HOME

TheInfoList



OR:

''Ruff 'n' Tumble'' is a 1994
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
run and gun video game developed by Wunderkind and published by
Renegade Software Renegade Software was a UK-based games publisher, founded in 1991 by the Bitmap Brothers. Initially, the Bitmap Brothers used the new label to publish their own games, after they had become dissatisfied with the practices of publishing companies ...
for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
. An
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, ...
version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for
item Item may refer to: Organizations * ''Instituto del Tercer Mundo'' (ITeM), the Third World Institute * ITEM club, an economic forecasting group based in the United Kingdom Newspapers * ''The Item'', an American independent, morning newspaper ...
s and
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s, as well as fight enemies and defeat bosses. ''Ruff 'n' Tumble'' was the creation of Wunderkind, a group within Renegade consisting of programmer Jason Perkins, artist Robin Levy, and composer Jason Page. Levy was contacted by Perkins, due to their previous working experience on ''Apocalypse'' (1994) for
Virgin Interactive Entertainment Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwoo ...
, and was asked if he was interested in making a game with him. Perkins wanted to make a platform game while Levy preferred a shoot 'em up, with the original idea being a "platform-based '' Defender''". Emphasis was placed on playability to make it fun compared to similar titles, with the aim of being the "perfect" action game for the Amiga, while various technique features were implemented to make it fast and playable. The team also used an in-house map editor by Renegade, which allowed puzzles and traps being quickly designed. Both Perkins and Levy went separate ways after finishing the project. ''Ruff 'n' Tumble'' garnered favourable reception from the Amiga gaming press; praised was given to the detailed arcade-style graphics for their quality and spritework, varied level design and gameplay but most reviewers felt mixed regarding the audio and difficulty, while criticism was geared towards the lack of additional levels, difficulty settings, innovation and originality.


Gameplay and premise

''Ruff 'n' Tumble'' is a
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
run and gun starring Ruff Rodgers, an eight-year-old boy who loses one of his marbles while playing in the park and follows it down a rabbit hole, which turns out to be a portal to an alien planet. The planet, ruled by the mad Dr. Destiny, is home to fearsome army of robots called Tinheads. Ruff finds that his marble collection has been scattered across the planet, and embarks on a quest to reclaim his collection, and free the planet from Destiny and his Tinhead Army.''Ruff 'n' Tumble'' Manual (Amiga, EU) The player progresses through each level by running, jumping, and shooting at enemies with his multi-projectile gun, capable of shooting
bullets A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and con ...
,
laser A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word "laser" is an acronym for "light amplification by stimulated emission of radiation". The fir ...
,
missiles In military terminology, a missile is a guided airborne ranged weapon capable of self-propelled flight usually by a jet engine or rocket motor. Missiles are thus also called guided missiles or guided rockets (when a previously unguided rocket i ...
or becoming a
flame thrower A flamethrower is a ranged weapon, ranged incendiary device designed to project a controllable jet (fluid), jet of fire. Greek fire, First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during Wo ...
(depending on what power-ups are collected during the level). Each level is completed by collecting a set number of coloured marbles (red, green and blue). Upon collecting all of the marbles, the exit to the level is unlocked. There are four worlds in the game, each with four main levels in them, and a fifth
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
level. Each world features its own variety of enemies and traps. The game uses a password system that enables the player to access the first level of the specific world.


Development and release

''Ruff 'n' Tumble'' was created by Wunderkind, a group within
Renegade Software Renegade Software was a UK-based games publisher, founded in 1991 by the Bitmap Brothers. Initially, the Bitmap Brothers used the new label to publish their own games, after they had become dissatisfied with the practices of publishing companies ...
consisting of programmer Jason Perkins, artist Robin Levy, and composer Jason Page. Perkins previously worked on '' Monty on the Run'', '' Thing on a Spring'' and ''Apocalypse'' (1994) for
Virgin Interactive Entertainment Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwoo ...
. Levy's past works include ''
Armalyte ''Armalyte'' is a horizontally scrolling shooter developed by Cyberdyne Systems in 1988. Summary ''Armalyte'' is a left-to-right scrolling shooter in the style of ''Gradius'', including a weapons upgrade feature and large end-of-level bosses. ...
'', '' Myth: History in the Making'' and the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
version of ''
Last Ninja 3 ''Last Ninja 3'' is an action-adventure video game that was developed and published by System 3 for the Commodore 64, Amiga, Atari ST in 1991. It is a sequel to the 1988 game ''Last Ninja 2''. Development and release The Amiga and Atari ST versi ...
''. Page began his career at
Graftgold Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson Era The studio Graftgold was formed in 1983, whe ...
, taking over the role of in-house musician from founder Steve Turner, before moving to
Sony Computer Entertainment Europe Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. Both Perkins and Levy acted as co-designers of the title, while Perkins came up with the original concept. Graeme Boxall led development of the project as producer at Renegade. Andrew "Andy" Nuttall and Sarah Tanser, two journalists from the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
gaming press, were responsible for writing the game's manual text. Both Perkins and Levy recounted its development process and history. Levy received a call from Perkins, due to their previous working experience on ''Apocalypse'', and was asked if he was interested in making a game with him. Perkins wanted to make a platform game while Levy preferred a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
, the latter of whom claimed that the original idea for the game was a "platform-based '' Defender''." Emphasis was placed on playability to make it fun compared to similar titles, with the team's aim being to make the most playable and "perfect" action-platform game for Amiga. To build each level, the staff made use of an in-house map editor by Renegade, which allowed puzzles and traps being quickly designed and placed on-screen. Perkins also implemented an "auto-scroll controller" feature, in which each block making up the screen is given an attribute to tell the game where to scroll and let the player see their path. The lack of parallax scrolling was a decision taken by both Perkins and Levy, feeling they could not make the game fast and playable. The team remarked they did started making a 16-color parallax scrolling background until Levy created 32-color screens without parallax before coming up with "non-parallaxing parallax", a technique where backgrounds are blurred to create a sense of depth and add a three-dimensional aspect to them. ''Ruff 'n' Tumble'' was first announced in 1993 and showcased at Renegade's booth during the
European Computer Trade Show The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004. The exposition was only open to industry professionals and journalists, although it w ...
of that year. Early previews showcased several differences compared to the final version such as a minecart setpiece in the second world and a different
HUD Hud or HUD may refer to: Entertainment * ''Hud'' (1963 film), a 1963 film starring Paul Newman * ''Hud'' (1986 film), a 1986 Norwegian film * ''HUD'' (TV program), or ''Heads Up Daily'', a Canadian e-sports television program Places * Hud, Fa ...
. According to contemporary game publications such as ''Amiga Dream'' and ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'', the game was reportedly slated for launch between July and August 1994. ''Amiga Power'', as well as other publications within the Amiga gaming press like ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'' and '' The One for Amiga Games'' wrote that it was released between September or October 1994. A version for the
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, ...
was planned but never released. It was Wunderkind's only game, as the group never developed another title, while both Perkins and Levy went separate ways after finishing the project.


Reception

''Ruff 'n' Tumble'' received favourable reception from the Amiga gaming press. '' The One for Amiga Games'' Simon Byron praised the graphics for its style and spritework, level design, setpieces, enemy AI, fine-tuned gameplay, soundtrack and overall longevity. ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister pu ...
''s Paul McNally and Paul Roundell praised commended its high-quality graphics, '' Chaos Engine''-esque sound design and playability, stating that it was as good as ''
Putty Squad ''Putty Squad'' is a 1994 video game developed by System 3 and published by Maximum Games and Ocean Software. It was originally developed for the Amiga 1200, but that version was not released until the end of 2013; prior to that date the SNES ve ...
'', though they noted that its difficulty was tricky due to the more manic gameplay compared to the latter game and criticized its high asking price. ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
''s Stephen Bradley gave positive remarks to the title's sprite animations, smooth scrolling, varied level design, sound department and addictive playability, although he ultimately stated that the game was not very original. ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
''s Jonathan Davies gave positive commentary to the firm but fair stage designs, slick visuals and sound effects but criticized its high difficulty and music for being awful. ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
''s Tony Dillon called it an "CU Amiga Super Star", giving positive remarks to Jason Perkins and Robin Levy for blending platforming action and
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
to create a playable and polished product. ''
Aktueller Software Markt ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazine ...
''s Jürgen Borngießer noted that ''Ruff 'n' Tumble'' felt like a console game due to its use of a joystick or joypad for controls and commended its visuals, audio, presentation and fun factor. Both ''Amiga Concept''s Cyril De Graeve and ''Amiga Dream''s Grégory Halliday also gave positive remarks to the game's colorful and detailed graphics, sprite animations, music and sound, difficulty, longevity and overall controls. ''Amiga Joker''s Max Magenauer considered it an "Amiga Joker Mega Hit" and the best action title on the Amiga, highly praising its animated visuals, sound design, controls and fun factor. ''Génération 4''s Michel Houng praised the sprite animations, playability, arcade-style graphics and good sound effects but noted its music and the lack of additional levels as negative points. ''
Amiga Computing ''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later ''Amiga Action'' was incorporated i ...
''s Jonathan Maddock referred the graphics as "exquisite" and "gorgeous", comparing it with
Bitmap Brothers The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter ''Xenon''. They quickly followed with '' Speedball''. Prior to becoming the publisher of th ...
''
Gods A deity or god is a supernatural being who is considered divine or sacred. The ''Oxford Dictionary of English'' defines deity as a god or goddess, or anything revered as divine. C. Scott Littleton defines a deity as "a being with powers greater ...
'' and ''
Magic Pockets ''Magic Pockets'' is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes, and MS-DOS. The title track of the game is the instrumental version of ''" ...
''. Maddock also regarded the music as adequate and the gameplay as addictive, while he felt that its difficulty was appealing as well. In contrast to most reviewers, ''
Amiga Games __NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * ...
'' Oliver Preißner criticized its gameplay for the lack of innovation and absence of additional difficulty levels but gave the game positive commentary for its visual presentation. In a similar tone as Dillon, British magazine ''
Amiga User International ''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspec ...
'' commended both Perkins and Levy for creating a balance between platforming and shooting with the title's design, praising its gameplay, audio and graphics.


References


External links


''Ruff 'n' Tumble''
at
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...

''Ruff 'n' Tumble''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Ruff 'n' Tumble 1994 video games Amiga games Amiga-only games Run and gun games Science fiction video games Side-scrolling platformers Video games about children Video games developed in the United Kingdom Single-player video games