Richard Halliwell (game Designer)
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Richard Fretson Halliwell (29 March 1959 – 1 May 2021) was a British game designer who worked at
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
(GW) during their seminal period in the 1980s, creating many of the games that would become central to GW's success.


Career


Early games

As teenagers living in
Lincoln, England Lincoln () is a cathedral city, a non-metropolitan district, and the county town of Lincolnshire, England. In the 2021 Census, the Lincoln district had a population of 103,813. The 2011 census gave the Lincoln Urban Area, urban area of Lincoln, ...
in the 1970s, Richard Halliwell and his school friend Rick Priestley liked to play tabletop miniatures wargames. In 1979, while still in school, they decided to create a set of rules for a fantasy miniatures wargame they called ''Reaper''. Halliwell and Priestley found a small company, Tabletop Games, that was willing to publish their small booklet but had no sales outlet. They contacted
Bryan Ansell Bryan Ansell is a British role-playing and war game designer. In 1985, he became managing director of Games Workshop, and bought Games Workshop from Steve Jackson and Ian Livingstone.
of Asgard Miniatures in Nottingham; he put them in touch with the Nottingham Model Soldier Shop, who agreed to sell ''Reaper''. With one rulebook for sale, Halliwell and Priestley collaborated on a second effort, a science fiction miniatures wargame titled ''Combat 3000'', also published by Tabletop, that used 15mm/25mm "space marine" miniatures from Asgard. About this time, Bryan Ansell, with financial backing from Games Workshop, left Asgard Miniatures to form Citadel Miniatures in Newark. Halliwell got a job there, but found that he also liked to travel abroad frequently, and soon stepped back from fulltime employment, preferring to do odd jobs and freelance work for Citadel, usually as a mould maker. During this time, he and Ansell collaborated on the rules for a science fiction wargame called '' Imperial Commander'' that featured a titanic struggle between two vast forces. It was again published by Tabletop Games.


Warhammer

By 1982, Bryan Ansell wanted to create a set of rules for miniatures wargames that would drive sales of Citadel's miniatures. Halliwell, as a freelance employee, had plenty of time on his hands, and was given the task of writing the rules. He came up with the idea of an overarching fantasy campaign set on a continent called
Lustria ''Warhammer Fantasy'' is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame '' Warhammer Fantasy Battle'', the ''Warhammer Fantasy Roleplay'' (WFRP) pen-and-paper role-playing g ...
. Like his previous game, ''Imperial Commander'', this would feature a never-ending war between titanic forces. Once Halliwell was finished with the rules, Rick Priestley and Tony Ackland developed the product, and it was released by sister company Games Workshop in 1983 as '' Warhammer''. On the development process, Priestley said, "It was actually my colleague Richard Halliwell who was originally commissioned to write it. I developed it with him, because we often worked on things together". Mechanics of the game were derived from their earlier game ''Reaper''. Halliwell was on the development team of the second edition of ''Warhammer'' in 1984, as well as '' Warhammer Fantasy Roleplay'' in 1986, and the third edition of ''Warhammer'' in 1987. Halliwell and Priestley also collaborated to produce '' Ravening Hordes: The Official Warhammer Battle Army Lists'' in 1987.


Other GW games

In 1987, Halliwell stepped away from the ''Warhammer'' universe to develop several other projects. GW had produced ''
Judge Dredd: The Role-Playing Game ''Judge Dredd: The Role-Playing Game'' is a science fiction role-playing game published by Games Workshop in 1985. A second edition was published in 1989. Contents ''Judge Dredd'' is a comic book superhero system in which the player characters ...
'' in 1985, a dystopian post-apocalyptic role-playing game based on the '' Judge Dredd'' comics. In 1987, Halliwell designed a tongue-in-cheek combat game called ''
Block Mania Judge Joseph Dredd is a fictional character created by writer John Wagner and artist Carlos Ezquerra. He first appeared in the second issue of '' 2000 AD'' (1977), which is a British weekly anthology comic. He is the magazine's longest-running c ...
'' that was set in the ''Judge Dredd'' universe, in which residents of two city blocks must cause as much harm as possible to each other before the Judges arrive to restore order. He followed this with '' Mega-Mania'', a four-player expansion, and '' Slaughter Margin'', a ''Judge Dredd'' adventure scenario. He also helped design '' Citi-Block'', a ''Judge Dredd'' supplement. After the 2020 rerelease of ''Block Mania'' and ''Mega-Mania'', the UK print magazine ''Tabletop Gaming'' highlighted that "Richard Halliwell knew his source material well, ensuring it’s all thematically bang-on, and satisfying to die-hard ''Dredd'' fans. But it feels more like a curious relic, a collector's piece, than something which seriously deserves to take tabletop time away from newer, player-friendlier games". In 1988, Halliwell worked with Marc Gascoigne to design '' Dark Future'', a '' Mad Max''-like combat board game featuring a violent car race across North America. ''
PCGamesN ''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Netw ...
'' highlighted that "''Dark Future'' drew on the marvellous design instincts of Richard Halliwell, then just a year away from publishing ''Space Hulk'' and introducing the word 'overwatch' to the sci-fi gaming lexicon". In 1989–1990, Halliwell reached the height of his game design career, winning two Origins Awards in two years. In 1989, he was the "sole designer credited on the first" edition of '' Space Hulk'', a tense and suspenseful tactical science fiction miniatures game in which the evil Genestealer aliens have taken over a derelict ship drifting in space, and the heroic Space Marines must board the ship to accomplish a given goal. At the 1990 Origins Awards, ''Space Hulk'' was named ''Best Fantasy or Science Fiction Boardgame of 1989''. The following year, Halliwell collaborated with Matt Forbeck and
Jervis Johnson Jervis Johnson (born 12 June 1959) is an English tabletop game designer. He worked as a designer and manager for Games Workshop for over 38 years, and was the head of its Specialist Games studio. In addition to his work on Warhammer Fantasy Ba ...
to produce two ''Space Hulk'' expansions, '' Deathwing'', and '' Genestealer''. At the 1991 Origins Awards, ''Genestealer'' won ''Best Fantasy or Science Fiction Boardgame of 1990''. The following year, Halliwell helped design ''Space Hulk Campaigns'', a set of new scenarios for his ''Space Hulk'' game.


Life after Game Workshop

Following his successes, Halliwell left GW and stepped away from game design.
Graeme Davis Graeme or Graham Davi(e)s may refer to: *Graeme Davis (game designer) (born 1958), role-playing games author, and novelist *Graeme Davis (mediaevalist) (born 1965), academic medievalist *Graeme Davies (1937–2022), New Zealand engineer and academi ...
posted on Twitter on May 3, 2021, that Richard Halliwell had died.


References

{{DEFAULTSORT:Halliwell, Richard 1959 births 2021 deaths British game designers Games Workshop People from Lincoln, England