () is a 1984 Hong Kong martial arts action comedy film written and directed by Sammo Hung, with action choreographed by Jackie Chan. The film stars Jackie Chan, Sammo Hung, Yuen Biao, Lola Forner, Benny Urquidez and José S ...
'' (1984),
and had elements such as end-of-level
boss battles
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
as well as
health meter
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
s for the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
and bosses.
The side-scrolling character action game format was popular from the mid-1980s to the 1990s. Popular examples included
ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance
In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enem ...
action games such as
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
's ''
The Legend of Kage
is a side-scrolling hack-and-slash game developed and released by Taito as an arcade video game in 1985. It was ported to the Amstrad CPC, Commodore 64, Nintendo Entertainment System, MSX, Sharp X1, and ZX Spectrum,
Plot
The player takes the ro ...
'' (1985) and Sega's ''
Shinobi
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21 ...
'' (1987),
beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
games such as
Technōs Japan
was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
's ''
Renegade
Renegade or The Renegade may refer to:
Aircraft
*Lake Renegade, an American amphibious aircraft design
*Murphy Renegade, a Canadian ultralight biplane design
*Southern Aeronautical Renegade, an American racing aircraft design
Games
*'' Comman ...
'' (1986) and ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'' (1987),
and
run-and-gun shooters such as
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Rolling Thunder'' (1986)
and
Treasure
Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions leg ...
's ''
Gunstar Heroes
''Gunstar Heroes'' is a run-and-gun shooter video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the G ...
'' (1993). ''Legend of Kage'' notably had levels that extend in all directions, while maintained a side-view format. On
home computers, such as the martial arts game ''
Karateka
(; ; Okinawan language, Okinawan pronunciation: ) is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the ...
'' (1984) successfully experimented with adding plot to its
fighting game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
action, and was also the first side-scroller to include
cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
.
Character action games also include scrolling platformers like ''
Super Mario Bros.
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'' (1985), ''
Sonic the Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' (1991) and ''
Bubsy
''Bubsy'' is a series of platforming video games created by Michael Berlyn and developed and published by Accolade. The games star an anthropomorphic bobcat named Bubsy, a character that takes inspiration from ''Super Mario Bros.'' and '' ...
'' (1993). ''Super Mario Bros.'' in particular, released for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) console, had a significant impact on the game industry, establishing the conventions of the scrolling platform genre and helping to reinvigorate the North American home video game market (which had
crashed in 1983).
It combined the platform gameplay of ''
Donkey Kong
is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (1981) and ''
Mario Bros.
is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' (1983) with side-scrolling elements from the racer ''Excitebike'' and the beat 'em up ''Kung-Fu Master'',
and was more expansive than earlier side-scrollers,
striking a balance between
arcade-like action and longer play sessions suited for home systems.
Beat 'em ups
In 1984,
Hong Kong cinema
The cinema of Hong Kong ( zh, t=香港電影) is one of the three major threads in the history of Chinese language cinema, alongside the cinema of China and the cinema of Taiwan. As a former British colony, Hong Kong had a greater degree of po ...
-inspired ''
Kung-Fu Master'' laid the foundations for side-scrolling
beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
s, by simplifying the combat of ''Karate Champ'' and introducing numerous enemies along a side-scrolling playfield.
[Spencer, Spanner]
The Tao of Beat-'em-ups
''Eurogamer'', Feb 6, 2008, Accessed Mar 18, 2009[Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", ''Computer Gaming World'', Oct 1988, pp. 48-49] In 1986,
Technōs Japan
was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
's ''
Nekketsu Kōha Kunio-kun
, released as ''Renegade'' in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-scho ...
'' introduced street brawling to the genre. The Western adaptation ''Renegade'' (released the same year) added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other games.
[Spencer, Spanner]
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009 ''Renegade'' set the standard for future beat 'em up games as it introduced the ability to move both
horizontally and vertically.
In 1987, the release of ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'' ushered in a "Golden Age" for the beat 'em up genre that lasted nearly 5 years. The game was designed as
Technos Japan Technos may refer to:
* Technos (watches), a watch brand established 1900 in Switzerland
* Technōs Japan, a defunct Japanese video game developer, 1981–1996
* Techno Twins
The Techno Twins (later known simply as The Technos) were a British e ...
's spiritual successor to ''Renegade'',
but it took the genre to new heights with its detailed set of martial arts attacks and its outstanding two-player cooperative gameplay.
[Cassidy, William]
Hall of Fame: Double Dragon
, ''Gamespy'', Jan 5, 2003, Accessed, March 24, 2009 ''Double Dragon''s success largely resulted in a flood of beat 'em ups that came in the late 1980's,
where acclaimed titles such as ''
Golden Axe
is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.
M ...
'' and ''
Final Fight
''Final Fight'' is a series of beat 'em up video games by Capcom, which began with the arcade release of ''Final Fight'' in 1989. Set in the fictional Metro City, the games focus on a group of heroic vigilantes who fights against the control and ...
'' (both 1989) distinguished themselves from the others.
''Final Fight'' was
Capcom's intended sequel to ''
Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' (provisionally titled ''Street Fighter '89''), but the company ultimately gave it a new title.
Acclaimed as the best game in the genre,
[Navarro, Alex]
Final Fight Review
, ''GameSpot'', May 10, 2007, Accessed Mar 21 2009 ''Final Fight'' spawned two sequels and was later ported to other systems.
[Kalata, Kurt]
''Hardcore Gaming 101'', Accessed Feb 04, 2010 ''Golden Axe'' was acclaimed for its visceral
hack and slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
action and cooperative mode and was influential through its selection of multiple protagonists with distinct fighting styles.
[Kasavin, Greg]
Golden Axe Review
, ''GameSpot'', Dec 1, 2006, Accessed Mar 19, 2009 It is considered one of the strongest beat 'em up titles for its fantasy elements, distinguishing it from the urban settings seen in other beat 'em ups.
[Cassidy, William]
, ''GameSpy'', June 8, 2003. Retrieved March 24, 2009.
Scrolling platformers
In 1984, ''
Pac-Land
is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man (character), Pac-Man, the player must make it to the end of eac ...
'' took the scrolling platformer a step further. It was not only a successful title, but it more closely resembled later scrolling platformers like ''
Wonder Boy
The series, also known as the series, is a franchise of video games published by Sega and developed by Westone Bit Entertainment (formerly Escape). Beginning with the original ''Wonder Boy (video game), Wonder Boy'' arcade game released in April ...
'' and ''
Super Mario Bros.
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'' It also has multi-layered
parallax scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
. The same year,
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
released ''
Flicky
is a platform game developed by Sega and released in Arcade video game, arcades in May 1984. It was licensed to Bally Midway for distribution in the United States. In ''Flicky'', the player controls the eponymous blue bird and must gather all th ...
'', a simple platformer with horizontally scrolling levels and first mascot character.
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
followed up ''Pac-Land'' with the fantasy-themed ''
Dragon Buster
is a platform, action role-playing dungeon crawl game developed by Namco and released in 1984. It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the Family Computer (Famicom), MSX, an ...
'' the following year.
Nintendo's platform game ''
Super Mario Bros.
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'', designed by
Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
and released for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
in 1985, became the archetype for many scrolling platformers to follow. It established many of the conventions of the side-scrolling platform genre, and struck a balance between
arcade-like action and longer play sessions suited for home systems, helping to reinvigorate the North American home video game market.
Compared to earlier platformers, ''Super Mario Bros.'' was more expansive, with the player having to "strategize while scrolling sideways" over long distances across colorful levels aboveground as well as underground. Its side-scrolling elements were influenced by two earlier side-scrollers that Miyamoto's team worked on, the racer ''Excitebike'' and the NES port of beat 'em up ''Kung-Fu Master''.
It used the same game engine as ''Excitebike'', which allowed Mario to
accelerate
In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the ...
from a walk to a run, rather than move at a constant speed like earlier platformers.
''Super Mario Bros.'' went on to sell over 40 million copies according to the 1999
Guinness Book of World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
. Its success contributed greatly to popularizing the genre during the 8-bit console generation.
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
attempted to emulate this success with their ''
Alex Kidd
is a platform video game series developed by Sega, and starring the titular Alex Kidd.
Games
The franchise includes seven titles.
* ''Alex Kidd in Miracle World'' - 1986, Master System
* '' Alex Kidd: The Lost Stars'' - 1986, Arcade, 1988, ...
'' series, as well as with the ''
Wonder Boy
The series, also known as the series, is a franchise of video games published by Sega and developed by Westone Bit Entertainment (formerly Escape). Beginning with the original ''Wonder Boy (video game), Wonder Boy'' arcade game released in April ...
'' series. The later ''Wonder Boy'' games were also notable for combining
adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
and
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
elements with traditional platforming.
Run-and-gun shooters
In 1984, ''
Hover Attack'' for the
Sharp X1
The , sometimes called the Sharp X1 or CZ-800C, is a series of home computers released by Sharp Corporation from 1982 to 1988. It is based on a Zilog Z80 CPU.
The RGB display monitor for the X1 had a television tuner, and a computer screen c ...
was an early
run & gun shooter that freely scrolled in all directions and allowed the player to shoot diagonally as well as straight ahead. 1985 saw the release of ''
Thexder
is a run-and-gun platform game from Game Arts, originally released for the NEC PC-8801 in 1985. It was subsequently ported to many other systems, including the Famicom.
Gameplay
In ''Thexder'', the player controls a fighter robot that is a ...
'', a breakthrough title for platform shooters.
Run and gun game, Run-and-gun shooters became popular during the mid-to-late 1980's, with titles such as
Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's ''Rush'n Attack, Green Beret'' (1985)
and
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Rolling Thunder'' (1986).
1987's ''Contra (video game), Contra'' was acclaimed for its multi-directional aiming and two-player cooperative gameplay. However, by the early 1990's and with the History of video game consoles (fourth generation), popularity of 16-bit consoles, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out.
IBM PC
Side-scrolling was a well-known phenomenon in arcades, and various home computer and console games of the 1980's, as they often possessed hardware optimized for the task like the
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
and Commodore 64, but IBM compatible IBM PC, PCs did not. Smooth scrolling on IBM PCs in software was a challenge for developers. There were a small number of PC ports of smooth scrolling arcade games in the early 1980's, including ''
Moon Patrol
is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as ...
'' and ''
Defender''. The second version of ''Sopwith (video game), Sopwith'', released in 1986, also featured smooth scrolling.
In 1990 John D. Carmack, John Carmack, then working for Softdisk, developed a smooth scrolling technique known as adaptive tile refresh. The technique was demonstrated in the Proof of concept, proof-of-concept game ''Dangerous Dave in Copyright Infringement'', which was a clone of the first level of ''Super Mario Bros. 3'', but with Mario replaced by the character Dangerous Dave of earlier Softdisk games. The success of the demonstration led Carmack and others at Softdisk to resign and form their own company, id Software. Id Software went on to develop ''Commander Keen'' that same year, which was the first publicly available PC
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
to feature smoothly-scrolling graphics.
See also
* 2.5D
* Flip-screen
* Parallax scrolling
* Scrolling
* Vertically scrolling video game
* Platformer
References
Sources
* Steven L. Kent (2001). ''The Ultimate History of Video Games''. .
{{DEFAULTSORT:Side-Scrolling Video Game
Side-scrolling video games,
Video game gameplay
Video game graphics