XCOM
''XCOM'' (originally called ''X-COM'') is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game '' UFO: Enemy Unknown'' created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The ''X-COM'' series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes. A reboot series was published by 2K Games, beginning with the strategy video game '' XCOM: Enemy Unknown'', developed by Firaxis Games and released in 2012 to critical and commercial success. It was followed by the prequel '' The Bureau: XCOM Declassified'' and the sequels '' XCOM 2'' and '' XCOM: Chimera Squad''. Games Released '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chimera Squad
''XCOM: Chimera Squad'' is a turn-based tactical video game developed by Firaxis Games and published by 2K as part of the ''XCOM'' series. It is set as a sequel to '' XCOM 2: War of the Chosen'', after a tenuous peace accord between warring human and alien forces has been achieved. The player controls a mixed squad of human and alien special forces soldiers that help maintain the fragile peace of City 31, an experimental city where humans and aliens are attempting cohabitation. While ''Chimera Squad'' follows similar tactical elements of the ''XCOM'' series, it introduces new gameplay concepts to accelerate the pace of gameplay. The game was released on Windows on April 24, 2020. Gameplay The player takes control of a squad of eleven characters, both human and alien, that form Chimera Squad. Each character has unique abilities, replacing character classes from previous installments in the franchise. The game is divided between turn-based tactical combat and management of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Julian Gollop
Julian Gollop is a British video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ... and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise." Early life Julian Gollop was born in 1965. He came of age in Harlow, Harlow, England. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like ''Dungeons & Dragons'', Simulations Publications, Inc., SPI board games, and Avalon Hill board games. After h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2K Marin
2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed '' BioShock 2'' (2010) and '' The Bureau: XCOM Declassified'' (2013) before laying off or relocating all staff in October 2013 and silently being closed. History The formation of 2K Marin was announced on December 17, 2007. The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the '' BioShock'' series, following disputes with Ken Levine, the director of the first game. In April 2010, for the development of ''XCOM'' (later '' The Bureau: XCOM Declassified''), sister studio 2K Australia adopted the 2K Marin name. The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for '' BioShock Infinite''. On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the ''BioShock'' series, as well as ''System Shock 2'', '' Freedom Force'', and '' SWAT 4''. In 2014, following the release of '' BioShock Infinite'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two. History Formation and initial games (1997-2005) Irrational Games was formed in 1997 by Ken Levine, Jonathan Chey, and Robert Fermier, former Looking Glass Studios employees that left o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California, and Chapel Hill, North Caroli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Firaxis Games
Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds (game designer), Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were acquired by Take-Two Interactive in August 2005, and subsequently became part of the publisher's 2K (company), 2K label. Firaxis Games is best known for developing the ''Civilization (series), Civilization'' and ''XCOM'' series, as well as many other games bearing Meier's name. History Firaxis Software was founded on May 1, 1996, by Sid Meier, Brian Reynolds (game designer), Brian Reynolds and Jeff Briggs, three video game designers formerly employed by MicroProse, a video game venture founded by Meier and partner Bill Stealey in 1982. The name "Firaxis", a portmanteau of "fiery" and "axis", was derived from the name of a piece of music created by Briggs. Briggs explained that they decided to stay in the B ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mythos Games
Mythos Games was a British video game developer company founded by Julian Gollop and Nick Gollop in 1988 as Target Games. It is best known for its 1994 strategy game '' UFO: Enemy Unknown'' (released in North America as ''X-Com: UFO Defense''), which went on to become the first instalment in the later ''XCOM'' series. Following the closing of Mythos Games in 2001, the brothers founded Codo Technologies. Games References External linksOfficial websitevia Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ... {{X-COM, state=expanded Companies based in Essex Video game companies established in 1988 Video game companies disestablished in 2001 1988 establishments in England 2001 disestablishments in England Defunct video game companies of the United Kingdom V ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strategy Video Game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: Turn-based strategy, turn-based and Real-time strategy, real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their comm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga CD32
The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and Brazil, it was marketed as the "first" 32-bit games console and is essentially a keyboard-less Amiga 1200 personal computer without the I/O ports, but with the addition of a CD-ROM drive in place of floppy and a modified Advanced Graphics Architecture chipset for improved graphical performance. Unlike Commodore's CDTV released two years prior, the CD32 was designed specifically as a games machine. The majority of CD32 game software were ports of existing Amiga 1200 or Amiga 500 titles, and many did not take advantage of CD capabilities like CD music or full-motion video. While it had sold middingly in European markets, the console was withdrawn from sale after only a short time as Commodore filed for bankruptcy in April 1994. Histo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Science Fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space exploration, time travel, Parallel universes in fiction, parallel universes, and extraterrestrials in fiction, extraterrestrial life. The genre often explores human responses to the consequences of projected or imagined scientific advances. Science fiction is related to fantasy (together abbreviated wikt:SF&F, SF&F), Horror fiction, horror, and superhero fiction, and it contains many #Subgenres, subgenres. The genre's precise Definitions of science fiction, definition has long been disputed among authors, critics, scholars, and readers. Major subgenres include hard science fiction, ''hard'' science fiction, which emphasizes scientific accuracy, and soft science fiction, ''soft'' science fiction, which focuses on social sciences. Other no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |