Science Fiction Video Game
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A science fiction video game is a video game that falls under the science fiction genre. The genre has existed since the dawn of video games, with their evolution being shaped heavily by it. ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' (1962), one of the first video games ever made, was science fiction-themed. While most video games blend together fantasy and sci-fi in a way that makes it difficult to strictly divide the two, also known as
science fantasy Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientif ...
or
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
, a much smaller subgroup of games feature a hard sci-fi setting with more emphasis on scientific accuracy. Sci-fi games have historically drawn upon literary influences in their early days, such as Robert A. Heinlein, Larry Niven and E. E. Smith, due to a lack of other types of sci-fi media, such as movies, comics, and other games. However, modern games of the genre more often tend to be influenced by other contemporary media.


Characteristics

Science fiction games traditionally have a male-dominated audience, with a 2017 survey by Quantic Foundry finding that only 16% of sci-fi MMO players were female, compared to 36% of high fantasy MMO players. Thus, they are not as popular as fantasy games overall, although there are exceptions. BioWare games notably have a large female audience, with the players of '' Star Wars: Knights of the Old Republic'' being 29% female. Sci-fi games often feature themes of saving planets,
galaxies A galaxy is a system of stars, stellar remnants, interstellar gas, dust, dark matter, bound together by gravity. The word is derived from the Greek ' (), literally 'milky', a reference to the Milky Way galaxy that contains the Solar System. ...
, or the universe from destruction at the hands of other humans, artificial intelligence, or hostile
extraterrestrial beings Extraterrestrial life, colloquially referred to as alien life, is life that may occur outside Earth and which did not originate on Earth. No extraterrestrial life has yet been conclusively detected, although efforts are underway. Such life might ...
, culminating in exciting set pieces. They sometimes feature peaceful exploration of the unknown as a smaller part of the game, but rarely revolve around it, in contrast to sci-fi works of other mediums. Despite the creativity inherent in science fiction, many such games are formulaic and practical by necessity to conform to common gameplay mechanics, such as aliens being
humanoid A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20t ...
so they act in a manner shooter players are familiar with. Realistic playable space combat or dogfighting in sci-fi games is relatively rare despite its prominence in other mediums of sci-fi. The space combat genre enjoyed widespread popularity on PC in the
1990s File:1990s decade montage.png, From top left, clockwise: The Hubble Space Telescope orbits the Earth after it was launched in 1990; American F-16s and F-15s fly over burning oil fields in Operation Desert Storm, also known as the 1991 Gulf War ...
, but "dried up" afterwards, due to a shift towards console games and their less complex standard shooters. While stylized renditions are popular in genres like shoot 'em ups, fully 3D games usually revolve around on-foot gameplay taking place on the surface of planets or within spacecraft. Modern exceptions include '' No Man's Sky'' (2016), which lets players explore a procedurally generated universe, and '' Starfield'' (2023), whose space combat was specifically cited as being inspired by 90's sims.


Prominent examples

Video game designer
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
, who was influenced as a child by books by
Isaac Asimov yi, יצחק אזימאװ , birth_date = , birth_place = Petrovichi, Russian SFSR , spouse = , relatives = , children = 2 , death_date = , death_place = Manhattan, New York City, U.S. , nationality = Russian (1920–1922)Soviet (192 ...
and
Arthur C. Clarke Sir Arthur Charles Clarke (16 December 191719 March 2008) was an English science-fiction writer, science writer, futurist, inventor, undersea explorer, and television series host. He co-wrote the screenplay for the 1968 film '' 2001: A Spac ...
, is notably a science fiction fan. Much of his output has influenced the depiction of sci-fi in video games. The '' Metal Gear'' and '' Death Stranding'' series, both featuring sci-fi elements, have become significant blockbusters, alongside lesser-known works such as the '' Zone of the Enders'' series of mecha games, '' Snatcher'' and ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
''. Other major franchises in the sci-fi realm include '' Wing Commander'', ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', '' XCOM'', '' Deus Ex'', and ''Halo''. In particular, ''Halo'' is one of the best-known sci-fi video game franchises in the world, and draws influences from the ''Ringworld'' series and military sci-fi.


Real-world influence

Sci-fi games often influence real-world engineers and investors in a similar manner as other sci-fi media, by demonstrating ideas for futuristic technology. A notable example was '' Deus Ex: Human Revolution'' (2011), which heavily featured themes of human augmentation, inspiring the creation of a documentary and investments in prosthetics. Some sci-fi games also address the potential dangers of existing technology, such as '' Watch Dogs'' (2014) which follows a hacker in a future smart city version of Chicago.


See also

* Space flight simulation game


References

{{Video game genre Video game genres