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Adam Saltsman, also known as Adam Atomic, is an American indie
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
best known for creating the
endless runner Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. The ...
''
Canabalt ''Canabalt'' is an endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An a ...
''. He is a founder of Semi Secret Software and
Finji Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner ''Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Saltsm ...
video game studios.


Career


Flixel (2008-11)

Saltsman produced an
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
game development Video game development (or gamedev) is the software development, process of developing a video game. The effort is undertaken by a video game developer, developer, ranging from a single person to an international team dispersed across the globe. ...
library A library is a collection of materials, books or media that are accessible for use and not just for display purposes. A library provides physical (hard copies) or digital access (soft copies) materials, and may be a physical location or a vir ...
for
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
called Flixel. Saltsman discussed the use of Flixel as a medium for new developers, and used it to develop ''Canabalt''. The video game development tool Stencyl makes use of the Flixel framework.


''Canabalt'' (2009)

Saltsman developed the
endless runner Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. The ...
''
Canabalt ''Canabalt'' is an endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An a ...
'' in 2009, where an anonymous runner moves in one direction and is able to jump and slide upon landing. ''
Boing Boing ''Boing Boing'' is a website, first established as a zine in 1988, later becoming a group blog. Common topics and themes include technology, futurism, science fiction, gadgets, intellectual property, Disney, and left-wing politics. It twice won ...
'' described the game as a "one-button action-opus". It was made in response to Experimental Gameplay's "Bare Minimum" challenge. The game's viral success was a surprise to him, and he later felt like he squandered the opportunity and audience. When asked in an interview where he imagined the running man coming from, Saltsman stated "I used to have fantasies at my old office job of running down our long, long hallway just for fun. And to literally escape. I'd forgotten about that until months after Canabalt came out. There used to be an intro cinematic that I was designing, where the character receives an email, but it was all getting in the way of the main thing". Saltsman presented the game design concept of "Time Until Death" at the 2011
IndieCade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011 ...
.


''Hundreds'' (2013)

Saltsman began to collaborate with
Greg Wohlwend Greg Wohlwend is an American independent video game developer and artist whose games include ''Threes!'' and ''Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they wo ...
on '' Hundreds''. The game was Wohlwend's first as game designer, and he open sourced the game after online game sites showed no interest in purchasing it. Semi Secret's Eric Johnson found the code and made an
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating s ...
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
in a weekend, beginning the collaboration. Semi Secret did not have the funds to begin a new game from scratch, so the project fit their company roadmap. Saltsman did not expect to work on the game himself, but became the primary puzzle designer. It was released on January 7, 2013 for iPhone and iPad, and on June 28 for
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
to what video game review score aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
called "generally favorable" reviews. It was an honorable mention in Best Mobile Game and Nuovo Award categories of the 2012
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
, and an honorable mention in Excellence in Visual Art at the 2013 festival. ''Hundreds'' was also an official selection at
IndieCade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011 ...
2012. In January 2013, Saltsman was working on an Android release of the game.


''Alphabet'' (2013)

Saltsman collaborated with
Keita Takahashi is a Japanese game designer and artist, his most notable titles being ''Katamari Damacy'' and its sequel, ''We Love Katamari''. The original ''Katamari'' game was a surprise hit and was praised for its quirkiness, originality, and charm. Takahas ...
on the title ''
Alphabet An alphabet is a standardized set of basic written graphemes (called letters) that represent the phonemes of certain spoken languages. Not all writing systems represent language in this way; in a syllabary, each character represents a syll ...
'' (stylized A͈L͈P͈H͈A͈B͈E͈T͈) which was developed for the launch of
LA Game Space LA Game Space was a nonprofit organization focused on experimental game design, research and education. The crowdfunded project planned to open an exhibition space in Los Angeles, along with a research wing, a space for workshops and support for ...
in 2012. The experimental game was first displayed to the public by Juegos Rancheros on April 5, 2013 and was released to backers of the LA/GS
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
that September. Since 2018 the title has been available for free from
The Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
.


Finji

In March 2014, Saltsman re-announced Finji, a game studio that had existed since 2006 but was relaunched. Saltsman directs the studio, and his wife, Rebekah, produces and does game design. The company develops games internally and produces others. They announced four titles with the relaunch. The first, ''Portico'', is in collaboration with
Alec Holowka Alec Holowka (30 October 1983 – 31 August 2019) was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. He was mainly known for the award-winning titles ''Night in the Wood ...
of '' Aquaria'' and was recently renamed from ''Grave''. It is a 2D turn-based tactical survival game first announced in mid-2011. Players use traps to stop incoming monsters from entering a sacred gate. Finji distributed ''
Night in the Woods ''Night in the Woods'' is a 2017 single-player adventure video game. It was developed by Infinite Fall, a studio founded by game designer Alec Holowka and animator/artist Scott Benson, and Secret Lab, an Australian studio, and published by Fin ...
'', a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
-funded project by Scott Benson and Holowka. They also sell Saltsman's survival game ''Capsule'' (in collaboration with Robin Arnott). They also announced '' Overland'', a "turn-based tactical survival game" in development with Shay Pierce of Deep Plaid Games, which Saltsman privately displayed during the 2014
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
. Finji has also published ''
Tunic A tunic is a garment for the body, usually simple in style, reaching from the shoulders to a length somewhere between the hips and the knees. The name derives from the Latin ''tunica'', the basic garment worn by both men and women in Ancient Rome ...
'', developed by Andrew Shouldice and Chicory: A Colorful Tale. In June 2014, Polytron announced that it would be co-publishing the "interactive musical landscape anthology" game ''
Panoramical ''Panoramical'' is a 2015 video game by Fernando Ramallo and David Kanaga. The player explores and manipulates 15 abstract landscapes using gamepad, mouse, joystick, or MIDI controls. The game's guest composers include Baiyon and Doseone. A Pr ...
'' with Finji. The company does not have plans to
crowdfund Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
future games. The following is a table of games published by Finji.


References


External links

{{DEFAULTSORT:Saltsman, Adam Living people American video game designers Place of birth missing (living people) Year of birth missing (living people) Indie video game developers Browser game developers