RoboCop 3 (video Game)
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''RoboCop 3'' is a video game based on the 1993 film of the same name.
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and
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versions were developed by
Digital Image Design Digital Image Design (DID) was a British video game developer founded by Martin Kenwright and Phillip Allsopp in 1989. It was originally based in Runcorn, Cheshire in England. The company specialized in aircraft simulator games, mostly published ...
beginning in September 1990, and published by
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and wa ...
in December 1991. The Digital Image Design version includes multiple gameplay styles. During 1992 and 1993, other versions consisting of side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
play were released for the
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,
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
,
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
,
Game Gear The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, ...
,
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
, and
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
.


Gameplay

''RoboCop 3'' is based on the 1993 film of the same name, in which
RoboCop ''RoboCop'' is a 1987 American science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen, Daniel O'Herlihy, Ronny Cox, Kurtwood Smith, and Miguel Ferre ...
, a
cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
police officer, attempts to stop a corporation from forcing the relocation of Detroit citizens so it can build the new Delta City. The Digital Image Design version consists of five different game segments that include driving; shooting enemies to rescue hostages; hand-to-hand combat; flying a
jet pack A jet pack, rocket belt, or rocket pack is a device worn on the back which uses jets of gas or liquid to propel the wearer through the air. The concept has been present in science fiction for almost a century and became widespread in the 1960s. ...
; and battling a robot ninja. This version includes the Arcade Action option, which allows the player to play any of the game's five sequences as a single mission with its own plot and mission objectives. The player can also play the game's sequences as part of an overall adventure story known as Movie Adventure with more characters and different enemies. For much of the Movie Adventure mode, the player is allowed to play any mission rather than following a specific arrangement. During this mode, the player can also choose to abort missions, which affects enemies' decisions as well as the plot. In between levels, a news broadcast is played to inform the player of the story and advance the game. The
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
version is a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
, and is based on the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
version. The Genesis version features six levels, while the side-scrolling
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
version features five. In the Genesis version, the player has a flamethrower as an additional weapon that is absent from the NES and SNES versions. The
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
version is a side-scrolling platform game that includes a horizontally scrolling shoot 'em up section. The ZX Spectrum version features only
monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochrom ...
graphics, and also includes a jet pack ability for the player.


Development and release

The Amiga, Atari ST and DOS game was developed by
Digital Image Design Digital Image Design (DID) was a British video game developer founded by Martin Kenwright and Phillip Allsopp in 1989. It was originally based in Runcorn, Cheshire in England. The company specialized in aircraft simulator games, mostly published ...
(DID), which began work on the game in September 1990. Orion Pictures initially kept most of the film's story details secretive, so the DID development team had to proceed using guesswork, which ultimately resulted in some mistakes. In one instance recalled by Martin Kenwright of DID, "Somebody mentioned that RoboCop was going to ride a 'Gyrocycle'. We took that to mean some powerful motor-cycle so we spent ages thinking about RoboCop racing about on a bike, only to find out later it was a jet-pack. Weeks of work were just wasted." The team had only
film still A film still (sometimes called a publicity still or a production still) is a photograph, taken on or off the set of a movie or television program during production. These photographs are also taken in formal studio settings and venues of opportun ...
s as a visual reference during development. Many of the game's ideas originated as sketches and
storyboard A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, i ...
s, hand-drawn by artist Shaun Hollywood. The game was developed using a significantly modified version of the 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
previously used by DID to develop '' F29 Retaliator''. The Digital Image Design version was published by
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and wa ...
in December 1991, before the eventual release of the film in 1993. To prevent piracy, Ocean had the Amiga version developed so it would not play without an included
Electronic Key A smart key is an electronic access and authorization system that is available either as standard equipment, or as an option in several car designs. It was first developed by Siemens in 1995 and introduced by Mercedes-Benz under the name "Keyless- ...
that plugged into the second joystick port of the user's computer. Despite this copy-protection measure, the game was
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a week before it was officially released. By April 1992, the ZX Spectrum version had been released in the United Kingdom. The SNES version was released in the United States and the United Kingdom during late 1992. The NES version was also released in the United States at the end of the year. Other UK releases included a
Game Gear The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, ...
version in July 1993, followed by the Genesis version in December 1993. The Genesis version had been released in the US by 1994, and was published by
Flying Edge Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfo ...
, a division of
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
. The SNES version was also released as an arcade game through the
Nintendo Super System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
.


Reception

The Amiga version received positive reviews for its music and 3D graphics. ''
Amiga Computing ''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later '' Amiga Action'' was incorporated ...
'' stated, "The cinematic feel has been captured well and really makes the game stand out from the usual film tie-in nonsense," concluding that it was probably "the best tie-in in the whole world." Paul Presley of ''
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'' wrote a positive review of the Amiga/Atari ST version, praising the "suitably gloomy atmosphere" but criticizing the "seemingly everlasting night", as well as the shoot 'em up and hand-to-hand combat levels. Presley also believed that the game should have better incorporated the ''RoboCop'' theme, noting the absence of the character's infrared vision. Andy Hutchinson of ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
'' praised the "Tense and atmospheric scenarios," and called the game "One of the most original film licences around for a long time." Matt Bielby of ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' praised the music, calling it "moody, repetitive and quite simply brilliant." Bielby opined that the game included "some of the best driving and shoot-'em-up action of the year" while stating that the Movie Adventure mode "sets unprecedented standards for this sort of thing," writing that it "comes closer to the concept of an interactive movie than anything we've seen yet". In 1992, ''Amiga Power'' included the game in its list of the top 100 Amiga games released up to that time, ranking it at number 70. ''
Mean Machines Sega ''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers li ...
'' criticized the Game Gear version for its difficulty and "drab" backgrounds, but praised the music. ''Mean Machines Sega'' subsequently criticized the graphics of the Genesis version and called it an "insipid shooter with a ridiculous level of difficulty". ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' criticized the Genesis version for its graphics and lack of originality. The SNES version was also criticized for its difficulty, including the player having to restart a level from the beginning after dying. ''
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'' criticized the SNES version's poor
collision detection Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing ...
, the animation and sprites, the "appalling" sound effects, and the lack of variation, while noting that the backgrounds looked better than most average games. Jason Brookes of ''
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'' called the SNES version "a very forgettable release". Brookes noted the game's lack of digitized speech and stated that most players would be too frustrated by the game's difficulty. Brett Alan Weiss of
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criticized the SNES version for its lack of "originality, ingenuity or creativity". Weiss also criticized RoboCop for being slow and awkward to maneuver, stating that while the character moves slowly in the films, "a cumbersome, unwieldy protagonist rarely makes for a good character in an action game." ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' criticized the SNES version as well for lack of originality, while also criticizing the simplistic gameplay. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' praised the graphics and music of the SNES version. ''
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'' praised the ZX Spectrum version, calling it the best ''RoboCop'' game released up to that point. ''Crash'' praised the jet pack feature, but noted the game's difficulty. Ed Laurence of ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
'' praised the graphics of the ZX Spectrum version, but criticized the difficulty, partly caused by an awkward control set-up. Laurence also criticized the game for its lack of advancement over its predecessors, but stated that it was still a "worthy" successor in the game series. ''
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'' gave an unspecified version of the game a "C+" rating.


Notes


References


External links


''RoboCop 3''
at
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