Citi-Block
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Citi-Block
''Citi-Block'' is a supplement published by Games Workshop in 1987 for the near-future dystopian science fiction role-playing game ''Judge Dredd: The Role-Playing Game''. Publication history ''Citi-Block'' was written by Richard Halliwell (game designer), Richard Halliwell, Carl Sargent, Alan Merrett, and Graeme Davis (game designer), Graeme Davis, with art by Gordon Moore (artist), Gordon Moore and Dave Andrews (artist), Dave Andrews, and was published by Games Workshop in 1987 as a boxed set with a 20-page booklet and 12 color cardstock sheets (four pages of cut-out props and eight 11" x 16" floor plans.) Contents ''Citi-Block'' contains full-color building floor plans marked in 25mm/1-inch squares, including rules for how to design typical City Block (Judge Dredd), Mega-City blocks, as well as rules for how to use the supplement with ''Warhammer 40,000''. The floor plans include eight 11” x 17” layouts printed in full color on thin cardstock: * two of motorways and foot c ...
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Judge Dredd: The Role-Playing Game
''Judge Dredd: The Role-Playing Game'' is a science fiction role-playing game published by Games Workshop in 1985. A second edition was published in 1989. Contents ''Judge Dredd'' is a comic book superhero system in which the player characters are super-police officers, "Judges", in a wretched future society. Based on the popular British comic-book series, the game is grim but humorous. The 1st edition has a "Judge's Manual" (player's book, 72 pages) and a "Game Master's Book" (128 pages); they are combined in the one-volume 2nd ed. Characters are created with basic skills and learn further abilities as these skills increase. The GM's section covers scenarios, crimes, and criminals in detail, plus there is an index of Mega-City slang. The 2nd edition is indexed and includes the hand-to-hand and vehicle combat rules from the ''Judge Dredd Companion''. Description ''Judge Dredd: The Role-Playing Game'', was published under license by Games Workshop in the 1980s and used a rules s ...
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Richard Halliwell (game Designer)
Richard Fretson Halliwell (29 March 1959 – 1 May 2021) was a British game designer who worked at Games Workshop (GW) during their seminal period in the 1980s, creating many of the games that would become central to GW's success. Career Early games As teenagers living in Lincoln, England in the 1970s, Richard Halliwell and his school friend Rick Priestley liked to play tabletop miniatures wargames. In 1979, while still in school, they decided to create a set of rules for a fantasy miniatures wargame they called ''Reaper''. Halliwell and Priestley found a small company, Tabletop Games, that was willing to publish their small booklet but had no sales outlet. They contacted Bryan Ansell of Asgard Miniatures in Nottingham; he put them in touch with the Nottingham Model Soldier Shop, who agreed to sell ''Reaper''. With one rulebook for sale, Halliwell and Priestley collaborated on a second effort, a science fiction miniatures wargame titled ''Combat 3000'', also published by Tabl ...
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Challenge (game Magazine)
''Challenge'' was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996. Publication history In 1984, Game Designers' Workshop's original magazine '' Journal of the Travellers Aid Society'' (JTAS) ended with Issue 24, but there had already been an announcement in Issue 22 that a new and as yet unnamed magazine would replace it. The new magazine would feature a larger format (8.5"×11") to allow for printing of things such as deck plans or sector maps that would not fit in the smaller ''JTAS'' format. It would also add coverage of GDW's new release ''Twilight 2000'' and other GDW games. The new bimonthly periodical, ''Challenge'', appeared in 1986; to maintain continuity for the '' Traveller'' fans (and ''JTAS'' subscribers), the first issue was numbered Issue 25, rather than starting again with Issue 1. Also to maintain continuity, ''Challenge'' featured a separate section labeled "Journal of the Travellers' Aid Society", which covered ''T ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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The Roleplaying Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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The Role Playing Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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