Return To The Temple Of Elemental Evil
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''Return to the Temple of Elemental Evil'' is an
adventure module An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including l ...
written by
Monte Cook Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, worki ...
for the 3rd edition of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
roleplaying game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, set in the game's ''
World of Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arnes ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
. It was originally published by American game company
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
in 2001 as a sequel to the 1985 ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
'' (AD&D) module, ''
The Temple of Elemental Evil ''The Temple of Elemental Evil'' is an adventure module for the fantasy role-playing game ''Dungeons & Dragons'', set in the game's ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1985 for the first edition ''A ...
''. The plot of the module pits the player characters against the third iteration of the cult of the Elder Elemental Eye and the power of their Temple of Elemental Evil, first introduced in the original module. The events of ''Return to the Temple of Elemental Evil'' occur nine years after the previous module as the adventurers attempt to prevent cultists of
Tharizdun In the ''Dungeons & Dragons'' fantasy roleplaying game, Tharizdun () is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the ''World of Greyhawk'' campaign setting but has since also appeared in ...
from harnessing the power of four elemental nodes in order to release their god.


Plot summary

The player characters must foil the plan of the cultists of
Tharizdun In the ''Dungeons & Dragons'' fantasy roleplaying game, Tharizdun () is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the ''World of Greyhawk'' campaign setting but has since also appeared in ...
who have again occupied the temple. The cultists are attempting to restore each of four elemental nodes and release the Princes of Elemental Evil to bring destruction and chaos to the surrounding area. By doing so, the Princes would weaken Tharizdun's bonds. To summon the Princes, Tharizdun's followers operate within the cult of the
Elder Elemental Eye In the ''Dungeons & Dragons'' fantasy roleplaying game, Tharizdun () is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the ''World of Greyhawk'' campaign setting but has since also appeared in ...
.


History of the temple

The temple was originally established 25 years prior to the events of the module by worshipers of the gods
Lolth The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and ...
, Zuggtmoy, and
Iuz This is a list of deities from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Al'Akbar Al'Akbar is the Baklunish demigod of dignity, duty, faithfulness, and guardianship. His symbol is a cup and ei ...
. Cultists of Tharizdun manipulated them into constructing it over a source of great power intended to release Tharizdun. Zuggtmoy and Iuz then created the Orb of Golden Death, which could draw power through elemental nodes from the four elemental planes. Three years after construction, however, the temple was sacked for the first time by neighboring armies. Nine years later, cultists of the Elder Elemental Eye occupied the temple again and began gathering an army, only to be overthrown once again by adventuring bands based out of the nearby town of Hommlet. This time, the adventurers destroyed the Orb of Golden Death, banished Zuggtmoy, and sealed the underground levels of the temple, cutting off access to the cult's elemental nodes.


The course of the adventure

At the module's beginning, the cult of Tharizdun has begun to gather force once more at a new temple called the Temple of All-Consumption. They aim to excavate the collapsed lower levels of the Temple of Elemental Evil in order to restore the elemental nodes that would release the Princes of Elemental Evil. Their activities have gone almost completely unnoticed by local leaders and military forces, so they have been operating unopposed. The adventurers begin in the town of Hommlet, which near "the moathouse", an active excavation site where the cult is working to restore a shrine. Investigating the moathouse, along with discovering the presence of cult spies undercover in the town of Hommlet, gives them clues to visit the ruined, original temple in the nearby abandoned town of Nulb. These two encounters point the way to the Temple of All-Consumption, which is near the hamlet of Rastor. Investigation of this temple occurs in three increasingly difficult stages: the Crater Ridge Mines, the Outer Fane, and the Inner Fane. After reaching the interior of the Temple of All-Consumption, the adventurers return to the Temple of Elemental Evil, which by then has been fully restored by the cultists, to stop their final plans.


Publication history

The module was published by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
in 2001 for the 3rd edition ''Dungeons & Dragons'' rules as an updated, revised, and expanded sequel to the AD&D adventure ''The Temple of Elemental Evil.'' The publication was inspired by earlier revisions of other classic adventures by the company TSR, such as ''
Return to White Plume Mountain ''Return to White Plume Mountain'' is an adventure module for the ''Advanced Dungeons & Dragons'' roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the ''World of Greyhawk'' ...
'' and ''
Return to the Keep on the Borderlands Return to the Keep on the Borderlands is a 1999 adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It is a sequel to the original ''The Keep on the Borderlands'' module (B2) from 1979. Both modules were published by TS ...
''. The book is 192 pages long, including four appendices. The main section consists of 3 parts and 8 chapters. Part one covers the town and Hommlet and the surrounding landscape, including the Temple of Elemental Evil while still in a state of disrepair. Part two details the Temple of All-Consumption, including the hamlet of Rastor, Crater Ridge mines, and the inner temple. The third part revolves around the final stages of the cult's plans, set in the Temple of Elemental Evil after the cult restores it, and the fire node where they are attempting to summon an elemental prince. Appendix 1 provides the details of magic items and monsters specific to the adventure. Appendix 2 fleshes out the abilities and effects of Tharizdun's followers. Appendix 3 provides the details of the adventure's non-player characters, and appendix four consists of documents the adventurers will discover during the game, which provide information about the cult's intentions.


Expanded lore

The original ''Temple of Elemental Evil'' module was centered around the gods Zuggtmoy and Iuz, and there was some confusion over their connection to the powers of elemental evil. In order to explain their origins, Monte Cook re-centered the cult around Tharizdun, who was originally created by
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
in ''
The Forgotten Temple of Tharizdun ''The Forgotten Temple of Tharizdun'' is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' (''D&D'') role-playing game, for use in the ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. ...
''. Cook's sequel tied the newly introduced god to the gods of the ''Temple of Elemental Evil'' by making the Elder Elemental Eye from that module an aspect of Tharizdun. This revelation was inspired by Gygax's original notes on the prequel, which originally included the Elder Elemental Eye as a secret force behind Zuggtmoy's power. Additionally, Cook included the Prince of Evil Fire Elementals, Imix, as another tie to elemental sources of power.


Production credits


Reception

Reviewer Alan Kohler stated that "the material is well written and consistent with the ''D&D'' rules" but that he doesn't consider this to be Monte Cook's best adventure. The three main concerns he cites are the possibility that the extensive dungeon-crawling the adventure requires might become tedious for players, that the adventure does a poor job of providing reasons that the characters should care about defeating the cult, and that advancing in the plot depends on the party finding a few, easily overlooked, clues. He does, however, praise the expanded material the book includes, saying that it is "an immense adventure with tons of usable material". Product historian Kevin Kulp also praises the amount of included material, along with the adventure's "epic and nefarious" scope. While he finds the encounters to be well-designed, he recommends removing some during play to avoid a "combat slog" style of game. Matthew Pook, in his review, stated that one problem with the adventure "may be in getting the party to the starting point ... to begin the campaign". He stated that the adventure "is a large and detailed dungeon bash" and it "resemble the onionskin model exemplified by many of Chaosium's ''Call of Cthulhu'' campaign packs". In her book, ''The Creation of Narrative in Tabletop Role-Playing Games,'' Jennifer Grouling Cover cites both the original ''Temple of Elemental Evil'' module, along with ''Return to the Temple of Elemental Evil'', as an example of how setting and narrative may change between different medias and publications. ''Return to the Temple of Elemental Evil'' was ranked the 8th greatest ''Dungeons & Dragons'' adventure of all time by ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' magazine in 2004, on the 30th anniversary of the ''Dungeons & Dragons'' game. ''Dungeon Master for Dummies'' lists ''Return to the Temple of Elemental Evil'' as one of the ten best 3rd edition adventures.


References

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External links


Geekspeakweekly review
Greyhawk modules Role-playing game supplements introduced in 2001 {{Greyhawk-stub